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Actually increase light color of models
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558419cd04
commit
4dba825678
1 changed files with 8 additions and 10 deletions
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@ -678,16 +678,6 @@ void R_DrawAliasModel (entity_t *e)
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VectorCopy (currententity->origin, r_entorigin);
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VectorSubtract (r_origin, r_entorigin, modelorg);
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//Shpuld
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if(r_model_brightness.value)
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{
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lightcolor[0] += 32;
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lightcolor[1] += 32;
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lightcolor[2] += 32;
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}
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for(int g = 0; g < 3; g++)
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{
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if(lightcolor[g] < 8)
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@ -762,6 +752,14 @@ void R_DrawAliasModel (entity_t *e)
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GL_DisableMultitexture();
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//Shpuld
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if(r_model_brightness.value)
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{
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lightcolor[0] += 32;
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lightcolor[1] += 32;
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lightcolor[2] += 32;
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}
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glPushMatrix ();
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R_RotateForEntity (e);
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