mirror of
https://github.com/nzp-team/glquake.git
synced 2025-04-22 09:31:18 +00:00
More 3DS+PSP consolidation
This commit is contained in:
parent
4cc71152de
commit
22de83d643
10 changed files with 591 additions and 529 deletions
1
Makefile
1
Makefile
|
@ -67,6 +67,7 @@ COMMON_OBJS = chase.c \
|
|||
cl_main.c \
|
||||
cl_parse.c \
|
||||
cl_tent.c \
|
||||
cl_slist.c \
|
||||
bsp_strlcpy.c \
|
||||
cmd.c \
|
||||
common.c \
|
||||
|
|
196
source/cl_slist.c
Normal file
196
source/cl_slist.c
Normal file
|
@ -0,0 +1,196 @@
|
|||
/*
|
||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
#include "quakedef.h"
|
||||
#include "cl_slist.h"
|
||||
|
||||
server_entry_t slist[MAX_SERVER_LIST];
|
||||
//--------------------------------------UTILS-----------------------------------
|
||||
char *Cmd_MakeArgs (int start)
|
||||
{
|
||||
int i, c;
|
||||
|
||||
static char text[1024];
|
||||
|
||||
text[0] = 0;
|
||||
c = Cmd_Argc();
|
||||
for (i = start; i < c; i++) {
|
||||
if (i > start)
|
||||
strncat (text, " ", sizeof(text) - strlen(text) - 1);
|
||||
strncat (text, Cmd_Argv(i), sizeof(text) - strlen(text) - 1);
|
||||
}
|
||||
|
||||
return text;
|
||||
}
|
||||
|
||||
char *CreateSpaces(int amount)
|
||||
{
|
||||
static char spaces[1024];
|
||||
int size;
|
||||
|
||||
size = bound(1, amount, sizeof(spaces) - 1);
|
||||
memset(spaces, ' ', size);
|
||||
spaces[size] = 0;
|
||||
|
||||
return spaces;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
void SList_Init (void)
|
||||
{
|
||||
memset (&slist, 0, sizeof(slist));
|
||||
}
|
||||
|
||||
void SList_Shutdown (void)
|
||||
{
|
||||
FILE *f;
|
||||
|
||||
// if the first is empty already that means there isn't a single entry
|
||||
if (!slist[0].server)
|
||||
return;
|
||||
|
||||
//if (!(f = fopen("servers.lst", "wt")))
|
||||
if (!(f = fopen(va("%s/servers.lst", com_gamedir), "wt")))
|
||||
{
|
||||
Con_DPrintf ("Couldn't open servers.lst\n");
|
||||
return;
|
||||
}
|
||||
SList_Save (f);
|
||||
fclose (f);
|
||||
}
|
||||
|
||||
void SList_Set (int i, char *addr, char *desc)
|
||||
{
|
||||
if (i >= MAX_SERVER_LIST || i < 0)
|
||||
Sys_Error ("SList_Set: Bad index %d", i);
|
||||
|
||||
if (slist[i].server)
|
||||
Z_Free (slist[i].server);
|
||||
if (slist[i].description)
|
||||
Z_Free (slist[i].description);
|
||||
|
||||
slist[i].server = CopyString (addr);
|
||||
slist[i].description = CopyString (desc);
|
||||
}
|
||||
|
||||
void SList_Reset_NoFree (int i)
|
||||
{
|
||||
if (i >= MAX_SERVER_LIST || i < 0)
|
||||
Sys_Error ("SList_Reset_NoFree: Bad index %d", i);
|
||||
|
||||
slist[i].description = slist[i].server = NULL;
|
||||
}
|
||||
|
||||
void SList_Reset (int i)
|
||||
{
|
||||
if (i >= MAX_SERVER_LIST || i < 0)
|
||||
Sys_Error ("SList_Reset: Bad index %d", i);
|
||||
|
||||
if (slist[i].server)
|
||||
{
|
||||
Z_Free (slist[i].server);
|
||||
slist[i].server = NULL;
|
||||
}
|
||||
|
||||
if (slist[i].description)
|
||||
{
|
||||
Z_Free (slist[i].description);
|
||||
slist[i].description = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void SList_Switch (int a, int b)
|
||||
{
|
||||
server_entry_t temp;
|
||||
|
||||
if (a >= MAX_SERVER_LIST || a < 0)
|
||||
Sys_Error ("SList_Switch: Bad index %d", a);
|
||||
if (b >= MAX_SERVER_LIST || b < 0)
|
||||
Sys_Error ("SList_Switch: Bad index %d", b);
|
||||
|
||||
memcpy_vfpu(&temp, &slist[a], sizeof(temp));
|
||||
memcpy_vfpu(&slist[a], &slist[b], sizeof(temp));
|
||||
memcpy_vfpu(&slist[b], &temp, sizeof(temp));
|
||||
}
|
||||
|
||||
int SList_Length (void)
|
||||
{
|
||||
int count;
|
||||
|
||||
for (count = 0 ; count < MAX_SERVER_LIST && slist[count].server ; count++)
|
||||
;
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
void SList_Load (void)
|
||||
{
|
||||
int c, len, argc, count;
|
||||
char line[128], *desc, *addr;
|
||||
FILE *f;
|
||||
|
||||
if (!(f = fopen (va("%s/servers.lst", com_gamedir), "rt")))
|
||||
//if (!(f = fopen("servers.lst", "rt")))
|
||||
return;
|
||||
|
||||
count = len = 0;
|
||||
while ((c = getc(f)))
|
||||
{
|
||||
if (c == '\n' || c == '\r' || c == EOF)
|
||||
{
|
||||
if (c == '\r' && (c = getc(f)) != '\n' && c != EOF)
|
||||
ungetc (c, f);
|
||||
|
||||
line[len] = 0;
|
||||
len = 0;
|
||||
Cmd_TokenizeString (line);
|
||||
|
||||
if ((argc = Cmd_Argc()) >= 1)
|
||||
{
|
||||
addr = Cmd_Argv(0);
|
||||
desc = (argc >= 2) ? Cmd_Args() : "Unknown";
|
||||
SList_Set (count, addr, desc);
|
||||
if (++count == MAX_SERVER_LIST)
|
||||
break;
|
||||
}
|
||||
if (c == EOF)
|
||||
break; //just in case an EOF follows a '\r'
|
||||
}
|
||||
else
|
||||
{
|
||||
if (len + 1 < sizeof(line))
|
||||
line[len++] = c;
|
||||
}
|
||||
}
|
||||
|
||||
fclose (f);
|
||||
}
|
||||
|
||||
void SList_Save (FILE *f)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<MAX_SERVER_LIST ; i++)
|
||||
{
|
||||
if (!slist[i].server)
|
||||
break;
|
||||
|
||||
fprintf (f, "%s\t%s\n", slist[i].server, slist[i].description);
|
||||
}
|
||||
}
|
38
source/cl_slist.h
Normal file
38
source/cl_slist.h
Normal file
|
@ -0,0 +1,38 @@
|
|||
/*
|
||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
#define MAX_SERVER_LIST 256
|
||||
|
||||
typedef struct {
|
||||
char *server;
|
||||
char *description;
|
||||
} server_entry_t;
|
||||
|
||||
extern server_entry_t slist[MAX_SERVER_LIST];
|
||||
|
||||
void SList_Init(void);
|
||||
void SList_Shutdown(void);
|
||||
void SList_Set(int i,char *addr,char *desc);
|
||||
void SList_Reset_NoFree(int i);
|
||||
void SList_Reset(int i);
|
||||
void SList_Switch(int a,int b);
|
||||
int SList_Length(void);
|
||||
void SList_Load(void);
|
||||
void SList_Save(FILE *f);
|
335
source/host.c
335
source/host.c
|
@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
|
|||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
|
@ -20,17 +20,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
// host.c -- coordinates spawning and killing of local servers
|
||||
|
||||
#include "quakedef.h"
|
||||
#include "r_local.h"
|
||||
|
||||
#ifdef __PSP__
|
||||
#include "thread.h"
|
||||
#include "psp/module.h"
|
||||
#include <pspge.h>
|
||||
#include <pspsysevent.h>
|
||||
#endif // __PSP__
|
||||
|
||||
/*
|
||||
|
||||
A server can allways be started, even if the system started out as a client
|
||||
to a remote system.
|
||||
|
||||
A client can NOT be started if the system started as a dedicated server.
|
||||
|
||||
Memory is cleared / released when a server or client begins, not when they end.
