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Merge pull request #7 from masterfeizz/fog
This commit is contained in:
commit
d738c501d2
5 changed files with 24 additions and 37 deletions
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@ -198,8 +198,8 @@ void Fog_ParseWorldspawn (void)
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fog_start = 0;
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old_start = 0;
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fog_end = -1;
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old_end = -1;
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fog_end = 4000;
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old_end = 4000;
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fog_red = 0.0;
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old_red = 0.0;
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@ -316,7 +316,7 @@ called at the beginning of each frame
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void Fog_SetupFrame (void)
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{
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glFogfv(GL_FOG_COLOR, Fog_GetColor());
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glFogf(GL_FOG_DENSITY, (float)(1.0f / (18.0f * 1024.0f)));
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glFogf(GL_FOG_DENSITY, 0.2f);
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glFogf(GL_FOG_START, fog_start);
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glFogf(GL_FOG_END, fog_end);
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}
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@ -412,9 +412,9 @@ called before drawing stuff that should be fogged
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*/
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void Fog_EnableGFog (void)
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{
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// if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0) {
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// glEnable(GL_FOG);
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// }
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if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0) {
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glEnable(GL_FOG);
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}
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}
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/*
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@ -426,8 +426,8 @@ called after drawing stuff that should be fogged
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*/
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void Fog_DisableGFog (void)
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{
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// if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0)
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// glDisable(GL_FOG);
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if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0)
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glDisable(GL_FOG);
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}
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/*
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@ -504,8 +504,8 @@ void Fog_Init (void)
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Cmd_AddCommand ("fog",Fog_FogCommand_f);
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//set up global fog
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fog_start = 0;
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fog_end = -1;
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fog_start = 300;
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fog_end = 4000;
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fog_red = 0.5;
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fog_green = 0.5;
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fog_blue = 0.5;
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@ -513,5 +513,5 @@ void Fog_Init (void)
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fog_density_gl = DEFAULT_DENSITY;
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fade_time = 1;
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glFogi(GL_FOG_MODE, GL_EXP2);
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glFogi(GL_FOG_MODE, GL_LINEAR);
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}
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@ -283,7 +283,7 @@ void R_DrawSpriteModel (entity_t *e)
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GL_DisableMultitexture();
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GL_Bind(frame->gl_texturenum);
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GL_Bind(frame->gl_texturenum);
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Fog_DisableGFog ();
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@ -1352,10 +1352,10 @@ void R_PolyBlend (void)
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glDisable (GL_DEPTH_TEST);
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glDisable (GL_TEXTURE_2D);
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glLoadIdentity ();
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glLoadIdentity ();
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glRotatef (-90, 1, 0, 0); // put Z going up
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glRotatef (90, 0, 0, 1); // put Z going up
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glRotatef (-90, 1, 0, 0); // put Z going up
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glRotatef (90, 0, 0, 1); // put Z going up
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glColor4fv (v_blend);
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@ -1581,7 +1581,6 @@ void R_RenderScene (void)
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R_MarkLeaves (); // done here so we know if we're in water
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Fog_EnableGFog (); //johnfitz
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R_DrawWorld (); // adds static entities to the list
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S_ExtraUpdate (); // don't let sound get messed up if going slow
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@ -1593,8 +1592,6 @@ void R_RenderScene (void)
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//R_RenderDlights ();
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R_DrawParticles ();
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Fog_DisableGFog (); //johnfitz
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}
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@ -1752,22 +1749,14 @@ void R_RenderView (void)
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// render normal view
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/***** Experimental silly looking fog ******
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****** Use r_fullbright if you enable ******
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogfv(GL_FOG_COLOR, colors);
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glFogf(GL_FOG_END, 512.0);
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glEnable(GL_FOG);
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********************************************/
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Fog_EnableGFog (); //johnfitz
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R_RenderScene ();
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R_DrawViewModel ();
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R_DrawView2Model ();
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R_DrawWaterSurfaces ();
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// More fog right here :)
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// glDisable(GL_FOG);
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// End of all fog code...
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Fog_DisableGFog (); //johnfitz
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// render mirror view
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R_Mirror ();
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@ -1458,8 +1458,6 @@ void R_DrawWorld (void)
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Fog_SetupFrame (/*false*/); //johnfitz
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R_BlendLightmaps();
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Fog_EnableGFog ();
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}
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@ -30,7 +30,7 @@ int texture_extension_number = 1;
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float gldepthmin, gldepthmax;
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cvar_t gl_ztrick = {"gl_ztrick","1"};
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cvar_t gl_ztrick = {"gl_ztrick","0"};
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const char *gl_vendor;
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const char *gl_renderer;
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@ -628,16 +628,16 @@ void R_DrawSkyBox (void)
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vec3_t v;
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float s, t;
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Fog_DisableGFog();
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Fog_SetColorForSkyS();
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//Fog_DisableGFog();
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//Fog_SetColorForSkyS();
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glDisable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glDepthMask(GL_FALSE);
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glDisable(GL_DEPTH_TEST);
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float skydepth = 256.f;
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float skydepth = 1000.0f;
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for (i=0 ; i<5 ; i++)
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{
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@ -711,8 +711,8 @@ void R_DrawSkyBox (void)
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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Fog_SetColorForSkyE(); //setup for Sky
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Fog_EnableGFog(); //setup for Sky
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//Fog_SetColorForSkyE(); //setup for Sky
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//Fog_EnableGFog(); //setup for Sky
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}
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//===============================================================
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