mirror of
https://github.com/nzp-team/glquake.git
synced 2024-11-10 06:31:35 +00:00
split cost to 2nd useprint line
This commit is contained in:
parent
1a8888a609
commit
beb2e862e4
3 changed files with 31 additions and 15 deletions
BIN
nzportable.3dsx
BIN
nzportable.3dsx
Binary file not shown.
BIN
nzportable.elf
BIN
nzportable.elf
Binary file not shown.
|
@ -238,7 +238,8 @@ Press somthing printing
|
|||
===============================================================================
|
||||
*/
|
||||
|
||||
char scr_usestring[1024];
|
||||
char scr_usestring[64];
|
||||
char scr_usestring2[64];
|
||||
float scr_usetime_off = 0.0f;
|
||||
int button_pic_x;
|
||||
extern qpic_t *b_abutton;
|
||||
|
@ -365,6 +366,7 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
|||
{
|
||||
//naievil -- fixme
|
||||
char s[128];
|
||||
char c[128];
|
||||
|
||||
switch (type)
|
||||
{
|
||||
|
@ -372,19 +374,23 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
|||
strcpy(s, "");
|
||||
break;
|
||||
case 1://door
|
||||
strcpy(s, va("Hold %s to open Door [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to open Door\n", GetUseButtonL()));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 2://debris
|
||||
strcpy(s, va("Hold %s to remove Debris [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to remove Debris\n", GetUseButtonL()));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 3://ammo
|
||||
strcpy(s, va("Hold %s to buy Ammo for %s [Cost:%i]\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch, cost));
|
||||
strcpy(s, va("Hold %s to buy Ammo for %s\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 4://weapon
|
||||
strcpy(s, va("Hold %s to buy %s [Cost:%i]\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch, cost));
|
||||
strcpy(s, va("Hold %s to buy %s\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 5://window
|
||||
|
@ -392,7 +398,8 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
|||
button_pic_x = 5;
|
||||
break;
|
||||
case 6://box
|
||||
strcpy(s, va("Hold %s to buy a Random Weapon [cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to buy a Random Weapon\n", GetUseButtonL()));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 7://box take
|
||||
|
@ -404,7 +411,8 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
|||
button_pic_x = 100;
|
||||
break;
|
||||
case 9://perk
|
||||
strcpy(s, va("Hold %s to buy %s [Cost:%i]\n", GetUseButtonL(), GetPerkName(weapon), cost));
|
||||
strcpy(s, va("Hold %s to buy %s\n", GetUseButtonL(), GetPerkName(weapon)));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 10://turn on power
|
||||
|
@ -412,11 +420,13 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
|||
button_pic_x = 5;
|
||||
break;
|
||||
case 11://turn on trap
|
||||
strcpy(s, va("Hold %s to Activate the Trap [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to Activate the Trap\n", GetUseButtonL()));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 12://PAP
|
||||
strcpy(s, va("Hold %s to Pack-a-Punch [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to Pack-a-Punch\n", GetUseButtonL()));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 13://revive
|
||||
|
@ -428,7 +438,8 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
|||
button_pic_x = 5;
|
||||
break;
|
||||
case 15://use teleporter (cost)
|
||||
strcpy(s, va("Hold %s to use Teleporter [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to use Teleporter\n", GetUseButtonL()));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
case 16://tp cooldown
|
||||
|
@ -448,7 +459,8 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
|||
button_pic_x = 5;
|
||||
break;
|
||||
case 20://buyable ending
|
||||
strcpy(s, va("Hold %s to End the Game [Cost:%i]\n", GetUseButtonL(), cost));
|
||||
strcpy(s, va("Hold %s to End the Game\n", GetUseButtonL()));
|
||||
strcpy(c, va("[Cost: %i]\n", cost));
|
||||
button_pic_x = 5;
|
||||
break;
|
||||
default:
|
||||
|
@ -457,25 +469,29 @@ void SCR_UsePrint (int type, int cost, int weapon)
|
|||
}
|
||||
|
||||
strncpy (scr_usestring, va(s), sizeof(scr_usestring)-1);
|
||||
strncpy (scr_usestring2, va(c), sizeof(scr_usestring2)-1);
|
||||
scr_usetime_off = 0.1;
|
||||
}
|
||||
|
||||
|
||||
void SCR_DrawUseString (void)
|
||||
{
|
||||
int l;
|
||||
int x, y;
|
||||
int l, l2;
|
||||
int x, x2, y;
|
||||
|
||||
if (cl.stats[STAT_HEALTH] < 0)
|
||||
return;
|
||||
// the finale prints the characters one at a time
|
||||
|
||||
y = vid.height*0.65;
|
||||
y = 160;
|
||||
l = strlen (scr_usestring);
|
||||
x = (vid.width - l*8)/2;
|
||||
|
||||
// naievil -- fixme the picture does not show...
|
||||
l2 = strlen (scr_usestring2);
|
||||
x2 = (vid.width - l2*8)/2;
|
||||
|
||||
Draw_String (x, y, scr_usestring);
|
||||
Draw_String (x2, y + 10, scr_usestring2);
|
||||
Draw_Pic (x + button_pic_x*8, y - 4, GetButtonIcon("+use"));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue