Match sound between 3DS and PSP

This commit is contained in:
cypress 2024-09-05 18:15:10 -07:00
parent a8215c6dbe
commit 4cc71152de
2 changed files with 112 additions and 172 deletions

View file

@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
@ -21,12 +21,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "quakedef.h"
void S_Play(void);
void S_PlayVol(void);
void S_SoundList(void);
void S_Play_f(void);
void S_PlayVol_f(void);
void S_SoundList_f(void);
void S_Update_();
void S_StopAllSounds(qboolean clear);
void S_StopAllSoundsC(void);
void S_StopAllSoundsC_f(void);
void S_VolumeDown_f (void); // Baker 3.60 - from JoeQuake 0.15
void S_VolumeUp_f (void); // Baker 3.60 - from JoeQuake 0.15
// =======================================================================
// Internal sound data & structures
@ -47,13 +51,12 @@ vec3_t listener_origin;
vec3_t listener_forward;
vec3_t listener_right;
vec3_t listener_up;
vec_t sound_nominal_clip_dist=1000.0;
vec_t sound_nominal_clip_dist=1500.0; // JPG - changed this from 1000 to 15000 (I'm 99% sure that's what it was in 1.06)
int soundtime; // sample PAIRS
int paintedtime; // sample PAIRS
#define MAX_SFX 512
sfx_t *known_sfx; // hunk allocated [MAX_SFX]
int num_sfx;
@ -65,29 +68,26 @@ int desired_bits = 16;
int sound_started=0;
cvar_t bgmvolume = {"bgmvolume", "1", true};
cvar_t bgmtype = {"bgmtype", "cd", true}; // cd or none
cvar_t volume = {"volume", "0.7", true};
cvar_t nosound = {"nosound", "0"};
cvar_t precache = {"precache", "1"};
cvar_t loadas8bit = {"loadas8bit", "0"};
cvar_t bgmbuffer = {"bgmbuffer", "4096"};
cvar_t ambient_level = {"ambient_level", "0.3"};
cvar_t ambient_level = {"ambient_level", "0.3", true}; // Baker 3.60 - Save to config
cvar_t ambient_fade = {"ambient_fade", "100"};
cvar_t snd_noextraupdate = {"snd_noextraupdate", "0"};
cvar_t snd_show = {"snd_show", "0"};
cvar_t _snd_mixahead = {"_snd_mixahead", "0.1", true};
// ====================================================================
// User-setable variables
// ====================================================================
//
// Fake dma is a synchronous faking of the DMA progress used for
// isolating performance in the renderer. The fakedma_updates is
// number of times S_Update() is called per second.
//
qboolean fakedma = false;
int fakedma_updates = 15;
@ -112,7 +112,7 @@ void S_SoundInfo_f(void)
Con_Printf ("sound system not started\n");
return;
}
Con_Printf("%5d stereo\n", shm->channels - 1);
Con_Printf("%5d samples\n", shm->samples);
Con_Printf("%5d samplepos\n", shm->samplepos);
@ -139,13 +139,9 @@ void S_Startup (void)
if (!fakedma)
{
rc = SNDDMA_Init();
if (!rc)
if (!(rc = SNDDMA_Init()))
{
#ifndef _WIN32
Con_Printf("S_Startup: SNDDMA_Init failed.\n");
#endif
sound_started = 0;
return;
}
@ -160,22 +156,24 @@ void S_Startup (void)
S_Init
================
*/
void CDAudioSetVolume (void);
void S_Init (void)
{
Con_Printf("\nSound Initialization\n");
if (COM_CheckParm("-nosound"))
return;
Con_Printf("\nSound Initialization\n");
if (COM_CheckParm("-simsound"))
fakedma = true;
Cmd_AddCommand("play", S_Play);
Cmd_AddCommand("playvol", S_PlayVol);
Cmd_AddCommand("stopsound", S_StopAllSoundsC);
Cmd_AddCommand("soundlist", S_SoundList);
Cmd_AddCommand("play", S_Play_f);
Cmd_AddCommand("playvol", S_PlayVol_f);
Cmd_AddCommand("stopsound", S_StopAllSoundsC_f);
Cmd_AddCommand("soundlist", S_SoundList_f);
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
Cmd_AddCommand ("volumedown", S_VolumeDown_f); // Baker 3.60 - from JoeQuake 0.15
Cmd_AddCommand ("volumeup", S_VolumeUp_f); // Baker 3.60 - from JoeQuake 0.15
