mirror of
https://github.com/nzp-team/glquake.git
synced 2025-01-31 05:20:34 +00:00
Unify all sv_* code with dquake
This commit is contained in:
parent
5686e4f13e
commit
cd1fed05c8
6 changed files with 615 additions and 509 deletions
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@ -510,7 +510,7 @@ void CL_SendMove (usercmd_t *cmd)
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int bits;
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sizebuf_t buf;
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byte data[128];
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vec3_t tempv;
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buf.maxsize = 128;
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buf.cursize = 0;
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buf.data = data;
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@ -559,8 +559,9 @@ void CL_SendMove (usercmd_t *cmd)
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MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
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VectorAdd(cl.gun_kick, cl.viewangles, tempv);
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for (i=0 ; i<3 ; i++)
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MSG_WriteAngle (&buf, cl.viewangles[i]);
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MSG_WriteFloat (&buf, tempv[i]);
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MSG_WriteShort (&buf, cmd->forwardmove);
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MSG_WriteShort (&buf, cmd->sidemove);
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@ -608,13 +609,6 @@ void CL_SendMove (usercmd_t *cmd)
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MSG_WriteByte (&buf, in_impulse);
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in_impulse = 0;
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#ifdef QUAKE2
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//
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// light level
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//
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MSG_WriteByte (&buf, cmd->lightlevel);
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#endif
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//
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// deliver the message
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//
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124
source/mathlib.c
124
source/mathlib.c
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@ -638,3 +638,127 @@ fixed16_t Invert24To16(fixed16_t val)
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}
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#endif
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/*
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========================================================================
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Matrix4x4 operations
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========================================================================
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*/
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void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] )
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{
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out[0] = v[0] * in[0][0] + v[1] * in[0][1] + v[2] * in[0][2] + in[0][3];
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out[1] = v[0] * in[1][0] + v[1] * in[1][1] + v[2] * in[1][2] + in[1][3];
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out[2] = v[0] * in[2][0] + v[1] * in[2][1] + v[2] * in[2][2] + in[2][3];
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}
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void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] )
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{
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vec3_t dir;
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dir[0] = v[0] - in[0][3];
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dir[1] = v[1] - in[1][3];
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dir[2] = v[2] - in[2][3];
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out[0] = dir[0] * in[0][0] + dir[1] * in[1][0] + dir[2] * in[2][0];
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out[1] = dir[0] * in[0][1] + dir[1] * in[1][1] + dir[2] * in[2][1];
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out[2] = dir[0] * in[0][2] + dir[1] * in[1][2] + dir[2] * in[2][2];
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}
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void Matrix4x4_CreateFromEntity( matrix4x4 out, const vec3_t angles, const vec3_t origin, float scale )
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{
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float angle, sr, sp, sy, cr, cp, cy;
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if( angles[ROLL] )
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{
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angle = angles[YAW] * (M_PI*2 / 360);
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sincos( angle, &sy, &cy );
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angle = angles[PITCH] * (M_PI*2 / 360);
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sincos( angle, &sp, &cp );
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angle = angles[ROLL] * (M_PI*2 / 360);
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sincos( angle, &sr, &cr );
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out[0][0] = (cp*cy) * scale;
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out[0][1] = (sr*sp*cy+cr*-sy) * scale;
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out[0][2] = (cr*sp*cy+-sr*-sy) * scale;
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out[0][3] = origin[0];
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out[1][0] = (cp*sy) * scale;
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out[1][1] = (sr*sp*sy+cr*cy) * scale;
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out[1][2] = (cr*sp*sy+-sr*cy) * scale;
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out[1][3] = origin[1];
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out[2][0] = (-sp) * scale;
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out[2][1] = (sr*cp) * scale;
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out[2][2] = (cr*cp) * scale;
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out[2][3] = origin[2];
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out[3][0] = 0;
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out[3][1] = 0;
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out[3][2] = 0;
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out[3][3] = 1;
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}
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else if( angles[PITCH] )
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{
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angle = angles[YAW] * (M_PI*2 / 360);
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sincos( angle, &sy, &cy );
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angle = angles[PITCH] * (M_PI*2 / 360);
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sincos( angle, &sp, &cp );
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out[0][0] = (cp*cy) * scale;
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out[0][1] = (-sy) * scale;
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out[0][2] = (sp*cy) * scale;
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out[0][3] = origin[0];
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out[1][0] = (cp*sy) * scale;
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out[1][1] = (cy) * scale;
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out[1][2] = (sp*sy) * scale;
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out[1][3] = origin[1];
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out[2][0] = (-sp) * scale;
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out[2][1] = 0;
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out[2][2] = (cp) * scale;
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out[2][3] = origin[2];
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out[3][0] = 0;
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out[3][1] = 0;
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out[3][2] = 0;
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out[3][3] = 1;
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}
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else if( angles[YAW] )
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{
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angle = angles[YAW] * (M_PI*2 / 360);
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sincos( angle, &sy, &cy );
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out[0][0] = (cy) * scale;
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out[0][1] = (-sy) * scale;
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out[0][2] = 0;
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out[0][3] = origin[0];
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out[1][0] = (sy) * scale;
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out[1][1] = (cy) * scale;
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out[1][2] = 0;
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out[1][3] = origin[1];
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out[2][0] = 0;
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out[2][1] = 0;
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out[2][2] = scale;
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out[2][3] = origin[2];
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out[3][0] = 0;
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out[3][1] = 0;
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out[3][2] = 0;
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out[3][3] = 1;
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}
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else
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{
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out[0][0] = scale;
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out[0][1] = 0;
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out[0][2] = 0;
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out[0][3] = origin[0];
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out[1][0] = 0;
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out[1][1] = scale;
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out[1][2] = 0;
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out[1][3] = origin[1];
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out[2][0] = 0;
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out[2][1] = 0;
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out[2][2] = scale;
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out[2][3] = origin[2];
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out[3][0] = 0;
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out[3][1] = 0;
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out[3][2] = 0;
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out[3][3] = 1;
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}
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}
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@ -23,6 +23,7 @@ typedef float vec_t;
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typedef vec_t vec3_t[3];
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typedef vec_t vec5_t[5];
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typedef vec_t vec2_t[2];
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typedef vec_t matrix4x4[4][4];
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typedef int fixed4_t;
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typedef int fixed8_t;
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@ -97,6 +98,10 @@ void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
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int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
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float anglemod(float a);
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void Matrix4x4_CreateFromEntity( matrix4x4 out, const vec3_t angles, const vec3_t origin, float scale );
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void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] );
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void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] );
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extern int _mathlib_temp_int1, _mathlib_temp_int2, _mathlib_temp_int3;
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extern float _mathlib_temp_float1, _mathlib_temp_float2, _mathlib_temp_float3;
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extern vec3_t _mathlib_temp_vec1, _mathlib_temp_vec2, _mathlib_temp_vec3;
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153
source/sv_move.c
153
source/sv_move.c
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@ -107,7 +107,8 @@ possible, no move is done, false is returned, and
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pr_global_struct->trace_normal is set to the normal of the blocking wall
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=============
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*/
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qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)//Blubs edited this to make zombies walk through zombies
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{
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float dz;
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vec3_t oldorg, neworg, end;
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@ -135,7 +136,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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if (dz < 30)
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neworg[2] += 8;
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}
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, neworg, MOVE_NOMONSTERS, ent); //sB fixing zombies, was FALSE thanks blubs
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, neworg,MOVE_NOMONSTERS, ent);//blubs edit, was 'false'
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if (trace.fraction == 1)
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{
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@ -151,7 +152,6 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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if (enemy == sv.edicts)
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break;
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}
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return false;
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}
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@ -160,17 +160,21 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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VectorCopy (neworg, end);
