diff --git a/source/server/defs/quakespasm.qc b/source/server/defs/quakespasm.qc index 9999c3a..a00e2c3 100644 --- a/source/server/defs/quakespasm.qc +++ b/source/server/defs/quakespasm.qc @@ -52,9 +52,9 @@ void() PutClientInServer; // call after setting the parm1... parms void() ClientDisconnect; void() SetNewParms; // called when a client first connects to void() SetChangeParms; // call to set parms for self so they can -//void() ParseClientCommand; // special command calls -//string CMD_STRING; -//void() Soft_Restart; +void() ParseClientCommand; // special command calls +string CMD_STRING; +void() Soft_Restart; void end_sys_globals; // flag for structure dumping .float modelindex; // *** model index in the precached list @@ -489,5 +489,3 @@ string(float num) #define FILE_READ 0 #define FILE_APPEND 1 #define FILE_WRITE 2 - -string CMD_STRING; diff --git a/source/server/dummies/quakespasm.qc b/source/server/dummies/quakespasm.qc index 50f8d94..d97df94 100644 --- a/source/server/dummies/quakespasm.qc +++ b/source/server/dummies/quakespasm.qc @@ -28,113 +28,10 @@ // Dummys that should be here void print(string s) = {}; -void(vector o, vector d, float color, float count) particle = {}; - #define MOVE_HITMODEL 0 void() LoadWaypointData = {}; -void() Soft_Restart = { - /* - entity who, oldself, doors, box, revive, endgame; - self = find(world,classname,"player"); - oldself = self; - - //remove all zombies - who = find(world,classname,"ai_zombie"); - while(who != world) - { - if(who.health) - { - self = who; - self.th_die(); - remove(self); //so dead bodies don't remain - self = oldself; - } - - who = find(who,classname,"ai_zombie"); - } - - //repair all windows - for(float i = 0; i < wincnt; i++) { - if (windows[i].health != -10) { - windows[i].health = 6; - windows[i].frame = 0; - } - } - - //close doors - doors = findfloat(world, isopen, 1); - while (doors) { - if (doors.isopen) - reclose_door(doors); - doors = findfloat(world, isopen, 1); - } - - //revert mystery box - box = find(world, classname, "mystery"); - if (box) { - box.boxstatus = 0; - box.frame = 0; - box.goaldummy.frame = 0; - boxCount = 0; - box.origin = boxOrigin; - //self = box; - - if (box.boxweapon) - remove(box.boxweapon); - - //mystery_box(); - //self = oldself; - } - - //reset quick revive - revive = find(world, classname, "perk_revive"); - if (revive) { - setmodel(revive, "models/machines/quick_revive.mdl"); - oldself.revivesoda = 0; - } - - //reset buyable ending - endgame = find(world, classname, "func_ending"); - if (endgame) { - endgame.activated = false; - } - - //reset teleporters - local entity tp; - tp = find(world, classname, "func_teleporter_entrance"); - - if (tp) { - tp.activated = false; - tp.isLinked = false; - tp.cooldown = false; - tp.waitLink = false; - tp.think = SUB_Null; - } - - local entity power; - power = find(world, classname, "power_switch"); - if(power) { - isPowerOn = false; - power.frame = 0; - } - - - - self = oldself; - self.downed = 0; - game_over = false; - rounds = 0; - self.score = 0; - self.points = 0; - self.secondaryweapon = 0; - InitRounds(); - self.isspec = false; - PutClientInServer(); - */ -} - void () CL_SendWeaponFire = { float return_time;