mirror of
https://github.com/nzp-team/glquake.git
synced 2024-11-10 06:31:35 +00:00
Unify all sv_* code with dquake
This commit is contained in:
parent
5686e4f13e
commit
cd1fed05c8
6 changed files with 615 additions and 509 deletions
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@ -510,7 +510,7 @@ void CL_SendMove (usercmd_t *cmd)
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int bits;
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sizebuf_t buf;
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byte data[128];
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vec3_t tempv;
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buf.maxsize = 128;
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buf.cursize = 0;
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buf.data = data;
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@ -559,9 +559,10 @@ void CL_SendMove (usercmd_t *cmd)
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MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
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VectorAdd(cl.gun_kick, cl.viewangles, tempv);
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for (i=0 ; i<3 ; i++)
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MSG_WriteAngle (&buf, cl.viewangles[i]);
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MSG_WriteFloat (&buf, tempv[i]);
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MSG_WriteShort (&buf, cmd->forwardmove);
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MSG_WriteShort (&buf, cmd->sidemove);
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MSG_WriteShort (&buf, cmd->upmove);
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@ -608,13 +609,6 @@ void CL_SendMove (usercmd_t *cmd)
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MSG_WriteByte (&buf, in_impulse);
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in_impulse = 0;
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#ifdef QUAKE2
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//
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// light level
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//
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MSG_WriteByte (&buf, cmd->lightlevel);
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#endif
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//
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// deliver the message
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//
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@ -627,7 +621,7 @@ void CL_SendMove (usercmd_t *cmd)
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//
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if (++cl.movemessages <= 2)
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return;
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if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
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{
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Con_Printf ("CL_SendMove: lost server connection\n");
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124
source/mathlib.c
124
source/mathlib.c
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@ -638,3 +638,127 @@ fixed16_t Invert24To16(fixed16_t val)
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}
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#endif
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/*
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========================================================================
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Matrix4x4 operations
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========================================================================
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*/
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void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] )
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{
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out[0] = v[0] * in[0][0] + v[1] * in[0][1] + v[2] * in[0][2] + in[0][3];
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out[1] = v[0] * in[1][0] + v[1] * in[1][1] + v[2] * in[1][2] + in[1][3];
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out[2] = v[0] * in[2][0] + v[1] * in[2][1] + v[2] * in[2][2] + in[2][3];
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}
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void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] )
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{
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vec3_t dir;
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dir[0] = v[0] - in[0][3];
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dir[1] = v[1] - in[1][3];
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dir[2] = v[2] - in[2][3];
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out[0] = dir[0] * in[0][0] + dir[1] * in[1][0] + dir[2] * in[2][0];
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out[1] = dir[0] * in[0][1] + dir[1] * in[1][1] + dir[2] * in[2][1];
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out[2] = dir[0] * in[0][2] + dir[1] * in[1][2] + dir[2] * in[2][2];
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}
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void Matrix4x4_CreateFromEntity( matrix4x4 out, const vec3_t angles, const vec3_t origin, float scale )
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{
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float angle, sr, sp, sy, cr, cp, cy;
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if( angles[ROLL] )
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{
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angle = angles[YAW] * (M_PI*2 / 360);
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sincos( angle, &sy, &cy );
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angle = angles[PITCH] * (M_PI*2 / 360);
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sincos( angle, &sp, &cp );
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angle = angles[ROLL] * (M_PI*2 / 360);
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sincos( angle, &sr, &cr );
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out[0][0] = (cp*cy) * scale;
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out[0][1] = (sr*sp*cy+cr*-sy) * scale;
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out[0][2] = (cr*sp*cy+-sr*-sy) * scale;
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out[0][3] = origin[0];
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out[1][0] = (cp*sy) * scale;
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out[1][1] = (sr*sp*sy+cr*cy) * scale;
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out[1][2] = (cr*sp*sy+-sr*cy) * scale;
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out[1][3] = origin[1];
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out[2][0] = (-sp) * scale;
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out[2][1] = (sr*cp) * scale;
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out[2][2] = (cr*cp) * scale;
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out[2][3] = origin[2];
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out[3][0] = 0;