Cvar_RegisterVariable(&nosound);
Cvar_RegisterVariable(&volume);
@ -189,14 +187,13 @@ void S_Init (void)
Cvar_RegisterVariable(&snd_show);
Cvar_RegisterVariable(&_snd_mixahead);
if (host_parms.memsize < 0x800000)
//if (host_parms.memsize < 0x800000)
{
Cvar_Set ("loadas8bit", "1");
Con_Printf ("loading all sounds as 8bit\n");
}
snd_initialized = true;
S_Startup ();
@ -223,16 +220,13 @@ void S_Init (void)
shm->buffer = Hunk_AllocName(1<<16, "shmbuf");
}
Con_Printf ("Sound sampling rate: %i\n", shm->speed);
Con_Printf ("Sound sampling rate: %i Hz\n", shm->speed);
// provides a tick sound until washed clean
// if (shm->buffer)
// shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
//ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
//ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
S_StopAllSounds (true);
}
@ -243,7 +237,6 @@ void S_Init (void)
void S_Shutdown(void)
{
if (!sound_started)
return;
@ -254,9 +247,7 @@ void S_Shutdown(void)
sound_started = 0;
if (!fakedma)
{
SNDDMA_Shutdown();
}
}
@ -278,24 +269,22 @@ sfx_t *S_FindName (char *name)
if (!name)
Sys_Error ("S_FindName: NULL\n");
if (Q_strlen(name) >= MAX_QPATH)
if (strlen(name) >= MAX_QPATH)
Sys_Error ("Sound name too long: %s", name);
// see if already loaded
for (i=0 ; i < num_sfx ; i++)
if (!strcmp(known_sfx[i].name, name))
{
return &known_sfx[i];
}
if (num_sfx == MAX_SFX)
Sys_Error ("S_FindName: out of sfx_t");
sfx = &known_sfx[i];
strcpy (sfx->name, name);
num_sfx++;
return sfx;
}
@ -309,7 +298,7 @@ S_TouchSound
void S_TouchSound (char *name)
{
sfx_t *sfx;
if (!sound_started)
return;
@ -331,11 +320,11 @@ sfx_t *S_PrecacheSound (char *name)
return NULL;
sfx = S_FindName (name);
// cache it in
if (precache.value)
S_LoadSound (sfx);
return sfx;
}
@ -361,7 +350,7 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
if (entchannel != 0 // channel 0 never overrides
&& channels[ch_idx].entnum == entnum
&& (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
{ // allways override sound from same entity
{ // always override sound from same entity
first_to_die = ch_idx;
break;
}
@ -383,8 +372,8 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
if (channels[first_to_die].sfx)
channels[first_to_die].sfx = NULL;
return &channels[first_to_die];
}
return &channels[first_to_die];
}
/*
=================
@ -426,9 +415,7 @@ float SND_InverseSpatializationRScaleLUT[126] = {
1.2961481396815726f, 1.301921656629154f, 1.3076696830622025f, 1.3133925536563702f,
1.3190905958272925f, 1.3247641299491775f, 1.3304134695650076f, 1.3360389215887394f,
1.3416407864998743f, 1.3472193585307484f, 1.3527749258468689f, 1.358307770720613f,
1.363818169698586f, 1.3693063937629157f, 1.3747727084867525f, 1.3802173741842267f,
1.3856406460551023f, 1.391042774324356f, 1.3964240043768947f, 1.4017845768876191f,
1.4071247279470294f, 1.412444689182554f
1.363818169698586f, 1.3693063937629157f
};
float SND_InverseSpatializationLScaleLUT[126] = {
@ -463,15 +450,13 @@ float SND_InverseSpatializationLScaleLUT[126] = {
0.5656854249492369f, 0.5522680508593619f, 0.5385164807134492f, 0.5244044240850745f,
0.5099019513592772f, 0.4949747468305819f, 0.4795831523312705f, 0.46368092477478373f,
0.4472135954999564f, 0.4301162633521297f, 0.41231056256176435f, 0.39370039370058874f,
0.3741657386773922f, 0.35355339059327173f, 0.3316624790355378f, 0.30822070014844644f,
0.2828427124746164f, 0.2549509756796363f, 0.2236067977499756f, 0.187082869338693f,
0.14142135623730406f, 0.07071067811864379f
0.3741657386773922f, 0.35355339059327173f
};
void SND_Spatialize(channel_t *ch)
{
vec_t dot;