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end[2] -= STEPSIZE*2;
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent); //sB see above
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end,MOVE_NOMONSTERS , ent);//blubsmove, 'false'
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if (trace.allsolid)
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{
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return false;
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}
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if (trace.startsolid)
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{
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neworg[2] -= STEPSIZE;
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent); //sB
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end,MOVE_NOMONSTERS , ent);//blubs edit, 'false'
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if (trace.allsolid || trace.startsolid)
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{
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return false;
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}
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}
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if (trace.fraction == 1)
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{
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@ -181,10 +185,8 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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if (relink)
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SV_LinkEdict (ent, true);
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ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
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// Con_Printf ("fall down\n");
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return true;
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}
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return false; // walked off an edge
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}
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@ -239,8 +241,8 @@ qboolean SV_StepDirection (edict_t *ent, float yaw, float dist)
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PF_changeyaw();
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yaw = yaw*M_PI*2 / 360;
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move[0] = cos(yaw)*dist;
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move[1] = sin(yaw)*dist;
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move[0] = cosf(yaw)*dist;
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move[1] = sinf(yaw)*dist;
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move[2] = 0;
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VectorCopy (ent->v.origin, oldorigin);
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@ -362,6 +364,94 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
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if (!SV_CheckBottom (actor))
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SV_FixCheckBottom (actor);
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}
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/*
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================
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SV_NewChaseDirO
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================
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*/
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void SV_NewChaseDirO (edict_t *actor, vec3_t goal, float dist)
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{
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float deltax,deltay;
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float d[3];
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float tdir, olddir, turnaround;
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olddir = anglemod( (int)(actor->v.ideal_yaw/45)*45 );
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turnaround = anglemod(olddir - 180);
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deltax = goal[0] - actor->v.origin[0];
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deltay = goal[1] - actor->v.origin[1];
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if (deltax>10)
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d[1]= 0;
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else if (deltax<-10)
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d[1]= 180;
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else
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d[1]= DI_NODIR;
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if (deltay<-10)
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d[2]= 270;
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else if (deltay>10)
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d[2]= 90;
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else
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d[2]= DI_NODIR;
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// try direct route
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if (d[1] != DI_NODIR && d[2] != DI_NODIR)
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{
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if (d[1] == 0)
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tdir = d[2] == 90 ? 45 : 315;
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else
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tdir = d[2] == 90 ? 135 : 215;
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if (tdir != turnaround && SV_StepDirection(actor, tdir, dist))
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return;
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}
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// try other directions
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if ( ((rand()&3) & 1) || abs(deltay)>abs(deltax))
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{
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tdir=d[1];
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d[1]=d[2];
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d[2]=tdir;
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}
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if (d[1]!=DI_NODIR && d[1]!=turnaround
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&& SV_StepDirection(actor, d[1], dist))
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return;
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if (d[2]!=DI_NODIR && d[2]!=turnaround
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&& SV_StepDirection(actor, d[2], dist))
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return;
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/* there is no direct path to the player, so pick another direction */
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if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist))
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return;
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if (rand()&1) /*randomly determine direction of search*/
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{
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for (tdir=0 ; tdir<=315 ; tdir += 45)
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if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
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return;
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}
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else
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{
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for (tdir=315 ; tdir >=0 ; tdir -= 45)
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if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
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return;
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}
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if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) )
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return;
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actor->v.ideal_yaw = olddir; // can't move
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// if a bridge was pulled out from underneath a monster, it may not have
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// a valid standing position at all
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if (!SV_CheckBottom (actor))
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SV_FixCheckBottom (actor);
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}
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/*
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@ -384,6 +474,26 @@ qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
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return true;
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}
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/*
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======================
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SV_CloseEnough
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======================
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*/
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qboolean SV_CloseEnoughO (edict_t *ent, vec3_t goal, float dist)
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{
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int i;
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for (i=0 ; i<3 ; i++)
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{
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if (goal[i] > ent->v.absmax[i] + dist)
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return false;
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if (goal[i] < ent->v.absmin[i] - dist)
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return false;
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}
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return true;
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}
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/*
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======================
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SV_MoveToGoal
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@ -392,15 +502,14 @@ SV_MoveToGoal
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*/
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void SV_MoveToGoal (void)
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{
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edict_t *ent, *goal;
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edict_t *ent;
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float dist;
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#ifdef QUAKE2
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edict_t *enemy;
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#endif
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float *goal;
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ent = PROG_TO_EDICT(pr_global_struct->self);
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goal = PROG_TO_EDICT(ent->v.goalentity);
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dist = G_FLOAT(OFS_PARM0);
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goal = G_VECTOR(OFS_PARM1);
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if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
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{
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@ -409,20 +518,13 @@ void SV_MoveToGoal (void)
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}
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// if the next step hits the enemy, return immediately
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#ifdef QUAKE2
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enemy = PROG_TO_EDICT(ent->v.enemy);
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if (enemy != sv.edicts && SV_CloseEnough (ent, enemy, dist) )
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#else
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if ( PROG_TO_EDICT(ent->v.enemy) != sv.edicts && SV_CloseEnough (ent, goal, dist) )
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#endif
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if ( PROG_TO_EDICT(ent->v.enemy) != sv.edicts && SV_CloseEnoughO (ent, goal, dist) )
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return;
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// bump around...
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if ( (rand()&3)==1 ||
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!SV_StepDirection (ent, ent->v.ideal_yaw, dist))
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{
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SV_NewChaseDir (ent, goal, dist);
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}
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if ((rand()&3)==1 || !SV_StepDirection (ent, ent->v.ideal_yaw, dist))
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SV_NewChaseDirO (ent, goal, dist);
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}
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/*
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@ -455,3 +557,4 @@ void SV_MoveToOrigin (void)
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SV_NewChaseDir (ent, goal, dist);
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}
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520
source/sv_phys.c
520
source/sv_phys.c
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@ -45,10 +45,6 @@ cvar_t sv_gravity = {"sv_gravity","800",false,true};
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cvar_t sv_maxvelocity = {"sv_maxvelocity","100000"};
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cvar_t sv_nostep = {"sv_nostep","0"};
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#ifdef QUAKE2
|
||||
static vec3_t vec_origin = {0.0, 0.0, 0.0};
|
||||
#endif
|
||||
|
||||
#define MOVE_EPSILON 0.01
|
||||
|
||||
void SV_Physics_Toss (edict_t *ent);
|
||||
|
@ -71,9 +67,7 @@ void SV_CheckAllEnts (void)
|
|||
continue;
|
||||
if (check->v.movetype == MOVETYPE_PUSH
|
||||
|| check->v.movetype == MOVETYPE_NONE
|
||||
#ifdef QUAKE2
|
||||
|| check->v.movetype == MOVETYPE_FOLLOW
|
||||
#endif
|
||||
|| check->v.movetype == MOVETYPE_NOCLIP)
|
||||
continue;
|
||||
|
||||
|
@ -372,20 +366,13 @@ void SV_AddGravity (edict_t *ent)
|
|||
{
|
||||
float ent_gravity;
|
||||
|
||||
#ifdef QUAKE2
|
||||
if (ent->v.gravity)
|
||||
ent_gravity = ent->v.gravity;
|
||||
else
|
||||
ent_gravity = 1.0;
|
||||
#else
|
||||
eval_t *val;
|
||||
|
||||
val = GetEdictFieldValue(ent, "gravity");
|
||||
val = GETEDICTFIELDVALUE(ent, eval_gravity);
|
||||
if (val && val->_float)
|
||||
ent_gravity = val->_float;
|
||||
else
|
||||
ent_gravity = 1.0;
|
||||
#endif
|
||||
ent->v.velocity[2] -= ent_gravity * sv_gravity.value * host_frametime;
|
||||
}
|
||||
|
||||
|
@ -398,6 +385,23 @@ PUSHMOVE
|
|||
===============================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
============
|
||||
SV_AllowPushRotate
|
||||
Allows to change entity yaw?
