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README.md |
Nazi Zombies: Portable
About
This is the main/hub repository for NZ:P, the Call of Duty: Zombies de-make powered by various enhanced forks of the Quake engine, and has been in development since 2009. The main purpose of this hub repository is to serve as a place to host nightly builds as well as a means of bug reporting on a game-wide (non-component) scale.
The game itself is mostly feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented, with some parity differences, but most World at War maps and their gimmicks are not yet represented. Various small features from Call of Duty: Black Ops are present, but not on as wide of a scale as compared to World at War.
Oh yeah, we have lots of bugs, too.
GitHub Organzation Breakdown
- assets: Game GFX, Sound, etc. data.
- dquakeplus: The NZ:P PSP engine, forked from dQuakePlus.
- fteqw: Spike's FTEQW, with minimal changes.
- quakespasm: The NZ:P Nintendo Switch and PS VITA engine, forked from QuakespasmNX.
- quakec: The game-side code for things like weapons and Perk machines.
- tools: Misc. development tools.
Screenshots
Credits
- Blubswillrule: Coding, Models, GFX, Sounds, Music
- Ju[s]tice: Maps, Models, GFX
- Jukki: Coding
- Biodude: Sounds
- Dr_Mabuse1981: Coding
- Naievil: Coding, NX Port, 3DS Port
- MotoLegacy: Coding, GFX, Music, 3DS Port
- Derped_Crusader: Models, GFX
- Rinnegatamante: VITA Port
Special Thanks:
- Spike: FTEQW
- Shpuld: Clean-CSQC
- Crow_Bar: dQuake
- st1x51: dQuakePlus
- fgsfdsfgs: QuakespasmNX
- masterfeizz: ctrQuake
- Diabolikal: ctr/QS HLBSP implementation
- Havok
- Azenn: GFX help
- Marty P.: Music help
- BCDeshiG: Heavy bug testing
- The many Quakespasm contributors: well, erm, Quakespasm.