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Unify 3DS/PSP cl_hud.c
This commit is contained in:
parent
3493853fc2
commit
7d66725bab
2 changed files with 153 additions and 61 deletions
186
source/cl_hud.c
186
source/cl_hud.c
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@ -21,6 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "quakedef.h"
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#ifdef __PSP__
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#include <pspgu.h>
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#include <pspmath.h>
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#endif // __PSP__
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qpic_t *sb_round[5];
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qpic_t *sb_round_num[10];
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qpic_t *sb_moneyback;
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@ -38,19 +43,32 @@ qpic_t *mulepic;
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qpic_t *fragpic;
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qpic_t *bettypic;
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#ifdef __PSP__
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qpic_t *b_circle;
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qpic_t *b_square;
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qpic_t *b_cross;
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qpic_t *b_triangle;
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#elif _3DS
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qpic_t *b_abutton;
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qpic_t *b_bbutton;
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qpic_t *b_xbutton;
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qpic_t *b_ybutton;
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#endif // __PSP__
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qpic_t *b_left;
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qpic_t *b_right;
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qpic_t *b_up;
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qpic_t *b_down;
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qpic_t *b_lt;
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qpic_t *b_rt;
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#ifdef __PSP__
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qpic_t *b_home;
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#elif _3DS
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qpic_t *b_zlt;
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qpic_t *b_zrt;
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#endif // __PSP__, _3DS
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qpic_t *b_start;
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qpic_t *b_select;
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@ -60,7 +78,7 @@ qpic_t *fx_blood_ld;
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qpic_t *fx_blood_rd;
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qboolean sb_showscores;
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qboolean domaxammo;
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qboolean has_chaptertitle;
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qboolean doubletap_has_damage_buff;
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int x_value, y_value;
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@ -113,6 +131,8 @@ void HUD_Init (void)
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{
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int i;
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has_chaptertitle = false;
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for (i=0 ; i<5 ; i++)
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{
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sb_round[i] = Draw_CachePic (va("gfx/hud/r%i",i + 1));
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@ -139,6 +159,21 @@ void HUD_Init (void)
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fragpic = Draw_CachePic ("gfx/hud/frag");
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bettypic = Draw_CachePic ("gfx/hud/betty");
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#ifdef __PSP__
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b_circle = Draw_CachePic ("gfx/butticons/circle");
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b_square = Draw_CachePic ("gfx/butticons/square");
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b_cross = Draw_CachePic ("gfx/butticons/cross");
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b_triangle = Draw_CachePic ("gfx/butticons/triangle");
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b_left = Draw_CachePic ("gfx/butticons/left");
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b_right = Draw_CachePic ("gfx/butticons/right");
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b_up = Draw_CachePic ("gfx/butticons/up");
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b_down = Draw_CachePic ("gfx/butticons/down");
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b_lt = Draw_CachePic ("gfx/butticons/lt");
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b_rt = Draw_CachePic ("gfx/butticons/rt");
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b_start = Draw_CachePic ("gfx/butticons/start");
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b_select = Draw_CachePic ("gfx/butticons/select");
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b_home = Draw_CachePic ("gfx/butticons/home");
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#elif _3DS
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b_abutton = Draw_CachePic ("gfx/butticons/facebt_a");
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b_bbutton = Draw_CachePic ("gfx/butticons/facebt_b");
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b_ybutton = Draw_CachePic ("gfx/butticons/facebt_y");
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@ -153,6 +188,8 @@ void HUD_Init (void)
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b_zrt = Draw_CachePic ("gfx/butticons/shldr_zr");
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b_start = Draw_CachePic ("gfx/butticons/func_sta");
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b_select = Draw_CachePic ("gfx/butticons/func_sel");
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#endif // __PSP__, _3DS
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fx_blood_lu = Draw_CachePic ("gfx/hud/blood");
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/*fx_blood_lu = Draw_CachePic ("gfx/hud/blood_tl");
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@ -160,8 +197,9 @@ void HUD_Init (void)
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fx_blood_ld = Draw_CachePic ("gfx/hud/blood_bl");
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fx_blood_rd = Draw_CachePic ("gfx/hud/blood_br");*/
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// naievil -- fixme
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//Achievement_Init();
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#ifdef __PSP__
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Achievement_Init();
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#endif // __PSP__
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}
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/*
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@ -316,6 +354,7 @@ void HUD_EndScreen (void)
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}
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//=============================================================================