|
||||
|
||||
*/
|
||||
|
||||
quakeparms_t host_parms;
|
||||
|
@ -53,10 +56,11 @@ jmp_buf host_abortserver;
|
|||
|
||||
byte *host_basepal;
|
||||
byte *host_colormap;
|
||||
byte *host_q2pal;
|
||||
byte *host_h2pal;
|
||||
|
||||
cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion
|
||||
cvar_t host_speeds = {"host_speeds","0"}; // set for running times
|
||||
cvar_t host_maxfps = {"host_maxfps", "500"};
|
||||
|
||||
cvar_t sys_ticrate = {"sys_ticrate","0.05"};
|
||||
cvar_t serverprofile = {"serverprofile","0"};
|
||||
|
@ -66,9 +70,17 @@ cvar_t timelimit = {"timelimit","0",false,true};
|
|||
cvar_t teamplay = {"teamplay","0",false,true};
|
||||
|
||||
cvar_t samelevel = {"samelevel","0"};
|
||||
cvar_t noexit = {"noexit","0",false,true};
|
||||
|
||||
cvar_t developer = {"developer","0"}; // should be 0 for release!
|
||||
cvar_t show_fps = {"show_fps","0", true}; // set for running times - muff
|
||||
cvar_t cl_maxfps = {"cl_maxfps", "30", true}; // dr_mabuse1981: maxfps setting
|
||||
|
||||
#ifdef __PSP__
|
||||
cvar_t show_bat = {"show_bat","0"}; // test
|
||||
#endif // __PSP__
|
||||
|
||||
int fps_count;
|
||||
|
||||
cvar_t developer = {"developer","0"};
|
||||
|
||||
cvar_t skill = {"skill","1"}; // 0 - 3
|
||||
cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
|
||||
|
@ -78,16 +90,10 @@ cvar_t pausable = {"pausable","1"};
|
|||
|
||||
cvar_t temp1 = {"temp1","0"};
|
||||
|
||||
/*
|
||||
================
|
||||
Max_Fps_f -- ericw
|
||||
================
|
||||
*/
|
||||
static void Max_Fps_f (cvar_t *var)
|
||||
{
|
||||
if (var->value > 72)
|
||||
Con_Warning ("host_maxfps above 72 breaks physics.\n");
|
||||
}
|
||||
cvar_t host_timescale = {"host_timescale", "0"}; //johnfitz
|
||||
|
||||
qboolean bmg_type_changed = false;
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
|
@ -98,18 +104,18 @@ void Host_EndGame (char *message, ...)
|
|||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
|
||||
|
||||
va_start (argptr,message);
|
||||
vsprintf (string,message,argptr);
|
||||
va_end (argptr);
|
||||
Con_DPrintf ("Host_EndGame: %s\n",string);
|
||||
|
||||
|
||||
if (sv.active)
|
||||
Host_ShutdownServer (false);
|
||||
|
||||
if (cls.state == ca_dedicated)
|
||||
Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
|
||||
|
||||
|
||||
if (cls.demonum != -1)
|
||||
CL_NextDemo ();
|
||||
else
|
||||
|
@ -132,18 +138,18 @@ void Host_Error (char *error, ...)
|
|||
va_list argptr;
|
||||
char string[1024];
|
||||
static qboolean inerror = false;
|
||||
|
||||
|
||||
if (inerror)
|
||||
Sys_Error ("Host_Error: recursively entered");
|
||||
inerror = true;
|
||||
|
||||
|
||||
SCR_EndLoadingPlaque (); // reenable screen updates
|
||||
|
||||
va_start (argptr,error);
|
||||
vsprintf (string,error,argptr);
|
||||
va_end (argptr);
|
||||
Con_Printf ("Host_Error: %s\n",string);
|
||||
|
||||
|
||||
if (sv.active)
|
||||
Host_ShutdownServer (false);
|
||||
|
||||
|
@ -170,7 +176,7 @@ void Host_FindMaxClients (void)
|
|||
int i;
|
||||
|
||||
svs.maxclients = 1;
|
||||
|
||||
|
||||
i = COM_CheckParm ("-dedicated");
|
||||
if (i)
|
||||
{
|
||||
|
@ -217,31 +223,26 @@ void Host_FindMaxClients (void)
|
|||
Host_InitLocal
|
||||
======================
|
||||
*/
|
||||
extern bool new3ds_flag;
|
||||
void Host_InitLocal (void)
|
||||
{
|
||||
Host_InitCommands ();
|
||||
|
||||
|
||||
Cvar_RegisterVariable (&host_framerate);
|
||||
Cvar_RegisterVariable (&host_speeds);
|
||||
Cvar_RegisterVariable (&host_maxfps);
|
||||
|
||||
if (host_maxfps.value == 500) {
|
||||
if (new3ds_flag) {
|
||||
Cvar_SetValue("host_maxfps", 60);
|
||||
} else {
|
||||
Cvar_SetValue("host_maxfps", 20);
|
||||
}
|
||||
}
|
||||
|
||||
Cvar_RegisterVariable (&sys_ticrate);
|
||||
Cvar_RegisterVariable (&serverprofile);
|
||||
|
||||
#ifdef __PSP__
|
||||
Cvar_RegisterVariable (&show_bat); // Crow_bar battery info
|
||||
#endif // __PSP__
|
||||
|
||||
Cvar_RegisterVariable (&show_fps); // muff
|
||||
Cvar_RegisterVariable (&cl_maxfps); // dr_mabuse1981: maxfps setting
|
||||
Cvar_RegisterVariable (&fraglimit);
|
||||
Cvar_RegisterVariable (&timelimit);
|
||||
Cvar_RegisterVariable (&teamplay);
|
||||
Cvar_RegisterVariable (&samelevel);
|
||||
Cvar_RegisterVariable (&noexit);
|
||||
Cvar_RegisterVariable (&skill);
|
||||
Cvar_RegisterVariable (&developer);
|
||||
Cvar_RegisterVariable (&deathmatch);
|
||||
|
@ -250,9 +251,10 @@ void Host_InitLocal (void)
|
|||
Cvar_RegisterVariable (&pausable);
|
||||
|
||||
Cvar_RegisterVariable (&temp1);
|
||||
Cvar_RegisterVariable (&host_timescale);
|
||||
|
||||
Host_FindMaxClients ();
|
||||
|
||||
|
||||
host_time = 1.0; // so a think at time 0 won't get called
|
||||
}
|
||||
|
||||
|
@ -278,7 +280,7 @@ void Host_WriteConfiguration (void)
|
|||
Con_Printf ("Couldn't write config.cfg.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Key_WriteBindings (f);
|
||||
Key_WriteDTBindings (f);
|
||||
Cvar_WriteVariables (f);
|
||||
|
@ -292,7 +294,7 @@ void Host_WriteConfiguration (void)
|
|||
=================
|
||||
SV_ClientPrintf
|
||||
|
||||
Sends text across to be displayed
|
||||
Sends text across to be displayed
|
||||
FIXME: make this just a stuffed echo?
|
||||
=================
|
||||
*/
|
||||
|
@ -300,11 +302,11 @@ void SV_ClientPrintf (char *fmt, ...)
|
|||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
|
||||
|
||||
va_start (argptr,fmt);
|
||||
vsprintf (string, fmt,argptr);
|
||||
va_end (argptr);
|
||||
|
||||
|
||||
MSG_WriteByte (&host_client->message, svc_print);
|
||||
MSG_WriteString (&host_client->message, string);
|
||||
}
|
||||
|
@ -321,11 +323,11 @@ void SV_BroadcastPrintf (char *fmt, ...)
|
|||
va_list argptr;
|
||||
char string[1024];
|
||||
int i;
|
||||
|
||||
|
||||
va_start (argptr,fmt);
|
||||
vsprintf (string, fmt,argptr);
|
||||
va_end (argptr);
|
||||
|
||||
|
||||
for (i=0 ; i<svs.maxclients ; i++)
|
||||
if (svs.clients[i].active && svs.clients[i].spawned)
|
||||
{
|
||||
|
@ -345,11 +347,11 @@ void Host_ClientCommands (char *fmt, ...)
