diff --git a/source/server/weapons/weapon_core.qc b/source/server/weapons/weapon_core.qc index 6a06ee6..397617c 100644 --- a/source/server/weapons/weapon_core.qc +++ b/source/server/weapons/weapon_core.qc @@ -1678,7 +1678,7 @@ void() CheckPlayer = // predicted for our slowest possible weapon. This removes the need // for an engine-side hack for toggle sprinting turning off when // you're applying less pressure to the analog stick. - else if (vlen(self.velocity) <= 130) + else if (vlen(self.velocity) <= 130 && self.sprint_delay <= time + 0.75) W_SprintStop(); }