Ian
|
3f8c75dd59
|
Stretch Loading Screens to fit the top screen
fixes issues with them looking a bit warped and not fitting at all
|
2022-11-27 18:08:59 -05:00 |
|
Ian
|
8063dc40e0
|
Shorten description
|
2022-11-27 14:43:19 -05:00 |
|
Ian
|
8e51fa13e1
|
Make icon right resolution
|
2022-11-27 14:37:01 -05:00 |
|
Ian
|
79b2cbf543
|
Change Description and Title for APP
|
2022-11-27 14:16:27 -05:00 |
|
Ian
|
77aab0b0eb
|
Remove dependency on old 'conchars' graphic.
We use charset now :^)
|
2022-11-27 13:08:17 -05:00 |
|
Ian
|
65889a3484
|
Remove gfx.wad dependency
Hopefully this was enough lol
|
2022-11-27 13:01:07 -05:00 |
|
Ian
|
d598c964c7
|
Oops!
Adjust file name change with Unify-and-Release
|
2022-11-27 12:33:28 -05:00 |
|
Ian
|
f85c567b98
|
Make release output more legible.
Changes a few things like file name and 'tutorial' to make it easier
to understand.
|
2022-11-27 12:30:24 -05:00 |
|
Ian
|
ae8f4766e6
|
Swap old README.txt for informative README.md
Matches the structure of all of our other repositories.
|
2022-11-27 12:26:59 -05:00 |
|
Ian
|
32b7a3e972
|
Downgrade GPL license to v2 to match source files
|
2022-11-27 12:20:50 -05:00 |
|
Ian
|
ef8bc07d03
|
Actually remove built binary files.
It's too bad gitignore does not do that for me :(
|
2022-11-27 12:18:15 -05:00 |
|
Ian
|
4b8986be45
|
Update .gitignore to remove binaries
Keep the repo clean!
|
2022-11-27 11:25:16 -05:00 |
|
Ryan Baldwin
|
ad66e0a7bf
|
Update build-and-release.yml
|
2022-10-31 23:25:34 -07:00 |
|
Ryan Baldwin
|
8bee1f885c
|
Update build-and-release.yml
|
2022-10-31 23:24:51 -07:00 |
|
Ryan Baldwin
|
b92de21b20
|
Update build-and-release.yml
|
2022-10-31 23:19:32 -07:00 |
|
Ryan Baldwin
|
2ce705b60f
|
Update build-and-release.yml
|
2022-10-31 23:17:29 -07:00 |
|
Ryan Baldwin
|
2dc4221236
|
Update build-and-release.yml
|
2022-10-31 23:13:08 -07:00 |
|
Ryan Baldwin
|
28865d1636
|
Update build-and-release.yml
|
2022-10-31 23:10:10 -07:00 |
|
Ryan Baldwin
|
4b7fe33d95
|
Update build-and-release.yml
|
2022-10-31 23:08:11 -07:00 |
|
Ryan Baldwin
|
0c6296b36f
|
Update build-and-release.yml
|
2022-10-31 23:05:58 -07:00 |
|
Ryan Baldwin
|
9d1d160075
|
Update build-and-release.yml
|
2022-10-31 23:05:21 -07:00 |
|
Ryan Baldwin
|
089f49ef1e
|
Update build-and-release.yml
|
2022-10-31 23:03:22 -07:00 |
|
Ryan Baldwin
|
c8b4e2e2cb
|
Update build-and-release.yml
|
2022-10-31 22:52:53 -07:00 |
|
Ryan Baldwin
|
b74449a748
|
Update build-and-release.yml
|
2022-09-09 03:10:09 -04:00 |
|
Ryan Baldwin
|
a67ea9adc0
|
Add github actions (might be broken :( )
|
2022-09-09 03:06:02 -04:00 |
|
Ryan Baldwin
|
e310a7be26
|
Increase model brightness again, add waypoint loading
|
2022-08-20 02:08:17 -07:00 |
|
Ryan Baldwin
|
61bdecc763
|
Fix view2 drawing
|
2022-08-20 00:24:15 -07:00 |
|
Ryan Baldwin
|
e1ea8dfcfa
|
Fix aimsnap, point change causing incorrect color
|
2022-08-19 23:43:31 -07:00 |
|
Ryan Baldwin
|
f4528b18be
|
Non-transparent texture fullbright display fix
|
2022-08-19 22:54:38 -07:00 |
|
Ryan Baldwin
|
05d82bc901
|
Add sprinting and other binddt functions
|
2022-08-19 21:42:57 -07:00 |
|
Ryan Baldwin
|
96a7b5d33d
|
Add pause menu, fix world text overlap
|
2022-08-19 20:38:53 -07:00 |
|
Ryan Baldwin
|
0d32a12615
|
Custom maps menu support (#33) (#34)
* Custom map parsing
* Fix for crashing if not finding the file
|
2022-08-19 18:11:42 -07:00 |
|
Ryan Baldwin
|
0e6dce2f98
|
Fix all loading bar fills
|
2022-08-19 02:51:09 -07:00 |
|
Ryan Baldwin
|
f1e66e8a98
|
Do not draw betty unless we bought them
|
2022-08-19 01:46:30 -07:00 |
|
Ryan Baldwin
|
18fac3a2a7
|
Fix blood rendering, center round text (regressed due to scale), limit max fps to 30
|
2022-08-19 01:38:27 -07:00 |
|
Ryan Baldwin
|
4dba825678
|
Actually increase light color of models
|
2022-08-18 23:38:42 -07:00 |
|
Ryan Baldwin
|
558419cd04
|
Add model brightess
|
2022-08-18 23:30:00 -07:00 |
|
Ryan Baldwin
|
66884a2876
|
Fix for #29 for lightstyles
|
2022-08-04 23:59:09 -07:00 |
|
Ryan Baldwin
|
9ce4438cb5
|
Fix for #23
|
2022-08-03 17:12:55 -07:00 |
|
Ryan Baldwin
|
e7c0cfb0f9
|
Working QMB (#31)
* Add initial non working qmb
* fix bit parsing
* Fix loading_name messages
* Fix rendering issue, add some QMB translation
* Working particles :)
|
2022-08-01 12:01:12 -07:00 |
|
Ian
|
4d8f3e18dd
|
use drawfill for the crosshair because its fucking better
|
2022-07-10 18:15:49 -04:00 |
|
Ian
|
c96974d03d
|
separate viewmodel fov
|
2022-07-10 17:55:41 -04:00 |
|
Ian
|
bf4df2b74f
|
more hud stuff, add scale to drawstring
|
2022-07-05 21:21:18 -04:00 |
|
Ian
|
03902bd47a
|
move points to left
|
2022-07-05 19:24:06 -04:00 |
|
Ian
|
beb2e862e4
|
split cost to 2nd useprint line
|
2022-07-05 18:50:50 -04:00 |
|
Ian
|
1a8888a609
|
update loading screen tips
|
2022-07-05 18:29:45 -04:00 |
|
Ian
|
162ee0db56
|
theoretical fog from quakespasm
|
2022-07-05 17:44:09 -04:00 |
|
Ian
|
3829f490cc
|
r_lerpmodels
|
2022-07-05 17:13:36 -04:00 |
|
Ian
|
f1660ba56c
|
add host_maxfps
|
2022-07-05 16:07:41 -04:00 |
|
Ryan Baldwin
|
9ae97d497f
|
Fix for incorrect texture id (#26)
|
2022-07-04 22:09:50 -07:00 |
|