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3DS + PSP draw.h unify
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22de83d643
commit
59cc8a5471
4 changed files with 25 additions and 127 deletions
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@ -1483,10 +1483,8 @@ byte *COM_LoadFile (char *path, int usehunk)
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((byte *)buf)[len] = 0;
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Draw_BeginDisc ();
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Sys_FileRead (h, buf, len);
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COM_CloseFile (h);
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Draw_EndDisc ();
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return buf;
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}
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@ -21,35 +21,44 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// draw.h -- these are the only functions outside the refresh allowed
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// to touch the vid buffer
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extern qpic_t *draw_disc; // also used on sbar
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void Draw_Init (void);
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void Draw_Character (int x, int y, int num);
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void Draw_DebugChar (char num);
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void Draw_Pic (int x, int y, qpic_t *pic);
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#ifdef __PSP__
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void Draw_PicIndex (int x, int y, int width, int height, int texture_index);
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#endif // __PSP__
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void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value);
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void Draw_ColoredStretchPic (int x, int y, qpic_t *pic, int x_value, int y_value, float r, float g , float b, float a);
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void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g , float b, float a);
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void Draw_ColoredStretchPic (int x, int y, qpic_t *pic, int x_value, int y_value, int r, int g, int b, int a);
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void Draw_ColoredString (int x, int y, char *text, float r, float g, float b, float a, int scale);
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void Draw_ColoredStringCentered(int y, char *text, float r, float g, float b, float a, int scale);
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void Draw_TransPic (int x, int y, qpic_t *pic);
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void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation);
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void Draw_ConsoleBackground (int lines);
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void Draw_BeginDisc (void);
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void Draw_EndDisc (void);
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void Draw_TileClear (int x, int y, int w, int h);
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void Draw_Fill (int x, int y, int w, int h, float r, float g, float b, float a);
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void Draw_FillByColor (int x, int y, int w, int h, float r, float g, float b, float a);
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#ifdef __PSP__
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void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
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void Draw_Fill (int x, int y, int w, int h, int c);
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void Draw_LoadingFill(void);
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#endif // __PSP__
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void Draw_FillByColor (int x, int y, int w, int h, int r, int g, int b, int a);
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void Draw_FadeScreen (void);
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void Draw_String (int x, int y, char *str);
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void Draw_ColoredString(int x, int y, char *text, float r, float g, float b, float a, int scale);
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void Draw_ColoredStringCentered(int y, char *text, float r, float g, float b, float a, int scale);
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qpic_t *Draw_PicFromWad (char *name);
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qpic_t *Draw_CachePic (char *path);
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int getTextWidth(char *str, int scale);
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//other
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void Clear_LoadingFill (void);
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#ifdef __PSP__
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byte *StringToRGB (const char *s);
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#endif // __PSP__
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extern float loading_cur_step;
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extern int loading_step;
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extern char loading_name[32];
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extern float loading_num_step;
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extern int font_kerningamount[96];
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void Clear_LoadingFill (void);
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qpic_t *Draw_CachePic (char *path);
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#ifdef __PSP__
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qpic_t *Draw_CacheImg (char *path);
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#endif // __PSP__
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@ -34,7 +34,6 @@ cvar_t gl_picmip = {"gl_picmip", "0"};
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byte *draw_chars; // 8*8 graphic characters
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qpic_t *sniper_scope;
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qpic_t *draw_disc;
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qpic_t *draw_backtile;
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int translate_texture;
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@ -197,48 +196,6 @@ byte menuplyr_pixels[4096];
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int pic_texels;
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int pic_count;
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qpic_t *Draw_PicFromWad (char *name)
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{
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qpic_t *p;
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glpic_t *gl;
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p = W_GetLumpName (name);
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gl = (glpic_t *)p->data;
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// load little ones into the scrap
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if (p->width < 64 && p->height < 64)
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{
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int x=0, y=0;
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int i, j, k;
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int texnum;
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texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
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scrap_dirty = true;
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k = 0;
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for (i=0 ; i<p->height ; i++)
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for (j=0 ; j<p->width ; j++, k++)
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scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
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texnum += scrap_texnum;
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gl->texnum = texnum;
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gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
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gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
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gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
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gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
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pic_count++;
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pic_texels += p->width*p->height;
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}
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else
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{
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gl->texnum = GL_LoadPicTexture (p);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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}
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return p;
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}
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/*
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================
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Draw_CachePic
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@ -642,7 +599,7 @@ void Draw_Pic (int x, int y, qpic_t *pic)
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Draw_ColoredStretchPic
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=============
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*/
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void Draw_ColoredStretchPic (int x, int y, qpic_t *pic, int x_value, int y_value, float r, float g , float b, float a)
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void Draw_ColoredStretchPic (int x, int y, qpic_t *pic, int x_value, int y_value, int r, int g, int b, int a)
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{
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glpic_t *gl;
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@ -813,7 +770,7 @@ Draw_ConsoleBackground
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*/
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void Draw_ConsoleBackground (int lines)
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{
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Draw_Fill(0, 0, vid.width, lines, 0, 0, 0, 255);
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Draw_FillByColor(0, 0, vid.width, lines, 0, 0, 0, 255);
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}
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@ -904,19 +861,7 @@ Draw_FillByColor
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Fills a box of pixels with a single color
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=============
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*/
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void Draw_FillByColor (int x, int y, int w, int h, float r, float g, float b, float a)
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{
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Draw_Fill(x, y, w, h, r, g, b, a);
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}
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/*
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=============
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Draw_Fill
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Fills a box of pixels with a single color
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=============
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*/
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void Draw_Fill (int x, int y, int w, int h, float r, float g, float b, float a)
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void Draw_FillByColor (int x, int y, int w, int h, int r, int g, int b, int a)
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{
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glDisable (GL_TEXTURE_2D);
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glEnable (GL_BLEND); //johnfitz -- for alpha
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@ -1291,36 +1236,6 @@ void Draw_FadeScreen (void)
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//=============================================================================
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/*
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================
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Draw_BeginDisc
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Draws the little blue disc in the corner of the screen.
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Call before beginning any disc IO.
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================
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*/
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void Draw_BeginDisc (void)
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{
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if (!draw_disc)
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return;
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glDrawBuffer (GL_FRONT);
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Draw_Pic (vid.width - 24, 0, draw_disc);
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glDrawBuffer (GL_BACK);
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}
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/*
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================
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Draw_EndDisc
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Erases the disc icon.
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Call after completing any disc IO
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================
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*/
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void Draw_EndDisc (void)
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{
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}
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/*
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================
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GL_Set2D
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@ -1422,30 +1422,6 @@ void SCR_BringDownConsole (void)
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VID_SetPalette (host_basepal);
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}
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void SCR_TileClear (void)
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{
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if (r_refdef.vrect.x > 0) {
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// left
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Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
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// right
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Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
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vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
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vid.height - sb_lines);
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}
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if (r_refdef.vrect.y > 0) {
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// top
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Draw_TileClear (r_refdef.vrect.x, 0,
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r_refdef.vrect.x + r_refdef.vrect.width,
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r_refdef.vrect.y);
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// bottom
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Draw_TileClear (r_refdef.vrect.x,
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r_refdef.vrect.y + r_refdef.vrect.height,
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r_refdef.vrect.width,
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vid.height - sb_lines -
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(r_refdef.vrect.height + r_refdef.vrect.y));
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}
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}
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/*
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==================
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SCR_UpdateScreen
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