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https://github.com/nzp-team/glquake.git
synced 2024-11-27 06:13:23 +00:00
Some attempts at fog; fix menu crash
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parent
ef310e97bf
commit
d1b6f95a45
5 changed files with 145 additions and 54 deletions
172
source/gl_fog.c
172
source/gl_fog.c
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@ -1,21 +1,8 @@
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/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Fogging system based on FitzQuake's implementation
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*/
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//gl_fog.c -- global fog
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#include "quakedef.h"
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@ -25,20 +12,21 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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//==============================================================================
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extern refdef_t r_refdef;
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extern refdef_t r_refdef;
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float old_start;
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float old_end;
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float old_red;
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float old_green;
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float old_blue;
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float old_start;
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float old_end;
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float old_red;
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float old_green;
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float old_blue;
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float fade_time; // duration of fade
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float fade_done; // time when fade will be done
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float fade_time; //duration of fade
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float fade_done; //time when fade will be done
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/*
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=============
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Fog_Update
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update internal variables
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=============
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*/
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@ -81,6 +69,7 @@ void Fog_Update (float start, float end, float red, float green, float blue, flo
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/*
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=============
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Fog_ParseServerMessage
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handle an SVC_FOG message from server
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=============
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*/
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@ -101,6 +90,7 @@ void Fog_ParseServerMessage (void)
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/*
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=============
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Fog_FogCommand_f
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handle the 'fog' console command
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=============
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*/
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@ -179,6 +169,7 @@ void Fog_FogCommand_f (void)
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/*
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=============
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Fog_ParseWorldspawn
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called at map load
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=============
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*/
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@ -239,6 +230,7 @@ void Fog_ParseWorldspawn (void)
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/*
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=============
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Fog_SetupFrame
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called at the beginning of each frame
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=============
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*/
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@ -255,8 +247,7 @@ void Fog_SetupFrame (void)
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c[0] = f * old_red + (1.0 - f) * r_refdef.fog_red;
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c[1] = f * old_green + (1.0 - f) * r_refdef.fog_green;
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c[2] = f * old_blue + (1.0 - f) * r_refdef.fog_blue;
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c[3] = 1.0;
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//c[3] = r_skyfog.value;
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c[3] = r_skyfog.value;
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}
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else
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{
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@ -266,22 +257,80 @@ void Fog_SetupFrame (void)
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c[1] = r_refdef.fog_green;
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c[2] = r_refdef.fog_blue;
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c[3] = 1.0;
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//c[3] = r_skyfog.value;
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c[3] = r_skyfog.value;
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}
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if(e == 0)
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e = -1;
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glFogf(GL_FOG_DENSITY, 0.6);
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c[0] = 1;
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c[1] = 0;
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c[2] = 0;
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glFogf(GL_FOG_COLOR, *c);
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//sceGuFog ( s, e, GU_COLOR( c[0]* 0.01f, c[1]* 0.01f, c[2]* 0.01f, c[3] ) );
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if(s == 0 || e < 0)
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glDisable(GL_FOG);
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}
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/*
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=============
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Fog_SetColorForSkyS
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Start called before drawing flat-colored sky
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Crow_bar*
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=============
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*/
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void Fog_SetColorForSkyS (void)
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{
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/*if (r_refdef.fog_end > 0.0f && r_skyfog.value)
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{
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float a = r_refdef.fog_end * 0.00025f;
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float r = r_refdef.fog_red * 0.01f + (a * 0.25f);
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float g = r_refdef.fog_green * 0.01f + (a * 0.25f);
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float b = r_refdef.fog_blue * 0.01f + (a * 0.25f);
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if (a > 1.0f)
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a = 1.0f;
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if (r > 1.0f)
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r = 1.0f;
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if (g > 1.0f)
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g = 1.0f;
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if (b > 1.0f)
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b = 1.0f;
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//sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
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//glCle
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//sceGuColor(GU_COLOR(r,g,b,a));
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glEnable(GL_BLEND);
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//sceGuEnable(GU_BLEND);
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//sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, GU_COLOR(r,g,b,a), GU_COLOR(r,g,b,a));
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}*/
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}
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/*
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=============
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Fog_SetColorForSky
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End called before drawing flat-colored sky
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Crow_bar*
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=============
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*/
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void Fog_SetColorForSkyE (void)
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{
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/*if (r_refdef.fog_end > 0.0f && r_skyfog.value)
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{
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
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sceGuColor(0xffffffff);
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//sceGuDisable(GU_BLEND);
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//sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
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}*/
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}
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/*
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=============
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Fog_GetStart
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returns current start of fog
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=============
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*/
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@ -301,6 +350,7 @@ float Fog_GetStart (void)
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/*
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=============
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Fog_GetEnd
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returns current end of fog
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=============
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*/
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@ -320,27 +370,74 @@ float Fog_GetEnd (void)
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/*
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=============
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Fog_EnableGFog
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called before drawing stuff that should be fogged
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=============
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*/
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void Fog_EnableGFog (void)
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{
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if (!Fog_GetStart() == 0 || (!Fog_GetEnd()) <= 0)
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if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0) {
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glFogf(GL_FOG_MODE, GL_EXP2);
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glEnable(GL_FOG);
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}
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}
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/*
