mirror of
https://github.com/nzp-team/glquake.git
synced 2024-12-01 08:21:33 +00:00
Main menu implementation
This commit is contained in:
parent
6e2353e79d
commit
c0e5bb7578
3 changed files with 93 additions and 26 deletions
|
@ -791,10 +791,12 @@ void R_RenderBrushPoly (msurface_t *fa)
|
|||
//Diabolickal start
|
||||
if(!Q_strncmp(fa->texinfo->texture->name,"nodraw",6) || !Q_strncmp(fa->texinfo->texture->name,"NODRAW",6)) //Diabolickal nodraw support
|
||||
return;
|
||||
if (!strncmp(fa->texinfo->texture->name,"{",1)) //Diabolickal Alpha pixel support
|
||||
{
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
}
|
||||
// if (!strncmp(fa->texinfo->texture->name,"{",1)) //Diabolickal Alpha pixel support
|
||||
// {
|
||||
// glEnable(GL_ALPHA_TEST);
|
||||
// glEnable(GL_BLEND);
|
||||
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
// }
|
||||
if (strstr(fa->texinfo->texture->name,"light")) // Any texture with light in the name ignore lightmaps
|
||||
{
|
||||
DrawGLPoly (fa->polys);
|
||||
|
@ -807,11 +809,11 @@ void R_RenderBrushPoly (msurface_t *fa)
|
|||
DrawGLPoly (fa->polys);
|
||||
|
||||
//Diabolickal start
|
||||
if (!strncmp(fa->texinfo->texture->name,"{",1)) //Diabolickal Alpha pixel support
|
||||
{
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
// if (!strncmp(fa->texinfo->texture->name,"{",1)) //Diabolickal Alpha pixel support
|
||||
// {
|
||||
// glDisable(GL_ALPHA_TEST);
|
||||
// glDisable(GL_BLEND);
|
||||
}
|
||||
// }
|
||||
//Diabolickal end
|
||||
|
||||
// add the poly to the proper lightmap chain
|
||||
|
@ -1073,6 +1075,9 @@ void DrawTextureChains (void)
|
|||
return;
|
||||
}
|
||||
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
for (i=0 ; i<cl.worldmodel->numtextures ; i++)
|
||||
{
|
||||
t = cl.worldmodel->textures[i];
|
||||
|
@ -1096,6 +1101,8 @@ void DrawTextureChains (void)
|
|||
|
||||
t->texturechain = NULL;
|
||||
}
|
||||
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
}
|
||||
/*
|
||||
=================
|
||||
|
|
|
@ -101,6 +101,9 @@ void IN_Move (usercmd_t *cmd)
|
|||
//
|
||||
speed = sensitivity.value;
|
||||
|
||||
if (!new3ds_flag)
|
||||
speed -= 2;
|
||||
|
||||
// cut look speed in half when facing enemy, unless mag is empty
|
||||
if ((in_aimassist.value) && (sv_player->v.facingenemy == 1) && cl.stats[STAT_CURRENTMAG] > 0) {
|
||||
speed *= 0.5;
|
||||
|
@ -153,8 +156,6 @@ void IN_Move (usercmd_t *cmd)
|
|||
cmd->sidemove += move_x;
|
||||
cmd->forwardmove += move_y;
|
||||
|
||||
Con_Printf("%d\n", left.dx);
|
||||
|
||||
// crosshair stuff
|
||||
if (left.dx < 50 && left.dx > -50 && left.dy < 50 && left.dy > -50) {
|
||||
croshhairmoving = false;
|
||||
|
|
|
@ -222,6 +222,17 @@ void M_DrawTextBox (int x, int y, int width, int lines)
|
|||
|
||||
//=============================================================================
|
||||
|
||||
void M_Load_Menu_Pics ()
|
||||
{
|
||||
menu_bk = Draw_CachePic("gfx/menu/menu_background");
|
||||
menu_ndu = Draw_CachePic("gfx/menu/nacht_der_untoten");
|
||||
//menu_kn = Draw_CachePic("gfx/menu/kino_der_toten");
|
||||
menu_wh = Draw_CachePic("gfx/menu/warehouse");
|
||||
//menu_wn = Draw_CachePic("gfx/menu/wahnsinn");
|
||||
menu_ch = Draw_CachePic("gfx/menu/christmas_special");
|
||||
menu_custom = Draw_CachePic("gfx/menu/custom");
|
||||
}
|
||||
|
||||
int m_save_demonum;
|
||||
|
||||
/*
|
||||
|
@ -390,24 +401,70 @@ void M_Menu_Main_f (void)
|
|||
|
||||
void M_Main_Draw (void)
|
||||
{
|
||||
// Background
|
||||
menu_bk = Draw_CachePic("gfx/menu/menu_background");
|
||||
Draw_Pic (0, 0, menu_bk);
|
||||
Draw_StretchPic(0, 0, menu_bk, 400, 240);
|
||||
|
||||
// Fill black to make everything easier to see
|
||||
Draw_FillByColor(0, 0, 400, 240, 0, 0, 0, 102);
|
||||
|
||||
// Version String
|
||||