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//=============================================================================//
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@ -367,8 +406,8 @@ void HUD_Points (void)
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l = scoreboardlines;
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x = 5;
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y = 167;
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x = 6;
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y = vid.height - 72;
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for (i=0 ; i<l ; i++)
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{
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k = pointsort[i];
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@ -408,9 +447,9 @@ void HUD_Points (void)
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point_change_interval_neg = 0;
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}
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}
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Draw_Pic (x, y, sb_moneyback);
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xplus = getTextWidth(va("%i", current_points), 1);
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Draw_String (((64 - xplus)/2)+5, y + 3, va("%i", current_points));
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if (old_points != f)
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@ -464,6 +503,7 @@ void HUD_Point_Change (void)
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}
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}
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/*
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==================
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HUD_Blood
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@ -482,7 +522,11 @@ void HUD_Blood (void)
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if (alpha <= 0.0)
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return;
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#ifdef PSP_VFPU
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float modifier = (vfpu_sinf(cl.time * 10) * 20) - 20;//always negative
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#else
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float modifier = (sin(cl.time * 10) * 20) - 20;//always negative
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#endif // PSP_VFPU
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if(modifier < -35.0)
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modifier = -35.0;
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@ -493,7 +537,7 @@ void HUD_Blood (void)
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return;
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float color = 255.0 + modifier;
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Draw_ColoredStretchPic(0, 0, fx_blood_lu, 400, 240, color,color,color,alpha);
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Draw_ColoredStretchPic(0, 0, fx_blood_lu, vid.width, vid.height, color, color, color, alpha);
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}
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/*
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@ -541,17 +585,22 @@ void HUD_WorldText(int alpha)
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strcpy(value, com_token);
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if (!strcmp("chaptertitle", key)) // search for chaptertitle key
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{
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has_chaptertitle = true;
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Draw_ColoredString(6, vid.height/2 + 10, value, 255, 255, 255, alpha, 1);
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}
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if (!strcmp("location", key)) // search for location key
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{
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Draw_ColoredString(4, vid.height/2 + 16, value, 255, 255, 255, alpha, 1);
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Draw_ColoredString(6, vid.height/2 + 20, value, 255, 255, 255, alpha, 1);
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}
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if (!strcmp("date", key)) // search for date key
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{
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Draw_ColoredString(4, vid.height/2 + 26, value, 255, 255, 255, alpha, 1);
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Draw_ColoredString(6, vid.height/2 + 30, value, 255, 255, 255, alpha, 1);
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}
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if (!strcmp("person", key)) // search for person key
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{
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Draw_ColoredString(4, vid.height/2 + 36, value, 255, 255, 255, alpha, 1);
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Draw_ColoredString(6, vid.height/2 + 40, value, 255, 255, 255, alpha, 1);
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}
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}
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}
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@ -627,7 +676,7 @@ void HUD_Rounds (void)
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x_offset = 0;
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savex = 0;
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// Round and Title text - moto
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// Round and Title text - cypress
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// extra creds to scatterbox for some x/y vals
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// ------------------
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// First, fade from white to red, ~3s duration
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@ -652,7 +701,9 @@ void HUD_Rounds (void)
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Draw_ColoredStringCentered(80, "Round", 255, 0, 0, value, 2);
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HUD_WorldText(value2);
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Draw_ColoredString(4, vid.height/2 + 6, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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if (has_chaptertitle == false)
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Draw_ColoredString(6, vid.height/2 + 50, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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value -= cl.time * 0.4;
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value2 += cl.time * 0.4;
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@ -666,7 +717,9 @@ void HUD_Rounds (void)
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// Hold world text for a few seconds
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else if (textstate == 2) {
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HUD_WorldText(255);
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Draw_ColoredString(4, vid.height/2 + 6, "'Nazi Zombies'", 255, 255, 255, 255, 1);
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if (has_chaptertitle == false)
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Draw_ColoredString(4, vid.height/2 + 50, "'Nazi Zombies'", 255, 255, 255, 255, 1);
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value2 += cl.time * 0.4;
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@ -678,7 +731,9 @@ void HUD_Rounds (void)
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// Fade worldtext out, finally.
