/* Copyright (C) 2017 Felipe Izzo This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include <3ds.h> #include "keyboard_overlay_bin.h" #include "touch_overlay_bin.h" int keyboard_toggled; static u16* touchpad_overlay; static u16* keyboard_overlay; static char last_key; static int shift_toggled; static u16* tfb; static touchPosition touch; //Keyboard is currently laid out on a 14*4 grid of 20px*20px boxes for easy(lazy) implementation char keymap[14 * 6] = { K_ESCAPE , K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, 0, '`' , '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', K_BACKSPACE, K_TAB, 'q' , 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '|', 0, 'a' , 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', K_ENTER, K_ENTER, K_SHIFT, 'z' , 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0, K_UPARROW, 0, 0, 0 , 0, 0, K_SPACE, K_SPACE, K_SPACE, K_SPACE, K_SPACE, K_SPACE, 0, K_LEFTARROW, K_DOWNARROW, K_RIGHTARROW }; void Touch_DrawOverlay() { u16* overlay; int x, y; if(keyboard_toggled) overlay = keyboard_overlay; else overlay = touchpad_overlay; for(x = 0; x < 320; x++) for(y = 0; y < 240; y++) tfb[(x*240 + (239 - y))] = overlay[(y*320 + x)]; if(keyboard_toggled && shift_toggled) { for(x = 26; x < 29; x++) for(y = 149; y < 152; y++) tfb[(x*240 + (239 - y))] = RGB8_to_565(0,255,0); } } void Touch_Init() { tfb = (u16*)gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL); touchpad_overlay = (u16*)touch_overlay_bin; keyboard_overlay = (u16*)keyboard_overlay_bin; shift_toggled = 0; Touch_DrawOverlay(); } void Touch_KeyboardToggle() { if(keyboard_toggled) { shift_toggled = 0; Key_Event(K_SHIFT, false); } keyboard_toggled = !keyboard_toggled; Touch_DrawOverlay(); } void Touch_TouchpadUpdate() { char key = 0; if(touch.px > 268 && touch.py > 14 && touch.py < 226) key = K_AUX9 + (touch.py - 14)/42; if(key != last_key) { if(last_key) Key_Event(last_key, false); if(key) Key_Event(key, true); } last_key = key; } void Touch_KeyboardUpdate() { char key = 0; if(touch.py > 62 && touch.py < 188 && touch.px > 12 && touch.px < 308) key = keymap[((touch.py - 62) / 21) * 14 + (touch.px - 12) / 21]; if(key == K_SHIFT && key != last_key) { shift_toggled = !shift_toggled; Key_Event(K_SHIFT, shift_toggled); Touch_DrawOverlay(); } else if(key != last_key) { if(last_key && (last_key != K_SHIFT)) Key_Event(last_key, false); if(key) Key_Event(key, true); } last_key = key; } void Touch_Update() { if(hidKeysHeld() & KEY_TOUCH) { hidTouchRead(&touch); if(!keyboard_toggled) Touch_TouchpadUpdate(); else Touch_KeyboardUpdate(); } if(hidKeysDown() & KEY_TOUCH) { if (touch.py > 214 && touch.px > 142 && touch.px < 178) Touch_KeyboardToggle(); } if(hidKeysUp() & KEY_TOUCH) { if(last_key && (last_key != K_SHIFT)) { Key_Event(last_key, false); last_key = 0; } } }