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SERVER: Allow worldspawn gravity property to manipulate sv_gravity
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@ -395,6 +395,23 @@ void() worldspawn =
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G_WORLDTEXT = 1;
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G_PERKS = 0;
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G_PERKPOWER = 0;
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//
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// World Gravity Multiplier
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//
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// FIXME: This should technically poll sv_gravity but
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// we do not currently enforce a default that resets
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// on a new server.
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float sv_gravity = 800;
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// worldspawn "gravity" field is a multiplier to be applied
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// to sv_gravity.
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if (!world.gravity) world.gravity = 1;
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world.gravity = clamp(world.gravity, 0.1, 2);
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// Update the cvar for the server.
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cvar_set("sv_gravity", ftos(sv_gravity * world.gravity));
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}
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void() SpectatorConnect =
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