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SERVER: Add additional sound for Nuke Power-Up
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1 changed files with 7 additions and 1 deletions
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@ -311,6 +311,9 @@ void() PU_NukeKill =
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// kill a target
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self.th_die();
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// override their death sound
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sound(self, CHAN_BODY, "sounds/pu/nuke.wav", 1, ATTN_NORM);
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// restore self
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self = oldself;
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@ -487,7 +490,7 @@ void() PU_Init =
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}
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// Just add all of them for now
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PU_AddToStruct(PU_NUKE, true, "models/pu/nuke!.mdl", "sounds/pu/nuke.wav", PU_Nuke,
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PU_AddToStruct(PU_NUKE, true, "models/pu/nuke!.mdl", "sounds/pu/kaboom.wav", PU_Nuke,
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PU_NullRequirement );
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PU_AddToStruct(PU_INSTAKILL, false, "models/pu/instakill!.mdl", "sounds/pu/insta_kill.wav", PU_InstaKill,
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PU_NullRequirement );
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@ -498,6 +501,9 @@ void() PU_Init =
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PU_AddToStruct(PU_MAXAMMO, false, "models/pu/maxammo!.mdl", "sounds/pu/maxammo.wav", PU_MaxAmmo,
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PU_NullRequirement );
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// Nuke requires an extra Precache
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precache_sound("sounds/pu/nuke.wav");
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// Fill the array
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PU_PopulateArray();
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