|
||||
============
|
||||
*/
|
||||
qboolean SV_AllowPushRotate( edict_t *ent )
|
||||
{
|
||||
model_t *mod;
|
||||
|
||||
mod = sv.models[ (int)ent->v.modelindex ];
|
||||
if(!mod || mod->type != mod_brush)
|
||||
return true;
|
||||
|
||||
return /*(mod->flags & MODEL_HAS_ORIGIN) ? true :*/ false;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
SV_PushEntity
|
||||
|
@ -405,7 +409,7 @@ SV_PushEntity
|
|||
Does not change the entities velocity at all
|
||||
============
|
||||
*/
|
||||
trace_t SV_PushEntity (edict_t *ent, vec3_t push)
|
||||
trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t apush)
|
||||
{
|
||||
trace_t trace;
|
||||
vec3_t end;
|
||||
|
@ -420,7 +424,21 @@ trace_t SV_PushEntity (edict_t *ent, vec3_t push)
|
|||
else
|
||||
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
|
||||
|
||||
VectorCopy (trace.endpos, ent->v.origin);
|
||||
if( trace.fraction != 0.0f )
|
||||
{
|
||||
VectorCopy( trace.endpos, ent->v.origin );
|
||||
|
||||
if( apush[YAW] && ( (int)ent->v.flags & FL_CLIENT ))
|
||||
{
|
||||
ent->v.avelocity[1] += apush[1];
|
||||
ent->v.fixangle = 2;
|
||||
}
|
||||
|
||||
// don't rotate pushables!
|
||||
if( SV_AllowPushRotate( ent ))
|
||||
ent->v.angles[YAW] += trace.fraction * apush[YAW];
|
||||
}
|
||||
|
||||
SV_LinkEdict (ent, true);
|
||||
|
||||
if (trace.ent)
|
||||
|
@ -436,23 +454,23 @@ SV_PushMove
|
|||
|
||||
============
|
||||
*/
|
||||
void SV_PushMove (edict_t *pusher, float movetime)
|
||||
edict_t *moved_edict[MAX_EDICTS];
|
||||
vec3_t moved_from[MAX_EDICTS];
|
||||
edict_t * SV_PushMove (edict_t *pusher, float movetime)
|
||||
{
|
||||
int i, e;
|
||||
int i, e, oldsolid;
|
||||
edict_t *check, *block;
|
||||
vec3_t mins, maxs, move;
|
||||
vec3_t entorig, pushorig;
|
||||
int num_moved;
|
||||
edict_t *moved_edict[MAX_EDICTS];
|
||||
vec3_t moved_from[MAX_EDICTS];
|
||||
|
||||
if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2])
|
||||
{
|
||||
pusher->v.ltime += movetime;
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
move[i] = pusher->v.velocity[i] * movetime;
|
||||
mins[i] = pusher->v.absmin[i] + move[i];
|
||||
|
@ -461,48 +479,50 @@ void SV_PushMove (edict_t *pusher, float movetime)
|
|||
|
||||
VectorCopy (pusher->v.origin, pushorig);
|
||||
|
||||
// move the pusher to it's final position
|
||||
|
||||
// move the pusher to it's final position
|
||||
VectorAdd (pusher->v.origin, move, pusher->v.origin);
|
||||
pusher->v.ltime += movetime;
|
||||
SV_LinkEdict (pusher, false);
|
||||
pusher->v.ltime += movetime;
|
||||
oldsolid = pusher->v.solid;
|
||||
|
||||
// non-solid pushers can't push anything
|
||||
if( pusher->v.solid == SOLID_NOT )
|
||||
return NULL;
|
||||
|
||||
// see if any solid entities are inside the final position
|
||||
num_moved = 0;
|
||||
check = NEXT_EDICT(sv.edicts);
|
||||
for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
|
||||
// see if any solid entities are inside the final position
|
||||
num_moved = 0;
|
||||
check = NEXT_EDICT (sv.edicts);
|
||||
|
||||
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (check))
|
||||
{
|
||||
if (check->free)
|
||||
continue;
|
||||
|
||||
if (check->v.movetype == MOVETYPE_PUSH
|
||||
|| check->v.movetype == MOVETYPE_NONE
|
||||
#ifdef QUAKE2
|
||||
|| check->v.movetype == MOVETYPE_FOLLOW
|
||||
#endif
|
||||
|| check->v.movetype == MOVETYPE_NOCLIP)
|
||||
|| check->v.movetype == MOVETYPE_NONE
|
||||
|| check->v.movetype == MOVETYPE_NOCLIP)
|
||||
continue;
|
||||
|
||||
// if the entity is standing on the pusher, it will definately be moved
|
||||
if ( ! ( ((int)check->v.flags & FL_ONGROUND)
|
||||
&& PROG_TO_EDICT(check->v.groundentity) == pusher) )
|
||||
// if the entity is standing on the pusher, it will definately be moved
|
||||
if (!(((int) check->v.flags & FL_ONGROUND)
|
||||
&& PROG_TO_EDICT (check->v.groundentity) == pusher))
|
||||
{
|
||||
if ( check->v.absmin[0] >= maxs[0]
|
||||
|| check->v.absmin[1] >= maxs[1]
|
||||
|| check->v.absmin[2] >= maxs[2]
|
||||
|| check->v.absmax[0] <= mins[0]
|
||||
|| check->v.absmax[1] <= mins[1]
|
||||
|| check->v.absmax[2] <= mins[2] )
|
||||
if (check->v.absmin[0] >= maxs[0]
|
||||
|| check->v.absmin[1] >= maxs[1]
|
||||
|| check->v.absmin[2] >= maxs[2]
|
||||
|| check->v.absmax[0] <= mins[0]
|
||||
|| check->v.absmax[1] <= mins[1]
|
||||
|| check->v.absmax[2] <= mins[2])
|
||||
continue;
|
||||
|
||||
// see if the ent's bbox is inside the pusher's final position
|
||||
// see if the ent's bbox is inside the pusher's final position
|
||||
if (!SV_TestEntityPosition (check))
|
||||
continue;
|
||||
}
|
||||
|
||||
// remove the onground flag for non-players
|
||||
// remove the onground flag for non-players
|
||||
if (check->v.movetype != MOVETYPE_WALK)
|
||||
check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
|
||||
check->v.flags = (int) check->v.flags & ~FL_ONGROUND;
|
||||
|
||||
VectorCopy (check->v.origin, entorig);
|
||||
VectorCopy (check->v.origin, moved_from[num_moved]);
|
||||
|
@ -511,17 +531,21 @@ void SV_PushMove (edict_t *pusher, float movetime)
|
|||
|
||||
// try moving the contacted entity
|
||||
pusher->v.solid = SOLID_NOT;
|
||||
SV_PushEntity (check, move);
|
||||
pusher->v.solid = SOLID_BSP;
|
||||
SV_PushEntity (check, move, vec3_origin);
|
||||
pusher->v.solid = oldsolid;
|
||||
|
||||
// if it is still inside the pusher, block
|
||||
// if it is still inside the pusher, block
|
||||
block = SV_TestEntityPosition (check);
|
||||
|
||||
if (block)
|
||||
{ // fail the move
|
||||
{
|
||||
// fail the move
|
||||
if (check->v.mins[0] == check->v.maxs[0])
|
||||
continue;
|
||||
|
||||
if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
|
||||
{ // corpse
|
||||
{
|
||||
// corpse
|
||||
check->v.mins[0] = check->v.mins[1] = 0;
|
||||
VectorCopy (check->v.mins, check->v.maxs);
|
||||
continue;
|
||||
|
@ -538,123 +562,137 @@ void SV_PushMove (edict_t *pusher, float movetime)
|
|||
// otherwise, just stay in place until the obstacle is gone
|
||||
if (pusher->v.blocked)
|
||||
{
|
||||
pr_global_struct->self = EDICT_TO_PROG(pusher);
|
||||
pr_global_struct->other = EDICT_TO_PROG(check);
|
||||
pr_global_struct->self = EDICT_TO_PROG (pusher);
|
||||
pr_global_struct->other = EDICT_TO_PROG (check);
|
||||
PR_ExecuteProgram (pusher->v.blocked);
|
||||
|
||||
}
|
||||
|
||||
// move back any entities we already moved
|
||||
for (i=0 ; i<num_moved ; i++)
|
||||
// move back any entities we already moved
|
||||
for (i = 0; i < num_moved; i++)
|
||||
{
|
||||
VectorCopy (moved_from[i], moved_edict[i]->v.origin);
|
||||
SV_LinkEdict (moved_edict[i], false);
|
||||
SV_LinkEdict (moved_edict[i], (moved_edict[i] == check) ? true : false);
|
||||
}
|
||||
return;
|
||||
return check;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef QUAKE2
|
||||
|
||||
/*
|
||||
============
|
||||
SV_PushRotate
|
||||
|
||||
============
|
||||
*/
|
||||
void SV_PushRotate (edict_t *pusher, float movetime)
|
||||
edict_t * SV_PushRotate (edict_t *pusher, float movetime)
|
||||
{
|
||||
int i, e;
|
||||
edict_t *check, *block;
|
||||
vec3_t move, a, amove;
|
||||
vec3_t entorig, pushorig;
|
||||
int num_moved;
|
||||
edict_t *moved_edict[MAX_EDICTS];
|
||||
vec3_t moved_from[MAX_EDICTS];
|
||||
vec3_t org, org2;
|
||||
vec3_t forward, right, up;
|
||||
int i, e, oldsolid;
|
||||
matrix4x4 start_l, end_l;;
|
||||
edict_t *check, *block;
|
||||
vec3_t move, amove;
|
||||
vec3_t entorig, pushorig;
|
||||
int num_moved;
|
||||
vec3_t org, org2, temp;
|
||||
|
||||
if (!pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2])
|
||||
{
|
||||
pusher->v.ltime += movetime;
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
for (i = 0; i < 3; i++)
|
||||
amove[i] = pusher->v.avelocity[i] * movetime;
|
||||
|
||||
VectorSubtract (vec3_origin, amove, a);
|
||||
AngleVectors (a, forward, right, up);
|
||||
// create pusher initial position
|
||||
Matrix4x4_CreateFromEntity( start_l, pusher->v.angles, pusher->v.origin, 1.0f );
|
||||
|
||||
VectorCopy (pusher->v.angles, pushorig);
|
||||
|
||||
// move the pusher to it's final position
|
||||
|
||||
// move the pusher to it's final position
|
||||
VectorAdd (pusher->v.angles, amove, pusher->v.angles);
|
||||
pusher->v.ltime += movetime;
|
||||
SV_LinkEdict (pusher, false);
|
||||
oldsolid = pusher->v.solid;
|
||||
|
||||
// non-solid pushers can't push anything
|
||||
if( pusher->v.solid == SOLID_NOT )
|
||||
return NULL;
|
||||
|
||||
// see if any solid entities are inside the final position
|
||||
num_moved = 0;
|
||||
check = NEXT_EDICT(sv.edicts);
|
||||
for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
|
||||
// create pusher final position
|
||||
Matrix4x4_CreateFromEntity( end_l, pusher->v.angles, pusher->v.origin, 1.0f );
|
||||
|
||||
// see if any solid entities are inside the final position
|
||||
num_moved = 0;
|
||||
check = NEXT_EDICT (sv.edicts);
|
||||
|
||||
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (check))
|
||||
{
|
||||
if (check->free)
|
||||
continue;
|
||||
|
||||
if (check->v.movetype == MOVETYPE_PUSH
|
||||
|| check->v.movetype == MOVETYPE_NONE
|
||||
|| check->v.movetype == MOVETYPE_FOLLOW
|
||||
|| check->v.movetype == MOVETYPE_NOCLIP)
|
||||
continue;
|
||||
|
||||
// if the entity is standing on the pusher, it will definately be moved
|
||||
if ( ! ( ((int)check->v.flags & FL_ONGROUND)
|
||||
&& PROG_TO_EDICT(check->v.groundentity) == pusher) )
|
||||
// if the entity is standing on the pusher, it will definately be moved
|
||||
if (!(((int) check->v.flags & FL_ONGROUND) && PROG_TO_EDICT (check->v.groundentity) == pusher))
|
||||
{
|
||||
if ( check->v.absmin[0] >= pusher->v.absmax[0]
|
||||
|| check->v.absmin[1] >= pusher->v.absmax[1]
|
||||
|| check->v.absmin[2] >= pusher->v.absmax[2]
|
||||
|| check->v.absmax[0] <= pusher->v.absmin[0]
|
||||
|| check->v.absmax[1] <= pusher->v.absmin[1]
|
||||
|| check->v.absmax[2] <= pusher->v.absmin[2] )
|
||||
if (check->v.absmin[0] >= pusher->v.absmax[0]
|
||||
|| check->v.absmin[1] >= pusher->v.absmax[1]
|
||||
|| check->v.absmin[2] >= pusher->v.absmax[2]
|
||||
|| check->v.absmax[0] <= pusher->v.absmin[0]
|
||||
|| check->v.absmax[1] <= pusher->v.absmin[1]
|
||||
|| check->v.absmax[2] <= pusher->v.absmin[2])
|
||||
continue;
|
||||
|
||||
// see if the ent's bbox is inside the pusher's final position
|
||||
// see if the ent's bbox is inside the pusher's final position
|
||||
if (!SV_TestEntityPosition (check))
|
||||
continue;
|
||||
}
|
||||
|
||||
// remove the onground flag for non-players
|
||||
// remove the onground flag for non-players
|
||||
if (check->v.movetype != MOVETYPE_WALK)
|
||||
check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
|
||||
check->v.flags = (int) check->v.flags & ~FL_ONGROUND;
|
||||
|
||||
VectorCopy (check->v.origin, entorig);
|
||||
VectorCopy (check->v.origin, moved_from[num_moved]);
|
||||
|
||||
moved_edict[num_moved] = check;