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out[3][1] = 0;
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out[3][2] = 0;
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out[3][3] = 1;
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}
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else if( angles[PITCH] )
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{
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angle = angles[YAW] * (M_PI*2 / 360);
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sincos( angle, &sy, &cy );
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angle = angles[PITCH] * (M_PI*2 / 360);
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sincos( angle, &sp, &cp );
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out[0][0] = (cp*cy) * scale;
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out[0][1] = (-sy) * scale;
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out[0][2] = (sp*cy) * scale;
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out[0][3] = origin[0];
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out[1][0] = (cp*sy) * scale;
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out[1][1] = (cy) * scale;
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out[1][2] = (sp*sy) * scale;
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out[1][3] = origin[1];
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out[2][0] = (-sp) * scale;
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out[2][1] = 0;
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out[2][2] = (cp) * scale;
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out[2][3] = origin[2];
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out[3][0] = 0;
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out[3][1] = 0;
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out[3][2] = 0;
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out[3][3] = 1;
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}
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else if( angles[YAW] )
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{
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angle = angles[YAW] * (M_PI*2 / 360);
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sincos( angle, &sy, &cy );
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out[0][0] = (cy) * scale;
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out[0][1] = (-sy) * scale;
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out[0][2] = 0;
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out[0][3] = origin[0];
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out[1][0] = (sy) * scale;
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out[1][1] = (cy) * scale;
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out[1][2] = 0;
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out[1][3] = origin[1];
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out[2][0] = 0;
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out[2][1] = 0;
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out[2][2] = scale;
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out[2][3] = origin[2];
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out[3][0] = 0;
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out[3][1] = 0;
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out[3][2] = 0;
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out[3][3] = 1;
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}
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else
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{
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out[0][0] = scale;
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out[0][1] = 0;
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out[0][2] = 0;
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out[0][3] = origin[0];
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out[1][0] = 0;
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out[1][1] = scale;
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out[1][2] = 0;
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out[1][3] = origin[1];
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out[2][0] = 0;
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out[2][1] = 0;
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out[2][2] = scale;
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out[2][3] = origin[2];
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out[3][0] = 0;
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out[3][1] = 0;
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out[3][2] = 0;
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out[3][3] = 1;
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}
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}
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@ -23,6 +23,7 @@ typedef float vec_t;
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typedef vec_t vec3_t[3];
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typedef vec_t vec5_t[5];
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typedef vec_t vec2_t[2];
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typedef vec_t matrix4x4[4][4];
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typedef int fixed4_t;
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typedef int fixed8_t;
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@ -97,6 +98,10 @@ void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
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int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
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float anglemod(float a);
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void Matrix4x4_CreateFromEntity( matrix4x4 out, const vec3_t angles, const vec3_t origin, float scale );
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void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] );
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void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] );
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extern int _mathlib_temp_int1, _mathlib_temp_int2, _mathlib_temp_int3;
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extern float _mathlib_temp_float1, _mathlib_temp_float2, _mathlib_temp_float3;
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extern vec3_t _mathlib_temp_vec1, _mathlib_temp_vec2, _mathlib_temp_vec3;
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193
source/sv_move.c
193
source/sv_move.c
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@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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@ -40,7 +40,7 @@ qboolean SV_CheckBottom (edict_t *ent)
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trace_t trace;
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int x, y;
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float mid, bottom;
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VectorAdd (ent->v.origin, ent->v.mins, mins);
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VectorAdd (ent->v.origin, ent->v.maxs, maxs);
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@ -66,7 +66,7 @@ realcheck:
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// check it for real...
