mirror of
https://github.com/nzp-team/glquake.git
synced 2025-01-31 05:20:34 +00:00
Considerable memory improvements, send weapon modelindexes as shorts
This commit is contained in:
parent
ea706d1aa9
commit
7ac4842949
8 changed files with 21 additions and 26 deletions
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@ -825,7 +825,7 @@ void CL_ParseClientdata (int bits)
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if (bits & SU_WEAPON)
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i = MSG_ReadByte ();
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i = MSG_ReadShort ();
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else
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i = 0;
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@ -908,7 +908,7 @@ void CL_ParseClientdata (int bits)
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if (cl.progress_bar != i)
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cl.progress_bar = i;
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i = MSG_ReadByte ();
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i = MSG_ReadShort ();
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if (cl.stats[STAT_WEAPON2] != i)
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cl.stats[STAT_WEAPON2] = i;
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@ -1679,7 +1679,7 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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// naievil -- why do we have this twice lol
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gltextures[glt->texnum].checksum = lhcsum;
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//gltextures[glt->texnum].lhcsum = lhcsum;
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gltextures[glt->texnum].lhcsum = lhcsum;
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gltextures[glt->texnum].width = width;
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gltextures[glt->texnum].height = height;
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@ -69,7 +69,7 @@ void *Mod_Extradata (model_t *mod)
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Mod_LoadModel (mod, true);
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if (!mod->cache.data)
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Sys_Error ("Mod_Extradata: caching failed");
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Sys_Error ("cache fail (%s)", mod->name);
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return mod->cache.data;
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}
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@ -383,7 +383,7 @@ void Mod_LoadTextures (lump_t *l)
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if ( (mt->width & 15) || (mt->height & 15) )
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Sys_Error ("Texture %s is not 16 aligned", mt->name);
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pixels = mt->width*mt->height/64*85;
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tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
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tx = Hunk_AllocName (sizeof(texture_t), loadname );
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loadmodel->textures[i] = tx;
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memcpy (tx->name, mt->name, sizeof(tx->name));
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@ -391,13 +391,11 @@ void Mod_LoadTextures (lump_t *l)
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tx->height = mt->height;
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for (j=0 ; j<MIPLEVELS ; j++)
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tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
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// the pixels immediately follow the structures
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memcpy ( tx+1, mt+1, pixels);
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if (loadmodel->bspversion != HL_BSPVERSION && !strncmp(mt->name,"sky",3))
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{
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R_InitSky (tx);
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R_InitSky (mt);
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}
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else
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{
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@ -1660,12 +1658,12 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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pheader->gl_texturenum[0][0] =
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pheader->gl_texturenum[0][1] =
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pheader->gl_texturenum[0][2] =
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pheader->gl_texturenum[0][3] = loadtextureimage("models/weapons/m1911/v_biatch.mdl_0", 0, 0, qtrue, qtrue);
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pheader->gl_texturenum[0][3] = loadtextureimage("models/weapons/m1911/v_biatch.mdl_0", 0, 0, qtrue, qfalse);
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pheader->gl_texturenum[1][0] =
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pheader->gl_texturenum[1][1] =
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pheader->gl_texturenum[1][2] =
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pheader->gl_texturenum[1][3] = loadtextureimage("models/weapons/m1911/v_biatch.mdl_0", 0, 0, qtrue, qtrue);
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pheader->gl_texturenum[1][3] = loadtextureimage("models/weapons/m1911/v_biatch.mdl_0", 0, 0, qtrue, qfalse);
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pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
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return (void *)pskintype;
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@ -1686,7 +1684,7 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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pheader->gl_texturenum[i][0] =
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pheader->gl_texturenum[i][1] =
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pheader->gl_texturenum[i][2] =
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pheader->gl_texturenum[i][3] = loadtextureimage(model2, 0, 0, qtrue, qtrue);
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pheader->gl_texturenum[i][3] = loadtextureimage(model2, 0, 0, qtrue, qfalse);
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if (pheader->gl_texturenum[i][0] == 0) // did not find a matching TGA...
