cypress
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d274e43580
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Modify PF_findradius to not use sqrtf
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2023-07-22 12:10:46 -04:00 |
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cypress
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d23aa08f8c
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Use a macro for Length
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2023-07-22 12:08:28 -04:00 |
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cypress
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5b95417db8
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Stop pretending we support big endian
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2023-07-22 12:06:30 -04:00 |
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cypress
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fcc75883c2
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Implement FTEQW's faster SV_RecursiveHullCheck
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2023-07-22 12:02:04 -04:00 |
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Steam Deck User
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6cc9131eb9
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Implement NZP Protocol (115)'s extended model limit
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2023-03-29 18:48:56 -04:00 |
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Ian
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e2d4a0720e
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Allow map graphics on the menu to stretch to 175x100 instead of displaying in full
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2023-03-20 16:37:32 -04:00 |
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Ian
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3afbec0281
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WORKFLOW: update delete-tag-and-release to 0.2.1
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2023-03-17 12:17:49 -04:00 |
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Steam Deck User
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20bde6d3a8
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Fix crosshair values for weapons, add Springfield to engine
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2023-03-13 17:36:50 -04:00 |
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Ian
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f5c8778585
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Re-Enable Weapon Kicking with Deadshot Daiquiri
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2023-03-09 14:34:13 -05:00 |
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Steam Deck User
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8d2967b408
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Add support for more Perk lights
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2023-03-05 11:34:00 -05:00 |
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Ian
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2315c6f07f
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Merge pull request #2 from nzp-team/ryan_cnub
3ds: Add support for analog strafe option in config file
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2023-02-27 10:31:32 -05:00 |
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Ian
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a559e3f114
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Merge pull request #3 from nzp-team/ryan_bprint_fix
Fix for improper bprint call
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2023-02-27 10:30:48 -05:00 |
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Ian
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1f6757eb0e
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Merge pull request #4 from nzp-team/ryan_fogfix
Disable usage of fog until picaGL fixes it
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2023-02-27 10:30:37 -05:00 |
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Ryan Baldwin
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29d56d388f
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Disable particle drawing
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2023-02-25 14:31:05 -08:00 |
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Ryan Baldwin
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b7204852cd
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Disable usage of fog until picaGL fixes it
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2023-02-25 14:22:36 -08:00 |
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Ryan Baldwin
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3d2ecfbc14
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Fix for improper bprint call
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2023-02-25 14:07:01 -08:00 |
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Ryan Baldwin
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0c687cdf67
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Allow selection of cnub look in options menu, correctly map sensitivity to cnub
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2023-02-25 13:25:07 -05:00 |
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Ryan Baldwin
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2cc40bc478
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Fix usage of analog_strafe; to set n3ds analog look, add in_analog_strafe "1" to config.cfg
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2023-02-24 23:20:07 -08:00 |
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Ryan Baldwin
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25be8cd391
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initial cnub attempt
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2023-02-25 01:09:56 -05:00 |
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Steam Deck User
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0232a32c80
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Add support for Z axis ADSOfs, adjust zoom amounts
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2023-02-03 20:33:44 -05:00 |
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Steam Deck User
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d6599e343a
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Rename Zombie Bodies to use % instead of #
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2023-01-16 20:16:56 -05:00 |
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Steam Deck User
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1e93559078
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Revert linear heap sizes, fix closing file in LoadPCX
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2023-01-12 18:59:57 -05:00 |
|
Ian
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9d0a62acec
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Increase it..?
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2023-01-12 18:27:59 -05:00 |
|
Ian
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1017469344
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Try 20mB for linear heap instead
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2023-01-12 18:17:16 -05:00 |
|
Ian
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9dea6fd071
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Decrease libctru's linear memory heap
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2023-01-12 18:11:45 -05:00 |
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Steam Deck User
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ac56f0b765
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Add sB's re-enabled Zombie Hacks
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2023-01-02 12:15:33 -05:00 |
|
Steam Deck User
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ecff804936
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Fix bolt2.mdl path
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2022-12-28 15:09:46 -05:00 |
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Steam Deck User
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d2147b6e35
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Properly re-direct cl_tent to QMB; Add defines for TE_RAYSPLASH
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2022-12-28 14:58:22 -05:00 |
|
Steam Deck User
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8b40a3e8dd
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Reposition it a bit
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2022-12-28 14:41:56 -05:00 |
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Steam Deck User
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df0cb3bbea
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Properly handle svc_maxammo for MAX AMMO! HUD Text
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2022-12-28 14:36:46 -05:00 |
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Steam Deck User
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0eec42ed8c
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Add dummy iframetime for QC parity
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2022-12-28 13:36:44 -05:00 |
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Steam Deck User
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d2e27d27c7
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Disable Save_Achievements() for nwo
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2022-12-28 13:12:39 -05:00 |
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Steam Deck User
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73b6717c44
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Add back Achievement HUD Parser
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2022-12-28 13:09:07 -05:00 |
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Steam Deck User
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7a885e417d
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lazy
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2022-12-27 23:40:16 -05:00 |
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Steam Deck User
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8b6204484e
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add lerpdata
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2022-12-27 23:38:27 -05:00 |
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Steam Deck User
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fb61ade5e2
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Implement ZHack
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2022-12-27 23:36:00 -05:00 |
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Steam Deck User
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c4b0f01ccc
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Revert scale support to fix map loading
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2022-12-27 16:44:10 -05:00 |
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Steam Deck User
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f108dbe293
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Make sure we don't apply scale to viewmodels
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2022-12-21 21:40:05 -05:00 |
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Steam Deck User
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96773c9fc4
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Move scale to R_RotateForEntity
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2022-12-21 21:34:29 -05:00 |
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Steam Deck User
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559157d7dc
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assign scale transformations
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2022-12-21 21:15:11 -05:00 |
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Steam Deck User
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3e2804d254
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add scale to progdefs
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2022-12-21 21:08:28 -05:00 |
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Steam Deck User
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ab9d9cc5b1
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maybe add scale field to entities
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2022-12-21 20:57:32 -05:00 |
|
Ian
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896ca8814e
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Force use of external Zombie skins and override MDL loading
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2022-12-21 14:25:55 -05:00 |
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Ian
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0a2aa8795a
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Add External Texture hack from dquakeplus
Makes .TGA and .PCX loading for models and sprites work finally
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2022-12-21 13:28:34 -05:00 |
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Ian
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1d1db3ab2a
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Merge branch 'main' of https://github.com/nzp-team/glquake into main
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2022-12-01 22:48:06 -05:00 |
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Ian
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8db59dcb49
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Merge pull request #1 from masterfeizz/picagl-tweaks
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2022-12-01 19:32:08 -05:00 |
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MasterFeizz
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f40c68d6d0
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Increase picaGL vertex buffer size
Use explicit picaGL initialization to increase vertex buffer size.
Fixes garbled geometry and random freezes.
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2022-12-01 18:59:02 -05:00 |
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MasterFeizz
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9f3769cb1a
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Enable 800px widescreen mode
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2022-12-01 18:56:46 -05:00 |
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MasterFeizz
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5578e3c910
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Use full color framebuffer format
Use full color (GSP_BGR8_OES) framebuffer format. Fixes color banding issues.
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2022-12-01 18:34:58 -05:00 |
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Ian
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0cfc029f33
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Move world text up
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2022-12-01 10:55:01 -05:00 |
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