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=============
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Fog_DisableGFog
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called after drawing stuff that should be fogged
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=============
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*/
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void Fog_DisableGFog (void)
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{
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if (!Fog_GetStart() == 0 || (!Fog_GetEnd()) <= 0)
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if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0)
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glDisable(GL_FOG);
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}
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/*
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=============
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Fog_SetColorForSky
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called before drawing flat-colored sky
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=============
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*/
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/*
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void Fog_SetColorForSky (void)
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{
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float c[3];
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float f, d;
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if (fade_done > cl.time)
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{
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f = (fade_done - cl.time) / fade_time;
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d = f * old_density + (1.0 - f) * fog_density;
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c[0] = f * old_red + (1.0 - f) * fog_red;
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c[1] = f * old_green + (1.0 - f) * fog_green;
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c[2] = f * old_blue + (1.0 - f) * fog_blue;
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}
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else
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{
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d = fog_density;
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c[0] = fog_red;
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c[1] = fog_green;
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c[2] = fog_blue;
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}
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if (d > 0)
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glColor3fv (c);
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}
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*/
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//==============================================================================
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//
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// VOLUMETRIC FOG
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//
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//==============================================================================
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/*
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void Fog_DrawVFog (void){}
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void Fog_MarkModels (void){}
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*/
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//==============================================================================
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//
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// INIT
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/*
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=============
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Fog_NewMap
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called whenever a map is loaded
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=============
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*/
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void Fog_NewMap (void)
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{
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Fog_ParseWorldspawn (); //for global fog
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/*
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=============
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Fog_Init
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called when quake initializes
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=============
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*/
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r_refdef.fog_green = 0.5;
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r_refdef.fog_blue = 0.5;
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fade_time = 1;
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Fog_SetupState ();
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}
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/*
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=============
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Fog_SetupState
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ericw -- moved from Fog_Init, state that needs to be setup when a new context is created
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=============
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*/
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void Fog_SetupState (void)
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{
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glFogi(GL_FOG_MODE, GL_EXP2);
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}
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@ -86,6 +86,7 @@ cvar_t r_dynamic = {"r_dynamic","1"};
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cvar_t r_novis = {"r_novis","0"};
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cvar_t r_lerpmodels = {"r_lerpmodels", "1"};
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cvar_t r_lerpmove = {"r_lerpmove", "1"};
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cvar_t r_skyfog = {"r_skyfog", "1"};
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cvar_t gl_finish = {"gl_finish","0"};
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cvar_t gl_clear = {"gl_clear","0"};
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Cvar_RegisterVariable (&r_part_muzzleflash);
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Cvar_RegisterVariable (&r_flametype);
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Cvar_RegisterVariable (&r_model_brightness);
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Cvar_RegisterVariable (&r_skyfog);
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Cvar_RegisterVariable (&r_flatlightstyles);
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extern cvar_t r_lerpmodels;
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extern cvar_t r_lerpmove;
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extern cvar_t r_farclip;
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extern cvar_t r_skyfog;
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extern cvar_t r_laserpoint;
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extern cvar_t r_particle_count;
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}
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}
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closedir(dir); // close the handle (pointer)
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custom_map_pages = (int)ceil((double)(user_maps_num + 1)/15);
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custom_map_pages = (int)ceil((double)(user_maps_num)/15);
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}
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void M_Menu_CustomMaps_f (void)
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if (current_custom_map_page != custom_map_pages) {
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if (m_map_cursor == 15)
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Draw_ColoredString(10, 230, "Next Page", 255, 0, 0, 255, 1);
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Draw_ColoredString(10, 210, "Next Page", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 230, "Next Page", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 210, "Next Page", 255, 255, 255, 255, 1);
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} else {
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Draw_ColoredString(10, 230, "Next Page", 128, 128, 128, 255, 1);
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Draw_ColoredString(10, 210, "Next Page", 128, 128, 128, 255, 1);
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}
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if (current_custom_map_page != 1) {
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if (m_map_cursor == 16)
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Draw_ColoredString(10, 240, "Previous Page", 255, 0, 0, 255, 1);
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Draw_ColoredString(10, 220, "Previous Page", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 240, "Previous Page", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 220, "Previous Page", 255, 255, 255, 255, 1);
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} else {
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Draw_ColoredString(10, 240, "Previous Page", 128, 128, 128, 255, 1);
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Draw_ColoredString(10, 220, "Previous Page", 128, 128, 128, 255, 1);
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}
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if (m_map_cursor == 17)
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Draw_ColoredString(10, 250, "Back", 255, 0, 0, 255, 1);
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Draw_ColoredString(10, 230, "Back", 255, 0, 0, 255, 1);
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else
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Draw_ColoredString(10, 250, "Back", 255, 255, 255, 255, 1);
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Draw_ColoredString(10, 230, "Back", 255, 255, 255, 255, 1);
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}
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m_map_cursor = 16;
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if (m_map_cursor == 16 && current_custom_map_page == 1)
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m_map_cursor = 0; // naievil -- was 17, but we don't have a back button print
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m_map_cursor = 17;
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if (m_map_cursor >= 18)
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m_map_cursor = 0;
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m_map_cursor--;
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if (m_map_cursor < 0)
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m_map_cursor = 16; // naievil -- was 17, but we don't have a back button print?
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m_map_cursor = 17;
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if (m_map_cursor == 16 && current_custom_map_page == 1)
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m_map_cursor = 15;
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M_Menu_SinglePlayer_f ();
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} else if (m_map_cursor == 16) {
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current_custom_map_page--;
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m_map_cursor = 0;
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} else if (m_map_cursor == 15) {
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current_custom_map_page++;
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m_map_cursor = 0;
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} else
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{
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key_dest = key_game;
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