|
|||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
|
||||
|
||||
va_start (argptr,fmt);
|
||||
vsprintf (string, fmt,argptr);
|
||||
va_end (argptr);
|
||||
|
||||
|
||||
MSG_WriteByte (&host_client->message, svc_stufftext);
|
||||
MSG_WriteString (&host_client->message, string);
|
||||
}
|
||||
|
@ -376,7 +378,7 @@ void SV_DropClient (qboolean crash)
|
|||
MSG_WriteByte (&host_client->message, svc_disconnect);
|
||||
NET_SendMessage (host_client->netconnection, &host_client->message);
|
||||
}
|
||||
|
||||
|
||||
if (host_client->edict && host_client->spawned)
|
||||
{
|
||||
// call the prog function for removing a client
|
||||
|
@ -469,7 +471,7 @@ void Host_ShutdownServer(qboolean crash)
|
|||
while (count);
|
||||
|
||||
// make sure all the clients know we're disconnecting
|
||||
buf.data = message;
|
||||
buf.data = (byte *)message;
|
||||
buf.maxsize = 4;
|
||||
buf.cursize = 0;
|
||||
MSG_WriteByte(&buf, svc_disconnect);
|
||||
|
@ -505,8 +507,9 @@ extern float crosshair_offset_step;
|
|||
void Host_ClearMemory (void)
|
||||
{
|
||||
Con_DPrintf ("Clearing memory\n");
|
||||
D_FlushCaches ();
|
||||
|
||||
Mod_ClearAll ();
|
||||
|
||||
if (host_hunklevel)
|
||||
Hunk_FreeToLowMark (host_hunklevel);
|
||||
|
||||
|
@ -527,6 +530,7 @@ void Host_ClearMemory (void)
|
|||
crosshair_offset_step = 0;
|
||||
cur_spread = 0;
|
||||
Hitmark_Time = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -542,29 +546,24 @@ Returns false if the time is too short to run a frame
|
|||
*/
|
||||
qboolean Host_FilterTime (float time)
|
||||
{
|
||||
float maxfps; //johnfitz
|
||||
|
||||
realtime += time;
|
||||
|
||||
//johnfitz -- max fps cvar
|
||||
maxfps = CLAMP (10.f, host_maxfps.value, 1000.f);
|
||||
if (!cls.timedemo && realtime - oldrealtime < 1.0/maxfps)
|
||||
if (cl_maxfps.value < 1) Cvar_SetValue("cl_maxfps", 30);
|
||||
if (!cls.timedemo && realtime - oldrealtime < 1.0/cl_maxfps.value)
|
||||
return false; // framerate is too high
|
||||
//johnfitz
|
||||
|
||||
host_frametime = realtime - oldrealtime;
|
||||
oldrealtime = realtime;
|
||||
|
||||
if (host_framerate.value > 0)
|
||||
//johnfitz -- host_timescale is more intuitive than host_framerate
|
||||
if (host_timescale.value > 0)
|
||||
host_frametime *= host_timescale.value;
|
||||
//johnfitz
|
||||
else if (host_framerate.value > 0)
|
||||
host_frametime = host_framerate.value;
|
||||
else
|
||||
{ // don't allow really long or short frames
|
||||
if (host_frametime > 0.1)
|
||||
host_frametime = 0.1;
|
||||
if (host_frametime < 0.001)
|
||||
host_frametime = 0.001;
|
||||
}
|
||||
|
||||
else // don't allow really long or short frames
|
||||
host_frametime = CLAMP (0.001, host_frametime, 0.1); //johnfitz -- use CLAMP
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -596,68 +595,20 @@ Host_ServerFrame
|
|||
|
||||
==================
|
||||
*/
|
||||
#ifdef FPS_20
|
||||
|
||||
void _Host_ServerFrame (void)
|
||||
{
|
||||
// run the world state
|
||||
pr_global_struct->frametime = host_frametime;
|
||||
|
||||
// read client messages
|
||||
SV_RunClients ();
|
||||
|
||||
// move things around and think
|
||||
// always pause in single player if in console or menus
|
||||
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
|
||||
SV_Physics ();
|
||||
}
|
||||
|
||||
void Host_ServerFrame (void)
|
||||
{
|
||||
float save_host_frametime;
|
||||
float temp_host_frametime;
|
||||
|
||||
// run the world state
|
||||
// run the world state
|
||||
pr_global_struct->frametime = host_frametime;
|
||||
|
||||
// set the time and clear the general datagram
|
||||
SV_ClearDatagram ();
|
||||
|
||||
// check for new clients
|
||||
SV_CheckForNewClients ();
|
||||
|
||||
temp_host_frametime = save_host_frametime = host_frametime;
|
||||
while(temp_host_frametime > (1.0/72.0))
|
||||
{
|
||||
if (temp_host_frametime > 0.05)
|
||||
host_frametime = 0.05;
|
||||
else
|
||||
host_frametime = temp_host_frametime;
|
||||
temp_host_frametime -= host_frametime;
|
||||
_Host_ServerFrame ();
|
||||
}
|
||||
host_frametime = save_host_frametime;
|
||||
|
||||
// send all messages to the clients
|
||||
SV_SendClientMessages ();
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void Host_ServerFrame (void)
|
||||
{
|
||||
// run the world state
|
||||
pr_global_struct->frametime = host_frametime;
|
||||
|
||||
// set the time and clear the general datagram
|
||||
SV_ClearDatagram ();
|
||||
|
||||
// check for new clients
|
||||
SV_CheckForNewClients ();
|
||||
|
||||
// read client messages
|
||||
SV_RunClients ();
|
||||
|
||||
|
||||
// move things around and think
|
||||
// always pause in single player if in console or menus
|
||||
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
|
||||
|
@ -667,9 +618,6 @@ void Host_ServerFrame (void)
|
|||
SV_SendClientMessages ();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
Host_Frame
|
||||
|
@ -685,15 +633,19 @@ void _Host_Frame (float time)
|
|||
int pass1, pass2, pass3;
|
||||
|
||||
if (setjmp (host_abortserver) )
|
||||
{
|
||||
return; // something bad happened, or the server disconnected
|
||||
|
||||
}
|
||||
|
||||
// keep the random time dependent
|
||||
rand ();
|
||||
|
||||
|
||||
// decide the simulation time
|
||||
if (!Host_FilterTime (time))
|
||||
{
|
||||
return; // don't run too fast, or packets will flood out
|
||||
|
||||
}
|
||||
|
||||
// get new key events
|
||||
Sys_SendKeyEvents ();
|
||||
|
||||
|
@ -708,7 +660,7 @@ void _Host_Frame (float time)
|
|||
// if running the server locally, make intentions now
|
||||
if (sv.active)
|
||||
CL_SendCmd ();
|
||||
|
||||
|
||||
//-------------------
|
||||
//
|
||||
// server operations
|
||||
|
@ -717,10 +669,8 @@ void _Host_Frame (float time)
|
|||
|
||||
// check for commands typed to the host
|
||||
Host_GetConsoleCommands ();
|
||||
|
||||
if (sv.active)
|
||||
Host_ServerFrame ();
|
||||
|
||||
//-------------------
|
||||
//
|
||||
// client operations
|
||||
|
@ -739,16 +689,12 @@ void _Host_Frame (float time)
|
|||
{
|
||||
CL_ReadFromServer ();
|
||||
}
|
||||
|
||||
// update video
|
||||
if (host_speeds.value)
|
||||
time1 = Sys_FloatTime ();
|
||||
|
||||
SCR_UpdateScreen ();
|
||||
|
||||
if (host_speeds.value)
|
||||
time2 = Sys_FloatTime ();
|
||||
|
||||
// update audio
|
||||
if (cls.signon == SIGNONS)
|
||||
{
|
||||
|
@ -757,8 +703,6 @@ void _Host_Frame (float time)
|
|||
}
|
||||
else
|
||||
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
|
||||
|
||||
CDAudio_Update();
|
||||
|
||||
if (host_speeds.value)
|
||||
{
|
||||
|
@ -769,10 +713,17 @@ void _Host_Frame (float time)
|
|||
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
|
||||
pass1+pass2+pass3, pass1, pass2, pass3);
|
||||
}
|
||||
|
||||
|
||||
// Debug log free memory
|
||||
// if ((host_framecount % 120) == 0) Con_Printf ("%.2fkB free \n", pspSdkTotalFreeUserMemSize()/1024.f);
|
||||
|
||||
//frame speed counter
|
||||
fps_count++;//muff
|
||||
host_framecount++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Host_Frame (float time)
|
||||
{
|
||||
double time1, time2;
|
||||
|
@ -785,17 +736,17 @@ void Host_Frame (float time)
|
|||
_Host_Frame (time);
|
||||
return;
|
||||
}
|
||||
|
||||
time1 = Sys_FloatTime ();
|
||||
_Host_Frame (time);
|
||||
time2 = Sys_FloatTime ();
|
||||
|
||||
time2 = Sys_FloatTime ();
|
||||
|
||||
timetotal += time2 - time1;
|
||||
timecount++;
|
||||
|
||||
if (timecount < 1000)
|
||||
return;
|
||||
|
||||
if (timecount < 1000)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m = timetotal*1000/timecount;
