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Add cl_crosshair_debug
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3 changed files with 10 additions and 2 deletions
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@ -1033,8 +1033,14 @@ Draw_Crosshair
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*/
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*/
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extern float crosshair_opacity;
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extern float crosshair_opacity;
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extern cvar_t cl_crosshair_debug;
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void Draw_Crosshair (void)
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void Draw_Crosshair (void)
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{
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{
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if (cl_crosshair_debug.value) {
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Draw_FillByColor(vid.width/2, 0, 1, 240, 255, 0, 0, 255);
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Draw_FillByColor(0, vid.height/2, 400, 1, 0, 255, 0, 255);
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}
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if (cl.stats[STAT_HEALTH] < 20)
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if (cl.stats[STAT_HEALTH] < 20)
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return;
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return;
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@ -93,6 +93,7 @@ cvar_t scr_printspeed = {"scr_printspeed","8"};
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cvar_t scr_showfps = {"scr_showfps", "0"};
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cvar_t scr_showfps = {"scr_showfps", "0"};
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cvar_t scr_loadscreen = {"scr_loadscreen","1"};
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cvar_t scr_loadscreen = {"scr_loadscreen","1"};
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cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", true };
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cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", true };
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cvar_t cl_crosshair_debug = {"cl_crosshair_debug", "0", true};
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extern cvar_t crosshair;
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extern cvar_t crosshair;
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@ -685,6 +686,7 @@ void SCR_Init (void)
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Cvar_RegisterVariable (&scr_printspeed);
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Cvar_RegisterVariable (&scr_printspeed);
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Cvar_RegisterVariable (&scr_showfps);
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Cvar_RegisterVariable (&scr_showfps);
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Cvar_RegisterVariable (&scr_loadscreen);
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Cvar_RegisterVariable (&scr_loadscreen);
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Cvar_RegisterVariable (&cl_crosshair_debug);
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Cvar_RegisterVariable (&gl_triplebuffer);
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Cvar_RegisterVariable (&gl_triplebuffer);
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@ -303,8 +303,8 @@ int main (int argc, char **argv)
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CFGU_GetSystemModel(&model);
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CFGU_GetSystemModel(&model);
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cfguExit();
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cfguExit();
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if(model != CFG_MODEL_2DS)
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//if(model != CFG_MODEL_2DS)
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gfxSetWide(true);
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// gfxSetWide(true);
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chdir("sdmc:/3ds/nzportable");
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chdir("sdmc:/3ds/nzportable");
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