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CLIENT: HUD_PlayerDebugInfo()
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parent
81b033318d
commit
167e85acf9
2 changed files with 27 additions and 15 deletions
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@ -1926,32 +1926,40 @@ void(float width, float height) HUD_RoundStopWatch =
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}
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/*******************
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* HUD UPS *
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* HUD Debug Info *
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*******************/
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void() Draw_UPS =
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// set from CSQC_Ent_Update
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vector player_velocity;
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void(float width, float height) HUD_PlayerDebugInfo =
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{
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static float lastupstime;
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static float lastups;
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if (!cvar("show_speed"))
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if (!cvar("scr_playerdebuginfo"))
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return;
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if ((time - lastupstime) >= 1.0 / 20)
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{
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vector vel = [
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getstatf(STAT_VELOCITY_X),
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getstatf(STAT_VELOCITY_Y),
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getstatf(STAT_VELOCITY_Z)
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];
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lastups = vlen(vel);
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lastups = vlen(player_velocity);
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lastupstime = time;
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}
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string str = sprintf("%3.1f UPS", lastups);
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vector pos = [cvar("show_speed_x"), cvar("show_speed_y")];
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string str = sprintf("speed: %3.1f qu/s", lastups);
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vector pos = [cvar("scr_playerdebuginfo_x"), cvar("scr_playerdebuginfo_y")];
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Draw_String(pos, str, [12, 12], [1, 1, 1], 1, 0);
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if (cvar("scr_playerdebuginfo") >= 2)
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{
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pos.y += 16;
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str = sprintf("angles: %v", getproperty(VF_ANGLES));
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Draw_String(pos, str, [12, 12], [1, 1, 1], 1, 0);
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pos.y += 16;
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str = sprintf("origin: %v", getproperty(VF_ORIGIN));
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Draw_String(pos, str, [12, 12], [1, 1, 1], 1, 0);
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}
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};
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/*******************
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@ -2029,7 +2037,7 @@ void(float width, float height) HUD_Draw =
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HUD_Achievements(width, height);
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Draw_UPS();
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HUD_PlayerDebugInfo(width, height);
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if (screenflash_duration > time)
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HUD_Screenflash();
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@ -175,8 +175,9 @@ noref void(float apiver, string enginename, float enginever) CSQC_Init =
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autocvar(in_rumbleenabled, 1);
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autocvar(in_aimassist, 0);
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cvar_set("show_speed_x", ftos(32));
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cvar_set("show_speed_y", ftos(32));
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autocvar(scr_playerdebuginfo, 0);
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autocvar(scr_playerdebuginfo_x, 48);
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autocvar(scr_playerdebuginfo_y, 48);
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// Runtime check if we're running this in WebASM/WebGL.
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if (cvar_string("sys_platform") == "Web")
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@ -432,6 +433,9 @@ noref void(float isnew) CSQC_Ent_Update =
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self.kills = readshort();
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self.is_in_menu = readbyte();
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// set for HUD_PlayerDebugInfo
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player_velocity = self.velocity;
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RegisterPointChange(self.points - old_points, self.playernum);
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if (self.movetype == MOVETYPE_BOUNCE)
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