/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_main.c -- client main loop #include "quakedef.h" #include "cl_slist.h" // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. // these two are not intended to be set directly cvar_t waypoint_mode = {"waypoint_mode", "0", false};// waypoint mode active cvar_t autosave_waypoint = {"autosave_waypoint", "0", false};// waypoint mode active cvar_t cl_name = {"_cl_name", "player", true}; cvar_t cl_truelightning = {"cl_truelightning", "1", true}; cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2 cvar_t cl_nolerp = {"cl_nolerp","0"}; cvar_t cl_lightning_zadjust = {"cl_lightning_zadjust", "0", true}; cvar_t lookspring = {"lookspring","0", true}; cvar_t lookstrafe = {"lookstrafe","0", true}; #ifdef __PSP__ cvar_t in_sensitivity = {"sensitivity","3", true}; #else cvar_t sensitivity = {"sensitivity","8", true}; #endif // __PSP__ cvar_t in_tolerance = {"tolerance","0.25", true}; cvar_t in_acceleration = {"acceleration","1.0", true}; cvar_t cl_rocket2grenade = {"cl_r2g", "0"}; cvar_t cl_deadbodyfilter = {"cl_deadbodyfilter", "0"}; cvar_t cl_gibfilter = {"cl_gibfilter", "0"}; cvar_t m_pitch = {"m_pitch","0.022", true}; cvar_t m_yaw = {"m_yaw","0.022", true}; cvar_t m_forward = {"m_forward","1", true}; cvar_t m_side = {"m_side","0.8", true}; cvar_t in_disable_analog = {"in_disable_analog", "0", true}; cvar_t in_analog_strafe = {"in_analog_strafe", "0", true}; cvar_t in_x_axis_adjust = {"in_x_axis_adjust", "0", true}; cvar_t in_y_axis_adjust = {"in_y_axis_adjust", "0", true}; //=================================================// modelindex_t cl_modelindex[NUM_MODELINDEX]; // char *cl_modelnames[NUM_MODELINDEX];// // #ifdef __PSP__ tagentity_t q3player_body, q3player_head; // #endif // __PSP__ //=================================================// client_static_t cls; client_state_t cl; // FIXME: put these on hunk? efrag_t cl_efrags[MAX_EFRAGS]; entity_t cl_entities[MAX_EDICTS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; modelindex_t cl_modelindex[NUM_MODELINDEX]; int cl_numvisedicts; entity_t *cl_visedicts[MAX_VISEDICTS]; int cl_numstaticbrushmodels; entity_t *cl_staticbrushmodels[MAX_VISEDICTS]; void CL_ClearTEnts (void); /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { int i; if (!sv.active) Host_ClearMemory (); CL_ClearTEnts (); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.message); // clear other arrays memset (cl_efrags, 0, sizeof(cl_efrags)); memset (cl_entities, 0, sizeof(cl_entities)); memset (cl_dlights, 0, sizeof(cl_dlights)); memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); memset (cl_beams, 0, sizeof(cl_beams)); memset (cl_static_entities, 0, sizeof(cl_static_entities)); // // allocate the efrags and chain together into a free list // cl.free_efrags = cl_efrags; for (i=0 ; imodel) { Con_Printf ("EMPTY\n"); continue; } Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n" ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); } } /* =============== SetPal Debugging tool, just flashes the screen =============== */ void SetPal (int i) { #if 0 static int old; byte pal[768]; int c; if (i == old) return; old = i; if (i==0) VID_SetPalette (host_basepal); else if (i==1) { for (c=0 ; c<768 ; c+=3) { pal[c] = 0; pal[c+1] = 255; pal[c+2] = 0; } VID_SetPalette (pal); } else { for (c=0 ; c<768 ; c+=3) { pal[c] = 0; pal[c+1] = 0; pal[c+2] = 255; } VID_SetPalette (pal); } #endif } #ifdef __PSP__ void CL_CopyPlayerInfo (entity_t *ent, entity_t *player) { memcpy_vfpu(&ent->baseline, &player->baseline, sizeof(entity_state_t)); ent->msgtime = player->msgtime; memcpy_vfpu(ent->msg_origins, player->msg_origins, sizeof(ent->msg_origins)); VectorCopy (player->origin, ent->origin); memcpy_vfpu(ent->msg_angles, player->msg_angles, sizeof(ent->msg_angles)); VectorCopy (player->angles, ent->angles); ent->model = (ent == &q3player_body.ent) ? cl.model_precache[cl_modelindex[mi_q3torso]] : cl.model_precache[cl_modelindex[mi_q3head]]; ent->efrag = player->efrag; ent->frame = player->frame; ent->syncbase = player->syncbase; ent->colormap = player->colormap; ent->effects = player->effects; ent->skinnum = player->skinnum; ent->visframe = player->visframe; ent->dlightframe = player->dlightframe; ent->dlightbits = player->dlightbits; ent->trivial_accept = player->trivial_accept; ent->topnode = player->topnode; ent->modelindex = (ent == &q3player_body.ent) ? cl_modelindex[mi_q3torso] : cl_modelindex[mi_q3head]; ent->noshadow = player->noshadow; ent->rendermode = player->rendermode; ent->renderamt = player->renderamt; //ent->rendercolor = player->rendercolor; } #endif // __PSP__ /* =============== CL_AllocDlight =============== */ dlight_t *CL_AllocDlight (int key) { int i; dlight_t *dl; // first look for an exact key match if (key) { dl = cl_dlights; for (i=0 ; ikey == key) { memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; // LordHavoc: .lit support return dl; } } } // then look for anything else dl = cl_dlights; for (i=0 ; idie < cl.time) { memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; // LordHavoc: .lit support return dl; } } dl = &cl_dlights[0]; memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; // LordHavoc: .lit support return dl; } void CL_NewDlight (int key, vec3_t origin, float radius, float time, int type) { dlight_t *dl; dl = CL_AllocDlight (key); VectorCopy (origin, dl->origin); dl->radius = radius; dl->die = cl.time + time; dl->type = type; } dlighttype_t SetDlightColor (float f, dlighttype_t def, qboolean random) { dlighttype_t colors[NUM_DLIGHTTYPES-4] = {lt_red, lt_blue, lt_redblue, lt_green}; if ((int)f == 1) return lt_red; else if ((int)f == 2) return lt_blue; else if ((int)f == 3) return lt_redblue; else if ((int)f == 4) return lt_green; else if (((int)f == NUM_DLIGHTTYPES - 3) && random) return colors[rand()%(NUM_DLIGHTTYPES-4)]; else return def; } /* =============== CL_DecayLights =============== */ void CL_DecayLights (void) { int i; dlight_t *dl; float time; time = cl.time - cl.oldtime; dl = cl_dlights; for (i=0 ; idie < cl.time || !dl->radius) continue; dl->radius -= time*dl->decay; if (dl->radius < 0) dl->radius = 0; } } /* =============== CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. =============== */ float CL_LerpPoint (void) { float f, frac; f = cl.mtime[0] - cl.mtime[1]; if (!f || cl_nolerp.value || cls.timedemo || sv.active) { cl.ctime = cl.time = cl.mtime[0]; return 1; } if (f > 0.1) { // dropped packet, or start of demo cl.mtime[1] = cl.mtime[0] - 0.1; f = 0.1; } frac = (cl.ctime - cl.mtime[1]) / f; if (frac < 0) { if (frac < -0.01) { cl.ctime = cl.time = cl.mtime[1]; } frac = 0; } else if (frac > 1) { if (frac > 1.01) { cl.ctime = cl.time = cl.mtime[0]; } frac = 1; } return frac; } extern cvar_t scr_fov; float mdlflag_poweruprotate_duration = 0.0f; float mdlflag_poweruprotate_starttime = 0.0f; vec3_t mdlflag_poweruprotate_startangles; vec3_t mdlflag_poweruprotate_differenceangles; vec3_t mdlflag_poweruprotate_currentangles; double last_puframetime = 0.0f; /* =============== CL_UpdatePowerUpAngles =============== */ void CL_UpdatePowerUpAngles (void) { // Don't update more than once per frame. if (last_puframetime != host_frametime) { // New cycle, dictate new rotation time and target angle. if (mdlflag_poweruprotate_duration <= cl.time) { mdlflag_poweruprotate_starttime = cl.time; mdlflag_poweruprotate_duration = cl.time + (float)((rand() % 25 + 25)/10.0f); // Take between 2.5 and 5 seconds. mdlflag_poweruprotate_startangles[0] = mdlflag_poweruprotate_currentangles[0]; mdlflag_poweruprotate_startangles[1] = mdlflag_poweruprotate_currentangles[1]; mdlflag_poweruprotate_startangles[2] = mdlflag_poweruprotate_currentangles[2]; int target_pitch = rand() % 120 - 60; int target_yaw = rand() % 240 + 60; int target_roll = rand() % 90 - 45; vec3_t target_angles; target_angles[0] = target_pitch; target_angles[1] = target_yaw; target_angles[2] = target_roll; // Calculate the difference from our start to our target. for(int i = 0; i < 2; i++) { if (mdlflag_poweruprotate_currentangles[i] > target_angles[i]) mdlflag_poweruprotate_differenceangles[i] = (mdlflag_poweruprotate_currentangles[i] - target_angles[i]) * -1; else mdlflag_poweruprotate_differenceangles[i] = fabs(mdlflag_poweruprotate_currentangles[i] - target_angles[i]); } } float percentage_complete = (cl.time - mdlflag_poweruprotate_starttime) / (mdlflag_poweruprotate_duration - mdlflag_poweruprotate_starttime); for(int j = 0; j < 2; j++) { mdlflag_poweruprotate_currentangles[j] = mdlflag_poweruprotate_startangles[j] + (mdlflag_poweruprotate_differenceangles[j] * percentage_complete); } last_puframetime = host_frametime; } } /* =============== CL_RelinkEntities =============== */ void CL_RelinkEntities (void) { entity_t *ent; int i, j; float frac, f, d; vec3_t delta; vec3_t oldorg; //model_t *model; dlight_t *dl; //vec3_t smokeorg, smokeorg2; //float scale; // determine partial update time frac = CL_LerpPoint (); CL_UpdatePowerUpAngles(); cl_numvisedicts = 0; cl_numstaticbrushmodels = 0; // // interpolate player info // for (i=0 ; i<3 ; i++) cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); if (cls.demoplayback) { // interpolate the angles for (j=0 ; j<3 ; j++) { d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; cl.viewangles[j] = cl.mviewangles[1][j] + frac*d; } } // start on the entity after the world for (i=1,ent=cl_entities+1 ; imodel) { // empty slot if (ent->forcelink) R_RemoveEfrags (ent); // just became empty continue; } // if the object wasn't included in the last packet, remove it if (ent->msgtime != cl.mtime[0]) { ent->model = NULL; // fenix@io.com: model transform interpolation ent->frame_start_time = 0; ent->translate_start_time = 0; ent->rotate_start_time = 0; continue; } // shpuld: if brush model is at 0 with no angle changes, we can draw it with world if (ent->model->type == mod_brush && cl_numstaticbrushmodels < MAX_VISEDICTS) { if (ent->msg_origins[0][0] == 0 && ent->msg_origins[0][1] == 0 && ent->msg_origins[0][2] == 0 && ent->msg_angles[0][0] == 0 && ent->msg_angles[0][1] == 0 && ent->msg_angles[0][2] == 0 && (ent->rendermode == 0 || ent->rendermode == TEX_SOLID || ent->rendermode == TEX_TEXTURE)) { cl_staticbrushmodels[cl_numstaticbrushmodels] = ent; cl_numstaticbrushmodels++; continue; } } VectorCopy (ent->origin, oldorg); if (ent->forcelink) { // the entity was not updated in the last message // so move to the final spot VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->angles); } else { // if the delta is large, assume a teleport and don't lerp f = frac; for (j=0 ; j<3 ; j++) { delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; if (delta[j] > 100 || delta[j] < -100)//blubs check here for interpolating zombies f = 1; // assume a teleportation, not a motion } // fenix@io.com: model transform interpolation // interpolation should be reset in the event of a large delta if (f >= 1) { //ent->frame_start_time = 0; ent->translate_start_time = 0; ent->rotate_start_time = 0; } // interpolate the origin and angles for (j=0 ; j<3 ; j++) { ent->origin[j] = ent->msg_origins[1][j] + f*delta[j]; d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; ent->angles[j] = ent->msg_angles[1][j] + f*d; } } /* if (ent->modelindex == cl_modelindex[mi_explo1] || ent->modelindex == cl_modelindex[mi_explo2]) { // software removal of sprites if (r_explosiontype.value == 2 || r_explosiontype.value == 3) continue; if (qmb_initialized && r_part_explosions.value) continue; } if (!