Fork of ctrQuake, client/engine for NZ:P on Nintendo 3DS.
Find a file
2024-09-04 18:19:20 -07:00
.github/workflows YML: remove useless transfer.sh dependency 2023-12-24 20:53:46 -05:00
data Bottom Screen Touch up 2023-10-03 15:56:00 -07:00
source Match sv_main.c with dquakeplus 2024-09-04 18:19:20 -07:00
.gitignore Actually remove built binary files. 2022-11-27 12:18:15 -05:00
banner.png Add banner for DB 2022-11-29 11:13:26 -05:00
icon.png Icon and description refresh 2023-10-24 11:25:38 -04:00
LICENSE Downgrade GPL license to v2 to match source files 2022-11-27 12:20:50 -05:00
Makefile Add -fpermissive for GCC 14 compatibility 2024-06-17 17:16:06 -07:00
README.md Swap old README.txt for informative README.md 2022-11-27 12:26:59 -05:00

Nazi Zombies: Portable glQuake

About

This repository contains the 3DS engine for NZ:P, based on the glQuake port by masterfeizz. It contains optimizations from the NZ:P Team as well as NZ:P-specific feature implementation.

Building (Advanced)

Building requires a full install of libctru. You can either follow the instructions on the GitHub repository or use a Docker container (we recommend the official one)!

With the psptoolchain installed, you now need to install the latest picaGL, which needs cloned from the official GitHub repository:

git clone https://github.com/masterfeizz/picaGL.git -b revamp
cd picaGL
mkdir clean
make install

Now you can navigate to the root of the repository and build the .3dsx.

make -f Makefile

We also provide prebuilt .3dsx files on the Releases page.