|
||||
num_moved++;
|
||||
|
||||
// calculate destination position
|
||||
VectorSubtract (check->v.origin, pusher->v.origin, org);
|
||||
org2[0] = DotProduct (org, forward);
|
||||
org2[1] = -DotProduct (org, right);
|
||||
org2[2] = DotProduct (org, up);
|
||||
VectorSubtract (org2, org, move);
|
||||
//if( check->v.movetype == MOVETYPE_PUSHSTEP )
|
||||
// VectorAverage( check->v.absmin, check->v.absmax, org );
|
||||
//else
|
||||
VectorCopy( check->v.origin, org );
|
||||
|
||||
Matrix4x4_VectorITransform( start_l, org, temp );
|
||||
Matrix4x4_VectorTransform( end_l, temp, org2 );
|
||||
VectorSubtract( org2, org, move );
|
||||
|
||||
// try moving the contacted entity
|
||||
pusher->v.solid = SOLID_NOT;
|
||||
SV_PushEntity (check, move);
|
||||
pusher->v.solid = SOLID_BSP;
|
||||
SV_PushEntity (check, move, amove);
|
||||
pusher->v.solid = oldsolid;
|
||||
|
||||
// if it is still inside the pusher, block
|
||||
|
||||
// if it is still inside the pusher, block
|
||||
block = SV_TestEntityPosition (check);
|
||||
|
||||
if (block)
|
||||
{ // fail the move
|
||||
{
|
||||
// fail the move
|
||||
if (check->v.mins[0] == check->v.maxs[0])
|
||||
continue;
|
||||
|
||||
if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
|
||||
{ // corpse
|
||||
{
|
||||
// corpse
|
||||
check->v.mins[0] = check->v.mins[1] = 0;
|
||||
VectorCopy (check->v.mins, check->v.maxs);
|
||||
continue;
|
||||
|
@ -671,29 +709,29 @@ void SV_PushRotate (edict_t *pusher, float movetime)
|
|||
// otherwise, just stay in place until the obstacle is gone
|
||||
if (pusher->v.blocked)
|
||||
{
|
||||
pr_global_struct->self = EDICT_TO_PROG(pusher);
|
||||
pr_global_struct->other = EDICT_TO_PROG(check);
|
||||
pr_global_struct->self = EDICT_TO_PROG (pusher);
|
||||
pr_global_struct->other = EDICT_TO_PROG (check);
|
||||
PR_ExecuteProgram (pusher->v.blocked);
|
||||
}
|
||||
|
||||
// move back any entities we already moved
|
||||
for (i=0 ; i<num_moved ; i++)
|
||||
// move back any entities we already moved
|
||||
for (i = 0; i < num_moved; i++)
|
||||
{
|
||||
VectorCopy (moved_from[i], moved_edict[i]->v.origin);
|
||||
VectorSubtract (moved_edict[i]->v.angles, amove, moved_edict[i]->v.angles);
|
||||
SV_LinkEdict (moved_edict[i], false);
|
||||
SV_LinkEdict (moved_edict[i], (moved_edict[i] == check) ? true : false);
|
||||
}
|
||||
return;
|
||||
return check;
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorAdd (check->v.angles, amove, check->v.angles);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
|
@ -719,15 +757,14 @@ void SV_Physics_Pusher (edict_t *ent)
|
|||
else
|
||||
movetime = host_frametime;
|
||||
|
||||
if (movetime)
|
||||
{
|
||||
#ifdef QUAKE2
|
||||
if (ent->v.avelocity[0] || ent->v.avelocity[1] || ent->v.avelocity[2])
|
||||
SV_PushRotate (ent, movetime);
|
||||
else
|
||||
#endif
|
||||
SV_PushMove (ent, movetime); // advances ent->v.ltime if not blocked
|
||||
}
|
||||
|
||||
|
||||
if (ent->v.avelocity[0] || ent->v.avelocity[1] || ent->v.avelocity[2])
|
||||
SV_PushRotate (ent, host_frametime);
|
||||
|
||||
if (movetime)
|
||||
SV_PushMove (ent, movetime); // advances ent->v.ltime if not blocked
|
||||
|
||||
|
||||
if (thinktime > oldltime && thinktime <= ent->v.ltime)
|
||||
{
|
||||
|
@ -809,9 +846,6 @@ qboolean SV_CheckWater (edict_t *ent)
|
|||
{
|
||||
vec3_t point;
|
||||
int cont;
|
||||
#ifdef QUAKE2
|
||||
int truecont;
|
||||
#endif
|
||||
|
||||
point[0] = ent->v.origin[0];
|
||||
point[1] = ent->v.origin[1];
|
||||
|
@ -822,9 +856,6 @@ qboolean SV_CheckWater (edict_t *ent)
|
|||
cont = SV_PointContents (point);
|
||||
if (cont <= CONTENTS_WATER)
|
||||
{
|
||||
#ifdef QUAKE2
|
||||
truecont = SV_TruePointContents (point);
|
||||
#endif
|
||||
ent->v.watertype = cont;
|
||||
ent->v.waterlevel = 1;
|
||||
point[2] = ent->v.origin[2] + (ent->v.mins[2] + ent->v.maxs[2])*0.5;
|
||||
|
@ -837,22 +868,6 @@ qboolean SV_CheckWater (edict_t *ent)
|
|||
if (cont <= CONTENTS_WATER)
|
||||
ent->v.waterlevel = 3;
|
||||
}
|
||||
#ifdef QUAKE2
|
||||
if (truecont <= CONTENTS_CURRENT_0 && truecont >= CONTENTS_CURRENT_DOWN)
|
||||
{
|
||||
static vec3_t current_table[] =
|
||||
{
|
||||
{1, 0, 0},
|
||||
{0, 1, 0},
|
||||
{-1, 0, 0},
|
||||
{0, -1, 0},
|
||||
{0, 0, 1},
|
||||
{0, 0, -1}
|
||||
};
|
||||
|
||||
VectorMA (ent->v.basevelocity, 150.0*ent->v.waterlevel/3.0, current_table[CONTENTS_CURRENT_0 - truecont], ent->v.basevelocity);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
return ent->v.waterlevel > 1;
|
||||
|
@ -924,7 +939,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
|
|||
case 7: dir[0] = -2; dir[1] = -2; break;
|
||||
}
|
||||
|
||||
SV_PushEntity (ent, dir);
|
||||
SV_PushEntity (ent, dir, vec3_origin);
|
||||
|
||||
// retry the original move
|
||||
ent->v.velocity[0] = oldvel[0];
|
||||
|
@ -932,8 +947,8 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
|
|||
ent->v. velocity[2] = 0;
|
||||
clip = SV_FlyMove (ent, 0.1, &steptrace);
|
||||
|
||||
if ( fabs(oldorg[1] - ent->v.origin[1]) > 4
|
||||
|| fabs(oldorg[0] - ent->v.origin[0]) > 4 )
|
||||
if ( fabsf(oldorg[1] - ent->v.origin[1]) > 4
|
||||
|| fabsf(oldorg[0] - ent->v.origin[0]) > 4 )
|
||||
{
|
||||
//Con_DPrintf ("unstuck!\n");
|
||||
return clip;
|
||||
|
@ -1004,7 +1019,7 @@ void SV_WalkMove (edict_t *ent)
|
|||
downmove[2] = -STEPSIZE + oldvel[2]*host_frametime;
|
||||
|
||||
// move up
|
||||
SV_PushEntity (ent, upmove); // FIXME: don't link?
