mirror of
https://github.com/nzp-team/glquake.git
synced 2025-02-19 10:10:57 +00:00
Re-Enable Weapon Kicking with Deadshot Daiquiri
This commit is contained in:
parent
8d2967b408
commit
f5c8778585
1 changed files with 4 additions and 6 deletions
|
@ -986,12 +986,10 @@ void CL_ParseWeaponFire (void)
|
||||||
kick[0] = MSG_ReadCoord()/5;
|
kick[0] = MSG_ReadCoord()/5;
|
||||||
kick[1] = MSG_ReadCoord()/5;
|
kick[1] = MSG_ReadCoord()/5;
|
||||||
kick[2] = MSG_ReadCoord()/5;
|
kick[2] = MSG_ReadCoord()/5;
|
||||||
|
|
||||||
if (!(cl.perks & 64)) {
|
cl.gun_kick[0] += kick[0];
|
||||||
cl.gun_kick[0] += kick[0];
|
cl.gun_kick[1] += kick[1];
|
||||||
cl.gun_kick[1] += kick[1];
|
cl.gun_kick[2] += kick[2];
|
||||||
cl.gun_kick[2] += kick[2];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
Loading…
Reference in a new issue