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SERVER: Add Quake trigger_relay
definition
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2 changed files with 8 additions and 1 deletions
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@ -26,7 +26,6 @@
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*/
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*/
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// Triggers
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// Triggers
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void() trigger_relay = {remove(self);};
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void() trigger_changelevel = {remove(self);};
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void() trigger_changelevel = {remove(self);};
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void() trigger_counter = {remove(self);};
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void() trigger_counter = {remove(self);};
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void() trigger_secret = {remove(self);};
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void() trigger_secret = {remove(self);};
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@ -321,6 +321,14 @@ void() trigger_once =
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trigger_multiple();
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trigger_multiple();
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}
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}
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/*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8)
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This fixed size trigger cannot be touched, it can only be fired by other events. It can contain killtargets, targets, delays, and messages.
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*/
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void() trigger_relay =
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{
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self.use = SUB_UseTargets;
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};
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void() trigger_atroundend =
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void() trigger_atroundend =
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{
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{
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self.classname = "trigger_atroundend";
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self.classname = "trigger_atroundend";
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