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SERVER: Don't assume being in a water brush means you're not on the ground
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1 changed files with 1 additions and 2 deletions
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@ -747,8 +747,7 @@ void(float dist) Zombie_Walk = {
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self.velocity_y = 0;
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//self.flags = self.flags | FL_PARTIALGROUND;
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//check_onfire();
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if (!(self.flags & FL_ONGROUND)) {
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if (!(self.flags & FL_ONGROUND) && self.watertype != CONTENT_WATER) {
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if (!self.droptime) {
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self.droptime = time + 1;
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