|
||||
timecount = 0;
|
||||
timetotal = 0;
|
||||
|
@ -805,7 +756,6 @@ void Host_Frame (float time)
|
|||
if (svs.clients[i].active)
|
||||
c++;
|
||||
}
|
||||
|
||||
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
|
||||
}
|
||||
|
||||
|
@ -820,7 +770,7 @@ void Host_InitVCR (quakeparms_t *parms)
|
|||
{
|
||||
int i, len, n;
|
||||
char *p;
|
||||
|
||||
|
||||
if (COM_CheckParm("-playback"))
|
||||
{
|
||||
if (com_argc != 2)
|
||||
|
@ -835,12 +785,12 @@ void Host_InitVCR (quakeparms_t *parms)
|
|||
Sys_Error("Invalid signature in vcr file\n");
|
||||
|
||||
Sys_FileRead (vcrFile, &com_argc, sizeof(int));
|
||||
com_argv = malloc(com_argc * sizeof(char *));
|
||||
com_argv = Q_malloc(com_argc * sizeof(char *));
|
||||
com_argv[0] = parms->argv[0];
|
||||
for (i = 0; i < com_argc; i++)
|
||||
{
|
||||
Sys_FileRead (vcrFile, &len, sizeof(int));
|
||||
p = malloc(len);
|
||||
p = Q_malloc(len);
|
||||
Sys_FileRead (vcrFile, p, len);
|
||||
com_argv[i+1] = p;
|
||||
}
|
||||
|
@ -871,17 +821,45 @@ void Host_InitVCR (quakeparms_t *parms)
|
|||
Sys_FileWrite(vcrFile, com_argv[i], len);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Preload (void)
|
||||
{
|
||||
Mod_ForName ("models/player.mdl", true);
|
||||
|
||||
// Body
|
||||
Mod_ForName("models/ai/zb%.mdl", true);
|
||||
Mod_ForName("models/ai/zbc%.mdl", true);
|
||||
|
||||
// Full Model
|
||||
Mod_ForName ("models/ai/zfull.mdl",true);
|
||||
Mod_ForName ("models/ai/zcfull.mdl",true);
|
||||
|
||||
// Head
|
||||
Mod_ForName ("models/ai/zh^.mdl",true);
|
||||
Mod_ForName ("models/ai/zhc^.mdl",true);
|
||||
|
||||
// Left Arm
|
||||
Mod_ForName ("models/ai/zal(.mdl",true);
|
||||
Mod_ForName ("models/ai/zalc(.mdl",true);
|
||||
|
||||
// Right Arm
|
||||
Mod_ForName ("models/ai/zar(.mdl",true);
|
||||
Mod_ForName ("models/ai/zarc(.mdl",true);
|
||||
}
|
||||
/*
|
||||
====================
|
||||
Host_Init
|
||||
====================
|
||||
*/
|
||||
#include "cl_slist.h"
|
||||
|
||||
void M_Start_Menu_f (void);
|
||||
void Host_Init (quakeparms_t *parms)
|
||||
{
|
||||
minimum_memory = MINIMUM_MEMORY_LEVELPAK;
|
||||
|
||||
minimum_memory = MINIMUM_MEMORY;
|
||||
|
||||
if (COM_CheckParm ("-minmemory"))
|
||||
parms->memsize = minimum_memory;
|
||||
|
@ -896,70 +874,75 @@ void Host_Init (quakeparms_t *parms)
|
|||
|
||||
Memory_Init (parms->membase, parms->memsize);
|
||||
Cbuf_Init ();
|
||||
Cmd_Init ();
|
||||
Cmd_Init ();
|
||||
V_Init ();
|
||||
Chase_Init ();
|
||||
Host_InitVCR (parms);
|
||||
COM_Init (parms->basedir);
|
||||
Host_InitLocal ();
|
||||
Key_Init ();
|
||||
Con_Init ();
|
||||
M_Init ();
|
||||
Con_Init ();
|
||||
M_Init ();
|
||||
PR_Init ();
|
||||
Mod_Init ();
|
||||
NET_Init ();
|
||||
SV_Init ();
|
||||
|
||||
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
||||
Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
|
||||
|
||||
#ifdef __PSP__
|
||||
Con_Printf ("PSP NZP v%4.1f (PBP: "__TIME__" "__DATE__")\n", (float)(VERSION));
|
||||
Con_Printf ("%4.1f megabyte PSP application heap \n",1.0f*PSP_HEAP_SIZE_MB);
|
||||
Con_Printf ("PSP Model: %s\n", Sys_GetPSPModel());
|
||||
Con_Printf ("VRAM Size: %i bytes\n", sceGeEdramGetSize());
|
||||
#elif __3DS
|
||||
Con_Printf ("3DS NZP v%4.1f (3DSX: "__TIME__" "__DATE__")\n", (float)(VERSION));
|
||||
|
||||
if (new3ds_flag)
|
||||
Con_Printf ("3DS Model: NEW Nintendo 3DS\n");
|
||||
else
|
||||
Con_Printf ("3DS Model: Nintendo 3DS\n");
|
||||
#endif // __PSP__, _3DS
|
||||
|
||||
Con_Printf ("%4.1f megabyte Quake hunk \n",parms->memsize/ (1024*1024.0));
|
||||
|
||||
R_InitTextures (); // needed even for dedicated servers
|
||||
|
||||
if (cls.state != ca_dedicated)
|
||||
{
|
||||
host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
|
||||
if (!host_basepal)
|
||||
Sys_Error ("Couldn't load gfx/palette.lmp");
|
||||
|
||||
host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
|
||||
if (!host_colormap)
|
||||
Sys_Error ("Couldn't load gfx/colormap.lmp");
|
||||
|
||||
#ifndef _WIN32 // on non win32, mouse comes before video for security reasons
|
||||
IN_Init ();
|
||||
#endif
|
||||
VID_Init (host_basepal);
|
||||
#ifdef __PSP__
|
||||
host_q2pal = (byte *)COM_LoadHunkFile ("gfx/q2pal.lmp");
|
||||
if (!host_q2pal)
|
||||
Sys_Error ("Couldn't load gfx/q2pal.lmp");
|
||||
|
||||
host_h2pal = (byte *)COM_LoadHunkFile ("gfx/h2pal.lmp");
|
||||
if (!host_h2pal)
|
||||
Sys_Error ("Couldn't load gfx/h2pal.lmp");
|
||||
#endif // __PSP__
|
||||
|
||||
IN_Init ();
|
||||
VID_Init (host_basepal);
|
||||
Draw_Init ();
|
||||
SCR_Init ();
|
||||
R_Init ();
|
||||
#ifndef _WIN32
|
||||
// on Win32, sound initialization has to come before video initialization, so we
|
||||
// can put up a popup if the sound hardware is in use
|
||||
S_Init ();
|
||||
#else
|
||||
|
||||
#ifdef GLQUAKE
|
||||
// FIXME: doesn't use the new one-window approach yet
|
||||
S_Init ();
|
||||
#endif
|
||||
|
||||
#endif // _WIN32
|
||||
CDAudio_Init ();
|
||||
Sbar_Init ();
|
||||
HUD_Init ();
|
||||
CL_Init ();
|
||||
#ifdef _WIN32 // on non win32, mouse comes before video for security reasons
|
||||
IN_Init ();
|
||||
#endif
|
||||
}
|
||||
|
||||
Preload();
|
||||
Cbuf_InsertText ("exec nzp.rc\n");
|
||||
|
||||
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
|
||||
host_hunklevel = Hunk_LowMark ();
|
||||
|
||||
host_initialized = true;
|
||||
|
||||
M_Start_Menu_f();
|
||||
Sys_Printf ("========Nazi Zombies Portable Initialized=========\n");
|
||||
}
|
||||
|
||||
|
@ -975,10 +958,9 @@ to run quit through here before the final handoff to the sys code.
|
|||
void Host_Shutdown(void)
|
||||
{
|
||||
static qboolean isdown = false;
|
||||
|
||||
|
||||
if (isdown)
|
||||
{
|
||||
printf ("recursive shutdown\n");
|
||||
return;
|
||||
}
|
||||
isdown = true;
|
||||
|
@ -988,7 +970,14 @@ void Host_Shutdown(void)
|
|||
|
||||
Clear_LoadingFill ();
|
||||
|
||||
Host_WriteConfiguration ();
|
||||
SList_Shutdown();
|
||||
|
||||
Host_WriteConfiguration ();
|
||||
|
||||
#ifdef __PSP__
|
||||
if (con_initialized)
|
||||
History_Shutdown ();
|
||||
#endif // __PSP__
|
||||
|
||||
CDAudio_Shutdown ();
|
||||
NET_Shutdown ();
|
||||
|
|
|
@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
|
|||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
|
@ -42,7 +42,7 @@ void Host_Quit_f (void)
|
|||
return;
|
||||
}
|
||||
CL_Disconnect ();
|
||||
Host_ShutdownServer(false);
|
||||
Host_ShutdownServer(false);
|
||||
|
||||
Sys_Quit ();
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ void Host_Status_f (void)
|
|||
int hours = 0;
|
||||
int j;
|
||||
void (*print) (char *fmt, ...);
|
||||
|
||||
|
||||
if (cmd_source == src_command)
|
||||
{
|
||||
if (!sv.active)
|
||||
|
@ -97,7 +97,9 @@ void Host_Status_f (void)
|
|||
}
|
||||
else
|
||||
hours = 0;
|
||||
print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.points, hours, minutes, seconds);
|
||||
print (" %s\n", client->netconnection->address);
|
||||
print(" SignOn State: %i\n",cls.signon);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -214,7 +216,7 @@ void Host_Ping_f (void)
|
|||
int i, j;
|
||||
float total;
|
||||
client_t *client;
|
||||
|
||||
|
||||
if (cmd_source == src_command)
|
||||
{
|
||||
Cmd_ForwardToServer ();
|
||||
|
@ -247,7 +249,7 @@ SERVER TRANSITIONS
|
|||
======================
|
||||
Host_Map_f
|
||||
|
||||
handle a
|
||||
handle a
|
||||
map <servername>
|
||||
command from the console. Active clients are kicked off.