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else if (textstate == 3) {
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HUD_WorldText(value2);
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Draw_ColoredString(4, vid.height/2 + 6, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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if (has_chaptertitle == false)
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Draw_ColoredString(4, vid.height/2 + 50, "'Nazi Zombies'", 255, 255, 255, value2, 1);
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value2 -= cl.time * 0.4;
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@ -688,7 +743,7 @@ void HUD_Rounds (void)
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}
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}
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// ------------------
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// End Round and Title text - moto
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// End Round and Title text - cypress
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if (cl.stats[STAT_ROUNDCHANGE] == 1)//this is the rounds icon at the middle of the screen
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{
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@ -714,8 +769,8 @@ void HUD_Rounds (void)
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round_center_y = round_center_y + 1;
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if (round_center_x <= 5)
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round_center_x = 5;
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if (round_center_y >= 192) // vid.height - sb_round[0]->height
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round_center_y = 192; // vid.height - sb_round[0]->height
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if (round_center_y >= vid.height - sb_round[0]->height - 2)
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round_center_y = vid.height - sb_round[0]->height - 2;
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}
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else if (cl.stats[STAT_ROUNDCHANGE] == 3)//shift to white
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{
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@ -1184,7 +1239,7 @@ HUD_Powerups
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*/
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void HUD_Powerups (void)
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{
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int count;
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int count = 0;
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// horrible way to offset check :)))))))))))))))))) :DDDDDDDD XOXO
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@ -1196,13 +1251,13 @@ void HUD_Powerups (void)
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// both are avail draw fixed order
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if (count == 2) {
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Draw_StretchPic((vid.width/2) - 27, 240 - 29, x2pic, 26, 26);
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Draw_StretchPic((vid.width/2) + 3, 240 - 29, instapic, 26, 26);
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Draw_StretchPic((vid.width/2) - 27, vid.height - 29, x2pic, 26, 26);
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Draw_StretchPic((vid.width/2) + 3, vid.height - 29, instapic, 26, 26);
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} else {
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if (cl.stats[STAT_X2])
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Draw_StretchPic((vid.width/2) - 13, 240 - 29, x2pic, 26, 26);
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Draw_StretchPic((vid.width/2) - 13, vid.height - 29, x2pic, 26, 26);
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if(cl.stats[STAT_INSTA])
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Draw_StretchPic ((vid.width/2) - 13, 240 - 29, instapic, 28, 28);
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Draw_StretchPic ((vid.width/2) - 13, vid.height - 29, instapic, 26, 26);
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}
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}
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@ -1220,9 +1275,8 @@ void HUD_ProgressBar (void)
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progressbar = 100 - ((cl.progress_bar-sv.time)*10);
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if (progressbar >= 100)
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progressbar = 100;
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Draw_FillByColor (((vid.width) >> 1) - 51, (int)(vid.height*0.75 - 1), 102, 5, 0, 0, 0,100);
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Draw_FillByColor (((vid.width) >> 1) - 50, (int)((vid.height*3) >> 2), (int)progressbar, 3, 255, 255, 255,100);
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Draw_FillByColor ((vid.width)/2 - 51, vid.height*0.75 - 1, 102, 5, 0, 0, 0,100);
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Draw_FillByColor ((vid.width)/2 - 50, vid.height*0.75, progressbar, 3, 255, 255, 255,100);
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Draw_String ((vid.width - (88))/2, vid.height*0.75 + 10, "Reviving...");
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}
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@ -1243,10 +1297,8 @@ char achievement_text[MAX_QPATH];
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double achievement_time;
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float smallsec;
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int ach_pic;
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void HUD_Achievement (void)
