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Use new Vril engine path for nightlies
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parent
a34fb0ae6c
commit
749aae9824
1 changed files with 8 additions and 24 deletions
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@ -11,7 +11,6 @@ FTEQW_UPDATE="0"
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QUAKC_UPDATE="0"
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DQUAK_UPDATE="0"
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SPASM_UPDATE="0"
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GLQUA_UPDATE="0"
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# The time of execution in epoch
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CURRENT_TIME=$(date "+%s")
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@ -26,9 +25,8 @@ BUILD_STRING="2.0.0-indev+$(date +'%Y%m%d%H%M%S')"
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ASSET_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/assets/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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FTEQW_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/fteqw/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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QUAKC_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/quakec/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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DQUAK_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/dquakeplus/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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DQUAK_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/vril-engine/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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SPASM_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/quakespasm/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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GLQUA_REPO_TIME=$(date "+%s" -d $(curl -s -H "Authorization: token $1" https://api.github.com/repos/nzp-team/glquake/branches/main | jq '.commit.commit.author.date'| tr -d '"'))
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# Now check through them all and see if any have been updated recently
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if [ "$ASSET_REPO_TIME" -ge "$YESTERDAY_TIME" ]; then
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@ -56,11 +54,6 @@ if [ "$SPASM_REPO_TIME" -ge "$YESTERDAY_TIME" ]; then
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SPASM_UPDATE="1"
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fi
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if [ "$GLQUA_REPO_TIME" -ge "$YESTERDAY_TIME" ]; then
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PUSH_NIGHTLY="1"
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GLQUA_UPDATE="1"
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fi
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# Do we proceed?
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if [ "$PUSH_NIGHTLY" -ne "1" ]; then
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echo "Nothing to do."
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@ -90,7 +83,7 @@ if [ "$QUAKC_UPDATE" -eq "1" ]; then
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fi
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if [ "$DQUAK_UPDATE" -eq "1" ]; then
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printf "* dQuakePlus (PSP Engine)\n" >> changes.txt
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printf "* Vril (PSP/3DS Engine)\n" >> changes.txt
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fi
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if [ "$SPASM_UPDATE" -eq "1" ]; then
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@ -125,8 +118,9 @@ wget -nc https://github.com/nzp-team/assets/releases/download/newest/psp-nzp-ass
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wget -nc https://github.com/nzp-team/assets/releases/download/newest/vita-nzp-assets.zip
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wget -nc https://github.com/nzp-team/assets/releases/download/newest/3ds-nzp-assets.zip
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# dQuake
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wget -nc https://github.com/nzp-team/dquakeplus/releases/download/bleeding-edge/psp-nzp-eboots.zip
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# Vril
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wget -nc https://github.com/nzp-team/vril-engine/releases/download/bleeding-edge/psp-nzp-eboot.zip
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wget -nc https://github.com/nzp-team/vril-engine/releases/download/bleeding-edge/ctr-nzp-3dsx.zip
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# FTEQW
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wget -nc https://github.com/nzp-team/fteqw/releases/download/bleeding-edge/pc-nzp-linux32.zip
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@ -144,9 +138,6 @@ wget -nc https://github.com/nzp-team/quakec/releases/download/bleeding-edge/stan
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wget -nc https://github.com/nzp-team/quakespasm/releases/download/bleeding-edge/nx-nzp-nro.zip
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wget -nc https://github.com/nzp-team/quakespasm/releases/download/bleeding-edge/vita-nzp-vpk.zip
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# glQuake
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wget -nc https://github.com/nzp-team/glquake/releases/download/bleeding-edge/ctr-nzp-3dsx.zip
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# Directory setup
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mkdir -p {pc-assembly,psp-assembly,vita-assembly,nx-assembly,3ds-assembly,out}
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echo $BUILD_STRING > release_version.txt
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@ -213,20 +204,13 @@ cd psp-assembly
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mkdir assets
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unzip -q ../psp-nzp-assets.zip -d assets/
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unzip -q ../standard-nzp-qc.zip -d assets/nzportable/nzp/
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unzip -q ../psp-nzp-eboots.zip -d $PWD
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unzip -q ../psp-nzp-eboot.zip -d $PWD
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echo $BUILD_STRING > assets/nzportable/nzp/version.txt
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mv EBOOT.PBP assets/nzportable/
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cd assets/
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zip -q -r ../nzportable-psp-32mb.zip ./*
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rm nzportable/EBOOT.PBP
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zip -q -r ../nzportable-psp.zip ./*
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cd ../
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mv nzportable-psp-32mb.zip ../out/
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mv EBOOT2000.PBP assets/nzportable/EBOOT.PBP
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cd assets
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zip -q -r ../nzportable-psp-64mb.zip ./*
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rm nzportable/EBOOT.PBP
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cd ../
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mv nzportable-psp-64mb.zip ../out/
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mv nzportable-psp.zip ../out/
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cd ../
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#
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