mirror of
https://github.com/nzp-team/glquake.git
synced 2024-11-10 06:31:35 +00:00
Needful Makefile, gamedir changes
This commit is contained in:
parent
df2196e973
commit
c04d0f0c9a
11 changed files with 1467 additions and 9 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -1,2 +1,3 @@
|
|||
*/*.o
|
||||
*/*.d
|
||||
build/*
|
||||
|
|
10
Makefile
10
Makefile
|
@ -9,16 +9,16 @@ endif
|
|||
TOPDIR ?= $(CURDIR)
|
||||
include $(DEVKITARM)/3ds_rules
|
||||
|
||||
TARGET := ctrQuake
|
||||
TARGET := nzportable
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
#ROMFS := romfs
|
||||
|
||||
APP_AUTHOR := MasterFeizz
|
||||
APP_TITLE := ctrQuake
|
||||
APP_DESCRIPTION := Port of Quake
|
||||
APP_AUTHOR := Naievil
|
||||
APP_TITLE := Nazi Zombies Portable
|
||||
APP_DESCRIPTION := NZP based on ctrQuake
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
|
@ -61,6 +61,7 @@ export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
|||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
COMMON_OBJS = chase.c \
|
||||
cl_hud.c \
|
||||
cl_demo.c \
|
||||
cl_input.c \
|
||||
cl_main.c \
|
||||
|
@ -102,6 +103,7 @@ COMMON_OBJS = chase.c \
|
|||
in_null.c \
|
||||
cd_null.c \
|
||||
gl_draw.c \
|
||||
gl_fog.c \
|
||||
gl_mesh.c \
|
||||
gl_model.c \
|
||||
gl_refrag.c \
|
||||
|
|
10
README.txt
Normal file
10
README.txt
Normal file
|
@ -0,0 +1,10 @@
|
|||
Credits (By order of importance):
|
||||
=================================
|
||||
|
||||
|
||||
1. masterfiezz: ctrQuake
|
||||
2. Diabolickal: HLBSP
|
||||
3. Havok: Colored lighting
|
||||
4. Naievil: Porting
|
||||
5. Other NZP members
|
||||
|
BIN
nzportable.3dsx
Normal file
BIN
nzportable.3dsx
Normal file
Binary file not shown.
BIN
nzportable.elf
Executable file
BIN
nzportable.elf
Executable file
Binary file not shown.
BIN
nzportable.smdh
Normal file
BIN
nzportable.smdh
Normal file
Binary file not shown.
1424
source/cl_hud.c
Normal file
1424
source/cl_hud.c
Normal file
File diff suppressed because it is too large
Load diff
21
source/gl_fog.c
Normal file
21
source/gl_fog.c
Normal file
|
@ -0,0 +1,21 @@
|
|||
/*
|
||||
=============
|
||||
Fog_ParseServerMessage
|
||||
|
||||
handle an SVC_FOG message from server
|
||||
=============
|
||||
*/
|
||||
void Fog_ParseServerMessage (void)
|
||||
{
|
||||
float start, end, red, green, blue, time;
|
||||
|
||||
start = MSG_ReadByte() / 255.0;
|
||||
end = MSG_ReadByte() / 255.0;
|
||||
red = MSG_ReadByte() / 255.0;
|
||||
green = MSG_ReadByte() / 255.0;
|
||||
blue = MSG_ReadByte() / 255.0;
|
||||
time = MSG_ReadShort() / 100.0;
|
||||
|
||||
// rbaldwin2 -- fixme
|
||||
//Fog_Update (start, end, red, green, blue, time);
|
||||
}
|
|
@ -36,9 +36,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
//define PARANOID // speed sapping error checking
|
||||
|
||||
#ifdef QUAKE2
|
||||
#define GAMENAME "id1" // directory to look in by default
|
||||
#define GAMENAME "nzp" // directory to look in by default
|
||||
#else
|
||||
#define GAMENAME "id1"
|
||||
#define GAMENAME "nzp"
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
|
|
|
@ -44,7 +44,7 @@ qpic_t *sb_face_quad;
|
|||
qpic_t *sb_face_invuln;
|
||||
qpic_t *sb_face_invis_invuln;
|
||||
|
||||
qboolean sb_showscores;
|
||||
extern qboolean sb_showscores;
|
||||
|
||||
extern int sb_lines; // scan lines to draw
|
||||
|
||||
|
|
|
@ -291,7 +291,7 @@ int main (int argc, char **argv)
|
|||
gfxSetDoubleBuffering(GFX_BOTTOM, false);
|
||||
gfxSwapBuffersGpu();
|
||||
|
||||
chdir("sdmc:/3ds/ctrQuake");
|
||||
chdir("sdmc:/3ds/nzportable");
|
||||
|
||||
parms.memsize = 16 * 1024 * 1024;
|
||||
parms.membase = malloc (parms.memsize);
|
||||
|
|
Loading…
Reference in a new issue