/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #define PR_MAX_TEMPSTRING 2048 // 2001-10-25 Enhanced temp string handling by Maddes #define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e)) extern bool new3ds_flag; /* =============================================================================== BUILT-IN FUNCTIONS =============================================================================== */ char pr_varstring_temp[PR_MAX_TEMPSTRING]; // 2001-10-25 Enhanced temp string handling by Maddes char *PF_VarString (int first) { int i; // 2001-10-25 Enhanced temp string handling by Maddes start int maxlen; char *add; pr_varstring_temp[0] = 0; for (i=first ; i < pr_argc ; i++) { maxlen = PR_MAX_TEMPSTRING - strlen(pr_varstring_temp) - 1; // -1 is EndOfString add = G_STRING((OFS_PARM0+i*3)); if (maxlen > strlen(add)) { strcat (pr_varstring_temp, add); } else { strncat (pr_varstring_temp, add, maxlen); pr_varstring_temp[PR_MAX_TEMPSTRING-1] = 0; break; // can stop here } } return pr_varstring_temp; // 2001-10-25 Enhanced temp string handling by Maddes end } /* ================= PF_errror This is a TERMINAL error, which will kill off the entire server. Dumps self. error(value) ================= */ void PF_error (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======SERVER ERROR in %s:\n%s\n" ,pr_strings + pr_xfunction->s_name,s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); Host_Error ("Program error"); } /* ================= PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror(value) ================= */ void PF_objerror (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======OBJECT ERROR in %s:\n%s\n" ,pr_strings + pr_xfunction->s_name,s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); ED_Free (ed); Host_Error ("Program error"); } /* ============== PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) ============== */ void PF_makevectors (void) { AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); } /* ================= PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) ================= */ void PF_setorigin (void) { edict_t *e; float *org; e = G_EDICT(OFS_PARM0); org = G_VECTOR(OFS_PARM1); VectorCopy (org, e->v.origin); SV_LinkEdict (e, false); } void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate) { float *angles; vec3_t rmin, rmax; float bounds[2][3]; float xvector[2], yvector[2]; float a; vec3_t base, transformed; int i, j, k, l; for (i=0 ; i<3 ; i++) if (min[i] > max[i]) PR_RunError ("backwards mins/maxs"); rotate = false; // FIXME: implement rotation properly again if (!rotate) { VectorCopy (min, rmin); VectorCopy (max, rmax); } else { // find min / max for rotations angles = e->v.angles; a = angles[1]/180 * M_PI; xvector[0] = cos(a); xvector[1] = sin(a); yvector[0] = -sin(a); yvector[1] = cos(a); VectorCopy (min, bounds[0]); VectorCopy (max, bounds[1]); rmin[0] = rmin[1] = rmin[2] = 9999; rmax[0] = rmax[1] = rmax[2] = -9999; for (i=0 ; i<= 1 ; i++) { base[0] = bounds[i][0]; for (j=0 ; j<= 1 ; j++) { base[1] = bounds[j][1]; for (k=0 ; k<= 1 ; k++) { base[2] = bounds[k][2]; // transform the point transformed[0] = xvector[0]*base[0] + yvector[0]*base[1]; transformed[1] = xvector[1]*base[0] + yvector[1]*base[1]; transformed[2] = base[2]; for (l=0 ; l<3 ; l++) { if (transformed[l] < rmin[l]) rmin[l] = transformed[l]; if (transformed[l] > rmax[l]) rmax[l] = transformed[l]; } } } } } // set derived values VectorCopy (rmin, e->v.mins); VectorCopy (rmax, e->v.maxs); VectorSubtract (max, min, e->v.size); SV_LinkEdict (e, false); } /* ================= PF_setsize the size box is rotated by the current angle setsize (entity, minvector, maxvector) ================= */ void PF_setsize (void) { edict_t *e; float *min, *max; e = G_EDICT(OFS_PARM0); min = G_VECTOR(OFS_PARM1); max = G_VECTOR(OFS_PARM2); SetMinMaxSize (e, min, max, false); } /* ================= PF_setmodel setmodel(entity, model) ================= */ void PF_setmodel (void) { edict_t *e; char *m, **check; model_t *mod; int i; e = G_EDICT(OFS_PARM0); m = G_STRING(OFS_PARM1); // check to see if model was properly precached for (i=0, check = sv.model_precache ; *check ; i++, check++) if (!strcmp(*check, m)) break; if (!*check) PR_RunError ("no precache: %s\n", m); e->v.model = m - pr_strings; e->v.modelindex = i; //SV_ModelIndex (m); mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true); if (mod) SetMinMaxSize (e, mod->mins, mod->maxs, true); else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } /* ================= PF_bprint broadcast print to everyone on server bprint(style, value) ================= */ void PF_bprint (void) { // float style = G_FLOAT(OFS_PARM0); char *s = PF_VarString(1); SV_BroadcastPrintf ("%s", s); } /* ================= PF_sprint single print to a specific client sprint(clientent, value) ================= */ void PF_sprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_print); MSG_WriteString (&client->message, s ); } /* ================= PF_centerprint single print to a specific client centerprint(clientent, value) ================= */ void PF_centerprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_centerprint); MSG_WriteString (&client->message, s ); } /* ================= PF_useprint Print a text depending on what it is fed with useprint(entity client, float type, float cost, float weapon) ================= */ void PF_useprint (void) { client_t *client; int entnum, type, cost, weapon; entnum = G_EDICTNUM(OFS_PARM0); type = G_FLOAT(OFS_PARM1); cost = G_FLOAT(OFS_PARM2); weapon = G_FLOAT(OFS_PARM3); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message,svc_useprint); MSG_WriteByte (&client->message,type); MSG_WriteShort (&client->message,cost); MSG_WriteByte (&client->message,weapon); //MSG_WriteString (&client->message, s ); } /* ================= PF_normalize vector normalize(vector) ================= */ void PF_normalize (void) { float *value1; vec3_t newvalue; float new; value1 = G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new = sqrt(new); if (new == 0) newvalue[0] = newvalue[1] = newvalue[2] = 0; else { new = 1/new; newvalue[0] = value1[0] * new; newvalue[1] = value1[1] * new; newvalue[2] = value1[2] * new; } VectorCopy (newvalue, G_VECTOR(OFS_RETURN)); } /* ================= PF_vlen scalar vlen(vector) ================= */ void PF_vlen (void) { float *value1; float new; value1 = G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new = sqrt(new); G_FLOAT(OFS_RETURN) = new; } /* ================= PF_vectoyaw float vectoyaw(vector) ================= */ void PF_vectoyaw (void) { float *value1; float yaw; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) yaw = 0; else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; } G_FLOAT(OFS_RETURN) = yaw; } /* ================= PF_vectoangles vector vectoangles(vector) ================= */ void PF_vectoangles (void) { float *value1; float forward; float yaw, pitch; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); pitch = (int) (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } G_FLOAT(OFS_RETURN+0) = pitch; G_FLOAT(OFS_RETURN+1) = yaw; G_FLOAT(OFS_RETURN+2) = 0; } /* ================= PF_Random Returns a number from 0<= num < 1 random() ================= */ void PF_random (void) { float num; num = (rand ()&0x7fff) / ((float)0x7fff); G_FLOAT(OFS_RETURN) = num; } /* ================= PF_particle particle(origin, color, count) ================= */ void PF_particle (void) { float *org, *dir; float color; float count; org = G_VECTOR(OFS_PARM0); dir = G_VECTOR(OFS_PARM1); color = G_FLOAT(OFS_PARM2); count = G_FLOAT(OFS_PARM3); SV_StartParticle (org, dir, color, count); } /* ================= PF_ambientsound ================= */ void PF_ambientsound (void) { char **check; char *samp; float *pos; float vol, attenuation; int i, soundnum; pos = G_VECTOR (OFS_PARM0); samp = G_STRING(OFS_PARM1); vol = G_FLOAT(OFS_PARM2); attenuation = G_FLOAT(OFS_PARM3); // check to see if samp was properly precached for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++) if (!strcmp(*check,samp)) break; if (!