vec_t ldist, rdist, dist;
vec_t dist;
vec_t lscale, rscale, scale;
vec3_t source_vec;
sfx_t *snd;
@ -489,9 +474,9 @@ void SND_Spatialize(channel_t *ch)
snd = ch->sfx;
VectorSubtract(ch->origin, listener_origin, source_vec);
dist = VectorNormalize(source_vec) * ch->dist_mult;
dot = DotProduct(listener_right, source_vec);
int dot_index = (dot + 1) * 63;
@ -508,7 +493,7 @@ void SND_Spatialize(channel_t *ch)
ch->leftvol = (int) (ch->master_vol * scale);
if (ch->leftvol < 0)
ch->leftvol = 0;
}
}
// =======================================================================
@ -538,7 +523,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
target_chan = SND_PickChannel(entnum, entchannel);
if (!target_chan)
return;
// spatialize
memset (target_chan, 0, sizeof(*target_chan));
VectorCopy(origin, target_chan->origin);
@ -552,8 +537,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
return; // not audible at all
// new channel
sc = S_LoadSound (sfx);
if (!sc)
if (!(sc = S_LoadSound (sfx)))
{
target_chan->sfx = NULL;
return; // couldn't load the sound's data
@ -561,7 +545,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
target_chan->sfx = sfx;
target_chan->pos = 0.0;
target_chan->end = paintedtime + sc->length;
target_chan->end = paintedtime + sc->length;
// if an identical sound has also been started this frame, offset the pos
// a bit to keep it from just making the first one louder
@ -579,7 +563,6 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
target_chan->end -= skip;
break;
}
}
}
@ -589,8 +572,7 @@ void S_StopSound(int entnum, int entchannel)
for (i=0 ; i<MAX_DYNAMIC_CHANNELS ; i++)
{
if (channels[i].entnum == entnum
&& channels[i].entchannel == entchannel)
if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
{
channels[i].end = 0;
channels[i].sfx = NULL;
@ -612,13 +594,13 @@ void S_StopAllSounds(qboolean clear)
if (channels[i].sfx)
channels[i].sfx = NULL;
Q_memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
if (clear)
S_ClearBuffer ();
}
void S_StopAllSoundsC (void)
void S_StopAllSoundsC_f (void)
{
S_StopAllSounds (true);
}
@ -626,12 +608,8 @@ void S_StopAllSoundsC (void)
void S_ClearBuffer (void)
{
int clear;
#ifdef _WIN32
if (!sound_started || !shm || (!shm->buffer && !pDSBuf))
#else
if (!sound_started || !shm || !shm->buffer)
#endif
return;
if (shm->samplebits == 8)
@ -639,42 +617,8 @@ void S_ClearBuffer (void)
else
clear = 0;
#ifdef _WIN32
if (pDSBuf)
{
DWORD dwSize;
DWORD *pData;
int reps;
HRESULT hresult;
reps = 0;
while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pData, &dwSize, NULL, NULL, 0)) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
S_Shutdown ();
return;
}
if (++reps > 10000)
{
Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n");
S_Shutdown ();
return;
}
}
Q_memset(pData, clear, shm->samples * shm->samplebits/8);
pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
}
else
#endif
{
Q_memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
}
}
@ -701,8 +645,7 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
ss = &channels[total_channels];
total_channels++;
sc = S_LoadSound (sfx);
if (!sc)
if (!(sc = S_LoadSound (sfx)))
return;
if (sc->loopstart == -1)
@ -710,13 +653,13 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
Con_Printf ("Sound %s not looped\n", sfx->name);
return;
}
ss->sfx = sfx;
VectorCopy (origin, ss->origin);
ss->master_vol = vol;
ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
ss->end = paintedtime + sc->length;
ss->end = paintedtime + sc->length;
SND_Spatialize (ss);
}
@ -752,9 +695,9 @@ void S_UpdateAmbientSounds (void)