(model = cl.model_precache[ent->modelindex])) Host_Error ("CL_RelinkEntities: bad modelindex"); */ // rotate binary objects locally if (ent->model->flags & EF_ROTATE) { ent->angles[0] = mdlflag_poweruprotate_currentangles[0]; ent->angles[1] = mdlflag_poweruprotate_currentangles[1]; ent->angles[2] = mdlflag_poweruprotate_currentangles[2]; } if (ent->effects & EF_MUZZLEFLASH) { if (i == cl.viewentity && qmb_initialized && r_part_muzzleflash.value) { vec3_t start, smokeorg, v_forward, v_right, v_up; vec3_t tempangles; float forward_offset, up_offset, right_offset; VectorAdd(cl.viewangles,CWeaponRot,tempangles); VectorAdd(tempangles,cl.gun_kick,tempangles); AngleVectors (tempangles, v_forward, v_right, v_up); VectorCopy (cl_entities[cl.viewentity].origin, smokeorg); smokeorg[2] += 32; VectorCopy(smokeorg,start); right_offset = sv_player->v.Flash_Offset[0]; up_offset = sv_player->v.Flash_Offset[1]; forward_offset = sv_player->v.Flash_Offset[2]; right_offset = right_offset/1000; up_offset = up_offset/1000; forward_offset = forward_offset/1000; VectorMA (start, forward_offset, v_forward ,smokeorg); VectorMA (smokeorg, up_offset, v_up ,smokeorg); VectorMA (smokeorg, right_offset, v_right ,smokeorg); VectorAdd(smokeorg,CWeaponOffset,smokeorg); if (sv_player->v.weapon != W_RAY && sv_player->v.weapon != W_PORTER) { QMB_MuzzleFlash (smokeorg); } else { QMB_RayFlash(smokeorg, sv_player->v.weapon); } } } if (ent->effects & EF_BLUELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 0.25; dl->color[1] = 0.25; dl->color[2] = 2; } if (ent->effects & EF_REDLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 2; dl->color[1] = 0.25; dl->color[2] = 0.25; } if (ent->effects & EF_ORANGELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 2; dl->color[1] = 1; dl->color[2] = 0; } if (ent->effects & EF_GREENLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 0.25; dl->color[1] = 2; dl->color[2] = 0.25; } if (ent->effects & EF_PURPLELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 2; dl->color[1] = 0.25; dl->color[2] = 2; } if (ent->effects & EF_CYANLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 0.765; dl->color[1] = 1.40; dl->color[2] = 1.95; } if (ent->effects & EF_PINKLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 2.37; dl->color[1] = 1.35; dl->color[2] = 1.35; } if (ent->effects & EF_LIMELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 1; dl->color[1] = 2; dl->color[2] = 1; } if (ent->effects & EF_YELLOWLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 2; dl->color[1] = 2; dl->color[2] = 1; } if (ent->effects & EF_RAYGREEN) { R_RocketTrail (oldorg, ent->origin, 12); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 25; dl->die = cl.time + 0.01; dl->color[0] = 0; dl->color[1] = 255; dl->color[2] = 0; dl->type = SetDlightColor (2, lt_rocket, true); } if (ent->effects & EF_RAYRED) { R_RocketTrail (oldorg, ent->origin, 13); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 25; dl->die = cl.time + 0.01; dl->color[0] = 255; dl->color[1] = 0; dl->color[2] = 0; dl->type = SetDlightColor (2, lt_rocket, true); } if (!strcmp(ent->model->name, "progs/flame2.mdl")) { if (qmb_initialized && r_part_flames.value) { //QMB_BigTorchFlame (ent->origin); if (qmb_initialized && r_part_trails.value) R_RocketTrail (oldorg, ent->origin, LAVA_TRAIL); } } if ((!strcmp(ent->model->name, "progs/s_spike.mdl"))||(!strcmp(ent->model->name, "progs/spike.mdl"))) { if (qmb_initialized && r_part_trails.value) { R_RocketTrail (oldorg, ent->origin, NAIL_TRAIL); } } if (ent->model->flags) { if (ent->model->flags & EF_GIB) R_RocketTrail (oldorg, ent->origin, 2); else if (ent->model->flags & EF_ZOMGIB) R_RocketTrail (oldorg, ent->origin, 4); else if (ent->model->flags & EF_TRACER) R_RocketTrail (oldorg, ent->origin, 3); else if (ent->model->flags & EF_TRACER2) R_RocketTrail (oldorg, ent->origin, 5); else if (ent->model->flags & EF_ROCKET) { R_RocketTrail (oldorg, ent->origin, 0); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 