Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
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Nazi Zombies: Portable

About

This is the main/hub repository for NZ:P, the Call of Duty: Zombies de-make powered by various enhanced forks of the Quake engine, and has been in development since 2009. The main purpose of this hub repository is to serve as a place to host nightly builds as well as a means of bug reporting on a game-wide (non-component) scale.

The game itself is mostly feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented, with some parity differences, but most World at War maps and their gimmicks are not yet represented. Various small features from Call of Duty: Black Ops are present, but not on as wide of a scale as compared to World at War.

Oh yeah, we have lots of bugs, too.

GitHub Organzation Breakdown

  • assets: Game GFX, Sound, etc. data.
  • dquakeplus: The NZ:P PSP engine, forked from dQuakePlus.
  • fteqw: Spike's FTEQW, with minimal changes.
  • quakespasm: The NZ:P Nintendo Switch and PS VITA engine, forked from QuakespasmNX.
  • quakec: The game-side code for things like weapons and Perk machines.
  • tools: Misc. development tools.

Screenshots

Credits

  • Blubswillrule: Coding, Models, GFX, Sounds, Music
  • Ju[s]tice: Maps, Models, GFX
  • Jukki: Coding
  • Biodude: Sounds
  • Dr_Mabuse1981: Coding
  • Naievil: Coding, NX Port, 3DS Port
  • MotoLegacy: Coding, GFX, Music, 3DS Port
  • Derped_Crusader: Models, GFX
  • Rinnegatamante: VITA Port

Special Thanks:

  • Spike: FTEQW
  • Shpuld: Clean-CSQC
  • Crow_Bar: dQuake
  • st1x51: dQuakePlus
  • fgsfdsfgs: QuakespasmNX
  • masterfeizz: ctrQuake
  • Diabolikal: ctr/QS HLBSP implementation
  • Havok
  • Azenn: GFX help
  • Marty P.: Music help
  • BCDeshiG: Heavy bug testing
  • The many Quakespasm contributors: well, erm, Quakespasm.