|
||||
======================
|
||||
|
@ -263,7 +265,7 @@ void Host_Map_f (void)
|
|||
cls.demonum = -1; // stop demo loop in case this fails
|
||||
|
||||
CL_Disconnect ();
|
||||
Host_ShutdownServer(false);
|
||||
Host_ShutdownServer(false);
|
||||
|
||||
key_dest = key_game; // remove console or menu
|
||||
SCR_BeginLoadingPlaque ();
|
||||
|
@ -278,14 +280,10 @@ void Host_Map_f (void)
|
|||
|
||||
svs.serverflags = 0; // haven't completed an episode yet
|
||||
strcpy (name, Cmd_Argv(1));
|
||||
#ifdef QUAKE2
|
||||
SV_SpawnServer (name, NULL);
|
||||
#else
|
||||
SV_SpawnServer (name);
|
||||
#endif
|
||||
if (!sv.active)
|
||||
return;
|
||||
|
||||
|
||||
if (cls.state != ca_dedicated)
|
||||
{
|
||||
strcpy (cls.spawnparms, "");
|
||||
|
@ -295,9 +293,9 @@ void Host_Map_f (void)
|
|||
strcat (cls.spawnparms, Cmd_Argv(i));
|
||||
strcat (cls.spawnparms, " ");
|
||||
}
|
||||
|
||||
|
||||
Cmd_ExecuteString ("connect local", src_command);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -309,34 +307,6 @@ Goes to a new map, taking all clients along
|
|||
*/
|
||||
void Host_Changelevel_f (void)
|
||||
{
|
||||
#ifdef QUAKE2
|
||||
char level[MAX_QPATH];
|
||||
char _startspot[MAX_QPATH];
|
||||
char *startspot;
|
||||
|
||||
if (Cmd_Argc() < 2)
|
||||
{
|
||||
Con_Printf ("changelevel <levelname> : continue game on a new level\n");
|
||||
return;
|
||||
}
|
||||
if (!sv.active || cls.demoplayback)
|
||||
{
|
||||
Con_Printf ("Only the server may changelevel\n");
|
||||
return;
|
||||
}
|
||||
|
||||
strcpy (level, Cmd_Argv(1));
|
||||
if (Cmd_Argc() == 2)
|
||||
startspot = NULL;
|
||||
else
|
||||
{
|
||||
strcpy (_startspot, Cmd_Argv(2));
|
||||
startspot = _startspot;
|
||||
}
|
||||
|
||||
SV_SaveSpawnparms ();
|
||||
SV_SpawnServer (level, startspot);
|
||||
#else
|
||||
char level[MAX_QPATH];
|
||||
|
||||
if (Cmd_Argc() != 2)
|
||||
|
@ -352,7 +322,6 @@ void Host_Changelevel_f (void)
|
|||
SV_SaveSpawnparms ();
|
||||
strcpy (level, Cmd_Argv(1));
|
||||
SV_SpawnServer (level);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -365,9 +334,6 @@ Restarts the current server for a dead player
|
|||
void Host_Restart_f (void)
|
||||
{
|
||||
char mapname[MAX_QPATH];
|
||||
#ifdef QUAKE2
|
||||
char startspot[MAX_QPATH];
|
||||
#endif
|
||||
|
||||
if (cls.demoplayback || !sv.active)
|
||||
return;
|
||||
|
@ -376,12 +342,7 @@ void Host_Restart_f (void)
|
|||
return;
|
||||
strcpy (mapname, sv.name); // must copy out, because it gets cleared
|
||||
// in sv_spawnserver
|
||||
#ifdef QUAKE2
|
||||
strcpy(startspot, sv.startspot);
|
||||
SV_SpawnServer (mapname, startspot);
|
||||
#else
|
||||
SV_SpawnServer (mapname);
|
||||
#endif
|
||||
SV_SpawnServer (mapname);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -408,7 +369,7 @@ User command to connect to server
|
|||
void Host_Connect_f (void)
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
|
||||
|
||||
cls.demonum = -1; // stop demo loop in case this fails
|
||||
if (cls.demoplayback)
|
||||
{
|
||||
|
@ -435,13 +396,33 @@ LOAD / SAVE GAME
|
|||
===============
|
||||
Host_SavegameComment
|
||||
|
||||
Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
|
||||
Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
|
||||
===============
|
||||
*/
|
||||
void Host_SavegameComment (char *text)
|
||||
{
|
||||
int i;
|
||||
char kills[20];
|
||||
|
||||
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
|
||||
text[i] = ' ';
|
||||
|
||||
#ifdef PSP_VFPU
|
||||
memcpy_vfpu(text, cl.levelname, strlen(cl.levelname));
|
||||
#else
|
||||
memcpy(text, cl.levelname, strlen(cl.levelname));
|
||||
#endif // PSP_VFPU
|
||||
sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_INSTA], cl.stats[STAT_ROUNDCHANGE]);
|
||||
#ifdef PSP_VFPU
|
||||
memcpy_vfpu(text+22, kills, strlen(kills));
|
||||
#else
|
||||
memcpy(text+22, kills, strlen(kills));
|
||||
#endif // PSP_VFPU
|
||||
// convert space to _ to make stdio happy
|
||||
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
|
||||
if (text[i] == ' ')
|
||||
text[i] = '_';
|
||||
text[SAVEGAME_COMMENT_LENGTH] = '\0';
|
||||
}
|
||||
|
||||
|
||||
|
@ -489,7 +470,7 @@ void Host_Savegame_f (void)
|
|||
Con_Printf ("Relative pathnames are not allowed.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
for (i=0 ; i<svs.maxclients ; i++)
|
||||
{
|
||||
if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
|
||||
|
@ -501,15 +482,15 @@ void Host_Savegame_f (void)
|
|||
|
||||
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
|
||||
COM_DefaultExtension (name, ".sav");
|
||||
|
||||
|
||||
Con_Printf ("Saving game to %s...\n", name);
|
||||
f = fopen (name, "w");
|
||||
if (!f)
|
||||
{
|
||||
Con_Printf ("ERROR: couldn't open.\n");
|
||||
Con_Printf ("ERROR: couldn't open save file for writing.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
fprintf (f, "%i\n", SAVEGAME_VERSION);
|
||||
Host_SavegameComment (comment);
|
||||
fprintf (f, "%s\n", comment);
|
||||
|
@ -572,7 +553,7 @@ void Host_Loadgame_f (void)
|
|||
|
||||
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
|
||||
COM_DefaultExtension (name, ".sav");
|
||||
|
||||
|
||||
// we can't call SCR_BeginLoadingPlaque, because too much stack space has
|
||||
// been used. The menu calls it before stuffing loadgame command
|
||||
// SCR_BeginLoadingPlaque ();
|
||||
|
@ -581,7 +562,7 @@ void Host_Loadgame_f (void)
|
|||
f = fopen (name, "r");
|
||||
if (!f)
|
||||
{
|
||||
Con_Printf ("ERROR: couldn't open.\n");
|
||||
Con_Printf ("ERROR: couldn't open save file for reading.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -600,22 +581,12 @@ void Host_Loadgame_f (void)
|
|||
current_skill = (int)(tfloat + 0.1);
|
||||
Cvar_SetValue ("skill", (float)current_skill);
|
||||
|
||||
#ifdef QUAKE2
|
||||
Cvar_SetValue ("deathmatch", 0);
|
||||
Cvar_SetValue ("coop", 0);
|
||||
Cvar_SetValue ("teamplay", 0);
|
||||
#endif
|
||||
|
||||
fscanf (f, "%s\n",mapname);
|
||||
fscanf (f, "%f\n",&time);
|
||||
|
||||
CL_Disconnect_f ();
|
||||
|
||||
#ifdef QUAKE2
|
||||
SV_SpawnServer (mapname, NULL);
|
||||
#else
|
||||
|
||||
SV_SpawnServer (mapname);
|
||||
#endif
|
||||
if (!sv.active)
|
||||
{
|
||||
Con_Printf ("Couldn't load map\n");
|
||||
|
@ -658,7 +629,7 @@ void Host_Loadgame_f (void)
|
|||
break; // end of file
|
||||
if (strcmp(com_token,"{"))
|
||||
Sys_Error ("First token isn't a brace");
|
||||
|
||||
|
||||
if (entnum == -1)
|
||||
{ // parse the global vars
|
||||
ED_ParseGlobals (start);
|
||||
|
@ -670,7 +641,7 @@ void Host_Loadgame_f (void)
|
|||
memset (&ent->v, 0, progs->entityfields * 4);
|
||||
ent->free = false;
|
||||
