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Add ability to swap c-nub and c-stick
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3 changed files with 48 additions and 26 deletions
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@ -34,9 +34,16 @@ extern cvar_t in_x_axis_adjust;
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extern cvar_t in_y_axis_adjust;
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extern cvar_t in_mlook; //Heffo - mlook cvar
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cvar_t in_anub_mode = {"in_anub_mode", "0", true};
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void IN_Init (void)
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{
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Cvar_RegisterVariable (&in_analog_strafe);
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Cvar_RegisterVariable (&in_anub_mode);
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if (new3ds_flag) {
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Cvar_SetValue("in_anub_mode", 1);
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}
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}
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void IN_Shutdown (void)
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@ -129,7 +136,7 @@ void IN_Move (usercmd_t *cmd)
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//
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speed = sensitivity.value;
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if (!new3ds_flag)
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if (!in_anub_mode.value)
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speed -= 2;
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else
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speed += 8;
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@ -145,7 +152,7 @@ void IN_Move (usercmd_t *cmd)
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speed *= 0.25;
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// Are we using the left or right stick for looking?
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if (!new3ds_flag) { // Left
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if (!in_anub_mode.value) { // Left
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look_x = IN_CalcInput(left.dx, speed, deadZone, acceleration);
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look_y = IN_CalcInput(left.dy, speed, deadZone, acceleration);
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} else { // Right
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@ -169,37 +176,44 @@ void IN_Move (usercmd_t *cmd)
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cl.viewangles[PITCH] = -70.0f;
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// Ability to move with the left nub on NEW model systems
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if (new3ds_flag) {
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float move_x, move_y;
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float move_x, move_y;
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float input_x, input_y;
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cl_backspeed = cl_forwardspeed = cl_sidespeed = sv_player->v.maxspeed;
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cl_sidespeed *= 0.8;
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cl_backspeed *= 0.7;
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if (in_anub_mode.value) {
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input_x = left.dx;
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input_y = left.dy;
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} else {
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input_x = right.dx;
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input_y = right.dy;
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}
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move_x = IN_CalcInput(left.dx, cl_sidespeed, deadZone, acceleration);
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cl_backspeed = cl_forwardspeed = cl_sidespeed = sv_player->v.maxspeed;
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cl_sidespeed *= 0.8;
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cl_backspeed *= 0.7;
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if (left.dy > 0)
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move_y = IN_CalcInput(left.dy, cl_forwardspeed, deadZone, acceleration);
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else
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move_y = IN_CalcInput(left.dy, cl_backspeed, deadZone, acceleration);
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move_x = IN_CalcInput(input_x, cl_sidespeed, deadZone, acceleration);
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cmd->sidemove += move_x;
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cmd->forwardmove += move_y;
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if (input_y > 0)
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move_y = IN_CalcInput(input_y, cl_forwardspeed, deadZone, acceleration);
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else
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move_y = IN_CalcInput(input_y, cl_backspeed, deadZone, acceleration);
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// crosshair stuff
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if (left.dx < 50 && left.dx > -50 && left.dy < 50 && left.dy > -50) {
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croshhairmoving = false;
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cmd->sidemove += move_x;
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cmd->forwardmove += move_y;
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crosshair_opacity += 22;
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// crosshair stuff
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if (input_x < 50 && input_x > -50 && input_y < 50 && input_y > -50) {
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croshhairmoving = false;
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if (crosshair_opacity >= 255)
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crosshair_opacity = 255;
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} else {
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croshhairmoving = true;
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crosshair_opacity -= 8;
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if (crosshair_opacity <= 128)
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crosshair_opacity = 128;
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}
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crosshair_opacity += 22;
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if (crosshair_opacity >= 255)
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crosshair_opacity = 255;
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} else {
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croshhairmoving = true;
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crosshair_opacity -= 8;
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if (crosshair_opacity <= 128)
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crosshair_opacity = 128;
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}
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}
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@ -34,6 +34,7 @@ extern cvar_t crosshair;
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extern cvar_t r_dithering;
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//extern cvar_t r_retro;
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extern cvar_t waypoint_mode;
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extern cvar_t in_anub_mode;
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extern int loadingScreen;
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extern char* loadname2;
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@ -1327,6 +1328,10 @@ void M_AdjustSliders (int dir)
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case 11: // lookstrafe
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Cvar_SetValue ("lookstrafe", !lookstrafe.value);
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break;
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case 12: // anub swap
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Cvar_SetValue ("in_anub_mode", !in_anub_mode.value);
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break;
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}
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}
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@ -1403,6 +1408,9 @@ void M_Options_Draw (void)
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M_Print (16, 120, " Lookstrafe");
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M_DrawCheckbox (220, 120, lookstrafe.value);
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M_Print (16, 128, "Swap C-Nub and C-Stick");
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M_DrawCheckbox (220, 128, in_anub_mode.value);
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if (vid_menudrawfn)
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M_Print (16, 136, " Video Options");
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