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//
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start[2] = mins[2];
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// the midpoint must be within 16 of the bottom
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start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
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start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
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@ -76,16 +76,16 @@ realcheck:
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if (trace.fraction == 1.0)
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return false;
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mid = bottom = trace.endpos[2];
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// the corners must be within 16 of the midpoint
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// the corners must be within 16 of the midpoint
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for (x=0 ; x<=1 ; x++)
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for (y=0 ; y<=1 ; y++)
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{
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start[0] = stop[0] = x ? maxs[0] : mins[0];
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start[1] = stop[1] = y ? maxs[1] : mins[1];
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trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, ent);
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if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
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bottom = trace.endpos[2];
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if (trace.fraction == 1.0 || mid - trace.endpos[2] > STEPSIZE)
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@ -107,7 +107,8 @@ possible, no move is done, false is returned, and
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pr_global_struct->trace_normal is set to the normal of the blocking wall
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=============
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*/
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qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)//Blubs edited this to make zombies walk through zombies
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{
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float dz;
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vec3_t oldorg, neworg, end;
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@ -115,7 +116,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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int i;
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edict_t *enemy;
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// try the move
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// try the move
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VectorCopy (ent->v.origin, oldorg);
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VectorAdd (ent->v.origin, move, neworg);
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@ -135,23 +136,22 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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if (dz < 30)
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neworg[2] += 8;
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}
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, neworg, MOVE_NOMONSTERS, ent); //sB fixing zombies, was FALSE thanks blubs
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, neworg,MOVE_NOMONSTERS, ent);//blubs edit, was 'false'
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if (trace.fraction == 1)
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{
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if ( ((int)ent->v.flags & FL_SWIM) && SV_PointContents(trace.endpos) == CONTENTS_EMPTY )
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return false; // swim monster left water
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VectorCopy (trace.endpos, ent->v.origin);
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if (relink)
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SV_LinkEdict (ent, true);
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return true;
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}
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if (enemy == sv.edicts)
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break;
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}
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return false;
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}
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@ -160,17 +160,21 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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VectorCopy (neworg, end);
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end[2] -= STEPSIZE*2;
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent); //sB see above
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end,MOVE_NOMONSTERS , ent);//blubsmove, 'false'
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if (trace.allsolid)
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{
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return false;
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}
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if (trace.startsolid)
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{
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neworg[2] -= STEPSIZE;
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent); //sB
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trace = SV_Move (neworg, ent->v.mins, ent->v.maxs, end,MOVE_NOMONSTERS , ent);//blubs edit, 'false'
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if (trace.allsolid || trace.startsolid)
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{
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return false;
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}
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}
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if (trace.fraction == 1)
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{
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@ -181,16 +185,14 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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if (relink)
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SV_LinkEdict (ent, true);
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ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
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// Con_Printf ("fall down\n");
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return true;
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}
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return false; // walked off an edge
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}
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// check point traces down for dangling corners
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VectorCopy (trace.endpos, ent->v.origin);
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if (!SV_CheckBottom (ent))
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{
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if ( (int)ent->v.flags & FL_PARTIALGROUND )
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@ -206,7 +208,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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if ( (int)ent->v.flags & FL_PARTIALGROUND )
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{
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// Con_Printf ("back on ground\n");
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// Con_Printf ("back on ground\n");
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ent->v.flags = (int)ent->v.flags & ~FL_PARTIALGROUND;
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}
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ent->v.groundentity = EDICT_TO_PROG(trace.ent);
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@ -234,13 +236,13 @@ qboolean SV_StepDirection (edict_t *ent, float yaw, float dist)
