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Increase picaGL vertex buffer size
Use explicit picaGL initialization to increase vertex buffer size. Fixes garbled geometry and random freezes.
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1 changed files with 1 additions and 1 deletions
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@ -50,7 +50,7 @@ GL_Init
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*/
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*/
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void GL_Init (void)
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void GL_Init (void)
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{
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{
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pglInit();
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pglInitEx(0x040000, 0x100000);
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gl_vendor = glGetString (GL_VENDOR);
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gl_vendor = glGetString (GL_VENDOR);
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gl_renderer = glGetString (GL_RENDERER);
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gl_renderer = glGetString (GL_RENDERER);
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