*check) { Con_Printf ("no precache: %s\n", samp); return; } // add an svc_spawnambient command to the level signon packet MSG_WriteByte (&sv.signon,svc_spawnstaticsound); for (i=0 ; i<3 ; i++) MSG_WriteCoord(&sv.signon, pos[i]); MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, vol*255); MSG_WriteByte (&sv.signon, attenuation*64); } /* ================= PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything allready running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. ================= */ void PF_sound (void) { char *sample; int channel; edict_t *entity; int volume; float attenuation; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); sample = G_STRING(OFS_PARM2); volume = G_FLOAT(OFS_PARM3) * 255; attenuation = G_FLOAT(OFS_PARM4); if (volume < 0 || volume > 255) Sys_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) Sys_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 7) Sys_Error ("SV_StartSound: channel = %i", channel); SV_StartSound (entity, channel, sample, volume, attenuation); } /* ================= PF_break break() ================= */ void PF_break (void) { Con_Printf ("break statement\n"); *(int *)-4 = 0; // dump to debugger // PR_RunError ("break statement"); } /* ================= PF_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) ================= */ void PF_traceline (void) { float *v1, *v2; trace_t trace; int nomonsters; edict_t *ent; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); nomonsters = G_FLOAT(OFS_PARM2); ent = G_EDICT(OFS_PARM3); trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } #ifdef QUAKE2 extern trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore); void PF_TraceToss (void) { trace_t trace; edict_t *ent; edict_t *ignore; ent = G_EDICT(OFS_PARM0); ignore = G_EDICT(OFS_PARM1); trace = SV_Trace_Toss (ent, ignore); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } #endif int TraceMove(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *ent)//engine-sides { if(start[0] == end[0] && start[1] == end[1] && start[2] == end[2]) { return 1; } vec3_t forward, up; float HorDist; vec3_t HorGoal; vec3_t tempHorGoal; up[0] = 0; up[1] = 0; up[2] = 1; HorGoal[0] = end[0]; HorGoal[1] = end[1]; HorGoal[2] = start[2]; VectorSubtract(HorGoal,start,forward); HorDist = VectorLength(forward); VectorNormalize(forward); vec3_t CurrentPos; VectorCopy(start,CurrentPos); VectorCopy(HorGoal,tempHorGoal); float CurrentDist = 0;//2d distance from initial 3d positionvector trace_t trace1, trace2; float tempDist; vec3_t tempVec; vec3_t tempVec2; float i; int STEPSIZEB = 18;//other declaration isn't declared yet float SLOPELEN = 10.4;//18/tan(60) = 10.4, the the length of the triangle formed by the max walkable slope of 60 degrees. int skip = 0; int LoopBreak = 0; while(CurrentDist < HorDist) { if(LoopBreak > 20)//was 50, decreased this quite a bit. now it's 260 meters { //Con_Printf("AI Warning: There is a ledge that is greater than 650 meters.\n"); return -1; } trace1 = SV_Move(CurrentPos, mins, maxs, tempHorGoal, MOVE_NOMONSTERS, ent); VectorSubtract(tempHorGoal,CurrentPos,tempVec); tempDist = trace1.fraction * VectorLength(tempVec); //Check if we fell along the path for(i = (maxs[0] * 1); i < tempDist; i += (maxs[0] * 1)) { VectorScale(forward,i,tempVec); VectorAdd(tempVec,CurrentPos,tempVec); VectorScale(up,-500,tempVec2);//500 inches is about 13 meters VectorAdd(tempVec,tempVec2,tempVec2); trace2 = SV_Move(tempVec, mins, maxs, tempVec2, MOVE_NOMONSTERS, ent); if(trace2.fraction > 0) { VectorScale(up,trace2.fraction * -100,tempVec2); VectorAdd(tempVec,tempVec2,CurrentPos); VectorAdd(tempHorGoal,tempVec2,tempHorGoal); skip = 1; CurrentDist += i; if(trace2.fraction == 1) { //We fell the full 13 meters!, we need to be careful here, //because if we're checking over the void, then we could be stuck in an infinite loop and crash the game //So we're going to keep track of how many times we fall 13 meters LoopBreak++; } else { LoopBreak = 0; } break; } } //If we fell at any location along path, then we don't try to step up if(skip == 1) { trace2.fraction = 0; skip = 0; continue; } //We need to advance it as much as possible along path before step up if(trace1.fraction > 0 && trace1.fraction < 1) { VectorCopy(trace1.endpos,CurrentPos); trace1.fraction = 0; } //Check step up if(trace1.fraction < 1) { VectorScale(up,STEPSIZEB,tempVec2); VectorAdd(CurrentPos,tempVec2,tempVec); VectorAdd(tempHorGoal,tempVec2,tempVec2); trace2 = SV_Move(tempVec, mins, maxs, tempVec2, MOVE_NOMONSTERS, ent); //10.4 is minimum length for a slope of 60 degrees, we need to at least advance this much to know the surface is walkable VectorSubtract(tempVec2,tempVec,tempVec2); if(trace2.fraction > (trace1.fraction + (SLOPELEN/VectorLength(tempVec2))) || trace2.fraction == 1) { VectorCopy(tempVec,CurrentPos); tempHorGoal[2] = CurrentPos[2]; continue; } else { return 0;//stepping up didn't advance so we've hit a wall, we failed } } if(trace1.fraction == 1)//we've made it horizontally to our goal... so check if we've made it vertically... { if((end[2] - tempHorGoal[2] < STEPSIZEB) && (end[2] - tempHorGoal[2]) > -1 * STEPSIZEB) return 1; else return 0; } } return 0; } void PF_tracemove(void)//progs side { float *start, *end, *mins, *maxs; int nomonsters; edict_t *ent; start = G_VECTOR(OFS_PARM0); mins = G_VECTOR(OFS_PARM1); maxs = G_VECTOR(OFS_PARM2); end = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = G_EDICT(OFS_PARM5); Con_DPrintf ("TraceMove start, "); G_INT(OFS_RETURN) = TraceMove(start, mins, maxs, end,nomonsters,ent); Con_DPrintf ("TM end\n"); return; } void PF_tracebox (void) { float *v1, *v2, *mins, *maxs; trace_t trace; int nomonsters; edict_t *ent; v1 = G_VECTOR(OFS_PARM0); mins = G_VECTOR(OFS_PARM1); maxs = G_VECTOR(OFS_PARM2); v2 = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = G_EDICT(OFS_PARM5); trace = SV_Move (v1, mins, maxs, v2, nomonsters, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } /* ================= PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) ================= */ void PF_checkpos (void) { } //============================================================================ byte checkpvs[MAX_MAP_LEAFS/8]; int PF_newcheckclient (int check) { int i; byte *pvs; edict_t *ent; mleaf_t *leaf; vec3_t org; // cycle to the next one if (check < 1) check = 1; if (check > svs.maxclients) check = svs.maxclients; if (check == svs.maxclients) i = 1; else i = check + 1; for ( ; ; i++) { if (i == svs.maxclients+1) i = 1; ent = EDICT_NUM(i); if (i == check) break; // didn't find anything else if (ent->free) continue; if (ent->v.health <= 0) continue; if ((int)ent->v.flags & FL_NOTARGET) continue; // anything that is a client, or has a client as an enemy break; } // get the PVS for the entity VectorAdd (ent->v.origin, ent->v.view_ofs, org); leaf = Mod_PointInLeaf (org, sv.worldmodel); pvs = Mod_LeafPVS (leaf, sv.worldmodel); memcpy (checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 ); return i; } /* ================= PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there are more than one valid options, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () ================= */ #define MAX_CHECK 16 int c_invis, c_notvis; void PF_checkclient (void) { edict_t *ent, *self; mleaf_t *leaf; int l; vec3_t view; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = EDICT_NUM(sv.lastcheck); if (ent->free || ent->v.health <= 0) { RETURN_EDICT(sv.edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PROG_TO_EDICT(pr_global_struct->self); VectorAdd (self->v.origin, self->v.view_ofs, view); leaf = Mod_PointInLeaf (view, sv.worldmodel); l = (leaf - sv.worldmodel->leafs) - 1; if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) ) { c_notvis++; RETURN_EDICT(sv.edicts); return; } // might be able to see it c_invis++; RETURN_EDICT(ent); } //============================================================================ /* ================= PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) ================= */ void PF_stuffcmd (void) { int entnum; char *str; client_t *old; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("Parm 0 not a client"); str = G_STRING(OFS_PARM1); old = host_client; host_client = &svs.clients[entnum-1]; Host_ClientCommands ("%s", str); host_client = old; } /* ================= PF_localcmd Sends text over to the client's