200; dl->die = cl.time + 0.01; dl->color[0] = 0.2; dl->color[1] = 0.1; dl->color[2] = 0.5; dl->type = SetDlightColor (2, lt_rocket, true); } else if (ent->model->flags & EF_GRENADE) R_RocketTrail (oldorg, ent->origin, 1); else if (ent->model->flags & EF_TRACER3) R_RocketTrail (oldorg, ent->origin, 6); } // Tomaz - QC Glow Begin if (ISLMPOINT(ent)) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 150; dl->die = cl.time + 0.001; dl->color[0] = ent->rendercolor[0]; dl->color[1] = ent->rendercolor[1]; dl->color[2] = ent->rendercolor[2]; } // Tomaz - QC Glow End ent->forcelink = false; if (i == cl.viewentity && !chase_active.value) continue; if ( ent->effects & EF_NODRAW ) continue; if (cl_numvisedicts < MAX_VISEDICTS) { cl_visedicts[cl_numvisedicts] = ent; cl_numvisedicts++; } } } /* =============== CL_ReadFromServer Read all incoming data from the server =============== */ int CL_ReadFromServer (void) { int ret; cl.oldtime = cl.time; cl.time += host_frametime; do { ret = CL_GetMessage (); if (ret == -1) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; //if(ret) //{ //Con_Printf("++++++++++++++Got a new server message!+++++++++\n"); //} cl.last_received_message = realtime; //Con_Printf("ParseServerMessage \n"); CL_ParseServerMessage (); //} } while (ret && cls.state == ca_connected); //Con_Printf("-------------Done with server messages---------------=====\n"); if (cl_shownet.value) Con_Printf ("\n"); CL_RelinkEntities (); CL_UpdateTEnts (); // // bring the links up to date // return 0; } /* ================= CL_SendCmd ================= */ void CL_SendCmd (void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { // get basic movement from keyboard CL_BaseMove (&cmd); // allow mice or other external controllers to add to the move if (!in_disable_analog.value) IN_Move (&cmd); // send the unreliable message CL_SendMove (&cmd); } if (cls.demoplayback) { SZ_Clear (&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage (cls.netcon)) { Con_DPrintf ("CL_WriteToServer: can't send\n"); return; } if (NET_SendMessage (cls.netcon, &cls.message) == -1) Host_Error ("CL_WriteToServer: lost server connection"); SZ_Clear (&cls.message); } /* ================= CL_Init ================= */ void CL_Init (void) { SZ_Alloc (&cls.message, 1024); SList_Init (); SList_Load (); CL_InitInput (); CL_InitTEnts (); // // register our commands // Cvar_RegisterVariable (&cl_name); Cvar_RegisterVariable (&waypoint_mode); Cvar_RegisterVariable (&autosave_waypoint); Cvar_RegisterVariable (&cl_upspeed); Cvar_RegisterVariable (&cl_movespeedkey); Cvar_RegisterVariable (&cl_yawspeed); Cvar_RegisterVariable (&cl_pitchspeed); Cvar_RegisterVariable (&cl_anglespeedkey); Cvar_RegisterVariable (&cl_shownet); Cvar_RegisterVariable (&cl_nolerp); Cvar_RegisterVariable (&lookspring); Cvar_RegisterVariable (&lookstrafe); Cvar_RegisterVariable (&cl_rocket2grenade); Cvar_RegisterVariable (&cl_deadbodyfilter); Cvar_RegisterVariable (&cl_gibfilter); Cvar_RegisterVariable (&cl_lightning_zadjust); Cvar_RegisterVariable (&cl_truelightning); #ifdef __PSP__ Cvar_RegisterVariable (&in_sensitivity); #else Cvar_RegisterVariable (&sensitivity); #endif // __PSP__ Cvar_RegisterVariable (&in_mlook); //Heffo - mlook cvar Cvar_RegisterVariable (&in_aimassist); Cvar_RegisterVariable (&in_tolerance); Cvar_RegisterVariable (&in_acceleration); Cvar_RegisterVariable (&in_disable_analog); Cvar_RegisterVariable (&in_analog_strafe); Cvar_RegisterVariable (&in_x_axis_adjust); Cvar_RegisterVariable (&in_y_axis_adjust); Cvar_RegisterVariable (&m_pitch); Cvar_RegisterVariable (&m_yaw); Cvar_RegisterVariable (&m_forward); Cvar_RegisterVariable (&m_side); // Cvar_RegisterVariable (&cl_autofire); Cmd_AddCommand ("entities", CL_PrintEntities_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("playdemo", CL_PlayDemo_f); Cmd_AddCommand ("timedemo", CL_TimeDemo_f); }