diff --git a/source/cl_main.c b/source/cl_main.c index bda1773..db97ce2 100644 --- a/source/cl_main.c +++ b/source/cl_main.c @@ -572,12 +572,6 @@ void CL_RelinkEntities (void) if (ent->model->flags & EF_ROTATE) ent->angles[1] = bobjrotate; - if (ent->effects & EF_BRIGHTFIELD) - R_EntityParticles (ent); - - if (ent->effects & EF_DARKFIELD) - R_DarkFieldParticles (ent); - if (ent->effects & EF_MUZZLEFLASH) { if (i == cl.viewentity && qmb_initialized && r_part_muzzleflash.value) @@ -616,38 +610,6 @@ void CL_RelinkEntities (void) } } - if (ent->modelindex != cl_modelindex[mi_player] && ent->model->modhint != MOD_PLAYER) - { - if (ent->effects & EF_BRIGHTLIGHT) - { - vec3_t tmp; - - dl = CL_AllocDlight (i); - VectorCopy (ent->origin, tmp); - tmp[2] += 16; - dl->color[0] = 1; - dl->color[1] = 0.8; - dl->color[2] = 0.5; - CL_NewDlight (i, tmp, 400 + (rand() & 31), 0.1, lt_default); - } - } - - if (ent->effects & EF_DARKLIGHT) - { - dl = CL_AllocDlight (i); - VectorCopy (ent->origin, dl->origin); - dl->radius = 200.0 + (rand()&31); - dl->die = cl.time + 0.001; - dl->dark = true; - } - if (ent->effects & EF_LIGHT) - { - dl = CL_AllocDlight (i); - VectorCopy (ent->origin, dl->origin); - dl->radius = 200; - dl->die = cl.time + 0.001; - } - if (ent->effects & EF_BLUELIGHT) { dl = CL_AllocDlight (i); @@ -681,27 +643,6 @@ void CL_RelinkEntities (void) dl->color[2] = 0; } - if (ent->effects & EF_GREENLIGHT) - { - dl = CL_AllocDlight (i); - VectorCopy (ent->origin, dl->origin); - dl->die = cl.time + 0.001; - dl->radius = 100; - dl->color[0] = 0.25; - dl->color[1] = 2; - dl->color[2] = 0.25; - } - if (ent->effects & EF_ORANGELIGHT) - { - dl = CL_AllocDlight (i); - VectorCopy (ent->origin, dl->origin); - dl->die = cl.time + 0.001; - dl->radius = 100; - dl->color[0] = 2; - dl->color[1] = 1; - dl->color[2] = 0; - } - if (ent->effects & EF_GREENLIGHT) { dl = CL_AllocDlight (i); @@ -724,6 +665,50 @@ void CL_RelinkEntities (void) dl->color[2] = 2; } + if (ent->effects & EF_CYANLIGHT) + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->die = cl.time + 0.001; + dl->radius = 100; + dl->color[0] = 0.765; + dl->color[1] = 1.40; + dl->color[2] = 1.95; + } + + if (ent->effects & EF_PINKLIGHT) + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->die = cl.time + 0.001; + dl->radius = 100; + dl->color[0] = 2.37; + dl->color[1] = 1.35; + dl->color[2] = 1.35; + } + + if (ent->effects & EF_LIMELIGHT) + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->die = cl.time + 0.001; + dl->radius = 100; + dl->color[0] = 1; + dl->color[1] = 2; + dl->color[2] = 1; + } + + if (ent->effects & EF_YELLOWLIGHT) + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->die = cl.time + 0.001; + dl->radius = 100; + dl->color[0] = 2; + dl->color[1] = 2; + dl->color[2] = 1; + } + if (ent->effects & EF_RAYGREEN) { R_RocketTrail (oldorg, ent->origin, 12); diff --git a/source/gl_model.h b/source/gl_model.h index b7a56e0..439376c 100644 --- a/source/gl_model.h +++ b/source/gl_model.h @@ -39,15 +39,15 @@ m*_t structures are in-memory #define EF_REDLIGHT 8 #define EF_ORANGELIGHT 16 #define EF_GREENLIGHT 32 -#define EF_LIGHT 64 +#define EF_PINKLIGHT 64 // formerly EF_LIGHT #define EF_NODRAW 128 -#define EF_BRIGHTFIELD 256 +#define EF_LIMELIGHT 256 // formerly EF_BRIGHTFIELD #define EF_FULLBRIGHT 512 -#define EF_DARKLIGHT 1024 -#define EF_DARKFIELD 2048 +#define EF_CYANLIGHT 1024 // formerly EF_DARKLIGHT +#define EF_YELLOWLIGHT 2048 // formerly EF_DARKFIELD #define EF_PURPLELIGHT 4096 #define EF_RAYRED 8196 // red trail for porter x2 -#define EF_RAYGREEN 16384 // gree trail for ray gun +#define EF_RAYGREEN 16384 // green trail for ray gun /* diff --git a/source/server.h b/source/server.h index 2681754..3a89719 100644 --- a/source/server.h +++ b/source/server.h @@ -175,12 +175,15 @@ typedef struct client_s #define EF_REDLIGHT 8 #define EF_ORANGELIGHT 16 #define EF_GREENLIGHT 32 -#define EF_LIGHT 64 +#define EF_PINKLIGHT 64 // formerly EF_LIGHT #define EF_NODRAW 128 -#define EF_BRIGHTFIELD 256 +#define EF_LIMELIGHT 256 // formerly EF_BRIGHTFIELD #define EF_FULLBRIGHT 512 -#define EF_DARKLIGHT 1024 -#define EF_DARKFIELD 2048 +#define EF_CYANLIGHT 1024 // formerly EF_DARKLIGHT +#define EF_YELLOWLIGHT 2048 // formerly EF_DARKFIELD +#define EF_PURPLELIGHT 4096 +#define EF_RAYRED 8196 // red trail for porter x2 +#define EF_RAYGREEN 16384 // green trail for ray gun #define SPAWNFLAG_NOT_EASY 256 #define SPAWNFLAG_NOT_MEDIUM 512