ED_ParseEdict (start, ent);
|
||||
|
||||
|
||||
// link it into the bsp tree
|
||||
if (!ent->free)
|
||||
SV_LinkEdict (ent, false);
|
||||
|
@ -678,7 +649,7 @@ void Host_Loadgame_f (void)
|
|||
|
||||
entnum++;
|
||||
}
|
||||
|
||||
|
||||
sv.num_edicts = entnum;
|
||||
sv.time = time;
|
||||
|
||||
|
@ -694,198 +665,6 @@ void Host_Loadgame_f (void)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef QUAKE2
|
||||
void SaveGamestate()
|
||||
{
|
||||
char name[256];
|
||||
FILE *f;
|
||||
int i;
|
||||
char comment[SAVEGAME_COMMENT_LENGTH+1];
|
||||
edict_t *ent;
|
||||
|
||||
sprintf (name, "%s/%s.gip", com_gamedir, sv.name);
|
||||
|
||||
Con_Printf ("Saving game to %s...\n", name);
|
||||
f = fopen (name, "w");
|
||||
if (!f)
|
||||
{
|
||||
Con_Printf ("ERROR: couldn't open.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
fprintf (f, "%i\n", SAVEGAME_VERSION);
|
||||
Host_SavegameComment (comment);
|
||||
fprintf (f, "%s\n", comment);
|
||||
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
|
||||
// fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
|
||||
fprintf (f, "%f\n", skill.value);
|
||||
fprintf (f, "%s\n", sv.name);
|
||||
fprintf (f, "%f\n", sv.time);
|
||||
|
||||
// write the light styles
|
||||
|
||||
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
|
||||
{
|
||||
if (sv.lightstyles[i])
|
||||
fprintf (f, "%s\n", sv.lightstyles[i]);
|
||||
else
|
||||
fprintf (f,"m\n");
|
||||
}
|
||||
|
||||
|
||||
for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++)
|
||||
{
|
||||
ent = EDICT_NUM(i);
|
||||
if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE)
|
||||
continue;
|
||||
fprintf (f, "%i\n",i);
|
||||
ED_Write (f, ent);
|
||||
fflush (f);
|
||||
}
|
||||
fclose (f);
|
||||
Con_Printf ("done.\n");
|
||||
}
|
||||
|
||||
int LoadGamestate(char *level, char *startspot)
|
||||
{
|
||||
char name[MAX_OSPATH];
|
||||
FILE *f;
|
||||
char mapname[MAX_QPATH];
|
||||
float time, sk;
|
||||
char str[32768], *start;
|
||||
int i, r;
|
||||
edict_t *ent;
|
||||
int entnum;
|
||||
int version;
|
||||
// float spawn_parms[NUM_SPAWN_PARMS];
|
||||
|
||||
sprintf (name, "%s/%s.gip", com_gamedir, level);
|
||||
|
||||
Con_Printf ("Loading game from %s...\n", name);
|
||||
f = fopen (name, "r");
|
||||
if (!f)
|
||||
{
|
||||
Con_Printf ("ERROR: couldn't open.\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
fscanf (f, "%i\n", &version);
|
||||
if (version != SAVEGAME_VERSION)
|
||||
{
|
||||
fclose (f);
|
||||
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
|
||||
return -1;
|
||||
}
|
||||
fscanf (f, "%s\n", str);
|
||||
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
|
||||
// fscanf (f, "%f\n", &spawn_parms[i]);
|
||||
fscanf (f, "%f\n", &sk);
|
||||
Cvar_SetValue ("skill", sk);
|
||||
|
||||
fscanf (f, "%s\n",mapname);
|
||||
fscanf (f, "%f\n",&time);
|
||||
|
||||
SV_SpawnServer (mapname, startspot);
|
||||
|
||||
if (!sv.active)
|
||||
{
|
||||
Con_Printf ("Couldn't load map\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
// load the light styles
|
||||
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
|
||||
{
|
||||
fscanf (f, "%s\n", str);
|
||||
sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
|
||||
strcpy (sv.lightstyles[i], str);
|
||||
}
|
||||
|
||||
// load the edicts out of the savegame file
|
||||
while (!feof(f))
|
||||
{
|
||||
fscanf (f, "%i\n",&entnum);
|
||||
for (i=0 ; i<sizeof(str)-1 ; i++)
|
||||
{
|
||||
r = fgetc (f);
|
||||
if (r == EOF || !r)
|
||||
break;
|
||||
str[i] = r;
|
||||
if (r == '}')
|
||||
{
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == sizeof(str)-1)
|
||||
Sys_Error ("Loadgame buffer overflow");
|
||||
str[i] = 0;
|
||||
start = str;
|
||||
start = COM_Parse(str);
|
||||
if (!com_token[0])
|
||||
break; // end of file
|
||||
if (strcmp(com_token,"{"))
|
||||
Sys_Error ("First token isn't a brace");
|
||||
|
||||
// parse an edict
|
||||
|
||||
ent = EDICT_NUM(entnum);
|
||||
memset (&ent->v, 0, progs->entityfields * 4);
|
||||
ent->free = false;
|
||||
ED_ParseEdict (start, ent);
|
||||
|
||||
// link it into the bsp tree
|
||||
if (!ent->free)
|
||||
SV_LinkEdict (ent, false);
|
||||
}
|
||||
|
||||
// sv.num_edicts = entnum;
|
||||
sv.time = time;
|
||||
fclose (f);
|
||||
|
||||
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
|
||||
// svs.clients->spawn_parms[i] = spawn_parms[i];
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// changing levels within a unit
|
||||
void Host_Changelevel2_f (void)
|
||||
{
|
||||
char level[MAX_QPATH];
|
||||
char _startspot[MAX_QPATH];
|
||||
char *startspot;
|
||||
|
||||
if (Cmd_Argc() < 2)
|
||||
{
|
||||
Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n");
|
||||
return;
|
||||
}
|
||||
if (!sv.active || cls.demoplayback)
|
||||
{
|
||||
Con_Printf ("Only the server may changelevel\n");
|
||||
return;
|
||||
}
|
||||
|
||||
strcpy (level, Cmd_Argv(1));
|
||||
if (Cmd_Argc() == 2)
|
||||
startspot = NULL;
|
||||
else
|
||||
{
|
||||
strcpy (_startspot, Cmd_Argv(2));
|
||||
startspot = _startspot;
|
||||
}
|
||||
|
||||
SV_SaveSpawnparms ();
|
||||
|
||||
// save the current level's state
|
||||
SaveGamestate ();
|
||||
|
||||
// try to restore the new level
|
||||
if (LoadGamestate (level, startspot))
|
||||
SV_SpawnServer (level, startspot);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
//============================================================================
|
||||
|
@ -905,7 +684,7 @@ void Host_Name_f (void)
|
|||
return;
|
||||
}
|
||||
if (Cmd_Argc () == 2)
|
||||
newName = Cmd_Argv(1);
|
||||
newName = Cmd_Argv(1);
|
||||
else
|
||||
newName = Cmd_Args();
|
||||
newName[15] = 0;
|
||||
|
@ -925,72 +704,21 @@ void Host_Name_f (void)
|
|||
Con_Printf ("%s renamed to %s\n", host_client->name, newName);
|
||||
Q_strcpy (host_client->name, newName);
|
||||
host_client->edict->v.netname = host_client->name - pr_strings;
|
||||
|
||||
|
||||
// send notification to all clients
|
||||
|
||||
|
||||
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
|
||||
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
|
||||
MSG_WriteString (&sv.reliable_datagram, host_client->name);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Host_Version_f (void)
|
||||
{
|
||||
Con_Printf ("Version %4.2f\n", VERSION);
|
||||
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
||||
}
|
||||
|
||||
#ifdef IDGODS
|
||||
void Host_Please_f (void)
|
||||
{
|
||||
client_t *cl;
|
||||
int j;
|
||||
|
||||
if (cmd_source != src_command)
|
||||
return;
|
||||
|
||||
if ((Cmd_Argc () == 3) && strcmp(Cmd_Argv(1), "#") == 0)
|
||||
{
|
||||