|
||||
SV_PushEntity (ent, upmove, vec3_origin); // FIXME: don't link?
|
||||
|
||||
// move forward
|
||||
ent->v.velocity[0] = oldvel[0];
|
||||
|
@ -1016,8 +1031,8 @@ void SV_WalkMove (edict_t *ent)
|
|||
// in the clipping hulls
|
||||
if (clip)
|
||||
{
|
||||
if ( fabs(oldorg[1] - ent->v.origin[1]) < 0.03125
|
||||
&& fabs(oldorg[0] - ent->v.origin[0]) < 0.03125 )
|
||||
if ( fabsf(oldorg[1] - ent->v.origin[1]) < 0.03125
|
||||
&& fabsf(oldorg[0] - ent->v.origin[0]) < 0.03125 )
|
||||
{ // stepping up didn't make any progress
|
||||
clip = SV_TryUnstick (ent, oldvel);
|
||||
}
|
||||
|
@ -1028,7 +1043,7 @@ void SV_WalkMove (edict_t *ent)
|
|||
SV_WallFriction (ent, &steptrace);
|
||||
|
||||
// move down
|
||||
downtrace = SV_PushEntity (ent, downmove); // FIXME: don't link?
|
||||
downtrace = SV_PushEntity (ent, downmove, vec3_origin); // FIXME: don't link?
|
||||
|
||||
if (downtrace.plane.normal[2] > 0.7)
|
||||
{
|
||||
|
@ -1208,16 +1223,15 @@ void SV_CheckStuck_IgnoreMonsters (edict_t *ent)
|
|||
if (!SV_TestEntityPosition_NOMONSTERS(ent))
|
||||
{
|
||||
VectorCopy (ent->v.origin, ent->v.oldorigin);
|
||||
//ent->v.zoom = 0; // naievil -- fixme
|
||||
ent->v.zoom = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// naievil -- fixme
|
||||
//if(ent->v.zoom == 1)//if used setorigin
|
||||
//{
|
||||
// VectorCopy (ent->v.origin, ent->v.oldorigin);
|
||||
// return;//we don't care to adjust for stuckness, whoever used setorigin in qc better handle that
|
||||
//}
|
||||
if(ent->v.zoom == 1)//if used setorigin
|
||||
{
|
||||
VectorCopy (ent->v.origin, ent->v.oldorigin);
|
||||
return;//we don't care to adjust for stuckness, whoever used setorigin in qc better handle that
|
||||
}
|
||||
VectorCopy (ent->v.origin, org);
|
||||
VectorCopy (ent->v.oldorigin, ent->v.origin);
|
||||
if (!SV_TestEntityPosition_NOMONSTERS(ent))
|
||||
|
@ -1254,7 +1268,7 @@ void SV_CheckStuck_IgnoreMonsters (edict_t *ent)
|
|||
void SV_PushAwayZombies(edict_t *ent)
|
||||
{
|
||||
edict_t *other_ent;
|
||||
float rad = 64;//approx. length of bbox corner
|
||||
float rad = 23;//approx. length of bbox corner
|
||||
float *org = ent->v.origin;
|
||||
vec3_t eorg;
|
||||
int i, j;
|
||||
|
@ -1262,28 +1276,23 @@ void SV_PushAwayZombies(edict_t *ent)
|
|||
other_ent = NEXT_EDICT(sv.edicts);
|
||||
for (i=1 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(other_ent))
|
||||
{
|
||||
//if (other_ent->free)
|
||||
//continue;
|
||||
if (other_ent->free)
|
||||
continue;
|
||||
//if (ent->v.solid == SOLID_NOT)
|
||||
// continue;
|
||||
if( other_ent->v.solid != SOLID_CORPSE)
|
||||
if( other_ent->v.solid != SOLID_SLIDEBOX)
|
||||
continue;
|
||||
if( other_ent->v.movetype != MOVETYPE_WALK)
|
||||
continue;
|
||||
for (j=0 ; j<3 ; j++)
|
||||
eorg[j] = org[j] - (other_ent->v.origin[j] + (other_ent->v.mins[j] + other_ent->v.maxs[j])*0.5);
|
||||
if (Length(eorg) > rad)
|
||||
{
|
||||
Con_Printf ("Length Greater than bbox corner. \n");
|
||||
continue;
|
||||
}
|
||||
|
||||
//Process nearby zombie
|
||||
for(j = 0; j < 2; j++)//only x & y
|
||||
{
|
||||
Con_Printf ("Pushing Zombie \n");
|
||||
other_ent->v.velocity[j] += (other_ent->v.origin[j] - ent->v.origin[j]) * 0.01;//push away other zombie was 0.001
|
||||
other_ent->v.velocity[j] += (other_ent->v.origin[j] - ent->v.origin[j]) * 0.001;//push away other zombie
|
||||
//ent->v.velocity[j] += (ent->v.origin[j] - other_ent->v.origin[j]) * 0.01;//push away self
|
||||
}
|
||||
}
|
||||
}
|
||||
//=============================
|
||||
|
@ -1304,7 +1313,7 @@ void SV_Physics_Walk(edict_t *ent)
|
|||
VectorCopy(ent->v.mins,old_mins);
|
||||
VectorCopy(ent->v.maxs,old_maxs);
|
||||
|
||||
//'-16,-16,-32', '16,16,40' sB reenabled PushAwayZombies
|
||||
//'-16,-16,-32', '16,16,40'
|
||||
ent->v.mins[0] = -16; ent->v.mins[1] = -16; ent->v.mins[2] = -32;
|
||||
ent->v.maxs[0] = 16; ent->v.maxs[1] = 16; ent->v.maxs[2] = 40;
|
||||
|
||||
|
@ -1354,6 +1363,7 @@ void SV_Physics_Walk(edict_t *ent)
|
|||
SV_LinkEdict(ent,true);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
SV_Physics_Client
|
||||
|
@ -1394,14 +1404,8 @@ void SV_Physics_Client (edict_t *ent, int num)
|
|||
if (!SV_CheckWater (ent) && ! ((int)ent->v.flags & FL_WATERJUMP) )
|
||||
SV_AddGravity (ent);
|
||||
SV_CheckStuck (ent);
|
||||
#ifdef QUAKE2
|
||||
VectorAdd (ent->v.velocity, ent->v.basevelocity, ent->v.velocity);
|
||||
#endif
|
||||
SV_WalkMove (ent);
|
||||
|
||||
#ifdef QUAKE2
|
||||
VectorSubtract (ent->v.velocity, ent->v.basevelocity, ent->v.velocity);
|
||||
#endif
|
||||
break;
|
||||
|
||||
case MOVETYPE_TOSS:
|
||||
|
@ -1428,6 +1432,7 @@ void SV_Physics_Client (edict_t *ent, int num)
|
|||
//
|
||||
// call standard player post-think
|
||||
//
|
||||
|
||||
SV_LinkEdict (ent, true);
|
||||
|
||||
pr_global_struct->time = sv.time;
|
||||
|
@ -1450,6 +1455,7 @@ void SV_Physics_None (edict_t *ent)
|
|||
SV_RunThink (ent);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
SV_Physics_Follow
|
||||
|
@ -1501,16 +1507,7 @@ SV_CheckWaterTransition
|
|||
void SV_CheckWaterTransition (edict_t *ent)
|
||||
{
|
||||
int cont;
|
||||
#ifdef QUAKE2
|
||||
vec3_t point;
|
||||
