/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // draw.c -- this is the only file outside the refresh that touches the // vid buffer #include "quakedef.h" #define GL_COLOR_INDEX8_EXT 0x80E5 extern unsigned char d_15to8table[65536]; cvar_t gl_nobind = {"gl_nobind", "0"}; cvar_t gl_max_size = {"gl_max_size", "1024"}; cvar_t gl_picmip = {"gl_picmip", "0"}; byte *draw_chars; // 8*8 graphic characters qpic_t *sniper_scope; qpic_t *draw_disc; qpic_t *draw_backtile; int translate_texture; int char_texture; typedef struct { int texnum; float sl, tl, sh, th; } glpic_t; byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)]; int gl_lightmap_format = 4; int gl_solid_format = 3; int gl_alpha_format = 4; int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; int gl_filter_max = GL_LINEAR; int texels; int GL_LoadPicTexture (qpic_t *pic); //Loading Fill by Crow_bar float loading_cur_step; char loading_name[32]; float loading_num_step; int loading_step; float loading_cur_step_bk; typedef struct { int texnum; char identifier[64]; int original_width; int original_height; int width, height; qboolean mipmap; qboolean islmp; int checksum; // Diabolicka TGA int bytesperpixel; int lhcsum; // Diabolickal end } gltexture_t; #define MAX_GLTEXTURES 1024 gltexture_t gltextures[MAX_GLTEXTURES]; int numgltextures; void GL_Bind (int texnum) { if (gl_nobind.value) texnum = char_texture; if (currenttexture == texnum) return; currenttexture = texnum; glBindTexture(GL_TEXTURE_2D, texnum); } /* ============================================================================= scrap allocation Allocate all the little status bar obejcts into a single texture to crutch up stupid hardware / drivers ============================================================================= */ #define MAX_SCRAPS 2 #define BLOCK_WIDTH 256 #define BLOCK_HEIGHT 256 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH]; byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4]; qboolean scrap_dirty; int scrap_texnum; // returns a texture number and the position inside it int Scrap_AllocBlock (int w, int h, int *x, int *y) { int i, j; int best, best2; int texnum; for (texnum=0 ; texnum= best) break; if (scrap_allocated[texnum][i+j] > best2) best2 = scrap_allocated[texnum][i+j]; } if (j == w) { // this is a valid spot *x = i; *y = best = best2; } } if (best + h > BLOCK_HEIGHT) continue; for (i=0 ; idata; // load little ones into the scrap if (p->width < 64 && p->height < 64) { int x=0, y=0; int i, j, k; int texnum; texnum = Scrap_AllocBlock (p->width, p->height, &x, &y); scrap_dirty = true; k = 0; for (i=0 ; iheight ; i++) for (j=0 ; jwidth ; j++, k++) scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k]; texnum += scrap_texnum; gl->texnum = texnum; gl->sl = (x+0.01)/(float)BLOCK_WIDTH; gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH; gl->tl = (y+0.01)/(float)BLOCK_WIDTH; gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH; pic_count++; pic_texels += p->width*p->height; } else { gl->texnum = GL_LoadPicTexture (p); gl->sl = 0; gl->sh = 1; gl->tl = 0; gl->th = 1; } return p; } /* ================ Draw_CachePic ================ */ qpic_t *Draw_CachePic (char *path) { cachepic_t *pic; int i; qpic_t *dat; glpic_t *gl; char str[128]; strcpy (str, path); for (pic=menu_cachepics, i=0 ; iname)) return &pic->pic; if (menu_numcachepics == MAX_CACHED_PICS) Sys_Error ("menu_numcachepics == MAX_CACHED_PICS"); menu_numcachepics++; strcpy (pic->name, str); // // load the pic from disk // int index = loadtextureimage (str, 0, 0, qfalse, qfalse); if(index) { pic->pic.width = gltextures[index].original_width; pic->pic.height = gltextures[index].original_height; gltextures[index].islmp = qfalse; gl = (glpic_t *)pic->pic.data; gl->texnum = index; return &pic->pic; } dat = (qpic_t *)COM_LoadTempFile (str); if (!dat) { strcat (str, ".lmp"); dat = (qpic_t *)COM_LoadTempFile (str); if (!dat) { Con_Printf ("Draw_CachePic: failed to load file %s\n", str); return NULL; } } SwapPic (dat); pic->pic.width = dat->width; pic->pic.height = dat->height; gl = (glpic_t *)pic->pic.data; gl->texnum = GL_LoadPicTexture (dat); gltextures[gl->texnum].islmp = qtrue; return &pic->pic; } typedef struct { char *name; int minimize, maximize; } glmode_t; glmode_t modes[] = { {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} }; /* =============== Draw_TextureMode_f =============== */ void Draw_TextureMode_f (void) { int i; gltexture_t *glt; if (Cmd_Argc() == 1) { for (i=0 ; i< 6 ; i++) if (gl_filter_min == modes[i].minimize) { Con_Printf ("%s\n", modes[i].name); return; } Con_Printf ("current filter is unknown???