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Fix usage of analog_strafe; to set n3ds analog look, add in_analog_strafe "1" to config.cfg
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25be8cd391
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2cc40bc478
1 changed files with 7 additions and 8 deletions
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@ -29,7 +29,6 @@ extern bool new3ds_flag;
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circlePosition cstick;
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cvar_t csensitivity = {"csensitivity","3", true};
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cvar_t circlepadsensitivity = {"circlepadsensitivity","10.0", true};
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extern cvar_t in_analog_strafe;
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extern cvar_t in_x_axis_adjust;
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@ -39,6 +38,7 @@ extern cvar_t in_mlook; //Heffo - mlook cvar
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void IN_Init (void)
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{
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Cvar_RegisterVariable (&csensitivity);
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Cvar_RegisterVariable (&in_analog_strafe);
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}
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void IN_Shutdown (void)
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@ -85,13 +85,13 @@ void IN_Move (usercmd_t *cmd)
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// naievil -- fixme this operates incorrectly
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unsigned char analog_strafe = 0;
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// Don't let the pitch drift back to centre if analog nub look is on.
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if (in_mlook.value)
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//if (in_mlook.value)
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V_StopPitchDrift();
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else {
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//else {
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if (in_analog_strafe.value || (in_strafe.state & 1)) {
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analog_strafe = 1;
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}
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}
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//}
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// Read the pad state.
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circlePosition pos;
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@ -140,7 +140,6 @@ void IN_Move (usercmd_t *cmd)
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// naievil -- taken from ctrQuake
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//cStick is only available on N3DS... Until libctru implements support for circlePad Pro
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if(new3ds_flag){
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hidCstickRead(&cstick);
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if(m_pitch.value < 0) {
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@ -152,7 +151,7 @@ void IN_Move (usercmd_t *cmd)
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cstick.dy = abs(cstick.dy) < 10 ? 0 : cstick.dy * csensitivity.value * 0.01;
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cl.viewangles[YAW] -= cstick.dx;
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cl.viewangles[PITCH] -= cstick.dy;
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cl.viewangles[PITCH] += cstick.dy;
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}
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// Analog nub look?
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@ -183,7 +182,7 @@ void IN_Move (usercmd_t *cmd)
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}
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} else {
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cmd->sidemove += cl_sidespeed * x;
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cmd->forwardmove -= cl_forwardspeed * y;
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cmd->forwardmove += cl_forwardspeed * y;
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}
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}
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