j = Q_atof(Cmd_Argv(2)) - 1;
|
||||
if (j < 0 || j >= svs.maxclients)
|
||||
return;
|
||||
if (!svs.clients[j].active)
|
||||
return;
|
||||
cl = &svs.clients[j];
|
||||
if (cl->privileged)
|
||||
{
|
||||
cl->privileged = false;
|
||||
cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
|
||||
cl->edict->v.movetype = MOVETYPE_WALK;
|
||||
noclip_anglehack = false;
|
||||
}
|
||||
else
|
||||
cl->privileged = true;
|
||||
}
|
||||
|
||||
if (Cmd_Argc () != 2)
|
||||
return;
|
||||
|
||||
for (j=0, cl = svs.clients ; j<svs.maxclients ; j++, cl++)
|
||||
{
|
||||
if (!cl->active)
|
||||
continue;
|
||||
if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0)
|
||||
{
|
||||
if (cl->privileged)
|
||||
{
|
||||
cl->privileged = false;
|
||||
cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
|
||||
cl->edict->v.movetype = MOVETYPE_WALK;
|
||||
noclip_anglehack = false;
|
||||
}
|
||||
else
|
||||
cl->privileged = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void Host_Say(qboolean teamonly)
|
||||
|
@ -999,7 +727,7 @@ void Host_Say(qboolean teamonly)
|
|||
client_t *save;
|
||||
int j;
|
||||
char *p;
|
||||
unsigned char text[64];
|
||||
char text[64];
|
||||
qboolean fromServer = false;
|
||||
|
||||
if (cmd_source == src_command)
|
||||
|
@ -1138,7 +866,7 @@ void Host_Kill_f (void)
|
|||
SV_ClientPrintf ("Can't suicide -- allready dead!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
pr_global_struct->time = sv.time;
|
||||
pr_global_struct->self = EDICT_TO_PROG(sv_player);
|
||||
PR_ExecuteProgram (pr_global_struct->ClientKill);
|
||||
|
@ -1152,7 +880,7 @@ Host_Pause_f
|
|||
*/
|
||||
void Host_Pause_f (void)
|
||||
{
|
||||
|
||||
|
||||
if (cmd_source == src_command)
|
||||
{
|
||||
Cmd_ForwardToServer ();
|
||||
|
@ -1200,7 +928,7 @@ void Host_PreSpawn_f (void)
|
|||
Con_Printf ("prespawn not valid -- allready spawned\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
|
||||
MSG_WriteByte (&host_client->message, svc_signonnum);
|
||||
MSG_WriteByte (&host_client->message, 2);
|
||||
|
@ -1218,6 +946,7 @@ void Host_Spawn_f (void)
|
|||
client_t *client;
|
||||
edict_t *ent;
|
||||
|
||||
|
||||
if (cmd_source == src_command)
|
||||
{
|
||||
Con_Printf ("spawn is not valid from the console\n");
|
||||
|
@ -1232,6 +961,7 @@ void Host_Spawn_f (void)
|
|||
|
||||
host_client->nomap = false;
|
||||
|
||||
|
||||
// run the entrance script
|
||||
if (sv.loadgame)
|
||||
{ // loaded games are fully inited allready
|
||||
|
@ -1243,9 +973,12 @@ void Host_Spawn_f (void)
|
|||
// set up the edict
|
||||
ent = host_client->edict;
|
||||
|
||||
|
||||
|
||||
|
||||
memset (&ent->v, 0, progs->entityfields * 4);
|
||||
|
||||
ent->v.colormap = NUM_FOR_EDICT(ent);
|
||||
ent->v.team = (host_client->colors & 15) + 1;
|
||||
ent->v.netname = host_client->name - pr_strings;
|
||||
|
||||
// copy spawn parms out of the client_t
|
||||
|
@ -1262,10 +995,9 @@ void Host_Spawn_f (void)
|
|||
if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time)
|
||||
Sys_Printf ("%s entered the game\n", host_client->name);
|
||||
|
||||
PR_ExecuteProgram (pr_global_struct->PutClientInServer);
|
||||
PR_ExecuteProgram (pr_global_struct->PutClientInServer);
|
||||
}
|
||||
|
||||
|
||||
// send all current names, colors, and frag counts
|
||||
SZ_Clear (&host_client->message);
|
||||
|
||||
|
@ -1285,7 +1017,7 @@ void Host_Spawn_f (void)
|
|||
MSG_WriteByte (&host_client->message, i);
|
||||
MSG_WriteShort (&host_client->message, client->old_kills);
|
||||
}
|
||||
|
||||
|
||||
// send all current light styles
|
||||
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
|
||||
{
|
||||
|
@ -1305,7 +1037,14 @@ void Host_Spawn_f (void)
|
|||
MSG_WriteByte (&host_client->message, STAT_ROUNDCHANGE);
|
||||
MSG_WriteByte (&host_client->message, pr_global_struct->rounds_change);
|
||||
|
||||
|
||||
MSG_WriteByte (&host_client->message, svc_updatestat);
|
||||
MSG_WriteByte (&host_client->message, STAT_X2);
|
||||
MSG_WriteByte (&host_client->message, sv_player->v.x2_icon);
|
||||
|
||||
MSG_WriteByte (&host_client->message, svc_updatestat);
|
||||
MSG_WriteByte (&host_client->message, STAT_INSTA);
|
||||
MSG_WriteByte (&host_client->message, sv_player->v.insta_icon);
|
||||
|
||||
//
|
||||
// send a fixangle
|
||||
// Never send a roll angle, because savegames can catch the server
|
||||
|
@ -1446,8 +1185,7 @@ Host_Give_f
|
|||
void Host_Give_f (void)
|
||||
{
|
||||
char *t;
|
||||
int v, w;
|
||||
eval_t *val;
|
||||
int v;
|
||||
|
||||
if (cmd_source == src_command)
|
||||
{
|
||||
|
@ -1460,11 +1198,12 @@ void Host_Give_f (void)
|
|||
|
||||
t = Cmd_Argv(1);
|
||||
v = atoi (Cmd_Argv(2));
|
||||
|
||||
|
||||
switch (t[0])
|
||||
{
|
||||
default:
|
||||
break;
|
||||
case 'h':
|
||||
sv_player->v.health = v;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1472,7 +1211,7 @@ edict_t *FindViewthing (void)
|
|||
{
|
||||
int i;
|
||||
edict_t *e;
|
||||
|
||||
|
||||
for (i=0 ; i<sv.num_edicts ; i++)
|
||||
{
|
||||
e = EDICT_NUM(i);
|
||||
|
@ -1503,7 +1242,7 @@ void Host_Viewmodel_f (void)
|
|||
Con_Printf ("Can't load %s\n", Cmd_Argv(1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
e->v.frame = 0;
|
||||
cl.model_precache[(int)e->v.modelindex] = m;
|
||||
}
|
||||
|
@ -1528,7 +1267,7 @@ void Host_Viewframe_f (void)
|
|||
if (f >= m->numframes)
|
||||
f = m->numframes-1;
|
||||
|
||||
e->v.frame = f;
|
||||
e->v.frame = f;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1541,7 +1280,7 @@ void PrintFrameName (model_t *m, int frame)
|
|||
if (!hdr)
|
||||
return;
|
||||
pframedesc = &hdr->frames[frame];
|
||||
|
||||
|
||||
Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
|
||||
}
|
||||
|
||||
|
@ -1554,7 +1293,7 @@ void Host_Viewnext_f (void)
|
|||
{
|
||||
edict_t *e;
|
||||
model_t *m;
|
||||
|
||||
|
||||
e = FindViewthing ();
|
||||
if (!e)
|
||||
return;
|
||||
|
@ -1564,7 +1303,7 @@ void Host_Viewnext_f (void)
|
|||
if (e->v.frame >= m->numframes)
|
||||
e->v.frame = m->numframes - 1;
|
||||
|
||||
PrintFrameName (m, e->v.frame);
|
||||
PrintFrameName (m, e->v.frame);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1587,7 +1326,7 @@ void Host_Viewprev_f (void)
|
|||
if (e->v.frame < 0)
|
||||
e->v.frame = 0;
|
||||
|
||||
PrintFrameName (m, e->v.frame);
|
||||
PrintFrameName (m, e->v.frame);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1687,17 +1426,13 @@ void Host_InitCommands (void)
|
|||
Cmd_AddCommand ("map", Host_Map_f);
|
||||
Cmd_AddCommand ("restart", Host_Restart_f);
|
||||
Cmd_AddCommand ("changelevel", Host_Changelevel_f);
|
||||
#ifdef QUAKE2
|
||||
Cmd_AddCommand ("changelevel2", Host_Changelevel2_f);
