diff --git a/source/gl_rmisc.c b/source/gl_rmisc.c index 3534475..e19430f 100644 --- a/source/gl_rmisc.c +++ b/source/gl_rmisc.c @@ -194,6 +194,7 @@ void R_Envmap_f (void) R_Init =============== */ +extern bool new3ds_flag; void R_Init (void) { extern byte *hunk_base; @@ -269,6 +270,11 @@ void R_Init (void) playertextures = texture_extension_number; texture_extension_number += 16; + + if (new3ds_flag == true) + Cvar_SetValue("r_dynamic", 1); + else + Cvar_SetValue("r_dynamic", 0); } /* diff --git a/source/sv_phys.c b/source/sv_phys.c index 7da5537..0cc718c 100644 --- a/source/sv_phys.c +++ b/source/sv_phys.c @@ -42,7 +42,7 @@ solid_edge items only clip against bsp models. cvar_t sv_friction = {"sv_friction","4",false,true}; cvar_t sv_stopspeed = {"sv_stopspeed","100"}; cvar_t sv_gravity = {"sv_gravity","800",false,true}; -cvar_t sv_maxvelocity = {"sv_maxvelocity","2000"}; +cvar_t sv_maxvelocity = {"sv_maxvelocity","100000"}; cvar_t sv_nostep = {"sv_nostep","0"}; #ifdef QUAKE2