Draw_ColoredString((vid.width - (strlen(game_build_date) * 8)) + 4, 5, game_build_date, 255, 255, 255, 255, 1);
|
||||
|
||||
char *MAIN_MENU_ITEMS[MAIN_ITEMS];
|
||||
MAIN_MENU_ITEMS[0] = "Single Player";
|
||||
MAIN_MENU_ITEMS[1] = "Multi Player";
|
||||
MAIN_MENU_ITEMS[2] = "Options";
|
||||
MAIN_MENU_ITEMS[3] = "Quit";
|
||||
// Header
|
||||
Draw_ColoredString(5, 5, "MAIN MENU", 255, 255, 255, 255, 2);
|
||||
|
||||
for (int i = 0; i < MAIN_ITEMS; i++) {
|
||||
Draw_String(vid.width/4, vid.height/4 + (16 * i), MAIN_MENU_ITEMS[i]);
|
||||
// Solo
|
||||
if (m_main_cursor == 0)
|
||||
Draw_ColoredString(5, 40, "Solo", 255, 0, 0, 255, 1);
|
||||
else
|
||||
Draw_ColoredString(5, 40, "Solo", 255, 255, 255, 255, 1);
|
||||
|
||||
|
||||
// Co-Op (Unfinished, so non-selectable)
|
||||
Draw_ColoredString(5, 50, "Co-Op (Coming Soon!)", 128, 128, 128, 255, 1);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(5, 63, 160, 2, 130, 130, 130, 255);
|
||||
|
||||
if (m_main_cursor == 1)
|
||||
Draw_ColoredString(5, 70, "Settings", 255, 0, 0, 255, 1);
|
||||
else
|
||||
Draw_ColoredString(5, 70, "Settings", 255, 255, 255, 255, 1);
|
||||
|
||||
Draw_ColoredString(5, 80, "Achievements", 128, 128, 128, 255, 1);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(5, 93, 160, 2, 130, 130, 130, 255);
|
||||
|
||||
if (m_main_cursor == 2)
|
||||
Draw_ColoredString(5, 100, "Credits", 255, 0, 0, 255, 1);
|
||||
else
|
||||
Draw_ColoredString(5, 100, "Credits", 255, 255, 255, 255, 1);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(5, 113, 160, 2, 130, 130, 130, 255);
|
||||
|
||||
if (m_main_cursor == 3)
|
||||
Draw_ColoredString(5, 120, "Exit", 255, 0, 0, 255, 1);
|
||||
else
|
||||
Draw_ColoredString(5, 120, "Exit", 255, 255, 255, 255, 1);
|
||||
|
||||
// Descriptions
|
||||
switch(m_main_cursor) {
|
||||
case 0: // Solo
|
||||
Draw_ColoredString(5, 220, "Take on the Hordes by yourself.", 255, 255, 255, 255, 1);
|
||||
break;
|
||||
case 1: // Settings
|
||||
Draw_ColoredString(5, 220, "Adjust your Settings to Optimize your Experience.", 255, 255, 255, 255, 1);
|
||||
break;
|
||||
case 2: // Credits
|
||||
Draw_ColoredString(5, 220, "See who made NZ:P possible.", 255, 255, 255, 255, 1);
|
||||
break;
|
||||
case 3: // Exit
|
||||
Draw_ColoredString(5, 220, "Return to Home Menu.", 255, 255, 255, 255, 1);
|
||||
break;
|
||||
}
|
||||
|
||||
Draw_Fill(vid.width/4, vid.height/4 - 3 + (16 * m_main_cursor), strlen(MAIN_MENU_ITEMS[m_main_cursor])*8, 1, 255, 255, 255, 255);
|
||||
Draw_Fill(vid.width/4, vid.height/4 + 2 + 8 + (16 * m_main_cursor), strlen(MAIN_MENU_ITEMS[m_main_cursor])*8, 1, 255, 255, 255, 255);
|
||||
}
|
||||
|
||||
|
||||
|
@ -417,13 +474,13 @@ void M_Main_Key (int key)
|
|||
{
|
||||
|
||||
case K_DOWNARROW:
|
||||
S_LocalSound ("misc/menu1.wav");
|
||||
S_LocalSound ("sounds/menu/navigate.wav");
|
||||
if (++m_main_cursor >= MAIN_ITEMS)
|
||||
m_main_cursor = 0;
|
||||
break;
|
||||
|
||||
case K_UPARROW:
|
||||
S_LocalSound ("misc/menu1.wav");
|
||||
S_LocalSound ("sounds/menu/navigate.wav");
|
||||
if (--m_main_cursor < 0)
|
||||
m_main_cursor = MAIN_ITEMS - 1;
|
||||
break;
|
||||
|
@ -439,10 +496,11 @@ void M_Main_Key (int key)
|
|||
break;
|
||||
|
||||
case 1:
|
||||
M_Menu_Options_f ();
|
||||
break;
|
||||
|
||||
case 2:
|
||||
M_Menu_Options_f ();
|
||||
//M_Menu_Credits_f ();
|
||||
break;
|
||||
|
||||
case 3:
|
||||
|
@ -2034,6 +2092,7 @@ void M_Init (void)
|
|||
game_build_date = "version.txt not found.";
|
||||
}
|
||||
|
||||
//M_Load_Menu_Pics();
|
||||
Map_Finder();
|
||||
}
|
||||
|
||||
|
@ -2119,7 +2178,7 @@ void M_Draw (void)
|
|||
|
||||
if (m_entersound)
|
||||
{
|
||||
S_LocalSound ("misc/menu2.wav");
|
||||
S_LocalSound ("sounds/menu/enter.wav");
|
||||
m_entersound = false;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue