mirror of
https://github.com/nzp-team/glquake.git
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92 lines
No EOL
2.1 KiB
C
92 lines
No EOL
2.1 KiB
C
/*
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Copyright (C) 2015 Felipe Izzo
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//FIX ME: load all hardcoded values from file
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#include "quakedef.h"
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#include <3ds.h>
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#include "touch_ctr.h"
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u16* touchOverlay;
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char lastKey = 0;
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int tmode;
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u16* tfb;
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touchPosition oldtouch, touch;
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u64 tick;
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u64 lastTap = 0;
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int shiftToggle = 0;
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void Touch_Init(){
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tmode = TMODE_TOUCHPAD; //Start in touchpad Mode
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tfb = (u16*)gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL);
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//Load overlay files from sdmc for easier testing
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FILE *texture = fopen("touchOverlay.bin", "rb");
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if(!texture)
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Sys_Error("Could not open touchpadOverlay.bin\n");
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fseek(texture, 0, SEEK_END);
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int size = ftell(texture);
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fseek(texture, 0, SEEK_SET);
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touchOverlay = malloc(size);
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fread(touchOverlay, 1, size, texture);
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fclose(texture);
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}
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void Touch_DrawOverlay()
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{
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int x, y;
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for(x=0; x<320; x++){
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for(y=0; y<240;y++){
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tfb[(x*240 + (239 - y))] = touchOverlay[(y*320 + x)];
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}
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}
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}
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void Touch_Update(){
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if(lastKey){
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Key_Event(lastKey, false);
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lastKey = 0;
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}
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if(hidKeysDown() & KEY_TOUCH){
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hidTouchRead(&touch);
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tick = Sys_FloatTime();
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}
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if(hidKeysUp() & KEY_TOUCH){
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Touch_ProcessTap();
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}
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}
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void Touch_ProcessTap()
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{
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if(touch.px > 268 && touch.py > 14 && touch.py < 226)
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Touch_SideBarTap();
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}
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void Touch_SideBarTap()
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{
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uint16_t y = (touch.py - 14)/42;
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lastKey = K_AUX9 + y;
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Key_Event(lastKey, true);
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} |