|
||||
point[0] = ent->v.origin[0];
|
||||
point[1] = ent->v.origin[1];
|
||||
point[2] = ent->v.origin[2] + ent->v.mins[2] + 1;
|
||||
cont = SV_PointContents (point);
|
||||
#else
|
||||
cont = SV_PointContents (ent->v.origin);
|
||||
#endif
|
||||
if (!ent->v.watertype)
|
||||
{ // just spawned here
|
||||
ent->v.watertype = cont;
|
||||
|
@ -1520,19 +1517,19 @@ void SV_CheckWaterTransition (edict_t *ent)
|
|||
|
||||
if (cont <= CONTENTS_WATER)
|
||||
{
|
||||
if (ent->v.watertype == CONTENTS_EMPTY)
|
||||
/*if (ent->v.watertype == CONTENTS_EMPTY)
|
||||
{ // just crossed into water
|
||||
//SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
|
||||
}
|
||||
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
|
||||
} */
|
||||
ent->v.watertype = cont;
|
||||
ent->v.waterlevel = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
{/*
|
||||
if (ent->v.watertype != CONTENTS_EMPTY)
|
||||
{ // just crossed into water
|
||||
//SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
|
||||
}
|
||||
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
|
||||
} */
|
||||
ent->v.watertype = CONTENTS_EMPTY;
|
||||
ent->v.waterlevel = cont;
|
||||
}
|
||||
|
@ -1550,9 +1547,9 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
trace_t trace;
|
||||
vec3_t move;
|
||||
float backoff;
|
||||
|
||||
#ifdef QUAKE2
|
||||
edict_t *groundentity;
|
||||
|
||||
groundentity = PROG_TO_EDICT(ent->v.groundentity);
|
||||
if ((int)groundentity->v.flags & FL_CONVEYOR)
|
||||
VectorScale(groundentity->v.movedir, groundentity->v.speed, ent->v.basevelocity);
|
||||
|
@ -1560,6 +1557,7 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
VectorCopy(vec_origin, ent->v.basevelocity);
|
||||
SV_CheckWater (ent);
|
||||
#endif
|
||||
|
||||
// regular thinking
|
||||
if (!SV_RunThink (ent))
|
||||
return;
|
||||
|
@ -1603,7 +1601,7 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
VectorAdd (ent->v.velocity, ent->v.basevelocity, ent->v.velocity);
|
||||
#endif
|
||||
VectorScale (ent->v.velocity, host_frametime, move);
|
||||
trace = SV_PushEntity (ent, move);
|
||||
trace = SV_PushEntity (ent, move, vec3_origin);
|
||||
#ifdef QUAKE2
|
||||
VectorSubtract (ent->v.velocity, ent->v.basevelocity, ent->v.velocity);
|
||||
#endif
|
||||
|
@ -1643,6 +1641,7 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
SV_CheckWaterTransition (ent);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
|
@ -1662,107 +1661,7 @@ This is also used for objects that have become still on the ground, but
|
|||
will fall if the floor is pulled out from under them.
|
||||
=============
|
||||
*/
|
||||
#ifdef QUAKE2
|
||||
void SV_Physics_Step (edict_t *ent)
|
||||
{
|
||||
qboolean wasonground;
|
||||
qboolean inwater;
|
||||
qboolean hitsound = false;
|
||||
float *vel;
|
||||
float speed, newspeed, control;
|
||||
float friction;
|
||||
edict_t *groundentity;
|
||||
|
||||
groundentity = PROG_TO_EDICT(ent->v.groundentity);
|
||||
if ((int)groundentity->v.flags & FL_CONVEYOR)
|
||||
VectorScale(groundentity->v.movedir, groundentity->v.speed, ent->v.basevelocity);
|
||||
else
|
||||
VectorCopy(vec_origin, ent->v.basevelocity);
|
||||
//@@
|
||||
pr_global_struct->time = sv.time;
|
||||
pr_global_struct->self = EDICT_TO_PROG(ent);
|
||||
PF_WaterMove();
|
||||
|
||||
SV_CheckVelocity (ent);
|
||||
|
||||
wasonground = (int)ent->v.flags & FL_ONGROUND;
|
||||
// ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
|
||||
|
||||
// add gravity except:
|
||||
// flying monsters
|
||||
// swimming monsters who are in the water
|
||||
inwater = SV_CheckWater(ent);
|
||||
if (! wasonground)
|
||||
if (!((int)ent->v.flags & FL_FLY))
|
||||
if (!(((int)ent->v.flags & FL_SWIM) && (ent->v.waterlevel > 0)))
|
||||
{
|
||||
if (ent->v.velocity[2] < sv_gravity.value*-0.1)
|
||||
hitsound = true;
|
||||
if (!inwater)
|
||||
SV_AddGravity (ent);
|
||||
}
|
||||
|
||||
if (!VectorCompare(ent->v.velocity, vec_origin) || !VectorCompare(ent->v.basevelocity, vec_origin))
|
||||
{
|
||||
ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
|
||||
// apply friction
|
||||
// let dead monsters who aren't completely onground slide
|
||||
if (wasonground)
|
||||
if (!(ent->v.health <= 0.0 && !SV_CheckBottom(ent)))
|
||||
{
|
||||
vel = ent->v.velocity;
|
||||
speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
|
||||
if (speed)
|
||||
{
|
||||
friction = sv_friction.value;
|
||||
|
||||
control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
|
||||
newspeed = speed - host_frametime*control*friction;
|
||||
|
||||
if (newspeed < 0)
|
||||
newspeed = 0;
|
||||
newspeed /= speed;
|
||||
|
||||
vel[0] = vel[0] * newspeed;
|
||||
vel[1] = vel[1] * newspeed;
|
||||
}
|
||||
}
|
||||
|
||||
VectorAdd (ent->v.velocity, ent->v.basevelocity, ent->v.velocity);
|
||||
SV_FlyMove (ent, host_frametime, NULL);
|
||||
VectorSubtract (ent->v.velocity, ent->v.basevelocity, ent->v.velocity);
|
||||
|
||||
// determine if it's on solid ground at all
|
||||
{
|
||||
vec3_t mins, maxs, point;
|
||||
int x, y;
|
||||
|
||||
VectorAdd (ent->v.origin, ent->v.mins, mins);
|
||||
VectorAdd (ent->v.origin, ent->v.maxs, maxs);
|
||||
|
||||
point[2] = mins[2] - 1;