\n"); return; } for (i=0 ; i< 6 ; i++) { if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) ) break; } if (i == 6) { Con_Printf ("bad filter name\n"); return; } gl_filter_min = modes[i].minimize; gl_filter_max = modes[i].maximize; // change all the existing mipmap texture objects for (i=0, glt=gltextures ; imipmap) { GL_Bind (glt->texnum); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } } } // ! " # $ % & ' ( ) * _ , - . / 0 // 1 2 3 4 5 6 7 8 9 : ; < = > ? @ // A B C D E F G H I J K L M N O P // Q R S T U V W X Y Z [ \ ] ^ _ ` // a b c d e f g h i j k l m n o p // q r s t u v w x y z { | } ~ int font_kerningamount[96]; void InitKerningMap(void) { // Initialize the kerning amount as 8px for each // char in the event we cant load the file. for(int i = 0; i < 96; i++) { font_kerningamount[i] = 8; } FILE *kerning_map = fopen(va("%s/gfx/kerning_map.txt", com_gamedir), "r"); if (kerning_map == NULL) { return; } char buffer[1024]; if (fgets(buffer, sizeof(buffer), kerning_map) != NULL) { char *token = strtok(buffer, ","); int i = 0; while (token != NULL && i < 96) { font_kerningamount[i++] = atoi(token); token = strtok(NULL, ","); } } fclose(kerning_map); } /* =============== Draw_Init =============== */ extern bool new3ds_flag; void Draw_Init (void) { int start; numgltextures = 0; Cvar_RegisterVariable (&gl_nobind); Cvar_RegisterVariable (&gl_max_size); Cvar_RegisterVariable (&gl_picmip); if (!new3ds_flag) { //Cvar_SetValue("gl_picmip", 1); Cvar_Set ("gl_max_size", "256"); } Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f); // now turn them into textures char_texture = loadtextureimage ("gfx/charset", 0, 0, false, false); if (char_texture == 0)// did not find a matching TGA... Sys_Error ("Could not load charset, make sure you have every folder and file installed properly\nDouble check that all of your files are in their correct places\nAnd that you have installed the game properly.\n"); start = Hunk_LowMark(); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // free loaded console Hunk_FreeToLowMark(start); // save a texture slot for translated picture translate_texture = texture_extension_number++; // save slots for scraps scrap_texnum = texture_extension_number; texture_extension_number += MAX_SCRAPS; // // get the other pics we need // sniper_scope = Draw_CachePic ("gfx/hud/scope"); Clear_LoadingFill (); InitKerningMap(); } /* ================ Draw_Character Draws one 8*8 graphics character with 0 being transparent. It can be clipped to the top of the screen to allow the console to be smoothly scrolled off. ================ */ void Draw_Character (int x, int y, int num) { int row, col; float frow, fcol, size; if (num == 32) return; // space num &= 255; if (y <= -8) return; // totally off screen row = num>>4; col = num&15; frow = row*0.0625; fcol = col*0.0625; size = 0.0625; GL_Bind (char_texture); glEnable(GL_ALPHA_TEST); glBegin (GL_QUADS); glTexCoord2f (fcol, frow); glVertex2f (x, y); glTexCoord2f (fcol + size, frow); glVertex2f (x+8, y); glTexCoord2f (fcol + size, frow + size); glVertex2f (x+8, y+8); glTexCoord2f (fcol, frow + size); glVertex2f (x, y+8); glEnd (); glDisable(GL_ALPHA_TEST); } /* ================ Draw_CharacterRGBA This is the same as Draw_Character, but with RGBA color codes. - Cypress ================ */ extern cvar_t scr_coloredtext; void Draw_CharacterRGBA(int x, int y, int num, float r, float g, float b, float a, int scale) { int row, col; float frow, fcol, size; if (num == 32) return; // space num &= 255; if (y <= -8) return; // totally off screen row = num>>4; col = num&15; frow = row*0.0625; fcol = col*0.0625; size = 0.0625*(float)scale; GL_Bind (char_texture); glEnable(GL_BLEND); glColor4f(r/255, g/255, b/255, a/255); glDisable (GL_ALPHA_TEST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBegin (GL_QUADS); glTexCoord2f (fcol, frow); glVertex2f (x, y); glTexCoord2f (fcol + (float)(size/(float)scale), frow); glVertex2f (x+(8*(scale)), y); glTexCoord2f (fcol + (float)(size/(float)scale), frow + (float)(size/(float)scale)); glVertex2f (x+(8*(scale)), y+(8*(scale))); glTexCoord2f (fcol, frow + (float)(size/(float)scale)); glVertex2f (x, y+(8*(scale))); glEnd (); glColor4f(1,1,1,1); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_ALPHA_TEST); glDisable (GL_BLEND); } /* ================ Draw_String ================ */ void Draw_String (int x, int y, char *str) { Draw_ColoredString(x, y, str, 255, 255, 255, 255, 1); } void Draw_ColoredString(int x, int y, char *str, float r, float g, float b, float a, int scale) { while (*str) { Draw_CharacterRGBA (x, y, *str, r, g, b, a, scale); // Hooray for variable-spacing! if (*str == ' ') x += 4 * scale; else if ((int)*str < 33 || (int)*str > 126) x += 8 * scale; else x += (font_kerningamount[(int)(*str - 33)] + 1) * scale; str++; } } int getTextWidth(char *str, int scale) { int width = 0; for (int i = 0; i < strlen(str); i++) { // Hooray for variable-spacing! if (str[i] == ' ') width += 4 * scale; else if ((int)str[i] < 33 || (int)str[i] > 126) width += 8 * scale; else width += (font_kerningamount[(int)(str[i] - 33)] + 1) * scale; } return width; } void Draw_ColoredStringCentered(int y, char *str, float r, float g, float b, float a, int scale) { Draw_ColoredString((vid.width - getTextWidth(str, scale))/2, y, str, r, g, b, a, scale); } /* ================ Draw_DebugChar Draws a single character directly to the upper right corner of the screen. This is for debugging lockups by drawing different chars in different parts of the code. ================ */ void Draw_DebugChar (char num) { } /* ============= Draw_AlphaPic ============= */ void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha) { Draw_ColorPic(x, y, pic, 255, 255, 255, alpha); } /* ============= Draw_Pic ============= */ void Draw_Pic (int x, int y, qpic_t *pic) { Draw_ColorPic(x, y, pic, 255, 255, 255, 255); } /* ============= Draw_ColoredStretchPic ============= */ void Draw_ColoredStretchPic (int x, int y, qpic_t *pic, int x_value, int y_value, float r, float g , float b, float a) { glpic_t *gl; if (scrap_dirty) Scrap_Upload (); gl = (glpic_t *)pic->data; glEnable(GL_BLEND); glDisable(GL_ALPHA_TEST); glColor4f(r/255.0,g/255.0,b/255.0,a/255.0); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); GL_Bind (gl->texnum); glBegin (GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x, y); glTexCoord2f (1, 0); glVertex2f (x+x_value, y); glTexCoord2f (1, 1); glVertex2f (x+x_value, y+y_value); glTexCoord2f (0, 1); glVertex2f (x, y+y_value); glEnd (); glColor4f(1,1,1,1); } /* ============= Draw_StretchPic ============= */ void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value) { glpic_t *gl; if (scrap_dirty) Scrap_Upload (); gl = (glpic_t *)pic->data; glEnable(GL_ALPHA_TEST); glColor4f(1,1,1,1); GL_Bind (gl->texnum); glBegin (GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x, y); glTexCoord2f (1, 0); glVertex2f (x+x_value, y); glTexCoord2f (1, 1); glVertex2f (x+x_value, y+y_value); glTexCoord2f (0, 1); glVertex2f (x, y+y_value); glEnd (); glColor4f(1,1,1,1); } /* ============= Draw_ColorPic ============= */ void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g , float b, float a) { glpic_t *gl; if (scrap_dirty) Scrap_Upload (); gl = (glpic_t *)pic->data; glDisable(GL_ALPHA_TEST); glEnable(GL_BLEND); glColor4f(r/255.0f,g/255.0f,b/255.0f,a/255.0f); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); GL_Bind (gl->texnum); glBegin (GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x, y); glTexCoord2f (1, 0); glVertex2f (x+pic->width, y); glTexCoord2f (1, 1); glVertex2f (x+pic->width, y+pic->height); glTexCoord2f (0, 1); glVertex2f (x, y+pic->height); glEnd (); glDisable(GL_BLEND); //glDisable(GL_ALPHA_TEST); glColor4f(1,1,1,1); } /* ============= Draw_TransPic ============= */ void Draw_TransPic (int x, int y, qpic_t *pic) { if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 || (unsigned)(y + pic->height) > vid.height) { Sys_Error ("Draw_TransPic: bad coordinates"); } Draw_Pic (x, y, pic); } /* ============= Draw_TransPicTranslate Only used for the player color selection menu ============= */ void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation) { int v, u; unsigned trans[64*64], *dest; byte *src; int p; GL_Bind (translate_texture); dest = trans; for (v=0 ; v<64 ; v++, dest += 64) { src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width]; for (u=0 ; u<64 ; u++) { p = src[(u*pic->width)>>6]; if (p == 255) dest[u] = p; else dest[u] = d_8to24table[translation[p]]; } } glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glColor3f (1,1,1); glBegin (GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x, y); glTexCoord2f (1, 0); glVertex2f (x+pic->width, y); glTexCoord2f (1, 1); glVertex2f (x+pic->width, y+pic->height); glTexCoord2f (0, 1); glVertex2f (x, y+pic->height); glEnd (); } /* ================ Draw_ConsoleBackground ================ */ void Draw_ConsoleBackground (int lines) { Draw_Fill(0, 0, vid.width, lines, 0, 0, 0, 255); } /* ============= Draw_TileClear This repeats a 64*64 tile graphic to fill the screen around a sized down refresh window. ============= */ void Draw_TileClear (int x, int y, int w, int h) { glColor3f (1,1,1); GL_Bind (*(int *)draw_backtile->data); glBegin (GL_QUADS); glTexCoord2f (x/64.0, y/64.0); glVertex2f (x, y); glTexCoord2f ( (x+w)/64.0, y/64.0); glVertex2f (x+w, y); glTexCoord2f ( (x+w)/64.0, (y+h)/64.0); glVertex2f (x+w, y+h); glTexCoord2f ( x/64.0, (y+h)/64.0 ); glVertex2f (x, y+h); glEnd (); } /* ================ Draw_LoadingFill By Crow_bar ================ */ void Draw_LoadingFill(void) { if(!loading_num_step) return; int size = 8; int max_step = 350; int x = (vid.width / 2) - (max_step / 2); int y = vid.height - (size/ 2) - 25; int l; char str[64]; char* text; if(loading_cur_step > loading_num_step) loading_cur_step = loading_num_step; if (loading_cur_step < loading_cur_step_bk) loading_cur_step = loading_cur_step_bk; if (loading_cur_step == loading_num_step && loading_cur_step_bk != loading_num_step) loading_cur_step = loading_cur_step_bk; float loadsize = loading_cur_step * (max_step / loading_num_step); Draw_FillByColor (x - 2, y - 2, max_step + 4, size + 4, 69, 69, 69, 255); Draw_FillByColor (x, y, (int)loadsize, size, 0, 0, 0, 200); switch(loading_step) { case 1: text = "Loading Models.."; break; case 2: text = "Loading World.."; break; case 3: text = "Running Test Frame.."; break; case 4: text = "Loading Sounds.."; break; default: text = "Initializing.."; break; } Draw_ColoredStringCentered(y, text, 255, 255, 255, 255, 1); loading_cur_step_bk = loading_cur_step; } void Clear_LoadingFill (void) { //it is end loading loading_cur_step = 0; loading_cur_step_bk = 0; loading_num_step = 0; loading_step = -1; memset(loading_name, 0, sizeof(loading_name)); } /* ============= Draw_FillByColor Fills a box of pixels with a single color ============= */ void Draw_FillByColor (int x, int y, int w, int h, float r, float g, float b, float a) { Draw_Fill(x, y, w, h, r, g, b, a); } /* ============= Draw_Fill Fills a box of pixels with a single color ============= */ void Draw_Fill (int x, int y, int w, int h, float r, float g, float b, float a) { glDisable (GL_TEXTURE_2D); glEnable (GL_BLEND); //johnfitz -- for alpha glDisable (GL_ALPHA_TEST); //johnfitz -- for alpha glColor4f (r/255, g/255, b/255, a/255); glBegin (GL_QUADS); glVertex2f (x,y); glVertex2f (x+w, y); glVertex2f (x+w, y+h); glVertex2f (x, y+h); glEnd (); glColor4f (1,1,1,1); glDisable (GL_BLEND); //johnfitz -- for alpha glEnable(GL_ALPHA_TEST); //johnfitz -- for alpha glEnable (GL_TEXTURE_2D); } //============================================================================= byte *StringToRGB (char *s) { byte *col; static byte rgb[4]; Cmd_TokenizeString (s); if (Cmd_Argc() == 3) { rgb[0] = (byte)Q_atoi(Cmd_Argv(0)); rgb[1] = (byte)Q_atoi(Cmd_Argv(1)); rgb[2] = (byte)Q_atoi(Cmd_Argv(2)); } else { col = (byte *)&d_8to24table[(byte)Q_atoi(s)]; rgb[0] = col[0]; rgb[1] = col[1]; rgb[2] = col[2]; } rgb[3] = 255; return rgb; } extern cvar_t crosshair; extern qboolean croshhairmoving; //extern cvar_t cl_zoom; extern qpic_t *hitmark; double Hitmark_Time, crosshair_spread_time; float cur_spread; float crosshair_offset_step; int CrossHairWeapon (void) { int i; switch(cl.stats[STAT_ACTIVEWEAPON]) { case W_COLT: case W_BIATCH: case W_357: case W_KILLU: i = 22; break; case W_PTRS: case W_PENETRATOR: case W_KAR_SCOPE: case W_HEADCRACKER: case W_KAR: case W_ARMAGEDDON: case W_SPRING: case W_PULVERIZER: i = 65; break; case W_MP40: case W_AFTERBURNER: case W_STG: case W_SPATZ: case W_THOMPSON: case W_GIBS: case W_BAR: case W_WIDOW: case W_PPSH: case W_REAPER: case W_RAY: case W_PORTER: case W_TYPE: case W_SAMURAI: case W_FG: case W_IMPELLER: case W_MP5: case W_KOLLIDER: i = 10; break; case W_BROWNING: case W_ACCELERATOR: case W_MG: case W_BARRACUDA: i = 30; break; case W_SAWNOFF: case W_SNUFF: i = 50; break; case W_TRENCH: case W_GUT: case W_DB: case W_BORE: i = 35; break; case W_GEWEHR: case W_COMPRESSOR: case W_M1: case W_M1000: case W_M1A1: case W_WIDDER: i = 5; break; case W_PANZER: case W_LONGINUS: case W_TESLA: i = 0; break; default: i = 0; break; } i *= 0.68; i += 6; if (cl.perks & 64) i *= 0.75; return i; } int CrossHairMaxSpread (void) { int i; switch(cl.stats[STAT_ACTIVEWEAPON]) { case W_COLT: case W_BIATCH: case W_STG: case W_SPATZ: case W_MP40: case W_AFTERBURNER: case W_THOMPSON: case W_GIBS: case W_BAR: case W_WIDOW: case W_357: case W_KILLU: case W_BROWNING: case W_ACCELERATOR: case W_FG: case W_IMPELLER: case W_MP5: case W_KOLLIDER: case W_MG: case W_BARRACUDA: case W_PPSH: case W_REAPER: case W_RAY: case W_PORTER: case W_TYPE: case W_SAMURAI: i = 48; break; case W_PTRS: case W_PENETRATOR: case W_KAR_SCOPE: case W_HEADCRACKER: case W_KAR: case W_ARMAGEDDON: case W_SPRING: case W_PULVERIZER: i = 75; break; case W_SAWNOFF: case W_SNUFF: i = 50; break; case W_DB: case W_BORE: case W_TRENCH: case W_GUT: case W_GEWEHR: case W_COMPRESSOR: case W_M1: case W_M1000: case W_M1A1: case W_WIDDER: i = 35; break; case W_PANZER: case W_LONGINUS: case W_TESLA: i = 0; break; default: i = 0; break; } i *= 0.68; i += 6; if (cl.perks & 64) i *= 0.75; return i; } /* ================ Draw_Crosshair ================ */ extern float crosshair_opacity; extern cvar_t cl_crosshair_debug; extern qboolean crosshair_pulse_grenade; void Draw_Crosshair (void) { if (cl_crosshair_debug.value) { Draw_FillByColor(vid.width/2, 0, 1, 240, 255, 0, 0, 255); Draw_FillByColor(0, vid.height/2, 400, 1, 0, 255, 0, 255); } if (cl.stats[STAT_HEALTH] <= 20) return; if (cl.stats[STAT_ZOOM] == 2) Draw_Pic (-39, -15, sniper_scope); if (Hitmark_Time > sv.time) Draw_Pic ((vid.width - hitmark->width)/2,(vid.height - hitmark->height)/2, hitmark); // Make sure to do this after hitmark drawing. if (cl.stats[STAT_ZOOM] == 2 || cl.stats[STAT_ZOOM] == 1) return; if (!crosshair_opacity) crosshair_opacity = 255; float col; if (sv_player->v.facingenemy == 1) { col = 0; } else { col = 255; } // crosshair moving if (crosshair_spread_time > sv.time && crosshair_spread_time) { cur_spread = cur_spread + 10; crosshair_opacity = 128; if (cur_spread >= CrossHairMaxSpread()) cur_spread = CrossHairMaxSpread(); } // crosshair not moving else if (crosshair_spread_time < sv.time && crosshair_spread_time) { cur_spread = cur_spread - 4; crosshair_opacity = 255; if (cur_spread <= 0) { cur_spread = 0; crosshair_spread_time = 0; } } int x_value, y_value; int crosshair_offset; // Standard crosshair (+) if (crosshair.value == 1) { crosshair_offset = CrossHairWeapon() + cur_spread; if (CrossHairMaxSpread() < crosshair_offset || croshhairmoving) crosshair_offset = CrossHairMaxSpread(); if (sv_player->v.view_ofs[2] == 8) { crosshair_offset *= 0.80; } else if (sv_player->v.view_ofs[2] == -10) { crosshair_offset *= 0.65; } crosshair_offset_step += (crosshair_offset - crosshair_offset_step) * 0.5; x_value = (vid.width - 3)/2 - crosshair_offset_step; y_value = (vid.height - 1)/2; Draw_FillByColor(x_value, y_value, 3, 1, 255, (int)col, (int)col, (int)crosshair_opacity); x_value = (vid.width - 3)/2 + crosshair_offset_step; y_value = (vid.height - 1)/2; Draw_FillByColor(x_value, y_value, 3, 1, 255, (int)col, (int)col, (int)crosshair_opacity); x_value = (vid.width - 1)/2; y_value = (vid.height - 3)/2 - crosshair_offset_step; Draw_FillByColor(x_value, y_value, 1, 3, 255, (int)col, (int)col, (int)crosshair_opacity); x_value = (vid.width - 1)/2; y_value = (vid.height - 3)/2 + crosshair_offset_step; Draw_FillByColor(x_value, y_value, 1, 3, 255, (int)col, (int)col, (int)crosshair_opacity); } // Area of Effect (o) else if (crosshair.value == 2) { Draw_CharacterRGBA((vid.width)/2-4, (vid.height)/2, 'O', 255, (int)col, (int)col, (int)crosshair_opacity, 1); } // Dot crosshair (.) else if (crosshair.value == 3) { Draw_CharacterRGBA((vid.width - 8)/2, (vid.height - 8)/2, '.', 255, (int)col, (int)col, (int)crosshair_opacity, 1); } // Grenade crosshair else if (crosshair.value == 4) { if (crosshair_pulse_grenade) { crosshair_offset_step = 0; cur_spread = 2; } crosshair_pulse_grenade = false; crosshair_offset = 12 + cur_spread; crosshair_offset_step += (crosshair_offset - crosshair_offset_step) * 0.5; x_value = (vid.width - 3)/2 - crosshair_offset_step; y_value = (vid.height - 1)/2; Draw_FillByColor(x_value, y_value, 3, 1, 255, 255, 255, 255); x_value = (vid.width - 3)/2 + crosshair_offset_step; y_value = (vid.height - 1)/2; Draw_FillByColor(x_value, y_value, 3, 1, 255, 255, 255, 255); x_value = (vid.width - 1)/2; y_value = (vid.height - 3)/2 - crosshair_offset_step; Draw_FillByColor(x_value, y_value, 1, 3, 255, 255, 255, 255); x_value = (vid.width - 1)/2; y_value = (vid.height - 3)/2 + crosshair_offset_step; Draw_FillByColor(x_value, y_value, 1, 3, 255, 255, 255, 255); } } /* ================ Draw_FadeScreen ================ */ void Draw_FadeScreen (void) { glEnable (GL_BLEND); glDisable (GL_TEXTURE_2D); glColor4f (0, 0, 0, 0.8); glBegin (GL_QUADS); glVertex2f (0,0); glVertex2f (vid.width, 0); glVertex2f (vid.width, vid.height); glVertex2f (0, vid.height); glEnd (); glColor4f (1,1,1,1); glEnable (GL_TEXTURE_2D); glDisable (GL_BLEND); Sbar_Changed(); } //============================================================================= /* ================ Draw_BeginDisc Draws the little blue disc in the corner of the screen. Call before beginning any disc IO. ================ */ void Draw_BeginDisc (void) { if (!draw_disc) return; glDrawBuffer (GL_FRONT); Draw_Pic (vid.width - 24, 0, draw_disc); glDrawBuffer (GL_BACK); } /* ================ Draw_EndDisc Erases the disc icon. Call after completing any disc IO ================ */ void Draw_EndDisc (void) { } /* ================ GL_Set2D Setup as if the screen was 320*200 ================ */ void GL_Set2D (void) { glViewport (glx, gly, glwidth, glheight); glMatrixMode(GL_PROJECTION); glLoadIdentity (); glOrtho (0, vid.width, vid.height, 0, -99999, 99999); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); glDisable (GL_DEPTH_TEST); glDisable (GL_CULL_FACE); glDisable (GL_BLEND); //glEnable (GL_ALPHA_TEST); //glDisable (GL_ALPHA_TEST); glColor4f (1,1,1,1); } //==================================================================== /* ================ GL_FindTexture ================ */ int GL_FindTexture (char *identifier) { int i; gltexture_t *glt; for (i=0, glt=gltextures ; iidentifier)) return gltextures[i].texnum; } return -1; } /* ================ GL_ResampleTexture ================ */ void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight) { int i, j; unsigned *inrow; unsigned frac, fracstep; fracstep = inwidth*0x10000/outwidth; for (i=0 ; i> 1; for (j=0 ; j>16]; frac += fracstep; out[j+1] = inrow[frac>>16]; frac += fracstep; out[j+2] = inrow[frac>>16]; frac += fracstep; out[j+3] = inrow[frac>>16]; frac += fracstep; } } } /* ================ GL_Resample8BitTexture -- JACK ================ */ void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight) { int i, j; unsigned char *inrow; unsigned frac, fracstep; fracstep = inwidth*0x10000/outwidth; for (i=0 ; i> 1; for (j=0 ; j>16]; frac += fracstep; out[j+1] = inrow[frac>>16]; frac += fracstep; out[j+2] = inrow[frac>>16]; frac += fracstep; out[j+3] = inrow[frac>>16]; frac += fracstep; } } } /* ================ GL_MipMap Operates in place, quartering the size of the texture ================ */ void GL_MipMap (byte *in, int width, int height) { int i, j; byte *out; width <<=2; height >>= 1; out = in; for (i=0 ; i>2; out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2; out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2; out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2; } } } /* ================ GL_MipMap8Bit Mipping for 8 bit textures ================ */ void GL_MipMap8Bit (byte *in, int width, int height) { int i, j; unsigned short r,g,b; byte *out, *at1, *at2, *at3, *at4; // width <<=2; height >>= 1; out = in; for (i=0 ; i>=5; g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5; b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5; out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)]; } } } /* =============== GL_Upload32 =============== */ void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha) { int samples; static unsigned scaled[1024*512]; // [512*256]; int scaled_width, scaled_height; for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) ; for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) ; scaled_width >>= (int)gl_picmip.value; scaled_height >>= (int)gl_picmip.value; if (scaled_width > gl_max_size.value) scaled_width = gl_max_size.value; if (scaled_height > gl_max_size.value) scaled_height = gl_max_size.value; if (scaled_width * scaled_height > sizeof(scaled)/4) Sys_Error ("GL_LoadTexture: too big"); samples = alpha ? gl_alpha_format : gl_solid_format; texels += scaled_width * scaled_height; if (scaled_width == width && scaled_height == height) { if (!mipmap) { glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); goto done; } memcpy (scaled, data, width*height*4); } else GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height); glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); if (mipmap) { int miplevel; miplevel = 0; while (scaled_width > 1 || scaled_height > 1) { GL_MipMap ((byte *)scaled, scaled_width, scaled_height); scaled_width >>= 1; scaled_height >>= 1; if (scaled_width < 1) scaled_width = 1; if (scaled_height < 1) scaled_height = 1; miplevel++; glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); } } done: ; if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } } void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha) { int i, s; qboolean noalpha; unsigned char scaled[1024*512]; // [512*256]; int scaled_width, scaled_height; s = width*height; // if there are no transparent pixels, make it a 3 component // texture even if it was specified as otherwise if (alpha) { noalpha = true; for (i=0 ; i>= (int)gl_picmip.value; scaled_height >>= (int)gl_picmip.value; if (scaled_width > gl_max_size.value) scaled_width = gl_max_size.value; if (scaled_height > gl_max_size.value) scaled_height = gl_max_size.value; if (scaled_width * scaled_height > sizeof(scaled)) Sys_Error ("GL_LoadTexture: too big"); texels += scaled_width * scaled_height; if (scaled_width == width && scaled_height == height) { if (!mipmap) { glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data); goto done; } memcpy (scaled, data, width*height); } else GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height); glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled); if (mipmap) { int miplevel; miplevel = 0; while (scaled_width > 1 || scaled_height > 1) { GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height); scaled_width >>= 1; scaled_height >>= 1; if (scaled_width < 1) scaled_width = 1; if (scaled_height < 1) scaled_height = 1; miplevel++; glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled); } } done: ; if (mipmap) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } } /* =============== GL_Upload8 =============== */ void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha) { static unsigned trans[640*480]; // FIXME, temporary int i, s; qboolean noalpha; int p; s = width*height; // if there are no transparent pixels, make it a 3 component // texture even if it was specified as otherwise if (alpha) { noalpha = true; for (i=0 ; iidentifier)) { if (lhcsum != glt->lhcsum || width != glt->width || height != glt->height) { Con_DPrintf("GL_LoadTexture: cache mismatch\n"); Con_DPrintf("lhcsum: %d - %d\twidth: %d - %d\theight: %d - %d\n", lhcsum, glt->lhcsum, width, glt->width, height, glt->height); goto GL_LoadTexture_setup; } return glt->texnum; } } } // whoever at id or threewave must've been half asleep... GL_LoadTexture_setup: glt = &gltextures[numgltextures]; numgltextures++; glt->texnum = texture_extension_number; texture_extension_number++; strcpy (gltextures[glt->texnum].identifier, identifier); // naievil -- why do we have this twice lol gltextures[glt->texnum].checksum = lhcsum; //gltextures[glt->texnum].lhcsum = lhcsum; gltextures[glt->texnum].width = width; gltextures[glt->texnum].height = height; gltextures[glt->texnum].original_width = width; gltextures[glt->texnum].original_height = height; gltextures[glt->texnum].mipmap = mipmap; gltextures[glt->texnum].bytesperpixel = bytesperpixel; if (!isDedicated) { GL_Bind(glt->texnum); if (bytesperpixel == 1) { GL_Upload8 (data, width, height, mipmap, alpha); } else if (bytesperpixel == 4) { GL_Upload32 ((unsigned*)data, width, height, mipmap, true); } else { Sys_Error("GL_LoadTexture: unknown bytesperpixel\n"); } glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } return glt->texnum; } //Diabolickal TGA End /****************************************/ /* ================ GL_LoadTexture32 ================ */ extern byte vid_gamma_table[256]; int GL_LoadTexture32 (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha) { int i; gltexture_t *glt; int image_size = width * height; // see if the texture is already present if (identifier[0]) { for (i=0, glt=gltextures ; iidentifier)) { if (width != glt->width || height != glt->height) { // naievil -- fixme: this means we have a memory leak somewhere, was sys_error // OR that two different people used the same texture name // which is actually possible Con_Printf("GL_LoadTexture: cache mismatch for %s\n", identifier); break; } return gltextures[i].texnum; } } } else { glt = &gltextures[numgltextures]; numgltextures++; } strcpy (glt->identifier, identifier); glt->texnum = texture_extension_number; gltextures[glt->texnum].width = width; gltextures[glt->texnum].height = height; gltextures[glt->texnum].original_width = width; gltextures[glt->texnum].original_height = height; gltextures[glt->texnum].mipmap = mipmap; gltextures[glt->texnum].bytesperpixel = 4; GL_Bind(texture_extension_number ); for (i = 0; i < image_size; i++){ data[4 * i] = gammatable[data[4 * i]]; data[4 * i + 1] = gammatable[data[4 * i + 1]]; data[4 * i + 2] = gammatable[data[4 * i + 2]]; } GL_Upload32 ((unsigned *)data, width, height, mipmap, alpha); texture_extension_number++; return texture_extension_number-1; } //Diabolickal End /* ================ GL_LoadPicTexture ================ */ int GL_LoadPicTexture (qpic_t *pic) { return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1); } /****************************************/ static GLenum oldtarget = 0; float gVertexBuffer[VERTEXARRAYSIZE]; float gColorBuffer[VERTEXARRAYSIZE]; float gTexCoordBuffer[VERTEXARRAYSIZE]; void GL_SelectTexture (GLenum target) { if (!gl_mtexable) return; qglSelectTextureSGIS(target); if (target == oldtarget) return; cnttextures[oldtarget-TEXTURE0_SGIS] = currenttexture; currenttexture = cnttextures[target-TEXTURE0_SGIS]; oldtarget = target; } //Diabolickal TGA Begin int image_width; int image_height; #define IMAGE_MAX_DIMENSIONS 512 /* ================================================================= PCX Loading ================================================================= */ typedef struct { char manufacturer; char version; char encoding; char bits_per_pixel; unsigned short xmin,ymin,xmax,ymax; unsigned short hres,vres; unsigned char palette[48]; char reserved; char color_planes; unsigned short bytes_per_line; unsigned short palette_type; char filler[58]; unsigned data; // unbounded } pcx_t; /* ============ LoadPCX ============ */ byte* LoadPCX (FILE *f, int matchwidth, int matchheight) { pcx_t *pcx, pcxbuf; byte palette[768]; byte *pix, *image_rgba; int x, y; int dataByte, runLength; int count; // // parse the PCX file // fread (&pcxbuf, 1, sizeof(pcxbuf), f); pcx = &pcxbuf; if (pcx->manufacturer != 0x0a || pcx->version != 5 || pcx->encoding != 1 || pcx->bits_per_pixel != 8 || pcx->xmax >= 514 || pcx->ymax >= 514) { Con_Printf ("Bad pcx file\n"); return NULL; } if (matchwidth && (pcx->xmax+1) != matchwidth) return NULL; if (matchheight && (pcx->ymax+1) != matchheight) return NULL; // seek to palette fseek (f, -768, SEEK_END); fread (palette, 1, 768, f); fseek (f, sizeof(pcxbuf) - 4, SEEK_SET); count = (pcx->xmax+1) * (pcx->ymax+1); image_rgba = (byte*)malloc( count * 4); for (y=0 ; y<=pcx->ymax ; y++) { pix = image_rgba + 4*y*(pcx->xmax+1); for (x=0 ; x<=pcx->xmax ; ) // muff - fixed - was referencing ymax { dataByte = fgetc(f); if((dataByte & 0xC0) == 0xC0) { runLength = dataByte & 0x3F; dataByte = fgetc(f); } else runLength = 1; while(runLength-- > 0) { pix[0] = palette[dataByte*3]; pix[1] = palette[dataByte*3+1]; pix[2] = palette[dataByte*3+2]; pix[3] = 255; pix += 4; x++; } } } image_width = pcx->xmax+1; image_height = pcx->ymax+1; fclose(f); return image_rgba; } /* ========================================================= Targa ========================================================= */ #define TGA_MAXCOLORS 16384 /* Definitions for image types. */ #define TGA_Null 0 /* no image data */ #define TGA_Map 1 /* Uncompressed, color-mapped images. */ #define TGA_RGB 2 /* Uncompressed, RGB images. */ #define TGA_Mono 3 /* Uncompressed, black and white images. */ #define TGA_RLEMap 9 /* Runlength encoded color-mapped images. */ #define TGA_RLERGB 10 /* Runlength encoded RGB images. */ #define TGA_RLEMono 11 /* Compressed, black and white images. */ #define TGA_CompMap 32 /* Compressed color-mapped data, using Huffman, Delta, and runlength encoding. */ #define TGA_CompMap4 33 /* Compressed color-mapped data, using Huffman, Delta, and runlength encoding. 4-pass quadtree-type process. */ /* Definitions for interleave flag. */ #define TGA_IL_None 0 /* non-interleaved. */ #define TGA_IL_Two 1 /* two-way (even/odd) interleaving */ #define TGA_IL_Four 2 /* four way interleaving */ #define TGA_IL_Reserved 3 /* reserved */ /* Definitions for origin flag */ #define TGA_O_UPPER 0 /* Origin in lower left-hand corner. */ #define TGA_O_LOWER 1 /* Origin in upper left-hand corner. */ typedef struct _TargaHeader { unsigned char id_length, colormap_type, image_type; unsigned short colormap_index, colormap_length; unsigned char colormap_size; unsigned short x_origin, y_origin, width, height; unsigned char pixel_size, attributes; } TargaHeader; int fgetLittleShort (FILE *f) { byte b1, b2; b1 = fgetc(f); b2 = fgetc(f); return (short)(b1 + b2*256); } int fgetLittleLong (FILE *f) { byte b1, b2, b3, b4; b1 = fgetc(f); b2 = fgetc(f); b3 = fgetc(f); b4 = fgetc(f); return b1 + (b2<<8) + (b3<<16) + (b4<<24); } /* ============= LoadTGA ============= */ byte *LoadTGA (FILE *fin, int matchwidth, int matchheight) { int w, h, x, y, realrow, truerow, baserow, i, temp1, temp2, pixel_size, map_idx; int RLE_count, RLE_flag, size, interleave, origin; qboolean mapped, rlencoded; byte *data, *dst, r, g, b, a, j, k, l, *ColorMap; TargaHeader header; header.id_length = fgetc (fin); header.colormap_type = fgetc (fin); header.image_type = fgetc (fin); header.colormap_index = fgetLittleShort (fin); header.colormap_length = fgetLittleShort (fin); header.colormap_size = fgetc (fin); header.x_origin = fgetLittleShort (fin); header.y_origin = fgetLittleShort (fin); header.width = fgetLittleShort (fin); header.height = fgetLittleShort (fin); header.pixel_size = fgetc (fin); header.attributes = fgetc (fin); if (header.width > IMAGE_MAX_DIMENSIONS || header.height > IMAGE_MAX_DIMENSIONS) { Con_DPrintf ("TGA image %s exceeds maximum supported dimensions\n", fin); fclose (fin); return NULL; } if ((matchwidth && header.width != matchwidth) || (matchheight && header.height != matchheight)) { fclose (fin); return NULL; } if (header.id_length != 0) fseek (fin, header.id_length, SEEK_CUR); /* validate TGA type */ switch (header.image_type) { case TGA_Map: case TGA_RGB: case TGA_Mono: case TGA_RLEMap: case TGA_RLERGB: case TGA_RLEMono: break; default: Con_DPrintf ("Unsupported TGA image %s: Only type 1 (map), 2 (RGB), 3 (mono), 9 (RLEmap), 10 (RLERGB), 11 (RLEmono) TGA images supported\n"); fclose (fin); return NULL; } /* validate color depth */ switch (header.pixel_size) { case 8: case 15: case 16: case 24: case 32: break; default: Con_DPrintf ("Unsupported TGA image %s: Only 8, 15, 16, 24 or 32 bit images (with colormaps) supported\n"); fclose (fin); return NULL; } r = g = b = a = l = 0; /* if required, read the color map information. */ ColorMap = NULL; mapped = (header.image_type == TGA_Map || header.image_type == TGA_RLEMap) && header.colormap_type == 1; if (mapped) { /* validate colormap size */ switch (header.colormap_size) { case 8: case 15: case 16: case 32: case 24: break; default: Con_DPrintf ("Unsupported TGA image %s: Only 8, 15, 16, 24 or 32 bit colormaps supported\n"); fclose (fin); return NULL; } temp1 = header.colormap_index; temp2 = header.colormap_length; if ((temp1 + temp2 + 1) >= TGA_MAXCOLORS) { fclose (fin); return NULL; } ColorMap = (byte*)(malloc (TGA_MAXCOLORS * 4)); map_idx = 0; for (i = temp1 ; i < temp1 + temp2 ; ++i, map_idx += 4) { /* read appropriate number of bytes, break into rgb & put in map. */ switch (header.colormap_size) { case 8: /* grey scale, read and triplicate. */ r = g = b = getc (fin); a = 255; break; case 15: /* 5 bits each of red green and blue. */ /* watch byte order. */ j = getc (fin); k = getc (fin); l = ((unsigned int)k << 8) + j; r = (byte)(((k & 0x7C) >> 2) << 3); g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3); b = (byte)((j & 0x1F) << 3); a = 255; break; case 16: /* 5 bits each of red green and blue, 1 alpha bit. */ /* watch byte order. */ j = getc (fin); k = getc (fin); l = ((unsigned int)k << 8) + j; r = (byte)(((k & 0x7C) >> 2) << 3); g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3); b = (byte)((j & 0x1F) << 3); a = (k & 0x80) ? 255 : 0; break; case 24: /* 8 bits each of blue, green and red. */ b = getc (fin); g = getc (fin); r = getc (fin); a = 255; l = 0; break; case 32: /* 8 bits each of blue, green, red and alpha. */ b = getc (fin); g = getc (fin); r = getc (fin); a = getc (fin); l = 0; break; } ColorMap[map_idx+0] = r; ColorMap[map_idx+1] = g; ColorMap[map_idx+2] = b; ColorMap[map_idx+3] = a; } } /* check run-length encoding. */ rlencoded = (header.image_type == TGA_RLEMap || header.image_type == TGA_RLERGB || header.image_type == TGA_RLEMono); RLE_count = RLE_flag = 0; image_width = w = header.width; image_height = h = header.height; size = w * h * 4; data = (byte*)(malloc (size)); /* read the Targa file body and convert to portable format. */ pixel_size = header.pixel_size; origin = (header.attributes & 0x20) >> 5; interleave = (header.attributes & 0xC0) >> 6; truerow = baserow = 0; for (y=0 ; y> 2) << 3); g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3); b = (byte)((j & 0x1F) << 3); a = 255; break; case 16: /* 5 bits each of red green and blue, 1 alpha bit. */ /* watch byte order. */ j = getc (fin); k = getc (fin); l = ((unsigned int)k << 8) + j; r = (byte)(((k & 0x7C) >> 2) << 3); g = (byte)((((k & 0x03) << 3) + ((j & 0xE0) >> 5)) << 3); b = (byte)((j & 0x1F) << 3); a = (k & 0x80) ? 255 : 0; break; case 24: /* 8 bits each of blue, green and red. */ b = getc (fin); g = getc (fin); r = getc (fin); a = 255; l = 0; break; case 32: /* 8 bits each of blue, green, red and alpha. */ b = getc (fin); g = getc (fin); r = getc (fin); a = getc (fin); l = 0; break; default: Con_DPrintf ("Malformed TGA image: Illegal pixel_size '%d'\n", pixel_size); fclose (fin); free (data); if (mapped) free (ColorMap); return NULL; } PixEncode: if (mapped) { map_idx = l * 4; *dst++ = ColorMap[map_idx+0]; *dst++ = ColorMap[map_idx+1]; *dst++ = ColorMap[map_idx+2]; *dst++ = ColorMap[map_idx+3]; } else { *dst++ = r; *dst++ = g; *dst++ = b; *dst++ = a; } } if (interleave == TGA_IL_Four) truerow += 4; else if (interleave == TGA_IL_Two) truerow += 2; else truerow++; if (truerow >= h) truerow = ++baserow; } if (mapped) free (ColorMap); fclose (fin); return data; } /*small function to read files with stb_image - single-file image loader library. ** downloaded from: https://raw.githubusercontent.com/nothings/stb/master/stb_image.h ** only use jpeg+png formats, because tbh there's not much need for the others. ** */ #define STB_IMAGE_IMPLEMENTATION #define STBI_ONLY_JPEG #define STBI_ONLY_PNG #include "stb_image.h" byte* LoadSTBI(FILE *f, int width, int height) { int bpp; int inwidth, inheight; byte* image = stbi_load_from_file(f, &inwidth, &inheight, &bpp, 4); // wtf? image_width = inwidth; image_height = inheight; fclose(f); return image; } byte* loadimagepixels (char* filename, qboolean complain, int matchwidth, int matchheight) { FILE *f; char basename[128], name[132]; byte *c; if (complain == qfalse) COM_StripExtension(filename, basename); // strip the extension to allow TGA else strcpy(basename, filename); c = (byte*)basename; while (*c) { if (*c == '*') *c = '+'; c++; } //Try PCX sprintf (name, "%s.pcx", basename); COM_FOpenFile (name, &f); if (f) return LoadPCX (f, matchwidth, matchheight); //Try TGA sprintf (name, "%s.tga", basename); COM_FOpenFile (name, &f); if (f) return LoadTGA (f, matchwidth, matchheight); //Try PNG sprintf (name, "%s.png", basename); COM_FOpenFile (name, &f); if (f) return LoadSTBI (f, matchwidth, matchheight); //Try JPEG sprintf (name, "%s.jpeg", basename); COM_FOpenFile (name, &f); if (f) return LoadSTBI (f, matchwidth, matchheight); sprintf (name, "%s.jpg", basename); COM_FOpenFile (name, &f); if (f) return LoadSTBI (f, matchwidth, matchheight); //if (complain) // Con_Printf ("Couldn't load %s.tga or %s.pcx \n", filename); return NULL; } int loadtextureimage (char* filename, int matchwidth, int matchheight, qboolean complain, qboolean mipmap) { int texnum; byte *data; if (!(data = loadimagepixels (filename, complain, matchwidth, matchheight))) { Con_DPrintf("Cannot load image %s\n", filename); return 0; } texnum = GL_LoadTexture (filename, image_width, image_height, data, mipmap, qtrue, 4); free(data); return texnum; } // Tomaz || TGA End