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Add support for loading NZ:P Beta Waypoints
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parent
d267d568e4
commit
de7d2c1985
1 changed files with 101 additions and 2 deletions
103
source/sv_main.c
103
source/sv_main.c
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@ -1301,6 +1301,14 @@ int W_fopen (void)
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return h;
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return h;
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}
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}
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int W_fopenbeta(void)
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{
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int h = 0;
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Sys_FileOpenRead (va("%s/data/%s",com_gamedir, sv.name), &h);
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return h;
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}
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void W_fclose (int h)
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void W_fclose (int h)
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{
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{
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Sys_FileClose(h);
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Sys_FileClose(h);
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@ -1386,6 +1394,96 @@ void W_stov (char *v, vec3_t out)
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}
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}
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waypoint_ai waypoints[MAX_WAYPOINTS];
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waypoint_ai waypoints[MAX_WAYPOINTS];
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//
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// Load_Waypoint_NZPBETA
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// Attempts to load an NZ:P Beta formatted
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// Waypoint file.
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//
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void Load_Waypoint_NZPBETA()
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{
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char temp[64];
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int i, p, s;
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int h = 0;
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h = W_fopenbeta();
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if (h == -1) {
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return; // don't bother notifying..
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}
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for (i = 0; i < MAX_WAYPOINTS; i++)
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{
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waypoints[i].used = 0;
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waypoints[i].id = -1;
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for (p = 0; p < 8; p++) {
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waypoints[i].target[p] = -1;
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waypoints[i].target_id[p] = -1;
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}
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}
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for (i = 0; i < MAX_EDICTS; i++)
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{
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closest_waypoints[i] = -1;
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}
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i = 0;
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Con_DPrintf("Loading BETA waypoints\n");
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vec3_t way_origin;
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int way_id;
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while (1)
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{
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// End of file.
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if (!strcmp(W_fgets(h), ""))
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break;
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W_stov(w_string_temp, way_origin); // <origin>
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way_id = atoi(W_fgets(h)); // <id>
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if (way_id >= MAX_WAYPOINTS)
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Sys_Error ("Waypoint with id %d past MAX_WAYPOINTS {%i)\n", way_id, MAX_WAYPOINTS);
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waypoints[way_id].id = way_id;
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VectorCopy(way_origin, waypoints[way_id].origin);
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// <link1> - <link4>, <owner1> - <owner4>
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for(i = 0; i < 8; i++) {
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W_fgets(h);
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if (i < 4) {
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int id = atoi(w_string_temp);
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if (id > 0) {
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waypoints[way_id].target[i] = id;
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waypoints[way_id].target_id[i] = waypoints[way_id].target[i];
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}
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}
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}
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waypoints[way_id].used = 1;
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waypoints[way_id].open = 1;
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}
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Con_DPrintf("Total waypoints: %i\n", way_id);
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for (i = 0; i < MAX_WAYPOINTS; i++) //for sake of saving time later we are now going to save each targets array position and distace to each waypoint
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{
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for (p = 0; waypoints[i].target[p]; p++)
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{
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if (waypoints[i].target[p] < 0) break;
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for (s = 0; s < MAX_WAYPOINTS; s++)
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{
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if (waypoints[i].target[p] == s)
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{
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waypoints[i].dist[p] = VecLength2(waypoints[s].origin, waypoints[i].origin);
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break;
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}
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}
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}
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}
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W_fclose(h);
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}
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void Load_Waypoint ()
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void Load_Waypoint ()
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{
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{
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char temp[64];
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char temp[64];
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@ -1398,7 +1496,8 @@ void Load_Waypoint ()
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w_string_temp = Z_Malloc(128);
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w_string_temp = Z_Malloc(128);
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if (h == -1)
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if (h == -1)
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{
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{
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Con_DPrintf("No waypoint file (%s/maps/%s.way) found\n", com_gamedir, sv.name);
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Con_DPrintf("No waypoint file (%s/maps/%s.way) found, trying beta format..\n", com_gamedir, sv.name);
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Load_Waypoint_NZPBETA();
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return;
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return;
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}
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}
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for (i = 0; i < MAX_WAYPOINTS; i++)
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for (i = 0; i < MAX_WAYPOINTS; i++)
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@ -1448,7 +1547,7 @@ void Load_Waypoint ()
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waypoints[i].open = 0;
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waypoints[i].open = 0;
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else
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else
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waypoints[i].open = 1;
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waypoints[i].open = 1;
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// Note: this block makes sure that empty/invalid neighbors are always packed to the end
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// Note: this block makes sure that empty/invalid neighbors are always packed to the end
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// In other words, when iterating from start, first empty means rest are empty too.
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// In other words, when iterating from start, first empty means rest are empty too.
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int slot = 0;
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int slot = 0;
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