From 857920ac0596ae47499497e4941ab9678454a95b Mon Sep 17 00:00:00 2001 From: DerpedCrusader Date: Thu, 29 Dec 2022 16:20:35 -0700 Subject: [PATCH] MP40 Update New model, animations, textures --- source/shared/weapon_defines.qc | 51 +++++++++++++++++---------------- 1 file changed, 27 insertions(+), 24 deletions(-) diff --git a/source/shared/weapon_defines.qc b/source/shared/weapon_defines.qc index 44fcf7e..060fd84 100644 --- a/source/shared/weapon_defines.qc +++ b/source/shared/weapon_defines.qc @@ -1352,7 +1352,7 @@ vector GetWeaponADSPos(float wep) { return [-0.6, 2.7, 1.94]; case W_MP40: case W_AFTERBURNER: - return [-3.79, 6.1, 4.04]; + return [-3.79, 5.74, 3.25]; case W_MG: case W_BARRACUDA: return [-3.9, 3.5, 1.84]; @@ -1435,7 +1435,7 @@ vector GetWeaponADSOfs_PSP(float wep) = return [-7500, 3000, 0]; case W_MP40: case W_AFTERBURNER: - return [-12320, 7600, 0]; + return [-11400, 6700, 0]; case W_TYPE: case W_SAMURAI: return [-400, -200, 0]; @@ -1966,29 +1966,29 @@ float(float wep, float frametype, optional float z) GetFrame = case FIRE_START: return 1; case FIRE_END: - return 2; + return 4; case RELOAD_START: - return 3; - case RELOAD_END: - return 21; - case SPRINT_IN_START: - return 37; - case SPRINT_IN_END: - return 38; - case SPRINT_OUT_START: - return 39; - case SPRINT_OUT_END: - return 40; - case TAKE_OUT_START: - return 32; - case TAKE_OUT_END: - return 35; - case PUT_OUT_START: return 30; + case RELOAD_END: + return 60; + case SPRINT_IN_START: + return 72; + case SPRINT_IN_END: + return 76; + case SPRINT_OUT_START: + return 77; + case SPRINT_OUT_END: + return 83; + case TAKE_OUT_START: + return 65; + case TAKE_OUT_END: + return 71; + case PUT_OUT_START: + return 61; case PUT_OUT_END: - return 32; + return 65; case RELOAD_CANCEL: - return 16; + return 45; } break; case W_MG: @@ -2964,10 +2964,12 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap break; case W_MP40: case W_AFTERBURNER: - if (curweaponframe == 10) { + if (curweaponframe == 33) { sound (self ,5, "sounds/weapons/mp40/magout.wav", 1, ATTN_NORM); - } else if (curweaponframe == 17) { + } else if (curweaponframe == 43) { sound (self ,5, "sounds/weapons/mp40/magin.wav", 1, ATTN_NORM); + } else if (curweaponframe == 52) { + sound (self ,5, "sounds/weapons/mp40/boltback.wav", 1, ATTN_NORM); } break; case W_PANZER: @@ -3195,6 +3197,7 @@ void(float weptype) precache_extra = precache_sound ("sounds/weapons/mp40/shoot.wav"); precache_sound ("sounds/weapons/mp40/magout.wav"); precache_sound ("sounds/weapons/mp40/magin.wav"); + precache_sound ("sounds/weapons/mp40/boltback.wav"); break; case W_MG: case W_BARRACUDA: @@ -3929,7 +3932,7 @@ vector (float wep) GetWeaponFlash_Offset = return [11100, -9000, 86300]; case W_MP40: case W_AFTERBURNER: - return [11300, -11300, 80000]; + return [11300, -11300, 85000]; case W_STG: case W_SPATZ: return [14300, -16230, 100000];