execution buffer localcmd (string) ================= */ void PF_localcmd (void) { char *str; str = G_STRING(OFS_PARM0); Cbuf_AddText (str); } /* ================= PF_cvar float cvar (string) ================= */ void PF_cvar (void) { char *str; str = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str); } /* ================= PF_cvar_set float cvar (string) ================= */ void PF_cvar_set (void) { char *var, *val; var = G_STRING(OFS_PARM0); val = G_STRING(OFS_PARM1); Cvar_Set (var, val); } /* ================= PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) ================= */ void PF_findradius (void) { edict_t *ent, *chain; float rad; float *org; vec3_t eorg; int i, j; chain = (edict_t *)sv.edicts; org = G_VECTOR(OFS_PARM0); rad = G_FLOAT(OFS_PARM1); rad *= rad; ent = NEXT_EDICT(sv.edicts); for (i=1 ; ifree) continue; if (ent->v.solid == SOLID_NOT) continue; for (j=0 ; j<3 ; j++) eorg[j] = org[j] - (ent->v.origin[j] + (ent->v.mins[j] + ent->v.maxs[j])*0.5); if (DotProduct(eorg, eorg) > rad) continue; ent->v.chain = EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } /* ========= PF_dprint ========= */ void PF_dprint (void) { Con_DPrintf ("%s",PF_VarString(0)); } char pr_string_temp[128]; void PF_ftos (void) { float v; v = G_FLOAT(OFS_PARM0); if (v == (int)v) sprintf (pr_string_temp, "%d",(int)v); else sprintf (pr_string_temp, "%5.1f",v); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } void PF_fabs (void) { float v; v = G_FLOAT(OFS_PARM0); G_FLOAT(OFS_RETURN) = fabs(v); } void PF_vtos (void) { sprintf (pr_string_temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } void PF_etos (void) { sprintf (pr_string_temp, "entity %i", G_EDICTNUM(OFS_PARM0)); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } void PF_Spawn (void) { edict_t *ed; ed = ED_Alloc(); RETURN_EDICT(ed); } void PF_Remove (void) { edict_t *ed; ed = G_EDICT(OFS_PARM0); ED_Free (ed); } // 2001-09-20 QuakeC string manipulation by FrikaC/Maddes start /* ================= PF_strzone string strzone (string) ================= */ void PF_strzone (void) { char *m, *p; m = G_STRING(OFS_PARM0); p = Z_Malloc(strlen(m) + 1); strcpy(p, m); G_INT(OFS_RETURN) = p - pr_strings; } /* ================= PF_strunzone string strunzone (string) ================= */ void PF_strunzone (void) { Z_Free(G_STRING(OFS_PARM0)); G_INT(OFS_PARM0) = OFS_NULL; // empty the def }; /* ================= PF_strtrim string strtrim (string) ================= */ void PF_strtrim (void) { int offset, length; int maxoffset; // 2001-10-25 Enhanced temp string handling by Maddes char *str; char *end; str = G_STRING(OFS_PARM0); // figure out the new start while (*str == ' ' || *str == '\t' || *str == '\n' || *str == '\r') { offset++; str++; } // figure out the new end. end = str + strlen (str); while (end > str && (end[-1] == ' ' || end[-1] == '\t' || end[-1] == '\n' || end[-1] == '\r')) end--; length = end - str; if (offset < 0) offset = 0; // 2001-10-25 Enhanced temp string handling by Maddes start if (length >= PR_MAX_TEMPSTRING) length = PR_MAX_TEMPSTRING-1; // 2001-10-25 Enhanced temp string handling by Maddes end if (length < 0) length = 0; //str += offset; strncpy(pr_string_temp, str, length); pr_string_temp[length] = 0; G_INT(OFS_RETURN) = pr_string_temp - pr_strings; }; /* ================= PF_strlen float strlen (string) ================= */ void PF_strlen (void) { char *p = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = strlen(p); } /* ================= PF_strcat string strcat (string, string) ================= */ void PF_strcat (void) { char *s1, *s2; int maxlen; // 2001-10-25 Enhanced temp string handling by Maddes s1 = G_STRING(OFS_PARM0); s2 = PF_VarString(1); // 2001-10-25 Enhanced temp string handling by Maddes start pr_string_temp[0] = 0; if (strlen(s1) < PR_MAX_TEMPSTRING) { strcpy(pr_string_temp, s1); } else { strncpy(pr_string_temp, s1, PR_MAX_TEMPSTRING); pr_string_temp[PR_MAX_TEMPSTRING-1] = 0; } maxlen = PR_MAX_TEMPSTRING - strlen(pr_string_temp) - 1; // -1 is EndOfString if (maxlen > 0) { if (maxlen > strlen(s2)) { strcat (pr_string_temp, s2); } else { strncat (pr_string_temp, s2, maxlen); pr_string_temp[PR_MAX_TEMPSTRING-1] = 0; } } // 2001-10-25 Enhanced temp string handling by Maddes end G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } /* ================= PF_strtolower string strtolower (string) ================= */ void PF_strtolower(void) { char *s; s = G_STRING(OFS_PARM0); pr_string_temp[0] = 0; if (strlen(s) < PR_MAX_TEMPSTRING) { strcpy(pr_string_temp, s); } else { strncpy(pr_string_temp, s, PR_MAX_TEMPSTRING); pr_string_temp[PR_MAX_TEMPSTRING-1] = 0; } for(int i = 0; i < strlen(s); i++) pr_string_temp[i] = tolower(pr_string_temp[i]); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } /* ================= PF_crc16 float crc16 (float, string) ================= */ void PF_crc16(void) { int insens = G_FLOAT(OFS_PARM0); char *s = G_STRING(OFS_PARM1); G_FLOAT(OFS_RETURN) = (unsigned short) ((insens ? CRC_Block_CaseInsensitive : CRC_Block) ((unsigned char *) s, strlen(s))); } /* ================= PF_substring string substring (string, float, float) ================= */ void PF_substring (void) { int offset, length; int maxoffset; // 2001-10-25 Enhanced temp string handling by Maddes char *p; p = G_STRING(OFS_PARM0); offset = (int)G_FLOAT(OFS_PARM1); // for some reason, Quake doesn't like G_INT length = (int)G_FLOAT(OFS_PARM2); // cap values maxoffset = strlen(p); if (offset > maxoffset) { offset = maxoffset; } if (offset < 0) offset = 0; // 2001-10-25 Enhanced temp string handling by Maddes start if (length >= PR_MAX_TEMPSTRING) length = PR_MAX_TEMPSTRING-1; // 2001-10-25 Enhanced temp string handling by Maddes end if (length < 0) length = 0; p += offset; strncpy(pr_string_temp, p, length); pr_string_temp[length]=0; G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } /* ================= PF_stof float stof (string) ================= */ // thanks Zoid, taken from QuakeWorld void PF_stof (void) { char *s; s = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = atof(s); } /* ================= PF_stov vector stov (string) ================= */ void PF_stov (void) { char *v; int i; vec3_t d; v = G_STRING(OFS_PARM0); for (i=0; i<3; i++) { while(v && (v[0] == ' ' || v[0] == '\'')) //skip unneeded data v++; d[i] = atof(v); while (v && v[0] != ' ') // skip to next space v++; } VectorCopy (d, G_VECTOR(OFS_RETURN)); } /* ================= PF_Set_Zombie void Set_Zombie (entity) ================= */ void PF_Set_Zombie (void) { //int entitynum = G_EDICT(OFS_PARM0); } /* ================= Main_Waypoint functin This is where the magic happens ================= */ int closedset[MAX_WAYPOINTS]; // The set of nodes already evaluated. int openset[MAX_WAYPOINTS];//Actual sorted open list int opensetRef[MAX_WAYPOINTS];//Reference values of open list int opensetLength;//equivalent of javaScript's array[].length; #define MaxZombies 18 zombie_ai zombie_list[MaxZombies]; //Debug// void printSortedOpenSet() { Con_Printf("Sorted!: "); int qr; for(qr = 0; qr < opensetLength; qr++) { Con_Printf("%i, ",(int)waypoints[openset[qr]].f_score); } Con_Printf("\n"); } //------// void RemoveWayFromList (int listnumber, int waynum) { if(listnumber == 1) { //Con_DPrintf ("RemoveWayFromList: closedset[%i] = %i\n", waynum, 0); closedset[waynum] = 0; return; } int i; int s; if(listnumber == 2) { for(i = 0; i < opensetLength; i++) { if(openset[i] == waynum) { openset[i] = 0; opensetRef[waynum] = 0; for(s = i; s < opensetLength; s++) { openset[s] = openset[s+1]; } opensetLength -= 1; return; } } } } void CompareOpenLists() { int refCount, count; refCount = 0; count = 0; int i; for(i = 0; i < MAX_WAYPOINTS; i++) { if(openset[i]) count++; if(opensetRef[i]) refCount++; } if(count != refCount || count != opensetLength || refCount != opensetLength) Con_Printf("%i%i%i\n",count, refCount,opensetLength); } int AddWayToList (int listnumber, int waynum)//blubs binary sorting { if(listnumber == 1)//closed list { //Con_DPrintf ("AddWayToList: closedset[%i] = %i\n", waynum, 1); closedset[waynum] = 1; return 1; } if(listnumber == 2)//openlist { int min, max, test; min = -1; max = opensetLength; float wayVal = waypoints[waynum].f_score; while(max > min) { if(max - min == 1) { int i; for(i = opensetLength; i > max ; i--) { openset[i] = openset[i-1]; } openset[max] = waynum; opensetLength += 1; opensetRef[waynum] = 1; //printSortedOpenSet(); for debug only return max; } test = (int)((min + max)/2); if(wayVal > waypoints[openset[test]].f_score) { min = test; } else if(wayVal < waypoints[openset[test]].f_score) { max = test; } if(wayVal == waypoints[openset[test]].f_score) { max = test; min = test - 1; } } } return -1; } int GetLowestFromOpenSet() { return openset[0]; } int CheckIfEmptyList (int listnumber) { int i; for (i = 0; i < MAX_WAYPOINTS; i++) { if (listnumber == 1) { if (closedset[i]) { //Con_DPrintf ("CheckIfEmptyList: closedset[%i]\n", i); return 0; } } else if (listnumber == 2) { if (openset[i]) { //Con_DPrintf ("CheckIfEmptyList: openset[%i]\n", i); return 0; } } } return 1; } int CheckIfWayInList (int listnumber, int waynum) { if(listnumber == 1) { if(closedset[waynum]) { //Con_DPrintf ("CheckIfWayInList: closedset[%i] = %i\n", waynum, 1); return 1; } } if(listnumber == 2) { if(opensetRef[waynum]) { //Con_DPrintf ("CheckIfWayInList: openset[%i] = %i\n", waynum, 1); return 1; } } return 0; } float heuristic_cost_estimate (int start_way, int end_way) { //for now we will just look the distance between. return VectorDistanceSquared(waypoints[start_way].origin, waypoints[end_way].origin); } int proces_list[MAX_WAYPOINTS]; void reconstruct_path(int start_node, int current_node) { int i, s, current; current = current_node; s = 0; /* if (current_node == waypoints[current_node].came_from) p := reconstruct_path(came_from, came_from[current_node]) return (p + current_node) else return current_node*/ Con_DPrintf ("\n"); Con_DPrintf ("reconstruct_path: start_node = %i, current_node = %i\n\n", start_node, current_node); for (i = 0;i < MAX_WAYPOINTS; i++) { //if (closedset[i]) // Con_DPrintf ("reconstruct_path: closedset[%i] = %i\n", i, closedset[i]); proces_list[i] = 0; } proces_list[s] = -1;//-1 means the enemy is the last waypoint s = 1; while (1) { //Con_DPrintf("\nreconstruct_path: current = %i, waypoints[current].came_from = %i\n", current, waypoints[current].came_from); proces_list[s] = current;//blubs, we now add the first waypoint to the path list if (current == start_node) { Con_DPrintf("reconstruct_path: path done!\n"); break; } if (CheckIfWayInList (1, waypoints[current].came_from)) { //Con_DPrintf("reconstruct_path: waypoints[current].came_from %i is in list!\n", waypoints[current].came_from); for (i = 0;i < 8; i++) { if (waypoints[waypoints[current].came_from].target_id[i] < 0) break; //Con_DPrintf("reconstruct_path for loop: waypoints[waypoints[current].came_from].target_id[i] = %i, current = %i\n", waypoints[waypoints[current].came_from].target_id[i], current) if (waypoints[waypoints[current].came_from].target_id[i] == current) { //Con_DPrintf("reconstruct_path: current %i is viable target!\n", current); current = waypoints[current].came_from;//woohoo, this waypoint is viable. So set it now as the current one break; } } } else { //Con_DPrintf("reconstruct_path: skipped waypoint %i\n", waypoints[current].came_from); break; } s++; } Con_DPrintf("\nreconstruct_path: dumping the final list\n"); /* for (s = MAX_WAYPOINTS - 1; s > -1; s--) { //if (proces_list[s]) //Con_DPrintf("reconstruct_path final: s = %i, proces_list[s] = %i\n", s, proces_list[s]); } */ } int Pathfind (int start_way, int end_way)//note thease 2 are ARRAY locations. Not the waypoints names. { int current, last_way;//current is for the waypoint array, last_way is a way that was used last float tentative_g_score, tentative_f_score; int i; last_way = 0; for (i = 0; i < MAX_WAYPOINTS;i++)// clear all the waypoints { openset[i] = 0; opensetRef[i] = 0; closedset[i] = 0; waypoints[i].f_score = 0; waypoints[i].g_score = 0; waypoints[i].came_from = 0; } opensetLength = 0; waypoints[start_way].g_score = 0; // Cost from start along best known path. // Estimated total cost from start to goal through y. waypoints[start_way].f_score = waypoints[start_way].g_score + heuristic_cost_estimate(start_way, end_way); AddWayToList (2, start_way);// The set of tentative nodes to be evaluated, initially containing the start node while (!CheckIfEmptyList (2)) { //Con_DPrintf("\n"); current = GetLowestFromOpenSet(); //Con_DPrintf("Pathfind current: %i, f_score: %f, g_score: %f\n", current, waypoints[current].f_score, waypoints[current].g_score); if (current == end_way) { Con_DPrintf("Pathfind goal reached\n"); reconstruct_path(start_way, end_way); return 1; } AddWayToList (1, current); RemoveWayFromList (2, current); for (i = 0;i < 8; i++) { //Con_DPrintf("Pathfind for start\n"); if (waypoints[current].target_id[i] < 0) break; if (!waypoints[waypoints[current].target_id[i]].open) { //if (waypoints[current].target_id[i]) //Con_DPrintf("Pathfind for: %i, waypoints[waypoints[current].target_id[i]].open = %i, current = %i\n", waypoints[current].target_id[i], waypoints[waypoints[current].target_id[i]].open, current); continue; } tentative_g_score = waypoints[current].g_score + waypoints[current].dist[i]; tentative_f_score = tentative_g_score + heuristic_cost_estimate(waypoints[current].target_id[i], end_way); //Con_DPrintf("Pathfind for: %i, t_f_score: %f, t_g_score: %f\n", waypoints[current].target_id[i], tentative_f_score, tentative_g_score); //if (CheckIfWayInList (1, waypoints[current].target_id[i]) && tentative_f_score >= waypoints[waypoints[current].target_id[i]].f_score) if (CheckIfWayInList (1, waypoints[current].target_id[i]))//it was the above, but why do we care about this waypoint if it's already in the closed list? we never check 2 waypoints twice m8, the first iteration that we reach this waypoint is also the fastest way, so lets not EVER check it again. { //if (CheckIfWayInList (1, waypoints[current].target_id[i])) //Con_DPrintf("Pathfind: waypoint %i in closed list\n", waypoints[current].target_id[i]); continue; } if(tentative_f_score < waypoints[waypoints[current].target_id[i]].f_score) { //Con_DPrintf("Pathfind waypoint is better\n"); waypoints[waypoints[current].target_id[i]].g_score = tentative_g_score; waypoints[waypoints[current].target_id[i]].f_score = tentative_f_score; } if (!CheckIfWayInList (2, waypoints[current].target_id[i])) { //Con_DPrintf("Pathfind waypoint not in list\n"); waypoints[waypoints[current].target_id[i]].g_score = tentative_g_score; waypoints[waypoints[current].target_id[i]].f_score = tentative_f_score; waypoints[waypoints[current].target_id[i]].came_from = current; AddWayToList (2, waypoints[current].target_id[i]); //Con_DPrintf("Pathfind: %i added to the openset with waypoints[current].came_from = %i, current = %i\n", waypoints[current].target_id[i], waypoints[current].came_from, current); } } last_way = current; } return 0; } /* ================= Get_Waypoint_Near vector Get_Waypoint_Near (entity) ================= */ void Get_Waypoint_Near (void) { float best_dist; float dist; int i, best; trace_t trace; edict_t *ent; best = 0; Con_DPrintf("Starting Get_Waypoint_Near\n"); ent = G_EDICT(OFS_PARM0); best_dist = 1000000000; dist = 0; for (i = 0; i < MAX_WAYPOINTS; i++) { if (waypoints[i].open) { dist = VecLength2(waypoints[i].origin, ent->v.origin); if(dist < best_dist) { trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent); //Con_DPrintf("Waypoint: %i, distance: %f, fraction: %f\n", i, dist, trace.fraction); if (trace.fraction >= 1) { best_dist = dist; best = i; } } } } Con_DPrintf("'%5.1f %5.1f %5.1f', %f is %f, (%i, %i)\n", waypoints[best].origin[0],waypoints[best].origin[1], waypoints[best].origin[2], best_dist, dist, i, best); VectorCopy (waypoints[best].origin, G_VECTOR(OFS_RETURN)); } /* ================= Open_Waypoint void Open_Waypoint (string, string, string, string, string, string, string, string) ================= */ void Open_Waypoint (void) { int i, t; char *p = G_STRING(OFS_PARM0); //Con_DPrintf("Open_Waypoint\n"); for (i = 1; i < MAX_WAYPOINTS; i++) { if (waypoints[i].special[0])//no need to open without tag { if (!strcmp(p, waypoints[i].special)) { waypoints[i].open = 1; //Con_DPrintf("Open_Waypoint: %i, opened\n", i); t = 1; } else continue; } } //if (t == 0) //{ //Con_DPrintf("Open_Waypoint: no waypoints opened\n"); //} } /* ================= Close_Waypoint void Close_Waypoint (string, string, string, string, string, string, string, string) moto - basically a carbon copy of open_waypoint lol ================= */ void Close_Waypoint (void) { int i, t; char *p = G_STRING(OFS_PARM0); for (i = 1; i < MAX_WAYPOINTS; i++) { if (waypoints[i].special[0])//no need to open without tag { if (!strcmp(p, waypoints[i].special)) { waypoints[i].open = 0; t = 1; } else continue; } } } /* ================= Do_Pathfind float Do_Pathfind (entity zombie, entity target) ================= */ float max_waypoint_distance = 750; short closest_waypoints[MAX_EDICTS]; void Do_Pathfind (void) { int i, s; trace_t trace; Con_DPrintf("Starting Do_Pathfind\n"); //we first need to look for closest point for both zombie and the player int zombie_entnum = G_EDICTNUM(OFS_PARM0); int target_entnum = G_EDICTNUM(OFS_PARM1); edict_t * zombie = G_EDICT(OFS_PARM0); edict_t * ent = G_EDICT(OFS_PARM1); float best_dist_z = max_waypoint_distance * max_waypoint_distance; float dist_z = 0; int best_z = -1; float best_dist_e = max_waypoint_distance * max_waypoint_distance; float dist_e = 0; int best_e = -1; int prevclosest = closest_waypoints[zombie_entnum]; if (prevclosest >= 0) { trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[prevclosest].origin, 1, zombie); if (trace.fraction >= 1) { dist_z = VectorDistanceSquared(waypoints[prevclosest].origin, zombie->v.origin); best_dist_z = dist_z; best_z = prevclosest; } else { for (s = 0; s < 8; s++) { int neighbor = waypoints[prevclosest].target_id[s]; if (neighbor < 0) break; dist_z = VectorDistanceSquared(waypoints[neighbor].origin, zombie->v.origin); if (dist_z < best_dist_z) { trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[neighbor].origin, 1, zombie); if (trace.fraction >= 1) { best_dist_z = dist_z; best_z = neighbor; break; } } } } } // copypasta, forgive me prevclosest = closest_waypoints[target_entnum]; if (prevclosest >= 0) { trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[prevclosest].origin, 1, ent); if (trace.fraction >= 1) { dist_e = VectorDistanceSquared(waypoints[prevclosest].origin, ent->v.origin); best_dist_e = dist_e; best_e = prevclosest; } else { for (s = 0; s < 8; s++) { int neighbor = waypoints[prevclosest].target_id[s]; if (neighbor < 0) break; dist_e = VectorDistanceSquared(waypoints[neighbor].origin, ent->v.origin); if (dist_e < best_dist_e) { trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[neighbor].origin, 1, ent); if (trace.fraction >= 1) { best_dist_e = dist_e; best_e = neighbor; break; } } } } } for (i = 0; i < MAX_WAYPOINTS; i++) { if (!waypoints[i].used || !waypoints[i].open) continue; dist_z = VectorDistanceSquared(waypoints[i].origin, zombie->v.origin); if (dist_z < best_dist_z) { trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, zombie); if (trace.fraction >= 1) { best_dist_z = dist_z; best_z = i; } } dist_e = VectorDistanceSquared(waypoints[i].origin, ent->v.origin); if (dist_e < best_dist_e) { trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent); if (trace.fraction >= 1) { best_dist_e = dist_e; best_e = i; } } } closest_waypoints[zombie_entnum] = best_z; closest_waypoints[target_entnum] = best_e; Con_DPrintf("Starting waypoint: %i, Ending waypoint: %i\n", best_z, best_e); if (Pathfind(best_z, best_e)) { for (i = 0; i < MaxZombies; i++) { if (zombie_entnum == zombie_list[i].zombienum) { for (s = 0; s < MAX_WAYPOINTS; s++) { zombie_list[i].pathlist[s] = proces_list[s]; } break; } if (i == MaxZombies - 1)//zombie was not in list { for (i = 0; i < MaxZombies; i++) { if (!zombie_list[i].zombienum) { zombie_list[i].zombienum = zombie_entnum; for (s = 0; s < MAX_WAYPOINTS; s++) { zombie_list[i].pathlist[s] = proces_list[s]; } break; } } break; } } if(zombie_list[i].pathlist[2] == 0 && zombie_list[i].pathlist[1] != 0)//then we are at player's waypoint! { Con_DPrintf("We are at player's waypoint already!\n"); G_FLOAT(OFS_RETURN) = -1; return; } Con_DPrintf("Path found!\n"); G_FLOAT(OFS_RETURN) = 1; } else { Con_DPrintf("Path not found!\n"); G_FLOAT(OFS_RETURN) = 0; } } /* ================= Get_Next_Waypoint This function will return the next waypoint in zombies path and then remove it from the list vector Get_Next_Waypoint (entity) ================= */ void Get_Next_Waypoint (void) { int i, s; s = 0;//useless initialize, because compiler likes to yell at me int entnum; edict_t *ent;//blubs added vec3_t move; float *start,*mins, *maxs; int currentWay = 0; //int zomb = 0; int skippedWays = 0; move [0] = 0; move [1] = 0; move [2] = 0; entnum = G_EDICTNUM(OFS_PARM0); ent = G_EDICT(OFS_PARM0);//blubsadded start = G_VECTOR(OFS_PARM1); mins = G_VECTOR(OFS_PARM2); maxs = G_VECTOR(OFS_PARM3); mins[0] -= 2; mins[1] -= 2; maxs[0] += 2; maxs[1] += 2; for (i = 0; i < MaxZombies; i++) { if (entnum == zombie_list[i].zombienum) { for (s = MAX_WAYPOINTS - 1; s > -1; s--) { if (zombie_list[i].pathlist[s]) { zombie_list[i].pathlist[s] = 0;//This is get_next, so remove our current waypoint from the list. if(s == 1) { VectorCopy (move, G_VECTOR(OFS_RETURN));//we are at our last waypoint, so just return 0,0,0, this should never happen anyways, because we'll make pathfind return something else Con_Printf("Warning, only one waypoint in path!\n"); return; } s-= 1; currentWay = s;//We want the next waypoint break; } } break; } } //s is the index in our path, so if s == 1 if(s == -1 || s == 0) { //-1? //then that means only player was in path, this is just in case... //we are at our last waypoint, so just return 0,0,0, this should never happen anyways, because we'll make pathfind return something else //0? //only 1 waypoint left in path, we can't possibly smooth the path in this scenario. //next waypoint in any case is going to be player, so.... VectorCopy (move, G_VECTOR(OFS_RETURN)); return; } int iterations = 5;//that's how many segments per waypoint, pretty important number float Scale = 0.5; float curScale = 1; float Scalar = Scale; float TraceResult; vec3_t toAdd; vec3_t curStart; vec3_t temp; int q; VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,temp); VectorCopy(temp,move); while(1) { //Con_Printf("Main Vector Start: %f, %f, %f Vector End: %f, %f, %f\n",start[0],start[1],start[2],waypoints[zombie_list[i].pathlist[currentWay]].origin[0],waypoints[zombie_list[i].pathlist[currentWay]].origin[1],waypoints[zombie_list[i].pathlist[currentWay]].origin[2]); TraceResult = TraceMove(start,mins,maxs,waypoints[zombie_list[i].pathlist[currentWay]].origin,MOVE_NOMONSTERS,ent); if(TraceResult == 1) { VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,move); if(currentWay == 1)//we're at the end of the list, we better not go out of bounds, was 0, now 1, since 0 is for player index { break; } currentWay -= 1; skippedWays += 1; } else { if(skippedWays > 0) { VectorCopy(waypoints[zombie_list[i].pathlist[currentWay + 1]].origin,temp); VectorCopy(temp,curStart); VectorSubtract(waypoints[zombie_list[i].pathlist[currentWay]].origin,curStart,toAdd); for(q = 0;q < iterations; q++) { curScale *= Scalar; VectorScale(toAdd,curScale,temp); VectorAdd(temp,curStart,temp); TraceResult = TraceMove(start,mins,maxs,temp,MOVE_NOMONSTERS,ent); if(TraceResult ==1) { Scalar = Scale + 1; VectorCopy(temp,move); } else { Scalar = Scale; } } } break; } } Con_DPrintf("Get Next Way returns: list[%i], waypoint:%i\n",s,waypoints[zombie_list[i].pathlist[s]]); //VectorCopy(waypoints[zombie_list[i].pathlist[s]].origin,move); //for old get_next_way zombie_list[i].pathlist[s] = 0; //Con_Printf("Skipped %i waypoints, we're moving to the %f percentage in between 2 waypoints\n",skippedWays,curScale); //Con_DPrintf("'%5.1f %5.1f %5.1f'\n", move[0], move[1], move[2]); VectorCopy (move, G_VECTOR(OFS_RETURN)); } /* ================= Get_First_Waypoint This function will return the waypoint waypoint in zombies path and then remove it from the list vector Get_First_Waypoint (entity) ================= */ void Get_First_Waypoint (void) { int i, s; s = 0;//useless initialize, because compiler likes to yell at me int entnum; edict_t *ent;//blubs added vec3_t move; float *start,*mins, *maxs; int currentWay = 0; //int zomb = 0; int skippedWays = 0; move [0] = 0; move [1] = 0; move [2] = 0; entnum = G_EDICTNUM(OFS_PARM0); ent = G_EDICT(OFS_PARM0);//blubsadded start = G_VECTOR(OFS_PARM1); mins = G_VECTOR(OFS_PARM2); maxs = G_VECTOR(OFS_PARM3); mins[0] -= 2; mins[1] -= 2; maxs[0] += 2; maxs[1] += 2; for (i = 0; i < MaxZombies; i++) { if (entnum == zombie_list[i].zombienum) { for (s = MAX_WAYPOINTS - 1; s > -1; s--) { if (zombie_list[i].pathlist[s]) { currentWay = s; break; } } break; } } if(s == 0) { //0? //currentway is player, just return world VectorCopy (move, G_VECTOR(OFS_RETURN)); return; } //1? only one way in list, we can't possibly smooth list when we only have one... int iterations = 5;//that's how many segments per waypoint, pretty important number float Scale = 0.5; float curScale = 1; float Scalar = Scale; float TraceResult; vec3_t toAdd; vec3_t curStart; vec3_t temp; int q; VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,temp); VectorCopy(temp,move); while(1) { //Con_Printf("Main Vector Start: %f, %f, %f Vector End: %f, %f, %f\n",start[0],start[1],start[2],waypoints[zombie_list[i].pathlist[currentWay]].origin[0],waypoints[zombie_list[i].pathlist[currentWay]].origin[1],waypoints[zombie_list[i].pathlist[currentWay]].origin[2]); TraceResult = TraceMove(start,mins,maxs,waypoints[zombie_list[i].pathlist[currentWay]].origin,MOVE_NOMONSTERS,ent); if(TraceResult == 1) { VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,move); if(currentWay == 1)//we're at the end of the list, we better not go out of bounds//was 0, now 1 since 0 is for enemy { break; } currentWay -= 1; skippedWays += 1; } else { if(skippedWays > 0) { VectorCopy(waypoints[zombie_list[i].pathlist[currentWay + 1]].origin,temp); VectorCopy(temp,curStart); VectorSubtract(waypoints[zombie_list[i].pathlist[currentWay]].origin,curStart,toAdd); for(q = 0;q < iterations; q++) { curScale *= Scalar; VectorScale(toAdd,curScale,temp); VectorAdd(temp,curStart,temp); //Con_Printf("subVector Start: %f, %f, %f Vector End: %f, %f, %f\n",start[0],start[1],start[2],temp[0],temp[1],temp[2]); TraceResult = TraceMove(start,mins,maxs,temp,MOVE_NOMONSTERS,ent); if(TraceResult ==1) { Scalar = Scale + 1; VectorCopy(temp,move); } else { Scalar = Scale; }//we need a way to go back to the other value if it doesn't work!, so lets work with temp, but RETURN a different value other than temp! } } break; } } Con_DPrintf("Get First Way returns: %i\n",s); //VectorCopy(waypoints[zombie_list[i].pathlist[s]].origin,move);//for old get_first_way zombie_list[i].pathlist[s] = 0; //Con_Printf("Skipped %i waypoints, we're moving to the %f percentage in between 2 waypoints\n",skippedWays,curScale); //Con_DPrintf("'%5.1f %5.1f %5.1f'\n", move[0], move[1], move[2]); VectorCopy (move, G_VECTOR(OFS_RETURN)); } // 2001-09-20 QuakeC file access by FrikaC/Maddes start /* ================= PF_fopen float fopen (string,float) ================= */ void PF_fopen (void) { char *p = G_STRING(OFS_PARM0); char *ftemp; int fmode = G_FLOAT(OFS_PARM1); int h = 0, fsize = 0; switch (fmode) { case 0: // read Sys_FileOpenRead (va("%s/%s",com_gamedir, p), &h); G_FLOAT(OFS_RETURN) = (float) h; return; case 1: // append -- this is nasty // copy whole file into the zone fsize = Sys_FileOpenRead(va("%s/%s",com_gamedir, p), &h); if (h == -1) { h = Sys_FileOpenWrite(va("%s/%s",com_gamedir, p)); G_FLOAT(OFS_RETURN) = (float) h; return; } ftemp = Z_Malloc(fsize + 1); Sys_FileRead(h, ftemp, fsize); Sys_FileClose(h); // spit it back out h = Sys_FileOpenWrite(va("%s/%s",com_gamedir, p)); Sys_FileWrite(h, ftemp, fsize); Z_Free(ftemp); // free it from memory G_FLOAT(OFS_RETURN) = (float) h; // return still open handle return; default: // write h = Sys_FileOpenWrite (va("%s/%s", com_gamedir, p)); G_FLOAT(OFS_RETURN) = (float) h; return; } } /* ================= PF_fclose void fclose (float) ================= */ void PF_fclose (void) { int h = (int)G_FLOAT(OFS_PARM0); Sys_FileClose(h); } /* ================= PF_fgets string fgets (float) ================= */ void PF_fgets (void) { // reads one line (up to a \n) into a string int h; int i; int count; char buffer; h = (int)G_FLOAT(OFS_PARM0); count = Sys_FileRead(h, &buffer, 1); if (count && buffer == '\r') // carriage return { count = Sys_FileRead(h, &buffer, 1); // skip } if (!count) // EndOfFile { G_INT(OFS_RETURN) = OFS_NULL; // void string return; } i = 0; while (count && buffer != '\n') { if (i < PR_MAX_TEMPSTRING-1) // no place for character in temp string { pr_string_temp[i++] = buffer; } // read next character count = Sys_FileRead(h, &buffer, 1); if (count && buffer == '\r') // carriage return { count = Sys_FileRead(h, &buffer, 1); // skip } }; pr_string_temp[i] = 0; G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } /* ================= PF_fputs void fputs (float,string) ================= */ void PF_fputs (void) { // writes to file, like bprint float handle = G_FLOAT(OFS_PARM0); char *str = PF_VarString(1); Sys_FileWrite (handle, str, strlen(str)); } // 2001-09-20 QuakeC file access by FrikaC/Maddes end // entity (entity start, .string field, string match) find = #5; void PF_Find (void) #ifdef QUAKE2 { int e; int f; char *s, *t; edict_t *ed; edict_t *first; edict_t *second; edict_t *last; first = second = last = (edict_t *)sv.edicts; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s) PR_RunError ("PF_Find: bad search string"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { if (first == (edict_t *)sv.edicts) first = ed; else if (second == (edict_t *)sv.edicts) second = ed; ed->v.chain = EDICT_TO_PROG(last); last = ed; } } if (first != last) { if (last != second) first->v.chain = last->v.chain; else first->v.chain = EDICT_TO_PROG(last); last->v.chain = EDICT_TO_PROG((edict_t *)sv.edicts); if (second && second != last) second->v.chain = EDICT_TO_PROG(last); } RETURN_EDICT(first); } #else { int e; int f; char *s, *t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s) PR_RunError ("PF_Find: bad search string"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } #endif // entity (entity start, .float field, float match) findfloat = #98; void PF_FindFloat (void) { int e; int f; float s, t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_FLOAT(OFS_PARM2); if (!s) PR_RunError ("PF_FindFloat: bad search float"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_FLOAT(ed,f); if (!t) continue; if (t == s) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } void PR_CheckEmptyString (char *s) { if (s[0] <= ' ') PR_RunError ("Bad string"); } void PF_precache_file (void) { // precache_file is only used to copy files with qcc, it does nothing G_INT(OFS_RETURN) = G_INT(OFS_PARM0); } void PF_precache_sound (void) { char *s; int i; if (sv.state != ss_loading) PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions"); s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); for (i=0 ; iself); yaw = G_FLOAT(OFS_PARM0); dist = G_FLOAT(OFS_PARM1); if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { G_FLOAT(OFS_RETURN) = 0; return; } yaw = yaw*M_PI*2 / 360; move[0] = cos(yaw)*dist; move[1] = sin(yaw)*dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = pr_xfunction; oldself = pr_global_struct->self; G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true); // restore program state pr_xfunction = oldf; pr_global_struct->self = oldself; } /* =============== PF_droptofloor void() droptofloor =============== */ void PF_droptofloor (void) { edict_t *ent; vec3_t end; trace_t trace; ent = PROG_TO_EDICT(pr_global_struct->self); VectorCopy (ent->v.origin, end); end[2] -= 256; trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent); if (trace.fraction == 1 || trace.allsolid) G_FLOAT(OFS_RETURN) = 0; else { VectorCopy (trace.endpos, ent->v.origin); SV_LinkEdict (ent, false); ent->v.flags = (int)ent->v.flags | FL_ONGROUND; ent->v.groundentity = EDICT_TO_PROG(trace.ent); G_FLOAT(OFS_RETURN) = 1; } } /* =============== PF_lightstyle void(float style, string value) lightstyle =============== */ void PF_lightstyle (void) { int style; char *val; client_t *client; int j; style = G_FLOAT(OFS_PARM0); val = G_STRING(OFS_PARM1); // change the string in sv sv.lightstyles[style] = val; // send message to all clients on this server