|
||||
#endif
|
||||
|
||||
Cmd_AddCommand ("connect", Host_Connect_f);
|
||||
Cmd_AddCommand ("reconnect", Host_Reconnect_f);
|
||||
Cmd_AddCommand ("name", Host_Name_f);
|
||||
Cmd_AddCommand ("noclip", Host_Noclip_f);
|
||||
Cmd_AddCommand ("version", Host_Version_f);
|
||||
#ifdef IDGODS
|
||||
Cmd_AddCommand ("please", Host_Please_f);
|
||||
#endif
|
||||
|
||||
Cmd_AddCommand ("say", Host_Say_f);
|
||||
Cmd_AddCommand ("say_team", Host_Say_Team_f);
|
||||
Cmd_AddCommand ("tell", Host_Tell_f);
|
||||
|
@ -1722,4 +1457,6 @@ void Host_InitCommands (void)
|
|||
Cmd_AddCommand ("viewprev", Host_Viewprev_f);
|
||||
|
||||
Cmd_AddCommand ("mcache", Mod_Print);
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -60,6 +60,7 @@ void (*vid_menukeyfn)(int key);
|
|||
enum
|
||||
{
|
||||
m_none,
|
||||
m_start,
|
||||
m_main,
|
||||
m_paused_menu,
|
||||
m_singleplayer,
|
||||
|
@ -83,6 +84,8 @@ enum
|
|||
m_search,
|
||||
m_slist,
|
||||
} m_state;
|
||||
|
||||
void M_Start_Menu_f (void);
|
||||
void M_Menu_Main_f (void);
|
||||
void M_Menu_SinglePlayer_f (void);
|
||||
void M_Menu_CustomMaps_f (void);
|
||||
|
@ -236,6 +239,41 @@ void M_Load_Menu_Pics ()
|
|||
menu_custom = Draw_CachePic("gfx/menu/custom");
|
||||
}
|
||||
|
||||
void M_Start_Menu_f ()
|
||||
{
|
||||
//Load_Achivements();
|
||||
M_Load_Menu_Pics();
|
||||
key_dest = key_menu;
|
||||
m_state = m_start;
|
||||
m_entersound = true;
|
||||
//loadingScreen = 0;
|
||||
}
|
||||
|
||||
static void M_Start_Menu_Draw ()
|
||||
{
|
||||
// Background
|
||||
menu_bk = Draw_CachePic("gfx/menu/menu_background");
|
||||
Draw_StretchPic(0, 0, menu_bk, 400, 240);
|
||||
|
||||
// Fill black to make everything easier to see
|
||||
Draw_FillByColor(0, 0, vid.width, vid.height, 0, 0, 0, 102);
|
||||
|
||||
Draw_ColoredStringCentered(vid.height - 64, "Press A to Start", 255, 0, 0, 255, 1);
|
||||
}
|
||||
|
||||
void M_Start_Key (int key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case K_AUX1:
|
||||
S_LocalSound ("sounds/menu/enter.wav");
|
||||
//Cbuf_AddText("cd playstring tensioned_by_the_damned 1\n");
|
||||
Cbuf_AddText("togglemenu\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int m_save_demonum;
|
||||
|
||||
/*
|
||||
|
@ -2209,7 +2247,6 @@ void M_Init (void)
|
|||
game_build_date = "version.txt not found.";
|
||||
}
|
||||
|
||||
//M_Load_Menu_Pics();
|
||||
Map_Finder();
|
||||
}
|
||||
|
||||
|
@ -2245,6 +2282,10 @@ void M_Draw (void)
|
|||
case m_none:
|
||||
break;
|
||||
|
||||
case m_start:
|
||||
M_Start_Menu_Draw();
|
||||
break;
|
||||
|
||||
case m_paused_menu:
|
||||
M_Paused_Menu_Draw();
|
||||
break;
|
||||
|
@ -2316,6 +2357,10 @@ void M_Keydown (int key)
|
|||
case m_none:
|
||||
return;
|
||||
|
||||
case m_start:
|
||||
M_Start_Key (key);
|
||||
break;
|
||||
|
||||
case m_paused_menu:
|
||||
M_Paused_Menu_Key (key);
|
||||
break;
|
||||
|
|
|
@ -2678,6 +2678,7 @@ void PF_precache_sound (void)
|
|||
PR_CheckEmptyString (s);
|
||||
|
||||
// AWFUL AWFUL HACK for limiting zombie sound variations
|
||||
#ifndef _3DS
|
||||
#ifndef SLIM
|
||||
|
||||
if (s[strlen(s) - 6] == 'r' || s[strlen(s) - 6] == 'd' || s[strlen(s) - 6] == 'a' ||
|
||||
|
@ -2699,6 +2700,7 @@ void PF_precache_sound (void)
|
|||
|
||||
|
||||
#endif // SLIM
|
||||
#endif // _3DS
|
||||
|
||||
|
||||
for (i=0 ; i<MAX_SOUNDS ; i++)
|
||||
|
|
|
@ -58,7 +58,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#endif
|
||||
|
||||
#define SPRITE_VERSION 1
|
||||
#define SPRITE_VERSION 1
|
||||
#define SPRITEHL_VERSION 2
|
||||
#define SPRITE32_VERSION 32
|
||||
|
||||
// must match definition in modelgen.h
|
||||
#ifndef SYNCTYPE_T
|
||||
|
@ -79,11 +81,32 @@ typedef struct {
|
|||
synctype_t synctype;
|
||||
} dsprite_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int ident;
|
||||
int version;
|
||||
int type;
|
||||
int texFormat;
|
||||
float boundingradius;
|
||||
int width;
|
||||
int height;
|
||||
int numframes;
|
||||
float beamlength;
|
||||
synctype_t synctype;
|
||||
} dspritehl_t;
|
||||
|
||||
#define SPR_VP_PARALLEL_UPRIGHT 0
|
||||
#define SPR_FACING_UPRIGHT 1
|
||||
#define SPR_VP_PARALLEL 2
|
||||
#define SPR_ORIENTED 3
|
||||
#define SPR_FACING_UPRIGHT 1
|
||||
#define SPR_VP_PARALLEL 2
|
||||
#define SPR_ORIENTED 3
|
||||
#define SPR_VP_PARALLEL_ORIENTED 4
|
||||
#define SPR_LABEL 5
|
||||
#define SPR_LABEL_SCALE 6
|
||||
|
||||
#define SPR_NORMAL 0
|
||||
#define SPR_ADDITIVE 1
|
||||
#define SPR_INDEXALPHA 2
|
||||
#define SPR_ALPHATEST 3
|
||||
|
||||
typedef struct {
|
||||
int origin[2];
|
||||
|
@ -102,9 +125,32 @@ typedef struct {
|
|||
typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
|
||||
|
||||
typedef struct {
|
||||
int type;
|
||||
#ifdef __PSP__
|
||||
spriteframetype_t type;
|
||||
#else
|
||||
int type;
|
||||
#endif // __PSP__
|
||||
} dspriteframetype_t;
|
||||
|
||||
#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')
|
||||
// little-endian "IDSP"
|
||||
|
||||
#define MAX_SKINNAME 64
|
||||
#define IDSPRITE2HEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
|
||||
// little-endian "IDS2"
|
||||
#define SPRITE2_VERSION 2
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int width, height;
|
||||
int origin_x, origin_y; // raster coordinates inside pic
|
||||
char name[MAX_SKINNAME]; // name of pcx file
|
||||
} dmd2sprframe_t;
|
||||
|
||||
typedef struct {
|
||||
int ident;
|
||||
int version;
|
||||
int numframes;
|
||||
dmd2sprframe_t frames[1]; // variable sized
|
||||
} dmd2sprite_t;
|
||||
|
||||
|
|
|
@ -162,6 +162,7 @@ void SwapPic (qpic_t *pic)
|
|||
WAD3 Texture Loading for BSP 3.0 Support From Baker --Diabolickal HLBSP
|
||||
=============================================================================
|
||||
*/
|
||||
#ifdef _3DS
|
||||
|
||||
#define TEXWAD_MAXIMAGES 16384
|
||||
|
||||
|
@ -315,3 +316,4 @@ byte *WAD3_LoadTexture(miptex_t *mt) {
|
|||
}
|
||||
return NULL;
|
||||
}
|
||||
#endif // _3DS
|
12
source/wad.h
12
source/wad.h
|
@ -74,7 +74,13 @@ void *W_GetLumpNum (int num);
|
|||
|
||||
void SwapPic (qpic_t *pic);
|
||||
|
||||
//Diabolickal HLBSP
|
||||
void WAD3_LoadTextureWadFile (char *filename);
|
||||
byte *WAD3_LoadTexture(miptex_t *mt);
|
||||
//Diabolickal end
|
||||
|
||||
#ifdef __PSP__
|
||||
int WAD3_LoadTexture(miptex_t *mt);
|
||||
int WAD3_LoadTextureName(char *name);
|
||||
int ConvertWad3ToRGBA(miptex_t *tex);
|
||||
void W_LoadTextureWadFileHL (char *filename, int complain);
|
||||
byte *W_ConvertWAD3TextureHL(miptex_t *tex);
|
||||
byte *W_GetTextureHL(char *name);
|
||||
#endif // __PSP__
|
||||
|
|
Loading…
Reference in a new issue