/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_main.c -- client main loop #include "quakedef.h" // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. // these two are not intended to be set directly cvar_t waypoint_mode = {"waypoint_mode", "0", false};// waypoint mode active cvar_t autosave_waypoint = {"autosave_waypoint", "0", false};// waypoint mode active cvar_t cl_name = {"_cl_name", "player", true}; cvar_t cl_color = {"_cl_color", "0", true}; cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2 cvar_t cl_nolerp = {"cl_nolerp","0"}; cvar_t lookspring = {"lookspring","0", true}; cvar_t lookstrafe = {"lookstrafe","0", true}; cvar_t sensitivity = {"sensitivity","3", true}; cvar_t in_tolerance = {"tolerance","0.25", true}; cvar_t in_acceleration = {"acceleration","1.0", true}; cvar_t in_analog_strafe = {"in_analog_strafe", "0", true}; cvar_t m_pitch = {"m_pitch","-0.22", true}; cvar_t m_yaw = {"m_yaw","0", true}; cvar_t m_forward = {"m_forward","0", true}; cvar_t m_side = {"m_side","0", true}; client_static_t cls; client_state_t cl; // FIXME: put these on hunk? modelindex_t cl_modelindex[NUM_MODELINDEX]; char *cl_modelnames[NUM_MODELINDEX]; efrag_t cl_efrags[MAX_EFRAGS]; entity_t cl_entities[MAX_EDICTS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; int cl_numvisedicts; entity_t *cl_visedicts[MAX_VISEDICTS]; /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { int i; if (!sv.active) Host_ClearMemory (); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.message); // clear other arrays memset (cl_efrags, 0, sizeof(cl_efrags)); memset (cl_entities, 0, sizeof(cl_entities)); memset (cl_dlights, 0, sizeof(cl_dlights)); memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); memset (cl_beams, 0, sizeof(cl_beams)); // // allocate the efrags and chain together into a free list // cl.free_efrags = cl_efrags; for (i=0 ; i>4, ((int)cl_color.value)&15)); MSG_WriteByte (&cls.message, clc_stringcmd); sprintf (str, "spawn %s", cls.spawnparms); MSG_WriteString (&cls.message, str); break; case 3: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); Cache_Report (); // print remaining memory break; case 4: SCR_EndLoadingPlaque (); // allow normal screen updates break; } } /* ===================== CL_NextDemo Called to play the next demo in the demo loop ===================== */ void CL_NextDemo (void) { char str[1024]; if (cls.demonum == -1) return; // don't play demos SCR_BeginLoadingPlaque (); if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { Con_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; return; } } sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]); Cbuf_InsertText (str); cls.demonum++; } /* ============== CL_PrintEntities_f ============== */ void CL_PrintEntities_f (void) { entity_t *ent; int i; for (i=0,ent=cl_entities ; imodel) { Con_Printf ("EMPTY\n"); continue; } Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n" ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); } } /* =============== SetPal Debugging tool, just flashes the screen =============== */ void SetPal (int i) { #if 0 static int old; byte pal[768]; int c; if (i == old) return; old = i; if (i==0) VID_SetPalette (host_basepal); else if (i==1) { for (c=0 ; c<768 ; c+=3) { pal[c] = 0; pal[c+1] = 255; pal[c+2] = 0; } VID_SetPalette (pal); } else { for (c=0 ; c<768 ; c+=3) { pal[c] = 0; pal[c+1] = 0; pal[c+2] = 255; } VID_SetPalette (pal); } #endif } /* =============== CL_AllocDlight =============== */ dlight_t *CL_AllocDlight (int key) { int i; dlight_t *dl; // first look for an exact key match if (key) { dl = cl_dlights; for (i=0 ; ikey == key) { memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } } } // then look for anything else dl = cl_dlights; for (i=0 ; idie < cl.time) { memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } } dl = &cl_dlights[0]; memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } void CL_NewDlight (int key, vec3_t origin, float radius, float time, int type) { dlight_t *dl; dl = CL_AllocDlight (key); VectorCopy (origin, dl->origin); dl->radius = radius; dl->die = cl.time + time; dl->type = type; } dlighttype_t SetDlightColor (float f, dlighttype_t def, qboolean random) { dlighttype_t colors[NUM_DLIGHTTYPES-4] = {lt_red, lt_blue, lt_redblue, lt_green}; if ((int)f == 1) return lt_red; else if ((int)f == 2) return lt_blue; else if ((int)f == 3) return lt_redblue; else if ((int)f == 4) return lt_green; else if (((int)f == NUM_DLIGHTTYPES - 3) && random) return colors[rand()%(NUM_DLIGHTTYPES-4)]; else return def; } /* =============== CL_DecayLights =============== */ void CL_DecayLights (void) { int i; dlight_t *dl; float time; time = cl.time - cl.oldtime; dl = cl_dlights; for (i=0 ; idie < cl.time || !dl->radius) continue; dl->radius -= time*dl->decay; if (dl->radius < 0) dl->radius = 0; } } /* =============== CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. =============== */ float CL_LerpPoint (void) { float f, frac; f = cl.mtime[0] - cl.mtime[1]; if (!f || cl_nolerp.value || cls.timedemo || sv.active) { cl.ctime = cl.time = cl.mtime[0]; return 1; } if (f > 0.1) { // dropped packet, or start of demo cl.mtime[1] = cl.mtime[0] - 0.1; f = 0.1; } frac = (cl.ctime - cl.mtime[1]) / f; //Con_Printf ("frac: %f\n",frac); if (frac < 0) { if (frac < -0.01) { SetPal(1); cl.ctime = cl.time = cl.mtime[1]; // Con_Printf ("low frac\n"); } frac = 0; } else if (frac > 1) { if (frac > 1.01) { SetPal(2); cl.ctime = cl.time = cl.mtime[0]; // Con_Printf ("high frac\n"); } frac = 1; } else SetPal(0); return frac; } /* =============== CL_RelinkEntities =============== */ void CL_RelinkEntities (void) { entity_t *ent; int i, j; float frac, f, d; vec3_t delta; float bobjrotate; vec3_t oldorg; dlight_t *dl; // determine partial update time frac = CL_LerpPoint (); cl_numvisedicts = 0; // // interpolate player info // for (i=0 ; i<3 ; i++) cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); if (cls.demoplayback) { // interpolate the angles for (j=0 ; j<3 ; j++) { d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; cl.viewangles[j] = cl.mviewangles[1][j] + frac*d; } } bobjrotate = anglemod(100*cl.time); // start on the entity after the world for (i=1,ent=cl_entities+1 ; imodel) { // empty slot if (ent->forcelink) R_RemoveEfrags (ent); // just became empty continue; } // if the object wasn't included in the last packet, remove it if (ent->msgtime != cl.mtime[0]) { ent->model = NULL; continue; } VectorCopy (ent->origin, oldorg); if (ent->forcelink) { // the entity was not updated in the last message // so move to the final spot VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->angles); } else { // if the delta is large, assume a teleport and don't lerp f = frac; for (j=0 ; j<3 ; j++) { delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; if (delta[j] > 100 || delta[j] < -100) f = 1; // assume a teleportation, not a motion } // interpolate the origin and angles for (j=0 ; j<3 ; j++) { ent->origin[j] = ent->msg_origins[1][j] + f*delta[j]; d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; ent->angles[j] = ent->msg_angles[1][j] + f*d; } } // rotate binary objects locally if (ent->model->flags & EF_ROTATE) ent->angles[1] = bobjrotate; if (ent->effects & EF_BRIGHTFIELD) R_EntityParticles (ent); if (ent->effects & EF_DARKFIELD) R_DarkFieldParticles (ent); if (ent->effects & EF_MUZZLEFLASH) { if (i == cl.viewentity && qmb_initialized && r_part_muzzleflash.value) { vec3_t start, smokeorg, v_forward, v_right, v_up; vec3_t tempangles; float forward_offset, up_offset, right_offset; VectorAdd(cl.viewangles,CWeaponRot,tempangles); VectorAdd(tempangles,cl.gun_kick,tempangles); AngleVectors (tempangles, v_forward, v_right, v_up); VectorCopy (cl_entities[cl.viewentity].origin, smokeorg); smokeorg[2] += 32; VectorCopy(smokeorg,start); right_offset = sv_player->v.Flash_Offset[0]; up_offset = sv_player->v.Flash_Offset[1]; forward_offset = sv_player->v.Flash_Offset[2]; right_offset = right_offset/1000; up_offset = up_offset/1000; forward_offset = forward_offset/1000; VectorMA (start, forward_offset, v_forward ,smokeorg); VectorMA (smokeorg, up_offset, v_up ,smokeorg); VectorMA (smokeorg, right_offset, v_right ,smokeorg); VectorAdd(smokeorg,CWeaponOffset,smokeorg); if (sv_player->v.weapon != W_RAY && sv_player->v.weapon != W_PORTER) { QMB_MuzzleFlash (smokeorg); } else { QMB_RayFlash(smokeorg, sv_player->v.weapon); } } } if (ent->modelindex != cl_modelindex[mi_player] && ent->model->modhint != MOD_PLAYER) { if (ent->effects & EF_BRIGHTLIGHT) { vec3_t tmp; dl = CL_AllocDlight (i); VectorCopy (ent->origin, tmp); tmp[2] += 16; dl->color[0] = 1; dl->color[1] = 0.8; dl->color[2] = 0.5; CL_NewDlight (i, tmp, 400 + (rand() & 31), 0.1, lt_default); } } if (ent->effects & EF_DARKLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 200.0 + (rand()&31); dl->die = cl.time + 0.001; dl->dark = true; } if (ent->effects & EF_LIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 200; dl->die = cl.time + 0.001; } if (ent->effects & EF_BLUELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 0.25; dl->color[1] = 0.25; dl->color[2] = 2; } if (ent->effects & EF_REDLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 2; dl->color[1] = 0.25; dl->color[2] = 0.25; } if (ent->effects & EF_ORANGELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 2; dl->color[1] = 1; dl->color[2] = 0; } if (ent->effects & EF_GREENLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 0.25; dl->color[1] = 2; dl->color[2] = 0.25; } if (ent->effects & EF_ORANGELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 2; dl->color[1] = 1; dl->color[2] = 0; } if (ent->effects & EF_GREENLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 0.25; dl->color[1] = 2; dl->color[2] = 0.25; } if (ent->effects & EF_PURPLELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; dl->radius = 100; dl->color[0] = 2; dl->color[1] = 0.25; dl->color[2] = 2; } if (ent->effects & EF_RAYGREEN) { R_RocketTrail (oldorg, ent->origin, 12); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 25; dl->die = cl.time + 0.01; dl->color[0] = 0; dl->color[1] = 255; dl->color[2] = 0; dl->type = SetDlightColor (2, lt_rocket, true); } if (ent->effects & EF_RAYRED) { R_RocketTrail (oldorg, ent->origin, 13); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 25; dl->die = cl.time + 0.01; dl->color[0] = 255; dl->color[1] = 0; dl->color[2] = 0; dl->type = SetDlightColor (2, lt_rocket, true); } if (!strcmp(ent->model->name, "progs/flame2.mdl")) { if (qmb_initialized && r_part_flames.value) { //QMB_BigTorchFlame (ent->origin); if (qmb_initialized && r_part_trails.value) R_RocketTrail (oldorg, ent->origin, LAVA_TRAIL); } } if ((!strcmp(ent->model->name, "progs/s_spike.mdl"))||(!strcmp(ent->model->name, "progs/spike.mdl"))) { if (qmb_initialized && r_part_trails.value) { R_RocketTrail (oldorg, ent->origin, NAIL_TRAIL); } } if (ent->model->flags) { if (ent->model->flags & EF_GIB) R_RocketTrail (oldorg, ent->origin, 2); else if (ent->model->flags & EF_ZOMGIB) R_RocketTrail (oldorg, ent->origin, 4); else if (ent->model->flags & EF_TRACER) R_RocketTrail (oldorg, ent->origin, 3); else if (ent->model->flags & EF_TRACER2) R_RocketTrail (oldorg, ent->origin, 5); else if (ent->model->flags & EF_ROCKET) { R_RocketTrail (oldorg, ent->origin, 0); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 200; dl->die = cl.time + 0.01; dl->color[0] = 0.2; dl->color[1] = 0.1; dl->color[2] = 0.5; dl->type = SetDlightColor (2, lt_rocket, true); } else if (ent->model->flags & EF_GRENADE) R_RocketTrail (oldorg, ent->origin, 1); else if (ent->model->flags & EF_TRACER3) R_RocketTrail (oldorg, ent->origin, 6); } // Tomaz - QC Glow Begin if (ISLMPOINT(ent)) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 150; dl->die = cl.time + 0.001; dl->color[0] = ent->rendercolor[0]; dl->color[1] = ent->rendercolor[1]; dl->color[2] = ent->rendercolor[2]; } // Tomaz - QC Glow End ent->forcelink = false; if (i == cl.viewentity && !chase_active.value) continue; #ifdef QUAKE2 if ( ent->effects & EF_NODRAW ) continue; #endif if (cl_numvisedicts < MAX_VISEDICTS) { cl_visedicts[cl_numvisedicts] = ent; cl_numvisedicts++; } } } /* =============== CL_ReadFromServer Read all incoming data from the server =============== */ int CL_ReadFromServer (void) { int ret; cl.oldtime = cl.time; cl.time += host_frametime; do { ret = CL_GetMessage (); if (ret == -1) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; cl.last_received_message = realtime; CL_ParseServerMessage (); } while (ret && cls.state == ca_connected); if (cl_shownet.value) Con_Printf ("\n"); CL_RelinkEntities (); CL_UpdateTEnts (); // // bring the links up to date // return 0; } /* ================= CL_SendCmd ================= */ void CL_SendCmd (void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { // get basic movement from keyboard CL_BaseMove (&cmd); // allow mice or other external controllers to add to the move IN_Move (&cmd); // send the unreliable message CL_SendMove (&cmd); } if (cls.demoplayback) { SZ_Clear (&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage (cls.netcon)) { Con_DPrintf ("CL_WriteToServer: can't send\n"); return; } if (NET_SendMessage (cls.netcon, &cls.message) == -1) Host_Error ("CL_WriteToServer: lost server connection"); SZ_Clear (&cls.message); } /* ================= CL_Init ================= */ void CL_Init (void) { SZ_Alloc (&cls.message, 1024); CL_InitInput (); CL_InitTEnts (); // // register our commands // Cvar_RegisterVariable (&cl_name); Cvar_RegisterVariable (&cl_color); Cvar_RegisterVariable (&cl_upspeed); //Cvar_RegisterVariable (&cl_backspeed); //Cvar_RegisterVariable (&cl_forwardspeed); Cvar_RegisterVariable (&cl_movespeedkey); Cvar_RegisterVariable (&cl_yawspeed); Cvar_RegisterVariable (&cl_pitchspeed); Cvar_RegisterVariable (&cl_anglespeedkey); Cvar_RegisterVariable (&cl_shownet); Cvar_RegisterVariable (&cl_nolerp); Cvar_RegisterVariable (&lookspring); Cvar_RegisterVariable (&lookstrafe); Cvar_RegisterVariable (&sensitivity); Cvar_RegisterVariable (&in_tolerance); Cvar_RegisterVariable (&in_acceleration); Cvar_RegisterVariable (&in_aimassist); Cvar_RegisterVariable (&m_pitch); Cvar_RegisterVariable (&m_yaw); Cvar_RegisterVariable (&m_forward); Cvar_RegisterVariable (&m_side); Cvar_RegisterVariable (&in_mlook); // Cvar_RegisterVariable (&cl_autofire); Cmd_AddCommand ("entities", CL_PrintEntities_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("playdemo", CL_PlayDemo_f); Cmd_AddCommand ("timedemo", CL_TimeDemo_f); }