|
||||
for (x=0 ; x<=1 ; x++)
|
||||
for (y=0 ; y<=1 ; y++)
|
||||
{
|
||||
point[0] = x ? maxs[0] : mins[0];
|
||||
point[1] = y ? maxs[1] : mins[1];
|
||||
if (SV_PointContents (point) == CONTENTS_SOLID)
|
||||
{
|
||||
ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SV_LinkEdict (ent, true);
|
||||
}
|
||||
|
||||
// regular thinking
|
||||
SV_RunThink (ent);
|
||||
SV_CheckWaterTransition (ent);
|
||||
}
|
||||
#else
|
||||
void SV_Physics_Step (edict_t *ent)
|
||||
{
|
||||
qboolean hitsound;
|
||||
|
@ -1779,6 +1678,12 @@ void SV_Physics_Step (edict_t *ent)
|
|||
SV_CheckVelocity (ent);
|
||||
SV_FlyMove (ent, host_frametime, NULL);
|
||||
SV_LinkEdict (ent, true);
|
||||
|
||||
/*if ( (int)ent->v.flags & FL_ONGROUND ) // just hit ground
|
||||
{
|
||||
if (hitsound)
|
||||
SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
|
||||
}*/
|
||||
}
|
||||
|
||||
// regular thinking
|
||||
|
@ -1786,7 +1691,6 @@ void SV_Physics_Step (edict_t *ent)
|
|||
|
||||
SV_CheckWaterTransition (ent);
|
||||
}
|
||||
#endif
|
||||
|
||||
//============================================================================
|
||||
|
||||
|
@ -1820,9 +1724,8 @@ void SV_Physics (void)
|
|||
|
||||
if (pr_global_struct->force_retouch)
|
||||
{
|
||||
SV_LinkEdict (ent, true); // force retouch even for stationary
|
||||
SV_LinkEdict (ent, true);// force retouch even for stationary
|
||||
}
|
||||
|
||||
if (i > 0 && i <= svs.maxclients)
|
||||
SV_Physics_Client (ent, i);
|
||||
else if (ent->v.movetype == MOVETYPE_PUSH)
|
||||
|
@ -1863,23 +1766,17 @@ void SV_Physics (void)
|
|||
sv.time += host_frametime;
|
||||
}
|
||||
|
||||
|
||||
#ifdef QUAKE2
|
||||
trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore)
|
||||
{
|
||||
double save_frametime;
|
||||
vec3_t move, end;
|
||||
edict_t tempent, *tent;
|
||||
trace_t trace;
|
||||
vec3_t move;
|
||||
vec3_t end;
|
||||
double save_frametime;
|
||||
// extern particle_t *active_particles, *free_particles;
|
||||
// particle_t *p;
|
||||
|
||||
|
||||
save_frametime = host_frametime;
|
||||
host_frametime = 0.05;
|
||||
|
||||
memcpy(&tempent, ent, sizeof(edict_t));
|
||||
memcpy_vfpu(&tempent, ent, sizeof(edict_t));
|
||||
tent = &tempent;
|
||||
|
||||
while (1)
|
||||
|
@ -1892,26 +1789,11 @@ trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore)
|
|||
trace = SV_Move (tent->v.origin, tent->v.mins, tent->v.maxs, end, MOVE_NORMAL, tent);
|
||||
VectorCopy (trace.endpos, tent->v.origin);
|
||||
|
||||
// p = free_particles;
|
||||
// if (p)
|
||||
// {
|
||||
// free_particles = p->next;
|
||||
// p->next = active_particles;
|
||||
// active_particles = p;
|
||||
//
|
||||
// p->die = 256;
|
||||
// p->color = 15;
|
||||
// p->type = pt_static;
|
||||
// VectorCopy (vec3_origin, p->vel);
|
||||
// VectorCopy (tent->v.origin, p->org);
|
||||
// }
|
||||
|
||||
if (trace.ent)
|
||||
if (trace.ent != ignore)
|
||||
break;
|
||||
}
|
||||
// p->color = 224;
|
||||
host_frametime = save_frametime;
|
||||
|
||||
return trace;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -63,8 +63,8 @@ void SV_SetIdealPitch (void)
|
|||
return;
|
||||
|
||||
angleval = sv_player->v.angles[YAW] * M_PI*2 / 360;
|
||||
sinval = sin(angleval);
|
||||
cosval = cos(angleval);
|
||||
sinval = sinf(angleval);
|
||||
cosval = cosf(angleval);
|
||||
|
||||
for (i=0 ; i<MAX_FORWARD ; i++)
|
||||
{
|
||||
|
@ -129,7 +129,7 @@ void SV_UserFriction (void)
|
|||
|
||||
vel = velocity;
|
||||
|
||||
speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
|
||||
speed = sqrtf(vel[0]*vel[0] +vel[1]*vel[1]);
|
||||
if (!speed)
|
||||
return;
|
||||
|
||||
|
@ -232,7 +232,7 @@ void DropPunchAngle (void)
|
|||
|
||||
len = VectorNormalize (sv_player->v.punchangle);
|
||||
|
||||
len -= 10*host_frametime;
|
||||
len -= 20*host_frametime;
|
||||
if (len < 0)
|
||||
len = 0;
|
||||
VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle);
|
||||
|
@ -358,7 +358,7 @@ void SV_AirMove (void)
|
|||
{ // noclip
|
||||
VectorCopy (wishvel, velocity);
|
||||
}
|
||||
else if ( (int)sv_player->v.flags & FL_ONGROUND )
|
||||
else if ( onground )
|
||||
{
|
||||
SV_UserFriction ();
|
||||
SV_Accelerate ();
|
||||
|
@ -384,7 +384,10 @@ void SV_ClientThink (void)
|
|||
if (sv_player->v.movetype == MOVETYPE_NONE)
|
||||
return;
|
||||
|
||||
onground = (int)sv_player->v.flags & FL_ONGROUND;
|
||||
if ((int)sv_player->v.flags & FL_ONGROUND)
|
||||
onground = qtrue;
|
||||
else
|
||||
onground = qfalse;
|
||||
|
||||
origin = sv_player->v.origin;
|
||||
velocity = sv_player->v.velocity;
|
||||
|
@ -448,7 +451,7 @@ void SV_ReadClientMove (usercmd_t *move)
|
|||
|
||||
// read current angles
|
||||
for (i=0 ; i<3 ; i++)
|
||||
angle[i] = MSG_ReadAngle ();
|
||||
angle[i] = MSG_ReadFloat ();
|
||||
|
||||
VectorCopy (angle, host_client->edict->v.v_angle);
|
||||
|
||||
|
@ -472,11 +475,6 @@ void SV_ReadClientMove (usercmd_t *move)
|
|||
i = MSG_ReadByte ();
|
||||
if (i)
|
||||
host_client->edict->v.impulse = i;
|
||||
|
||||
#ifdef QUAKE2
|
||||
// read light level
|
||||
host_client->edict->v.light_level = MSG_ReadByte ();
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue