FIxing pap weapon

OOPS
This commit is contained in:
DerpedCrusader 2023-01-01 16:32:49 -07:00
parent aec5a0034f
commit 129afc81ed

View file

@ -1232,7 +1232,7 @@ float(float wep, float delaytype) getWeaponDelay =
if (delaytype == RELOAD) if (delaytype == RELOAD)
return 3.2; return 3.2;
else if (delaytype == FIRE) else if (delaytype == FIRE)
return 0.208; return 0.085;
case W_MG: case W_MG:
if (delaytype == RELOAD) if (delaytype == RELOAD)
return 4; return 4;
@ -2702,6 +2702,7 @@ float(float wep) IsPapWeapon = {
case W_M1000: case W_M1000:
case W_WIDDER: case W_WIDDER:
case W_AFTERBURNER: case W_AFTERBURNER:
case W_KOLLIDER:
case W_BARRACUDA: case W_BARRACUDA:
case W_LONGINUS: case W_LONGINUS:
case W_REAPER: case W_REAPER: