diff --git a/README.md b/README.md index 08f38a8..74136c3 100644 --- a/README.md +++ b/README.md @@ -1,16 +1,24 @@ # Nazi Zombies: Portable # About -This is the main/hub repository for NZ:P, the Call of Duty: Zombies de-make powered by various enhanced forks of the Quake engine, and has been in development since 2009. The main purpose of this hub repository is to serve as a place to host nightly builds as well as a means of bug reporting on a game-wide (non-component) scale. +This is the main/hub repository for NZ:P, a Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009. This hub repository serves as a place to host nightly builds as well as a means of bug reporting on a game-wide (non-component) scale. See [the breakdown](#github-organzation-breakdown) for source code and other components. -The game itself is *mostly* feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented, with some parity differences, but most World at War maps and their gimmicks are not yet represented. Various small features from Call of Duty: Black Ops are present, but not on as wide of a scale as compared to World at War. +The game itself is feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented with minor parity differences. Most World at War maps and their unique features are not yet represented. Various small additions and changes from Call of Duty: Black Ops are present as a means of gameplay smoothing, but not on a wide scale. NZ:P is, first and foremost, a Call of Duty: World at War remake. -Oh yeah, we have lots of bugs, too. +# Supported Platforms +* Linux (x86, x86_64, armhf, arm64) +* macOS† +* Nintendo Switch +* Nintendo 3DS +* PlayStation Portable (both "PHAT" (PSP-1000) and "SLIM" (PSP-2000 and higher)) +* PlayStation VITA +* Windows (x86, x86_64) # GitHub Organzation Breakdown * [assets](https://github.com/nzp-team/assets): Game GFX, Sound, etc. data. * [dquakeplus](https://github.com/nzp-team/dquakeplus): The NZ:P PSP engine, forked from dQuakePlus. -* [fteqw](https://github.com/nzp-team/fteqw): Spike's FTEQW, with minimal changes. +* [fteqw](https://github.com/nzp-team/fteqw): The NZ:P Windows, Mac, Linux, and Web engine. Powered by Spike's FTEQW, with minimal changes. +* [glquake](https://github.com/nzp-team/glquake): The NZ:P Nintendo 3DS engine, forked from ctrQuake. * [quakespasm](https://github.com/nzp-team/quakespasm): The NZ:P Nintendo Switch and PS VITA engine, forked from QuakespasmNX. * [quakec](https://github.com/nzp-team/quakec): The game-side code for things like weapons and Perk machines. * [tools](https://github.com/nzp-team/tools): Misc. development tools. @@ -19,37 +27,37 @@ Oh yeah, we have lots of bugs, too.
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