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
{
chan = &channels[ambient_channel];
chan = &channels[ambient_channel];
chan->sfx = ambient_sfx[ambient_channel];
vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
if (vol < 8)
vol = 0;
@ -772,7 +715,7 @@ void S_UpdateAmbientSounds (void)
if (chan->master_vol < vol)
chan->master_vol = vol;
}
chan->leftvol = chan->rightvol = chan->master_vol;
}
}
@ -799,13 +742,13 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
VectorCopy(forward, listener_forward);
VectorCopy(right, listener_right);
VectorCopy(up, listener_up);
// update general area ambient sound sources
S_UpdateAmbientSounds ();
combine = NULL;
// update spatialization for static and dynamic sounds
// update spatialization for static and dynamic sounds
ch = channels+NUM_AMBIENTS;
for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
{
@ -817,7 +760,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
// try to combine static sounds with a previous channel of the same
// sound effect so we don't mix five torches every frame
if (i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
{
// see if it can just use the last one
@ -833,7 +776,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
if (combine->sfx == ch->sfx)
break;
if (j == total_channels)
{
combine = NULL;
@ -849,13 +792,9 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
continue;
}
}
}
//
// debugging output
//
if (snd_show.value)
{
total = 0;
@ -866,7 +805,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
//Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name);
total++;
}
Con_Printf ("----(%i)----\n", total);
}
@ -880,21 +819,18 @@ void GetSoundtime(void)
static int buffers;
static int oldsamplepos;
int fullsamples;
fullsamples = shm->samples / shm->channels;
// it is possible to miscount buffers if it has wrapped twice between
// calls to S_Update. Oh well.
#ifdef __sun__
soundtime = SNDDMA_GetSamples();
#else
samplepos = SNDDMA_GetDMAPos();
if (samplepos < oldsamplepos)
{
buffers++; // buffer wrapped
if (paintedtime > 0x40000000)
{ // time to chop things off to avoid 32 bit limits
buffers = 0;
@ -905,18 +841,13 @@ void GetSoundtime(void)
oldsamplepos = samplepos;
soundtime = buffers*fullsamples + samplepos/shm->channels;
#endif
}
void S_ExtraUpdate (void)
{
#ifdef _WIN32
IN_Accumulate ();
#endif
if (snd_noextraupdate.value)
return; // don't pollute timings
S_Update_();
}
@ -924,7 +855,7 @@ void S_Update_(void)
{
unsigned endtime;
int samps;
if (!sound_started || (snd_blocked > 0))
return;
@ -938,31 +869,14 @@ void S_Update_(void)
paintedtime = soundtime;
}
//OutputDebugString(va("paintedtime: %i, soundtime: %i\n", paintedtime, soundtime));
// mix ahead of current position
endtime = soundtime + _snd_mixahead.value * shm->speed;
samps = shm->samples >> (shm->channels-1);
if (endtime - soundtime > samps)
endtime = soundtime + samps;
#ifdef _WIN32
// if the buffer was lost or stopped, restore it and/or restart it
{
DWORD dwStatus;
if (pDSBuf)
{
if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
Con_Printf ("Couldn't get sound buffer status\n");
if (dwStatus & DSBSTATUS_BUFFERLOST)
pDSBuf->lpVtbl->Restore (pDSBuf);
if (!(dwStatus & DSBSTATUS_PLAYING))
pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
}
}
#endif
S_PaintChannels (endtime);
SNDDMA_Submit ();
@ -976,55 +890,61 @@ console functions
===============================================================================
*/
void S_Play(void)
void S_Play_f(void)
{
static int hash=345;
int i;
char name[256];
sfx_t *sfx;
i = 1;
while (i<Cmd_Argc())
{
if (!Q_strrchr(Cmd_Argv(i), '.'))