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{
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vec3_t move, oldorigin;
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float delta;
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ent->v.ideal_yaw = yaw;
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PF_changeyaw();
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yaw = yaw*M_PI*2 / 360;
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move[0] = cos(yaw)*dist;
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move[1] = sin(yaw)*dist;
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move[0] = cosf(yaw)*dist;
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move[1] = sinf(yaw)*dist;
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move[2] = 0;
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VectorCopy (ent->v.origin, oldorigin);
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@ -255,7 +257,7 @@ qboolean SV_StepDirection (edict_t *ent, float yaw, float dist)
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return true;
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}
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SV_LinkEdict (ent, true);
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return false;
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}
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@ -268,7 +270,7 @@ SV_FixCheckBottom
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void SV_FixCheckBottom (edict_t *ent)
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{
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// Con_Printf ("SV_FixCheckBottom\n");
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ent->v.flags = (int)ent->v.flags | FL_PARTIALGROUND;
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}
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@ -312,7 +314,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
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tdir = d[2] == 90 ? 45 : 315;
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else
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tdir = d[2] == 90 ? 135 : 215;
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if (tdir != turnaround && SV_StepDirection(actor, tdir, dist))
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return;
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}
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@ -325,7 +327,95 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
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d[2]=tdir;
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}
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if (d[1]!=DI_NODIR && d[1]!=turnaround
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if (d[1]!=DI_NODIR && d[1]!=turnaround
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&& SV_StepDirection(actor, d[1], dist))
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return;
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if (d[2]!=DI_NODIR && d[2]!=turnaround
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&& SV_StepDirection(actor, d[2], dist))
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return;
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/* there is no direct path to the player, so pick another direction */
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if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist))
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return;
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if (rand()&1) /*randomly determine direction of search*/
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{
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for (tdir=0 ; tdir<=315 ; tdir += 45)
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if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
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return;
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}
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else
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{
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for (tdir=315 ; tdir >=0 ; tdir -= 45)
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if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
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return;
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}
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if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) )
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return;
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actor->v.ideal_yaw = olddir; // can't move
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// if a bridge was pulled out from underneath a monster, it may not have
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// a valid standing position at all
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if (!SV_CheckBottom (actor))
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SV_FixCheckBottom (actor);
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}
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/*
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================
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SV_NewChaseDirO
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||||
|
||||
================
|
||||
*/
|
||||
void SV_NewChaseDirO (edict_t *actor, vec3_t goal, float dist)
|
||||
{
|
||||
float deltax,deltay;
|
||||
float d[3];
|
||||
float tdir, olddir, turnaround;
|
||||
|
||||
olddir = anglemod( (int)(actor->v.ideal_yaw/45)*45 );
|
||||
turnaround = anglemod(olddir - 180);
|
||||
|
||||
deltax = goal[0] - actor->v.origin[0];
|
||||
deltay = goal[1] - actor->v.origin[1];
|
||||
if (deltax>10)
|
||||
d[1]= 0;
|
||||
else if (deltax<-10)
|
||||
d[1]= 180;
|
||||
else
|
||||
d[1]= DI_NODIR;
|
||||
if (deltay<-10)
|
||||
d[2]= 270;
|
||||
else if (deltay>10)
|
||||
d[2]= 90;
|
||||
else
|
||||
d[2]= DI_NODIR;
|
||||
|
||||
// try direct route
|
||||
if (d[1] != DI_NODIR && d[2] != DI_NODIR)
|
||||
{
|
||||
if (d[1] == 0)
|
||||
tdir = d[2] == 90 ? 45 : 315;
|
||||
else
|
||||
tdir = d[2] == 90 ? 135 : 215;
|
||||
|
||||
if (tdir != turnaround && SV_StepDirection(actor, tdir, dist))
|
||||
return;
|
||||
}
|
||||
|
||||
// try other directions
|
||||
if ( ((rand()&3) & 1) || abs(deltay)>abs(deltax))
|
||||
{
|
||||
tdir=d[1];
|
||||
d[1]=d[2];
|
||||
d[2]=tdir;
|
||||
}
|
||||
|
||||
if (d[1]!=DI_NODIR && d[1]!=turnaround
|
||||
&& SV_StepDirection(actor, d[1], dist))
|
||||
return;
|
||||
|
||||
|
@ -373,7 +463,7 @@ SV_CloseEnough
|
|||
qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
if (goal->v.absmin[i] > ent->v.absmax[i] + dist)
|
||||
|
@ -384,6 +474,26 @@ qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
======================
|
||||
SV_CloseEnough
|
||||
|
||||
======================
|
||||
*/
|
||||
qboolean SV_CloseEnoughO (edict_t *ent, vec3_t goal, float dist)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
if (goal[i] > ent->v.absmax[i] + dist)
|
||||
return false;
|
||||
if (goal[i] < ent->v.absmin[i] - dist)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
======================
|
||||
SV_MoveToGoal
|
||||
|
@ -392,15 +502,14 @@ SV_MoveToGoal
|
|||
*/
|
||||
void SV_MoveToGoal (void)
|
||||
{
|
||||
edict_t *ent, *goal;
|
||||
edict_t *ent;
|
||||
float dist;
|
||||
#ifdef QUAKE2
|
||||
edict_t *enemy;
|
||||
#endif
|
||||
float *goal;
|
||||
|
||||
ent = PROG_TO_EDICT(pr_global_struct->self);
|
||||
goal = PROG_TO_EDICT(ent->v.goalentity);
|
||||
|
||||
dist = G_FLOAT(OFS_PARM0);
|
||||
goal = G_VECTOR(OFS_PARM1);
|
||||
|
||||
if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
|
||||
{
|
||||
|
@ -409,20 +518,13 @@ void SV_MoveToGoal (void)
|
|||
}
|
||||
|
||||
// if the next step hits the enemy, return immediately
|
||||
#ifdef QUAKE2
|
||||
enemy = PROG_TO_EDICT(ent->v.enemy);
|
||||
if (enemy != sv.edicts && SV_CloseEnough (ent, enemy, dist) )
|
||||
#else
|
||||
if ( PROG_TO_EDICT(ent->v.enemy) != sv.edicts && SV_CloseEnough (ent, goal, dist) )
|
||||
#endif
|
||||
if ( PROG_TO_EDICT(ent->v.enemy) != sv.edicts && SV_CloseEnoughO (ent, goal, dist) )
|
||||
return;
|
||||
|
||||
// bump around...