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{
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if (achievement_unlocked == 1)
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{
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smallsec = smallsec + 0.7;
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@ -1263,7 +1315,6 @@ void HUD_Achievement (void)
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{
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achievement_unlocked = 0;
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}
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}
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void HUD_Parse_Achievement (int ach)
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@ -1276,7 +1327,10 @@ void HUD_Parse_Achievement (int ach)
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achievement_time = Sys_FloatTime() + 10;
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ach_pic = ach;
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achievement_list[ach].unlocked = 1;
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//Save_Achivements();
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#ifdef __PSP__
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Save_Achivements();
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#endif // __PSP__
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}
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/*
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@ -1326,9 +1380,9 @@ void HUD_Ammo (void)
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//
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magstring = va("%i", cl.stats[STAT_CURRENTMAG]);
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if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG]) {
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Draw_ColoredString((355-(reslen)) - getTextWidth(magstring, 1), 218, magstring, 255, 0, 0, 255, 1);
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Draw_ColoredString(((vid.width - 55) - (reslen)) - getTextWidth(magstring, 1), vid.height - 25, magstring, 255, 0, 0, 255, 1);
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} else {
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Draw_ColoredString((355-(reslen)) - getTextWidth(magstring, 1), 218, magstring, 255, 255, 255, 255, 1);
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Draw_ColoredString(((vid.width - 55) - (reslen)) - getTextWidth(magstring, 1), vid.height - 25, magstring, 255, 255, 255, 255, 1);
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}
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//
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@ -1336,9 +1390,21 @@ void HUD_Ammo (void)
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//
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magstring = va("/%i", cl.stats[STAT_AMMO]);
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if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_AMMO]) {
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Draw_ColoredString(355 - getTextWidth(magstring, 1), 218, magstring, 255, 0, 0, 255, 1);
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Draw_ColoredString((vid.width - 55) - getTextWidth(magstring, 1), vid.height - 25, magstring, 255, 0, 0, 255, 1);
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} else {
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Draw_ColoredString(355 - getTextWidth(magstring, 1), 218, magstring, 255, 255, 255, 255, 1);
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Draw_ColoredString((vid.width - 55) - getTextWidth(magstring, 1), vid.height - 25, magstring, 255, 255, 255, 255, 1);
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}
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//
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// Second Magazine
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//
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if (IsDualWeapon(cl.stats[STAT_ACTIVEWEAPON])) {
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magstring = va("%i", cl.stats[STAT_CURRENTMAG2]);
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if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_CURRENTMAG2]) {
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Draw_ColoredString((vid.width - 89) - strlen(magstring)*8, vid.height - 25, magstring, 255, 0, 0, 255, 1);
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} else {
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Draw_ColoredString((vid.width - 89) - strlen(magstring)*8, vid.height - 25, magstring, 255, 255, 255, 255, 1);
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}
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}
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}
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@ -1352,12 +1418,14 @@ void HUD_AmmoString (void)
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{
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if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG])
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{
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int x;
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if (0 < cl.stats[STAT_AMMO] && cl.stats[STAT_CURRENTMAG] >= 0) {
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Draw_ColoredStringCentered(140, "Reload", 255, 255, 255, 255, 1);
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Draw_ColoredStringCentered(vid.height - 100, "Reload", 255, 255, 255, 255, 1);
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} else if (0 < cl.stats[STAT_CURRENTMAG]) {
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Draw_ColoredStringCentered(140, "LOW AMMO", 255, 255, 0, 255, 1);
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Draw_ColoredStringCentered(vid.height - 100, "LOW AMMO", 255, 255, 0, 255, 1);
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} else {
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Draw_ColoredStringCentered(140, "NO AMMO", 255, 0, 0, 255, 1);
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Draw_ColoredStringCentered(vid.height - 100, "NO AMMO", 255, 0, 0, 255, 1);
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}
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}
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}
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@ -1372,21 +1440,23 @@ HUD_Grenades
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void HUD_Grenades (void)
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{
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Draw_StretchPic (356, 205, fragpic, 22, 22);
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Draw_StretchPic (vid.width - 53, vid.height - 40, fragpic, 22, 22);
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if (cl.stats[STAT_GRENADES] & UI_FRAG)
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{
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if (cl.stats[STAT_PRIGRENADES] <= 0)
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Draw_ColoredString (356 + 12, 205 + 16, va ("%i",cl.stats[STAT_PRIGRENADES]), 255, 0, 0, 255, 1);
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Draw_ColoredString (vid.width - 40, vid.height - 25, va ("%i",cl.stats[STAT_PRIGRENADES]), 255, 0, 0, 255, 1);
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else
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Draw_String (356 + 12, 205 + 16, va ("%i",cl.stats[STAT_PRIGRENADES]));
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Draw_String (vid.width - 40, vid.height - 25, va ("%i",cl.stats[STAT_PRIGRENADES]));
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}
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if (cl.stats[STAT_GRENADES] & UI_BETTY)
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{
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Draw_StretchPic (356 + 20, 205, bettypic, 22, 22);
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Draw_StretchPic (vid.width - 32, vid.height - 40, bettypic, 22, 22);
|
||||
if (cl.stats[STAT_PRIGRENADES] <= 0)
|
||||
Draw_ColoredString (356 + 20 + 12, 205 + 16, va ("%i",cl.stats[STAT_SECGRENADES]), 255, 0, 0, 255, 1);
|
||||
Draw_ColoredString (vid.width - 17, vid.height - 25, va ("%i",cl.stats[STAT_SECGRENADES]), 255, 0, 0, 255, 1);
|
||||
else
|
||||
Draw_String (356 + 20 + 12, 205 + 16, va ("%i",cl.stats[STAT_SECGRENADES]));
|
||||
Draw_String (vid.width - 17, vid.height - 25, va ("%i",cl.stats[STAT_SECGRENADES]));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1400,12 +1470,12 @@ void HUD_Weapon (void)
|
|||
char str[32];
|
||||
float l;
|
||||
x_value = vid.width;
|
||||
y_value = 205;
|
||||
y_value = vid.height - 40;
|
||||
|
||||
strcpy(str, pr_strings+sv_player->v.Weapon_Name);
|
||||
l = strlen(str);
|
||||
|
||||
x_value = 355 - getTextWidth(str, 1);
|
||||
x_value = (vid.width - 58) - getTextWidth(str, 1);
|
||||
Draw_String (x_value, y_value, str);
|
||||
}
|
||||
|
||||
|
@ -1416,6 +1486,25 @@ HUD_BettyPrompt
|
|||
*/
|
||||
void HUD_BettyPrompt (void)
|
||||
{
|
||||
#ifdef __PSP__
|
||||
|
||||
char str[64];
|
||||
char str2[32];
|
||||
|
||||
strcpy(str, va("Double-tap %s then press %s \n", GetUseButtonL(), GetGrenadeButtonL()));
|
||||
strcpy(str2, "to place a Bouncing Betty\n");
|
||||
|
||||
int x;
|
||||
x = (vid.width - getTextWidth(str, 1))/2;
|
||||
|
||||
Draw_ColoredStringCentered(60, str, 255, 255, 255, 255, 1);
|
||||
Draw_ColoredStringCentered(70, str2, 255, 255, 255, 255, 1);
|
||||
|
||||
Draw_Pic (x + getTextWidth("Double-tap ", 1) - 4, 60, GetButtonIcon("+use"));
|
||||
Draw_Pic (x + getTextWidth("Double-tap then press ", 1) - 4, 60, GetButtonIcon("+grenade"));
|
||||
|
||||
#elif _3DS
|
||||
|
||||
char str[32];
|
||||
char str2[32];
|
||||
|
||||
|
@ -1429,6 +1518,8 @@ void HUD_BettyPrompt (void)
|
|||
Draw_ColoredStringCentered(72, str2, 255, 255, 255, 255, 1);
|
||||
|
||||
Draw_Pic (x + getTextWidth("Tap SWAP then press ", 1) - 4, 56, GetButtonIcon("+grenade"));
|
||||
|
||||
#endif // __PSP__, _3DS
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1443,7 +1534,7 @@ void HUD_PlayerName (void)
|
|||
if (nameprint_time - sv.time < 1)
|
||||
alpha = (int)((nameprint_time - sv.time)*255);
|
||||
|
||||
Draw_ColoredString(70, 170, player_name, 255, 255, 255, alpha, 1);
|
||||
Draw_ColoredString(70, vid.height - 70, player_name, 255, 255, 255, alpha, 1);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1537,7 +1628,7 @@ void HUD_Draw (void)
|
|||
|
||||
if (waypoint_mode.value)
|
||||
{
|
||||
Draw_String (vid.width - 112, 0, "WAYPOINTMODE");
|
||||
Draw_String (vid.width - 112, 0, "WAYPOINT MODE");
|
||||
Draw_String (vid.width - 240, 8, "Press fire to create waypoint");
|
||||
Draw_String (vid.width - 232, 16, "Press use to select waypoint");
|
||||
Draw_String (vid.width - 216, 24, "Press aim to link waypoint");
|
||||
|
@ -1547,7 +1638,6 @@ void HUD_Draw (void)
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
if (cl.stats[STAT_HEALTH] <= 0)
|
||||
{
|
||||
HUD_EndScreen ();
|
||||
|
|
|
@ -620,6 +620,7 @@ void PF_sound (void)
|
|||
attenuation = G_FLOAT(OFS_PARM4);
|
||||
|
||||
// AWFUL AWFUL HACK for limiting zombie sound variations
|
||||
#ifndef _3DS
|
||||
#ifndef SLIM
|
||||
char* s = sample;
|
||||
|
||||
|
@ -641,6 +642,7 @@ void PF_sound (void)
|
|||
}
|
||||
|
||||
#endif // SLIM
|
||||
#endif // _3DS
|
||||
|
||||
if (volume < 0 || volume > 255)
|
||||
Sys_Error ("SV_StartSound: volume = %i", volume);
|
||||
|
|
Loading…
Reference in a new issue