if (!strrchr(Cmd_Argv(i), '.'))
{
Q_strcpy(name, Cmd_Argv(i));
Q_strcat(name, ".wav");
strcpy(name, Cmd_Argv(i));
strlcat (name, ".wav", sizeof(name));
}
else
Q_strcpy(name, Cmd_Argv(i));
strcpy(name, Cmd_Argv(i));
sfx = S_PrecacheSound(name);
S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0);
i++;
}
}
void S_PlayVol(void)
void S_PlayVol_f(void)
{
static int hash=543;
int i;
float vol;
char name[256];
sfx_t *sfx;
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: playvol <filename>\n");
return;
}
i = 1;
while (i<Cmd_Argc())
{
if (!Q_strrchr(Cmd_Argv(i), '.'))
if (!strrchr(Cmd_Argv(i), '.'))
{
Q_strcpy(name, Cmd_Argv(i));
Q_strcat(name, ".wav");
strcpy(name, Cmd_Argv(i));
strlcat (name, ".wav", sizeof(name));
}
else
Q_strcpy(name, Cmd_Argv(i));
strcpy(name, Cmd_Argv(i));
sfx = S_PrecacheSound(name);
vol = Q_atof(Cmd_Argv(i+1));
vol = atof(Cmd_Argv(i+1));
S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0);
i+=2;
}
}
void S_SoundList(void)
void S_SoundList_f(void)
{
int i;
sfx_t *sfx;
@ -1034,8 +954,7 @@ void S_SoundList(void)
total = 0;
for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
{
sc = Cache_Check (&sfx->cache);
if (!sc)
if (!(sc = Cache_Check (&sfx->cache)))
continue;
size = sc->length*sc->width*(sc->stereo+1);
total += size;
@ -1048,6 +967,25 @@ void S_SoundList(void)
Con_Printf ("Total resident: %i\n", total);
}
qboolean volume_changed;
void S_VolumeDown_f (void)
{
//S_LocalSound ("misc/menu3.wav");
volume.value -= 0.1;
volume.value = bound(0, volume.value, 1);
//Cvar_SetValueByRef (&volume, volume.value);
volume_changed = true;
}
void S_VolumeUp_f (void)
{
//S_LocalSound ("misc/menu3.wav");
volume.value += 0.1;
volume.value = bound(0, volume.value, 1);
//Cvar_SetValueByRef (&volume, volume.value);
volume_changed = true;
}
void S_LocalSound (char *sound)
{
@ -1057,9 +995,8 @@ void S_LocalSound (char *sound)
return;
if (!sound_started)
return;
sfx = S_PrecacheSound (sound);
if (!sfx)
if (!(sfx = S_PrecacheSound (sound)))
{
Con_Printf ("S_LocalSound: can't cache %s\n", sound);
return;

View file

@ -127,6 +127,8 @@ void SNDDMA_Shutdown(void);
#define MAX_CHANNELS 128
#define MAX_DYNAMIC_CHANNELS 8
#define MAX_SFX 512
extern channel_t channels[MAX_CHANNELS];
// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
@ -154,6 +156,7 @@ extern vec_t sound_nominal_clip_dist;
extern cvar_t loadas8bit;
extern cvar_t bgmvolume;
extern cvar_t bgmtype;
extern cvar_t volume;
extern qboolean snd_initialized;