|
||||
if ( (rand()&3)==1 ||
|
||||
!SV_StepDirection (ent, ent->v.ideal_yaw, dist))
|
||||
{
|
||||
SV_NewChaseDir (ent, goal, dist);
|
||||
}
|
||||
if ((rand()&3)==1 || !SV_StepDirection (ent, ent->v.ideal_yaw, dist))
|
||||
SV_NewChaseDirO (ent, goal, dist);
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -455,3 +557,4 @@ void SV_MoveToOrigin (void)
|
|||
SV_NewChaseDir (ent, goal, dist);
|
||||
|
||||
}
|
||||
|
||||
|
|
660
source/sv_phys.c
660
source/sv_phys.c
File diff suppressed because it is too large
Load diff
126
source/sv_user.c
126
source/sv_user.c
|
@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
|
|||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
|
@ -58,34 +58,34 @@ void SV_SetIdealPitch (void)
|
|||
float z[MAX_FORWARD];
|
||||
int i, j;
|
||||
int step, dir, steps;
|
||||
|
||||
|
||||
if (!((int)sv_player->v.flags & FL_ONGROUND))
|
||||
return;
|
||||
|
||||
|
||||
angleval = sv_player->v.angles[YAW] * M_PI*2 / 360;
|
||||
sinval = sin(angleval);
|
||||
cosval = cos(angleval);
|
||||
sinval = sinf(angleval);
|
||||
cosval = cosf(angleval);
|
||||
|
||||
for (i=0 ; i<MAX_FORWARD ; i++)
|
||||
{
|
||||
top[0] = sv_player->v.origin[0] + cosval*(i+3)*12;
|
||||
top[1] = sv_player->v.origin[1] + sinval*(i+3)*12;
|
||||
top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2];
|
||||
|
||||
|
||||
bottom[0] = top[0];
|
||||
bottom[1] = top[1];
|
||||
bottom[2] = top[2] - 160;
|
||||
|
||||
|
||||
tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
|
||||
if (tr.allsolid)
|
||||
return; // looking at a wall, leave ideal the way is was
|
||||
|
||||
if (tr.fraction == 1)
|
||||
return; // near a dropoff
|
||||
|
||||
|
||||
z[i] = top[2] + tr.fraction*(bottom[2]-top[2]);
|
||||
}
|
||||
|
||||
|
||||
dir = 0;
|
||||
steps = 0;
|
||||
for (j=1 ; j<i ; j++)
|
||||
|
@ -97,16 +97,16 @@ void SV_SetIdealPitch (void)
|
|||
if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) )
|
||||
return; // mixed changes
|
||||
|
||||
steps++;
|
||||
steps++;
|
||||
dir = step;
|
||||
}
|
||||
|
||||
|
||||
if (!dir)
|
||||
{
|
||||
sv_player->v.idealpitch = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (steps < 2)
|
||||
return;
|
||||
sv_player->v.idealpitch = -dir * sv_idealpitchscale.value;
|
||||
|
@ -126,10 +126,10 @@ void SV_UserFriction (void)
|
|||
vec3_t start, stop;
|
||||
float friction;
|
||||
trace_t trace;
|
||||
|
||||
|
||||
vel = velocity;
|
||||
|
||||
speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
|
||||
|
||||
speed = sqrtf(vel[0]*vel[0] +vel[1]*vel[1]);
|
||||
if (!speed)
|
||||
return;
|
||||
|
||||
|
@ -146,10 +146,10 @@ void SV_UserFriction (void)
|
|||
else
|
||||
friction = sv_friction.value;
|
||||
|
||||
// apply friction
|
||||
// apply friction
|
||||
control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
|
||||
newspeed = speed - host_frametime*control*friction;
|
||||
|
||||
|
||||
if (newspeed < 0)
|
||||
newspeed = 0;
|
||||
newspeed /= speed;
|
||||
|
@ -182,9 +182,9 @@ void SV_Accelerate (vec3_t wishvel)
|
|||
accelspeed = sv_accelerate.value*host_frametime*addspeed;
|
||||
if (accelspeed > addspeed)
|
||||
accelspeed = addspeed;
|
||||
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
velocity[i] += accelspeed*pushvec[i];
|
||||
velocity[i] += accelspeed*pushvec[i];
|
||||
