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Merge branch 'main' of https://github.com/nzp-team/glquake
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commit
a35cfdfd0e
2 changed files with 3 additions and 3 deletions
2
Makefile
2
Makefile
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@ -26,7 +26,7 @@ APP_DESCRIPTION := Call of Duty Zombies remake, ctrQuake based.
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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CFLAGS := -g -Wall -O3 -mword-relocations \
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CFLAGS := -g -fpermissive -Wall -O3 -mword-relocations \
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-fomit-frame-pointer -ffunction-sections \
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$(ARCH)
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@ -1476,7 +1476,7 @@ int closedset[MAX_WAYPOINTS]; // The set of nodes already evaluated.
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int openset[MAX_WAYPOINTS];//Actual sorted open list
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int opensetRef[MAX_WAYPOINTS];//Reference values of open list
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int opensetLength;//equivalent of javaScript's array[].length;
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#define MaxZombies 16
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#define MaxZombies 18
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zombie_ai zombie_list[MaxZombies];
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//Debug//
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@ -3450,7 +3450,7 @@ nzp_maxai()
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void PF_MaxZombies(void)
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{
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if (new3ds_flag)
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G_FLOAT(OFS_RETURN) = 18;
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G_FLOAT(OFS_RETURN) = MaxZombies;
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else
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G_FLOAT(OFS_RETURN) = 12;
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}
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