if (sv.state != ss_active) return; for (j=0, client = svs.clients ; jactive || client->spawned) { MSG_WriteChar (&client->message, svc_lightstyle); MSG_WriteChar (&client->message,style); MSG_WriteString (&client->message, val); } } void PF_rint (void) { float f; f = G_FLOAT(OFS_PARM0); if (f > 0) G_FLOAT(OFS_RETURN) = (int)(f + 0.5); else G_FLOAT(OFS_RETURN) = (int)(f - 0.5); } void PF_floor (void) { G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0)); } void PF_ceil (void) { G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0)); } /* ============= PF_checkbottom ============= */ void PF_checkbottom (void) { edict_t *ent; ent = G_EDICT(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent); } /* ============= PF_pointcontents ============= */ void PF_pointcontents (void) { float *v; v = G_VECTOR(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_PointContents (v); } /* ============= PF_nextent entity nextent(entity) ============= */ void PF_nextent (void) { int i; edict_t *ent; i = G_EDICTNUM(OFS_PARM0); while (1) { i++; if (i == sv.num_edicts) { RETURN_EDICT(sv.edicts); return; } ent = EDICT_NUM(i); if (!ent->free) { RETURN_EDICT(ent); return; } } } /* ============= PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ cvar_t sv_aim = {"sv_aim", "0.93"}; void PF_aim (void) { edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir; int i, j; trace_t tr; float dist, bestdist; float speed; ent = G_EDICT(OFS_PARM0); speed = G_FLOAT(OFS_PARM1); VectorCopy (ent->v.origin, start); start[2] += 20; // try sending a trace straight VectorCopy (pr_global_struct->v_forward, dir); VectorMA (start, 2048, dir, end); tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM && (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) ) { VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim.value; bestent = NULL; check = NEXT_EDICT(sv.edicts); for (i=1 ; iv.takedamage != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team) continue; // don't aim at teammate for (j=0 ; j<3 ; j++) end[j] = check->v.origin[j] + 0.5*(check->v.mins[j] + check->v.maxs[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, pr_global_struct->v_forward); if (dist < bestdist) continue; // to far to turn tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (bestent->v.origin, ent->v.origin, dir); dist = DotProduct (dir, pr_global_struct->v_forward); VectorScale (pr_global_struct->v_forward, dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, G_VECTOR(OFS_RETURN)); } else { VectorCopy (bestdir, G_VECTOR(OFS_RETURN)); } } /* ============== PF_changeyaw This was a major timewaster in progs, so it was converted to C ============== */ void PF_changeyaw (void) { edict_t *ent; float ideal, current, move, speed; ent = PROG_TO_EDICT(pr_global_struct->self); current = anglemod( ent->v.angles[1] ); ideal = ent->v.ideal_yaw; speed = ent->v.yaw_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v.angles[1] = anglemod (current + move); } /* ============== PF_GetSoundLen Get the lenght of the sound (useful for things like radio) ============== */ void PF_GetSoundLen (void) { char *name; name = G_STRING(OFS_PARM0); char namebuffer[256]; byte *data; wavinfo_t info; byte stackbuf[1*1024]; // avoid dirtying the cache heap //Con_Printf ("S_LoadSound: %x\n", (int)stackbuf); // load it in Q_strcpy(namebuffer, ""); Q_strcat(namebuffer, name); data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf)); if (!data) { Con_Printf ("Couldn't load %s\n", namebuffer); G_FLOAT(OFS_RETURN) = -1; return; } info = GetWavinfo (name, data, com_filesize); if (info.channels != 1) { Con_Printf ("%s is a stereo sample\n",name); G_FLOAT(OFS_RETURN) = -1; return; } G_FLOAT(OFS_RETURN) = (float)info.samples/(float)info.rate; } #ifdef QUAKE2 /* ============== PF_changepitch ============== */ void PF_changepitch (void) { edict_t *ent; float ideal, current, move, speed; ent = G_EDICT(OFS_PARM0); current = anglemod( ent->v.angles[0] ); ideal = ent->v.idealpitch; speed = ent->v.pitch_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v.angles[0] = anglemod (current + move); } #endif /* =============================================================================== MESSAGE WRITING =============================================================================== */ #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string sizebuf_t *WriteDest (void) { int entnum; int dest; edict_t *ent; dest = G_FLOAT(OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PROG_TO_EDICT(pr_global_struct->msg_entity); entnum = NUM_FOR_EDICT(ent); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("WriteDest: not a client"); return &svs.clients[entnum-1].message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; default: PR_RunError ("WriteDest: bad destination"); break; } return NULL; } void PF_WriteByte (void) { MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteChar (void) { MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteShort (void) { MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteLong (void) { MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteAngle (void) { MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteCoord (void) { MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteString (void) { MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1)); } void PF_WriteEntity (void) { MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1)); } //============================================================================= int SV_ModelIndex (char *name); void PF_makestatic (void) { edict_t *ent; int i; ent = G_EDICT(OFS_PARM0); MSG_WriteByte (&sv.signon,svc_spawnstatic); MSG_WriteShort (&sv.signon, SV_ModelIndex(pr_strings + ent->v.model)); MSG_WriteByte (&sv.signon, ent->v.frame); MSG_WriteByte (&sv.signon, ent->v.colormap); MSG_WriteByte (&sv.signon, ent->v.skin); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&sv.signon, ent->v.origin[i]); MSG_WriteAngle(&sv.signon, ent->v.angles[i]); } // throw the entity away now ED_Free (ent); } //============================================================================= /* ============== PF_setspawnparms ============== */ void PF_setspawnparms (void) { edict_t *ent; int i; client_t *client; ent = G_EDICT(OFS_PARM0); i = NUM_FOR_EDICT(ent); if (i < 1 || i > svs.maxclients) PR_RunError ("Entity is not a client"); // copy spawn parms out of the client_t client = svs.clients + (i-1); for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; } /* ============== PF_changelevel ============== */ void PF_changelevel (void) { #ifdef QUAKE2 char *s1, *s2; if (svs.changelevel_issued) return; svs.changelevel_issued = true; s1 = G_STRING(OFS_PARM0); s2 = G_STRING(OFS_PARM1); if ((int)pr_global_struct->serverflags & (SFL_NEW_UNIT | SFL_NEW_EPISODE)) Cbuf_AddText (va("changelevel %s %s\n",s1, s2)); else Cbuf_AddText (va("changelevel2 %s %s\n",s1, s2)); #else char *s; // make sure we don't issue two changelevels if (svs.changelevel_issued) return; svs.changelevel_issued = true; s = G_STRING(OFS_PARM0); Cbuf_AddText (va("changelevel %s\n",s)); #endif } void PF_sin (void) { G_FLOAT(OFS_RETURN) = sin(G_FLOAT(OFS_PARM0)); } void PF_cos (void) { G_FLOAT(OFS_RETURN) = cos(G_FLOAT(OFS_PARM0)); } void PF_sqrt (void) { G_FLOAT(OFS_RETURN) = sqrt(G_FLOAT(OFS_PARM0)); } void PF_Fixme (void) { PR_RunError ("unimplemented bulitin"); } /* ================= PF_SongEgg plays designated easter egg track songegg(trackname) ================= */ void PF_SongEgg (void) { char trackname; trackname = G_STRING(OFS_PARM0); //MSG_WriteByte (&sv.reliable_datagram, svc_songegg); //MSG_WriteString (&sv.reliable_datagram, trackname); } /* ================= PF_MaxAmmo activates max ammo text in HUD nzp_maxammo() ================= */ void PF_MaxAmmo(void) { MSG_WriteByte(&sv.reliable_datagram, svc_maxammo); } /* ================= PF_GrenadePulse pulses crosshair for grenades grenade_pulse() ================= */ void PF_GrenadePulse(void) { client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message,svc_pulse); } /* ================= PF_SetDoubleTapVersion Server tells client which HUD icon to draw for Double-Tap (damage buff v.s. just rate of fire enhancement). nzp_setdoubletapver() ================= */ void PF_SetDoubleTapVersion(void) { client_t *client; int entnum; int state; entnum = G_EDICTNUM(OFS_PARM0); state = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_doubletap); MSG_WriteByte (&client->message, state); } /* ================= PF_LockViewmodel Server tells client to lock their viewmodel in place, if applicable. nzp_lockviewmodel() ================= */ void PF_LockViewmodel(void) { client_t *client; int entnum; int state; entnum = G_EDICTNUM(OFS_PARM0); state = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_lockviewmodel); MSG_WriteByte (&client->message, state); } /* ================= PF_Rumble Server tells client to rumble their GamePad. nzp_rumble() ================= */ void PF_Rumble(void) { client_t *client; int entnum; int low_frequency; int high_frequency; int duration; entnum = G_EDICTNUM(OFS_PARM0); low_frequency = G_FLOAT(OFS_PARM1); high_frequency = G_FLOAT(OFS_PARM2); duration = G_FLOAT(OFS_PARM3); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_rumble); MSG_WriteShort (&client->message, low_frequency); MSG_WriteShort (&client->message, high_frequency); MSG_WriteShort (&client->message, duration); } /* ================= PF_ScreenFlash Server tells client to flash on screen for a short (but specified) moment. nzp_screenflash(target, color, duration, type) ================= */ void PF_ScreenFlash(void) { client_t *client; int entnum; int color, duration, type; entnum = G_EDICTNUM(OFS_PARM0); color = G_FLOAT(OFS_PARM1); duration = G_FLOAT(OFS_PARM2); type = G_FLOAT(OFS_PARM3); // Specified world, or something. Send to everyone. if (entnum < 1 || entnum > svs.maxclients) { MSG_WriteByte(&sv.reliable_datagram, svc_screenflash); MSG_WriteByte(&sv.reliable_datagram, color); MSG_WriteByte(&sv.reliable_datagram, duration); MSG_WriteByte(&sv.reliable_datagram, type); } // Send to specific user else { client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_screenflash); MSG_WriteByte (&client->message, color); MSG_WriteByte (&client->message, duration); MSG_WriteByte (&client->message, type); } } /* ================= PF_BettyPrompt draws status on hud on how to use bouncing betty. nzp_bettyprompt() ================= */ void PF_BettyPrompt(void) { client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_bettyprompt); } /* ================= PF_SetPlayerName sends the name string to the client, avoids making a protocol extension and spamming strings. nzp_setplayername() ================= */ void PF_SetPlayerName(void) { client_t *client; int entnum; char* s; entnum = G_EDICTNUM(OFS_PARM0); s = G_STRING(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_playername); MSG_WriteString (&client->message, s); } /* ================= PF_MaxZombies Returns the total number of zombies the platform can have out at once. nzp_maxai() ================= */ void PF_MaxZombies(void) { if (new3ds_flag) G_FLOAT(OFS_RETURN) = MaxZombies; else G_FLOAT(OFS_RETURN) = 12; } /* ================= PF_achievement unlocks the achievement number for entity achievement(clientent, value) ================= */ void PF_achievement (void) { int ach; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); ach = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) { Con_DPrintf ("tried to unlock ach to a non-client\n"); return; } //Con_Printf (va("Achievement? %i\n", ach)); // JPG client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message,svc_achievement); MSG_WriteByte (&client->message, ach); } /* ================= PF_updateLimb updates zombies limb PF_updateLimb(zombieent, value. limbent) ================= */ void PF_updateLimb (void) { int limb; int zombieent, limbent; zombieent = G_EDICTNUM(OFS_PARM0); limb = G_FLOAT(OFS_PARM1); limbent = G_EDICTNUM(OFS_PARM2); MSG_WriteByte (&sv.reliable_datagram, svc_limbupdate); MSG_WriteByte (&sv.reliable_datagram, limb); MSG_WriteShort (&sv.reliable_datagram, zombieent); MSG_WriteShort (&sv.reliable_datagram, limbent); } /* ================= PF_tokenize float tokenize (string) = #441 ================= */ //KRIMZON_SV_PARSECLIENTCOMMAND added both of these // refined to work on psp on 2017-DEC-09 void PF_tokenize (void) { char *m = G_STRING(OFS_PARM0); Cmd_TokenizeString(m); G_FLOAT(OFS_RETURN) = Cmd_Argc(); }; /* ================= PF_argv string argv (float num) = #442 ================= */ void PF_ArgV (void) { char tempc[256]; strcpy(tempc, Cmd_Argv(G_FLOAT(OFS_PARM0))); G_INT(OFS_RETURN) = tempc - pr_strings; } builtin_t pr_builtin[] = { PF_Fixme, PF_makevectors, // void(entity e) makevectors = #1; PF_setorigin, // void(entity e, vector o) setorigin = #2; PF_setmodel, // void(entity e, string m) setmodel = #3; PF_setsize, // void(entity e, vector min, vector max) setsize = #4; PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5; PF_break, // void() break = #6; PF_random, // float() random = #7; PF_sound, // void(entity e, float chan, string samp) sound = #8; PF_normalize, // vector(vector v) normalize = #9; PF_error, // void(string e) error = #10; PF_objerror, // void(string e) objerror = #11; PF_vlen, // float(vector v) vlen = #12; PF_vectoyaw, // float(vector v) vectoyaw = #13; PF_Spawn, // entity() spawn = #14; PF_Remove, // void(entity e) remove = #15; PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16; PF_checkclient, // entity() clientlist = #17; PF_Find, // entity(entity start, .string fld, string match) find = #18; PF_precache_sound, // void(string s) precache_sound = #19; PF_precache_model, // void(string s) precache_model = #20; PF_stuffcmd, // void(entity client, string s)stuffcmd = #21; PF_findradius, // entity(vector org, float rad) findradius = #22; PF_bprint, // void(string s) bprint = #23; PF_sprint, // void(entity client, string s) sprint = #24; PF_dprint, // void(string s) dprint = #25; PF_ftos, // void(string s) ftos = #26; PF_vtos, // void(string s) vtos = #27; PF_coredump, PF_traceon, PF_traceoff, PF_eprint, // void(entity e) debug print an entire entity PF_walkmove, // float(float yaw, float dist) walkmove PF_updateLimb, // #33 PF_droptofloor, PF_lightstyle, PF_rint, PF_floor, PF_ceil, PF_Fixme, PF_checkbottom, PF_pointcontents, PF_Fixme, PF_fabs, PF_aim, PF_cvar, PF_localcmd, PF_nextent, PF_particle, PF_changeyaw, PF_GetSoundLen, PF_vectoangles, PF_WriteByte, PF_WriteChar, PF_WriteShort, PF_WriteLong, PF_WriteCoord, PF_WriteAngle, PF_WriteString, PF_WriteEntity, PF_sin, PF_cos, PF_sqrt, PF_Fixme,//PF_changepitch, PF_Fixme,//PF_TraceToss, PF_etos, PF_Fixme,//PF_WaterMove, SV_MoveToGoal, PF_precache_file, PF_makestatic, PF_changelevel, SV_MoveToOrigin, // #71 PF_cvar_set, PF_centerprint, PF_ambientsound, PF_precache_model, PF_precache_sound, // precache_sound2 is different only for qcc PF_precache_file, PF_setspawnparms, PF_achievement, // #79 PF_Fixme, // #80 PF_stof, // #81 PF_Fixme, // #82 Get_Waypoint_Near, // #83 Do_Pathfind, // #84 Open_Waypoint, // #85 Get_Next_Waypoint, // #86 PF_useprint, // #87 Get_First_Waypoint, // #88 Close_Waypoint, // #89 PF_tracebox, // #90 PF_Fixme, // #91 PF_Fixme, // #92 PF_Fixme, // #93 PF_Fixme, // #94 PF_Fixme, // #95 PF_Fixme, // #96 PF_Fixme, // #97 PF_FindFloat, // #98 PF_tracemove, // #99 PF_Fixme, // #100 PF_Fixme, // #101 PF_Fixme, // #102 PF_Fixme, // #103 PF_Fixme, // #104 PF_Fixme, // #105 PF_Fixme, // #106 PF_Fixme, // #107 PF_Fixme, // #108 PF_Fixme, // #109 PF_fopen, // #110 PF_fclose, // #111 PF_fgets, // #112 PF_fputs, // #113 PF_strlen, // #114 PF_strcat, // #115 PF_substring, // #116 PF_stov, // #117 PF_strzone, // #118 PF_strunzone, // #119 PF_strtrim, // #120 PF_Fixme, // #121 PF_Fixme, // #122 PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_tokenize, // #441 PF_ArgV, // #442 PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_strtolower, // #480 PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_crc16, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_SongEgg, // #500 PF_MaxAmmo, // #501 PF_GrenadePulse, // #502 PF_MaxZombies, // #503 PF_BettyPrompt, // #504 PF_SetPlayerName, // #505 PF_SetDoubleTapVersion, // #506 PF_ScreenFlash, // #507 PF_LockViewmodel, // #508 PF_Rumble, // #509 PF_Fixme, }; builtin_t *pr_builtins = pr_builtin; int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);