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SERVER: Fix Mystery Box obtained status for host
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1 changed files with 5 additions and 1 deletions
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@ -623,12 +623,16 @@ void() mystery_box_tp_spot =
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void() MBOX_UpdatePosessionStatus =
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{
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// Set all weapon statuses as unobtained.
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for(float i = 0; i < MAX_BOX_WEAPONS; i++) {
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mystery_box_weapons[i].already_obtained = false;
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}
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entity player = find(world, classname, "player");
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while(player != world) {
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for(float i = 0; i < MAX_BOX_WEAPONS; i++) {
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float weapon_id = mystery_box_weapons[i].weapon_id;
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mystery_box_weapons[i].already_obtained = false;
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if (Weapon_PlayerHasWeapon(player, weapon_id, true) && WepDef_OnlyOneAllowed(weapon_id)) {
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mystery_box_weapons[i].already_obtained = true;
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}
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