Merge branch 'main' of https://github.com/nzp-team/glquake into main

This commit is contained in:
Ian 2023-10-16 13:10:28 -04:00
commit 33804b45d4
4 changed files with 85 additions and 17 deletions

View File

@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "quakedef.h"
extern qboolean domaxammo;
qboolean crosshair_pulse_grenade;
char *svc_strings[] =
{
@ -75,7 +76,8 @@ char *svc_strings[] =
"svc_bspdecal", //42 // [string] name [byte] decal_size [coords] pos
"svc_achievement", //43
"svc_songegg", //44 [string] track name
"svc_maxammo" //45
"svc_maxammo", //45
"svc_pulse" //46
};
//=============================================================================
@ -1109,6 +1111,10 @@ void CL_ParseServerMessage (void)
domaxammo = true;
break;
case svc_pulse:
crosshair_pulse_grenade = true;
break;
case svc_stufftext:
Cbuf_AddText (MSG_ReadString ());
break;

View File

@ -1072,6 +1072,7 @@ Draw_Crosshair
extern float crosshair_opacity;
extern cvar_t cl_crosshair_debug;
extern qboolean crosshair_pulse_grenade;
void Draw_Crosshair (void)
{
if (cl_crosshair_debug.value) {
@ -1079,7 +1080,16 @@ void Draw_Crosshair (void)
Draw_FillByColor(0, vid.height/2, 400, 1, 0, 255, 0, 255);
}
if (cl.stats[STAT_HEALTH] < 20)
if (cl.stats[STAT_HEALTH] <= 20)
return;
if (cl.stats[STAT_ZOOM] == 2)
Draw_Pic (-39, -15, sniper_scope);
if (Hitmark_Time > sv.time)
Draw_Pic ((vid.width - hitmark->width)/2,(vid.height - hitmark->height)/2, hitmark);
// Make sure to do this after hitmark drawing.
if (cl.stats[STAT_ZOOM] == 2 || cl.stats[STAT_ZOOM] == 1)
return;
if (!crosshair_opacity)
@ -1114,14 +1124,12 @@ void Draw_Crosshair (void)
}
}
if (cl.stats[STAT_ACTIVEWEAPON] == W_M2 || cl.stats[STAT_ACTIVEWEAPON] == W_TESLA || cl.stats[STAT_ACTIVEWEAPON] == W_DG3)
{
Draw_CharacterRGBA((vid.width)/2-4, (vid.height)/2, 'O', 255, col, col, crosshair_opacity, 1);
}
else if (crosshair.value == 1 && cl.stats[STAT_ZOOM] != 1 && cl.stats[STAT_ZOOM] != 2 && cl.stats[STAT_ACTIVEWEAPON] != W_PANZER)
{
int x_value, y_value;
int crosshair_offset = CrossHairWeapon() + cur_spread;
int crosshair_offset;
// Standard crosshair (+)
if (crosshair.value == 1) {
crosshair_offset = CrossHairWeapon() + cur_spread;
if (CrossHairMaxSpread() < crosshair_offset || croshhairmoving)
crosshair_offset = CrossHairMaxSpread();
@ -1149,12 +1157,42 @@ void Draw_Crosshair (void)
y_value = (vid.height - 3)/2 + crosshair_offset_step;
Draw_FillByColor(x_value, y_value, 1, 3, 255, (int)col, (int)col, 255);
}
else if (crosshair.value && cl.stats[STAT_ZOOM] != 1 && cl.stats[STAT_ZOOM] != 2)
// Area of Effect (o)
else if (crosshair.value == 2) {
Draw_CharacterRGBA((vid.width)/2-4, (vid.height)/2, 'O', 255, col, col, crosshair_opacity, 1);
}
// Dot crosshair (.)
else if (crosshair.value == 3) {
Draw_CharacterRGBA((vid.width - 8)/2, (vid.height - 8)/2, '.', 255, col, col, crosshair_opacity, 1);
if (cl.stats[STAT_ZOOM] == 2)
Draw_Pic (-39, -15, sniper_scope);
if (Hitmark_Time > sv.time)
Draw_Pic ((vid.width - hitmark->width)/2,(vid.height - hitmark->height)/2, hitmark);
}
// Grenade crosshair
else if (crosshair.value == 4) {
if (crosshair_pulse_grenade) {
crosshair_offset_step = 0;
cur_spread = 2;
}
crosshair_pulse_grenade = false;
crosshair_offset = 12 + cur_spread;
crosshair_offset_step += (crosshair_offset - crosshair_offset_step) * 0.5;
x_value = (vid.width - 3)/2 - crosshair_offset_step;
y_value = (vid.height - 1)/2;
Draw_FillByColor(x_value, y_value, 3, 1, 255, 255, 255, 255);
x_value = (vid.width - 3)/2 + crosshair_offset_step;
y_value = (vid.height - 1)/2;
Draw_FillByColor(x_value, y_value, 3, 1, 255, 255, 255, 255);
x_value = (vid.width - 1)/2;
y_value = (vid.height - 3)/2 - crosshair_offset_step;
Draw_FillByColor(x_value, y_value, 1, 3, 255, 255, 255, 255);
x_value = (vid.width - 1)/2;
y_value = (vid.height - 3)/2 + crosshair_offset_step;
Draw_FillByColor(x_value, y_value, 1, 3, 255, 255, 255, 255);
}
}

View File

@ -3206,6 +3206,29 @@ void PF_MaxAmmo(void)
MSG_WriteByte(&sv.reliable_datagram, svc_maxammo);
}
/*
=================
PF_GrenadePulse
pulses crosshair for grenades
grenade_pulse()
=================
*/
void PF_GrenadePulse(void)
{
client_t *client;
int entnum;
entnum = G_EDICTNUM(OFS_PARM0);
if (entnum < 1 || entnum > svs.maxclients)
return;
client = &svs.clients[entnum-1];
MSG_WriteByte (&client->message,svc_pulse);
}
/*
=================
@ -3804,7 +3827,7 @@ PF_Fixme,
PF_Fixme,
PF_SongEgg, // #500
PF_MaxAmmo, // #501
PF_Fixme,
PF_GrenadePulse, // #502
PF_Fixme,
PF_Fixme,
};

View File

@ -150,6 +150,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define svc_achievement 43 // [string] name [byte] decal_size [coords] pos
#define svc_songegg 44 // [string] track name
#define svc_maxammo 45
#define svc_pulse 46
//
// client to server