2022-12-16 18:53:17 +00:00
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/*
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server/utilities/command_parser.qc
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Contains SV_ParseClientCommand(), helper functions for server
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commands, and a table storing command information. Modeled after
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pr_cmds.
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Copyright (C) 2021-2022 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// Needed to iterate through all of the command table.
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2022-12-20 05:09:36 +00:00
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#define NUMBER_OF_COMMANDS 2
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2022-12-16 18:53:17 +00:00
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// Success/Failure return codes
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#define COMMAND_SUCCESS 0
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#define COMMAND_FAILURE 1
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2022-12-20 05:09:36 +00:00
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//
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// Command_give(params)
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// Usage: give <weapon_number>
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//
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float(string params) Command_give =
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{
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float wep = stof(argv(1));
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if (wep) {
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if (!self.secondaryweapon) {
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WeaponSwitch(self);
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}
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float startframe, endframe;
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string modelname;
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self.weapon = wep;
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self.currentammo = getWeaponAmmo(wep);
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self.currentmag = getWeaponMag(wep);
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if (IsDualWeapon(wep)) {
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self.currentmag2 = self.currentmag;
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}
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self.weaponskin = GetWepSkin(self.weapon);
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startframe = GetFrame(self.weapon,TAKE_OUT_START);
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endframe = GetFrame(self.weapon,TAKE_OUT_END);
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modelname = GetWeaponModel(wep, 0);
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SwitchWeapon(wep);
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Set_W_Frame (startframe, endframe, 0, 0, 0, SUB_Null, modelname, false, S_BOTH);
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self.reload_delay2 = self.fire_delay2 = self.reload_delay = self.fire_delay = 0;
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#ifndef PC
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self.Weapon_Name = GetWeaponName(self.weapon);
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#endif
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return COMMAND_SUCCESS;
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}
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return COMMAND_FAILURE;
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}
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2022-12-16 18:53:17 +00:00
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//
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// Command_addmoney(params)
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// Usage: addmoney <point_value>
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// Gives <point_value> amount of points to the client
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// who requested it.
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//
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float(string params) Command_addmoney =
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{
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// Grab parameters.
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tokenize(params);
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float point_value = stof(argv(0));
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// Safety checks
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if (point_value == 0) {
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sprint(self, 1, "Command_addmoney: <point_value> is either zero or blank string. Failing.\n");
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return COMMAND_FAILURE;
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}
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// Assign points to the player.
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addmoney(self, point_value, 0);
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return COMMAND_SUCCESS;
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}
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//
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// Server command table
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// command_name : Command string entered into developer console.
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// command_function : QuakeC function called when command is executed.
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// Returns 0 for success, 1 for failure.
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// requires_arguments : Whether or not to expect arguments to be passed
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// with the command.
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// command_description : Called when no params (when applicable) are given.
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//
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var struct {
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string command_name;
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float(string params) command_function;
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float requires_arguments;
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string command_description;
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} server_commands[] = {
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2022-12-20 05:09:36 +00:00
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{"addmoney", Command_addmoney, true, "Usage: addmoney <point_value>\n Gives `point_value` amount of points to the client who requested it.\n"},
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{"give", Command_give, true, "Usage: give <weapon number>\n Gives `weapon` of index.\n"}
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2022-12-16 18:53:17 +00:00
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};
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//
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// SV_ParseClientCommand(command_string)
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// Server-Side client command parser to add special
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// gameplay commands that interact with QuakeC.
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//
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void(string command_string) SV_ParseClientCommand =
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{
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// If true, we will avoid sending the command info
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// to the client.
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float client_parse_override = false;
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// Get the string ready for arg parsing
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tokenize(command_string);
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// Grab the command string
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string command = argv(0);
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// Check for 'say' prefix (`cl_chatmode 2` will append it
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// to everything unregistered by the client). Re-tokenize
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// if found.
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if (command == "say") {
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string fixed_command_string = argv(1);
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tokenize(fixed_command_string);
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command = argv(0);
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}
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// Now iterate over our commands
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for (float i = 0; i < NUMBER_OF_COMMANDS; i++) {
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// Command names match
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if (command == server_commands[i].command_name) {
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// Override Client Commands
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client_parse_override = true;
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// Return description if no params are given
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if (argv(1) == "" && server_commands[i].requires_arguments == true) {
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sprint(self, 1, server_commands[i].command_description);
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} else {
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if (server_commands[i].command_function(argv(1)) == COMMAND_FAILURE) {
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sprint(self, 1, "Command executed but failed to complete.\n");
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}
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}
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}
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}
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// Client override was disabled, so let the engine
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// deal with whatever was sent.
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#ifdef PC
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if (client_parse_override == false)
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clientcommand(self, command_string);
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#endif // PC
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};
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