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{
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@ -1906,8 +1904,8 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer)
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mod->type = mod_alias;
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// FIXME: do this right
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mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
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mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
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mod->mins[0] = mod->mins[1] = mod->mins[2] = -32;
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mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 32;
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//
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// build the draw lists
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@ -1971,7 +1969,7 @@ void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
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COM_StripExtension(loadmodel->name, sprite);
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sprintf(sprite2, "%s.spr_%i", sprite, framenum);
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pspriteframe->gl_texturenum = loadtextureimage(sprite2, 0, 0, qtrue, qtrue);
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pspriteframe->gl_texturenum = loadtextureimage(sprite2, 0, 0, qtrue, qfalse);
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if (pspriteframe->gl_texturenum == 0) // did not find a matching TGA...
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{
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@ -43,10 +43,10 @@ void R_InitOtherTextures (void)
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decal_glow = loadtextureimage ("textures/decals/glow2", 0, 0, qfalse, qtrue);
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// external zombie skins
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zombie_skins[0] = loadtextureimage ("models/ai/zfull.mdl_0", 0, 0, qtrue, qtrue);
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zombie_skins[1] = loadtextureimage ("models/ai/zfull.mdl_1", 0, 0, qtrue, qtrue);
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zombie_skins[2] = loadtextureimage ("models/ai/zfull.mdl_2", 0, 0, qtrue, qtrue);
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zombie_skins[3] = loadtextureimage ("models/ai/zfull.mdl_3", 0, 0, qtrue, qtrue);
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zombie_skins[0] = loadtextureimage ("models/ai/zfull.mdl_0", 0, 0, qtrue, qfalse);
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zombie_skins[1] = loadtextureimage ("models/ai/zfull.mdl_1", 0, 0, qtrue, qfalse);
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zombie_skins[2] = loadtextureimage ("models/ai/zfull.mdl_2", 0, 0, qtrue, qfalse);
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zombie_skins[3] = loadtextureimage ("models/ai/zfull.mdl_3", 0, 0, qtrue, qfalse);
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}
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/*
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@ -724,7 +724,7 @@ R_InitSky
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A sky texture is 256*128, with the right side being a masked overlay
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==============
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*/
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void R_InitSky (texture_t *mt)
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void R_InitSky (miptex_t *mt)
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{
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int i, j, p;
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byte *src;
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@ -161,7 +161,7 @@ void R_InitEfrags (void);
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void R_RenderView (void); // must set r_refdef first
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void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
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// called whenever r_refdef or vid change
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void R_InitSky (struct texture_s *mt); // called at level load
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void R_InitSky (struct miptex_s *mt); // called at level load
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void R_AddEfrags (entity_t *ent);
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void R_RemoveEfrags (entity_t *ent);
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@ -759,7 +759,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
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if (bits & SU_WEAPONSKIN)
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MSG_WriteByte (msg, ent->v.weaponskin);
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if (bits & SU_WEAPON)
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MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
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MSG_WriteShort (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
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if (bits & SU_GRENADES)
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MSG_WriteLong (msg, ent->v.grenades);
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@ -777,7 +777,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
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MSG_WriteByte (msg, ent->v.x2_icon);
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MSG_WriteByte (msg, ent->v.insta_icon);
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MSG_WriteByte (msg, ent->v.progress_bar);
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MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weapon2model));
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MSG_WriteShort (msg, SV_ModelIndex(pr_strings+ent->v.weapon2model));
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MSG_WriteByte (msg, ent->v.weapon2skin);
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MSG_WriteByte (msg, ent->v.weapon2frame);
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MSG_WriteByte (msg, ent->v.currentmag2);
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@ -309,10 +309,7 @@ int main (int argc, char **argv)
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chdir("sdmc:/3ds/nzportable");
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if (new3ds_flag == true)
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parms.memsize = 64 * 1024 * 1024;
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else
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parms.memsize = 16 * 1024 * 1024;
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parms.membase = malloc (parms.memsize);
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parms.basedir = ".";
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