diff --git a/source/server/ai/dog_core.qc b/source/server/ai/dog_core.qc index b766605..a37266c 100644 --- a/source/server/ai/dog_core.qc +++ b/source/server/ai/dog_core.qc @@ -137,13 +137,10 @@ void() Dog_Walk_Setup = // decide our walktype based on player distance void() Dog_Think = { - // FIXME - crash - self.walktype = 2; - /* if(vlen(self.enemy.origin - self.origin) < 300) self.walktype = 2; else - self.walktype = 1;*/ + self.walktype = 1; } float dogCount;