}
|
||||
#endif
|
||||
void SV_Accelerate (void)
|
||||
|
@ -199,16 +199,16 @@ void SV_Accelerate (void)
|
|||
accelspeed = sv_accelerate.value*host_frametime*wishspeed;
|
||||
if (accelspeed > addspeed)
|
||||
accelspeed = addspeed;
|
||||
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
velocity[i] += accelspeed*wishdir[i];
|
||||
velocity[i] += accelspeed*wishdir[i];
|
||||
}
|
||||
|
||||
void SV_AirAccelerate (vec3_t wishveloc)
|
||||
{
|
||||
int i;
|
||||
float addspeed, wishspd, accelspeed, currentspeed;
|
||||
|
||||
|
||||
wishspd = VectorNormalize (wishveloc);
|
||||
if (wishspd > 30)
|
||||
wishspd = 30;
|
||||
|
@ -220,19 +220,19 @@ void SV_AirAccelerate (vec3_t wishveloc)
|
|||
accelspeed = sv_accelerate.value*wishspeed * host_frametime;
|
||||
if (accelspeed > addspeed)
|
||||
accelspeed = addspeed;
|
||||
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
velocity[i] += accelspeed*wishveloc[i];
|
||||
velocity[i] += accelspeed*wishveloc[i];
|
||||
}
|
||||
|
||||
|
||||
void DropPunchAngle (void)
|
||||
{
|
||||
float len;
|
||||
|
||||
|
||||
len = VectorNormalize (sv_player->v.punchangle);
|
||||
|
||||
len -= 10*host_frametime;
|
||||
|
||||
len -= 20*host_frametime;
|
||||
if (len < 0)
|
||||
len = 0;
|
||||
VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle);
|
||||
|
@ -279,12 +279,12 @@ void SV_WaterMove (void)
|
|||
{
|
||||
newspeed = speed - host_frametime * speed * sv_friction.value;
|
||||
if (newspeed < 0)
|
||||
newspeed = 0;
|
||||
newspeed = 0;
|
||||
VectorScale (velocity, newspeed/speed, velocity);
|
||||
}
|
||||
else
|
||||
newspeed = 0;
|
||||
|
||||
|
||||
//
|
||||
// water acceleration
|
||||
//
|
||||
|
@ -333,11 +333,11 @@ void SV_AirMove (void)
|
|||
|
||||
fmove = cmd.forwardmove;
|
||||
smove = cmd.sidemove;
|
||||
|
||||
|
||||
// hack to not let you back into teleporter
|
||||
if (sv.time < sv_player->v.teleport_time && fmove < 0)
|
||||
fmove = 0;
|
||||
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
wishvel[i] = forward[i]*fmove + right[i]*smove;
|
||||
|
||||
|
@ -353,12 +353,12 @@ void SV_AirMove (void)
|
|||
VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
|
||||
wishspeed = sv_maxspeed.value;
|
||||
}
|
||||
|
||||
|
||||
if ( sv_player->v.movetype == MOVETYPE_NOCLIP)
|
||||
{ // noclip
|
||||
VectorCopy (wishvel, velocity);
|
||||
}
|
||||
else if ( (int)sv_player->v.flags & FL_ONGROUND )
|
||||
else if ( onground )
|
||||
{
|
||||
SV_UserFriction ();
|
||||
SV_Accelerate ();
|
||||
|
@ -366,7 +366,7 @@ void SV_AirMove (void)
|
|||
else
|
||||
{ // not on ground, so little effect on velocity
|
||||
SV_AirAccelerate (wishvel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -383,14 +383,17 @@ void SV_ClientThink (void)
|
|||
|
||||
if (sv_player->v.movetype == MOVETYPE_NONE)
|
||||
return;
|
||||
|
||||
onground = (int)sv_player->v.flags & FL_ONGROUND;
|
||||
|
||||
if ((int)sv_player->v.flags & FL_ONGROUND)
|
||||
onground = qtrue;
|
||||
else
|
||||
onground = qfalse;
|
||||
|
||||
origin = sv_player->v.origin;
|
||||
velocity = sv_player->v.velocity;
|
||||
|
||||
DropPunchAngle ();
|
||||
|
||||
|
||||
//
|
||||
// if dead, behave differently
|
||||
//
|
||||
|
@ -402,7 +405,7 @@ void SV_ClientThink (void)
|
|||
// show 1/3 the pitch angle and all the roll angle
|
||||
