mirror of
https://github.com/nzp-team/glquake.git
synced 2024-11-10 06:31:35 +00:00
Don't use qtrue/qfalse for onground
This commit is contained in:
parent
d657027ab0
commit
648170fd26
1 changed files with 2 additions and 2 deletions
|
@ -385,9 +385,9 @@ void SV_ClientThink (void)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if ((int)sv_player->v.flags & FL_ONGROUND)
|
if ((int)sv_player->v.flags & FL_ONGROUND)
|
||||||
onground = qtrue;
|
onground = true;
|
||||||
else
|
else
|
||||||
onground = qfalse;
|
onground = false;
|
||||||
|
|
||||||
origin = sv_player->v.origin;
|
origin = sv_player->v.origin;
|
||||||
velocity = sv_player->v.velocity;
|
velocity = sv_player->v.velocity;
|
||||||
|
|
Loading…
Reference in a new issue