cmd = host_client->cmd;
|
||||
angles = sv_player->v.angles;
|
||||
|
||||
|
||||
VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle);
|
||||
angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
|
||||
if (!sv_player->v.fixangle)
|
||||
|
@ -426,7 +429,7 @@ void SV_ClientThink (void)
|
|||
return;
|
||||
}
|
||||
|
||||
SV_AirMove ();
|
||||
SV_AirMove ();
|
||||
}
|
||||
|
||||
|
||||
|
@ -440,23 +443,23 @@ void SV_ReadClientMove (usercmd_t *move)
|
|||
int i;
|
||||
vec3_t angle;
|
||||
int bits;
|
||||
|
||||
|
||||
// read ping time
|
||||
host_client->ping_times[host_client->num_pings%NUM_PING_TIMES]
|
||||
= sv.time - MSG_ReadFloat ();
|
||||
host_client->num_pings++;
|
||||
|
||||
// read current angles
|
||||
// read current angles
|
||||
for (i=0 ; i<3 ; i++)
|
||||
angle[i] = MSG_ReadAngle ();
|
||||
angle[i] = MSG_ReadFloat ();
|
||||
|
||||
VectorCopy (angle, host_client->edict->v.v_angle);
|
||||
|
||||
|
||||
// read movement
|
||||
move->forwardmove = MSG_ReadShort ();
|
||||
move->sidemove = MSG_ReadShort ();
|
||||
move->upmove = MSG_ReadShort ();
|
||||
|
||||
|
||||
// read buttons
|
||||
bits = MSG_ReadLong ();
|
||||
host_client->edict->v.button0 = bits & 1;
|
||||
|
@ -472,11 +475,6 @@ void SV_ReadClientMove (usercmd_t *move)
|
|||
i = MSG_ReadByte ();
|
||||
if (i)
|
||||
host_client->edict->v.impulse = i;
|
||||
|
||||
#ifdef QUAKE2
|
||||
// read light level
|
||||
host_client->edict->v.light_level = MSG_ReadByte ();
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -491,7 +489,7 @@ qboolean SV_ReadClientMessage (void)
|
|||
int ret;
|
||||
int cmd;
|
||||
char *s;
|
||||
|
||||
|
||||
do
|
||||
{
|
||||
nextmsg:
|
||||
|
@ -503,9 +501,9 @@ nextmsg:
|
|||
}
|
||||
if (!ret)
|
||||
return true;
|
||||
|
||||
|
||||
MSG_BeginReading ();
|
||||
|
||||
|
||||
while (1)
|
||||
{
|
||||
if (!host_client->active)
|
||||
|
@ -515,24 +513,24 @@ nextmsg:
|
|||
{
|
||||
Sys_Printf ("SV_ReadClientMessage: badread\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
cmd = MSG_ReadChar ();
|
||||
|
||||
|
||||
switch (cmd)
|
||||
{
|
||||
case -1:
|
||||
goto nextmsg; // end of message
|
||||
|
||||
|
||||
default:
|
||||
Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
|
||||
return false;
|
||||
|
||||
|
||||
case clc_nop:
|
||||
// Sys_Printf ("clc_nop\n");
|
||||
break;
|
||||
|
||||
case clc_stringcmd:
|
||||
|
||||
case clc_stringcmd:
|
||||
s = MSG_ReadString ();
|
||||
if (host_client->privileged)
|
||||
ret = 2;
|
||||
|
@ -583,18 +581,18 @@ nextmsg:
|
|||
else
|
||||
Con_DPrintf("%s tried to %s\n", host_client->name, s);
|
||||
break;
|
||||
|
||||
|
||||
case clc_disconnect:
|
||||
// Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
|
||||
return false;
|
||||
|
||||
|
||||
case clc_move:
|
||||
SV_ReadClientMove (&host_client->cmd);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while (ret == 1);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -607,12 +605,12 @@ SV_RunClients
|
|||
void SV_RunClients (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
||||
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
||||
{
|
||||
if (!host_client->active)
|
||||
continue;
|
||||
|
||||
|
||||
sv_player = host_client->edict;
|
||||
|
||||
if (!SV_ReadClientMessage ())
|
||||
|
|
Loading…
Reference in a new issue