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https://github.com/nzp-team/glquake.git
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Bring over ctrQuake touch changes
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parent
e1ef072c26
commit
1c38cda5aa
5 changed files with 153 additions and 116 deletions
2
Makefile
2
Makefile
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@ -102,7 +102,7 @@ COMMON_OBJS = chase.c \
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snd_mix.c \
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snd_mem.c \
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snd_ctr.c \
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in_null.c \
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in_ctr.c \
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cd_null.c \
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gl_qmb.c \
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gl_decal.c \
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@ -17,7 +17,7 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// in_null.c -- for systems without a mouse
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// in_ctr.c -- for the Nintendo 3DS
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#include "quakedef.h"
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#include <3ds.h>
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@ -77,8 +77,25 @@ float IN_CalcInput(int axis, float speed, float tolerance, float acceleration) {
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extern cvar_t scr_fov;
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extern int original_fov, final_fov;
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touchPosition oldtouch2, touch2;
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extern uint8_t keyboardToggled;
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void IN_Move (usercmd_t *cmd)
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{
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// Change look direction with stylus on touch screen
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// From vanilla ctrQuake.
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if(hidKeysDown() & KEY_TOUCH) {
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hidTouchRead(&touch2);
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oldtouch2 = touch2;
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} else if(hidKeysHeld() & KEY_TOUCH && !keyboardToggled){
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hidTouchRead(&touch2);
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touch2.px = (touch2.px + oldtouch2.px) / 2.5;
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touch2.py = (touch2.py + oldtouch2.py) / 2.5;
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cl.viewangles[YAW] -= (touch2.px - oldtouch2.px) * sensitivity.value/2.5;
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cl.viewangles[PITCH] += (touch2.py - oldtouch2.py) * sensitivity.value/2.5;
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oldtouch2 = touch2;
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V_StopPitchDrift ();
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}
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// TODO: Detect circle pad pro?
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circlePosition left;
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circlePosition right;
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@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "quakedef.h"
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#include "errno.h"
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#include "touch_ctr.h"
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#include <3ds.h>
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@ -322,6 +323,7 @@ int main (int argc, char **argv)
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Host_Init (&parms);
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Touch_Init();
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Touch_DrawOverlay();
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oldtime = Sys_FloatTime();
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 2017 Felipe Izzo
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Copyright (C) 2015 Felipe Izzo
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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@ -18,144 +18,146 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//FIX ME: load all hardcoded values from file
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#include "quakedef.h"
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#include <3ds.h>
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#include "touch_ctr.h"
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#include "keyboard_overlay_bin.h"
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#include "touch_overlay_bin.h"
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int keyboard_toggled;
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static u16* touchpad_overlay;
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static u16* keyboard_overlay;
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static char last_key;
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static int shift_toggled;
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static u16* tfb;
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static touchPosition touch;
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//Keyboard is currently laid out on a 14*4 grid of 20px*20px boxes for easy(lazy) implementation
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//Keyboard is currently laid out on a 14*4 grid of 20px*20px boxes for lazy implementation
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char keymap[14 * 6] = {
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K_ESCAPE , K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, 0,
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'`' , '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', K_BACKSPACE,
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K_TAB, 'q' , 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '|',
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0, 'a' , 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', K_ENTER, K_ENTER,
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K_SHIFT, 'z' , 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0, K_UPARROW, 0,
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0, 0 , 0, 0, K_SPACE, K_SPACE, K_SPACE, K_SPACE, K_SPACE, K_SPACE, 0, K_LEFTARROW, K_DOWNARROW, K_RIGHTARROW
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K_ESCAPE , K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, 0,
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'`' , '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', K_BACKSPACE,
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K_TAB, 'q' , 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '|',
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0, 'a' , 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', K_ENTER, K_ENTER,
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K_SHIFT, 'z' , 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0, K_UPARROW, 0,
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0, 0 , 0, 0, K_SPACE, K_SPACE, K_SPACE, K_SPACE, K_SPACE, K_SPACE, 0, K_LEFTARROW, K_DOWNARROW, K_RIGHTARROW
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};
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u16* touchOverlay;
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u16* keyboardOverlay;
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uint8_t keyboardToggled;
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char lastKey = 0;
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int tmode;
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u16* tfb;
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touchPosition oldtouch, touch;
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u64 tick;
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u64 lastTap = 0;
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int shiftToggle = 0;
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void Touch_Init(){
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tmode = TMODE_TOUCHPAD; //Start in touchpad Mode
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tfb = (u16*)gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL);
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//Load overlay files from sdmc for easier testing
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FILE *texture = fopen("touchOverlay.bin", "rb");
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if(!texture)
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Sys_Error("Could not open touchpadOverlay.bin\n");
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fseek(texture, 0, SEEK_END);
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int size = ftell(texture);
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fseek(texture, 0, SEEK_SET);
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touchOverlay = malloc(size);
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fread(touchOverlay, 1, size, texture);
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fclose(texture);
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texture = fopen("keyboardOverlay.bin", "rb");
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if(!texture)
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Sys_Error("Could not open keyboardOverlay.bin\n");
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fseek(texture, 0, SEEK_END);
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size = ftell(texture);
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fseek(texture, 0, SEEK_SET);
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keyboardOverlay = malloc(size);
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fread(keyboardOverlay, 1, size, texture);
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fclose(texture);
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}
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void Touch_DrawOverlay()
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{
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u16* overlay;
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int x, y;
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if(keyboard_toggled)
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overlay = keyboard_overlay;
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else
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overlay = touchpad_overlay;
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for(x = 0; x < 320; x++)
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for(y = 0; y < 240; y++)
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tfb[(x*240 + (239 - y))] = overlay[(y*320 + x)];
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if(keyboard_toggled && shift_toggled)
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{
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for(x = 26; x < 29; x++)
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for(y = 149; y < 152; y++)
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tfb[(x*240 + (239 - y))] = RGB8_to_565(0,255,0);
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}
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int x, y;
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for(x=0; x<320; x++){
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for(y=0; y<240;y++){
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tfb[(x*240 + (239 - y))] = touchOverlay[(y*320 + x)];
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}
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}
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if(keyboardToggled)
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Touch_DrawKeyboard();
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}
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void Touch_Init()
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void Touch_DrawKeyboard()
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{
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tfb = (u16*)gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL);
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touchpad_overlay = (u16*)touch_overlay_bin;
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keyboard_overlay = (u16*)keyboard_overlay_bin;
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shift_toggled = 0;
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int x, y;
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for(x=0; x<320; x++){
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for(y=0; y<240;y++){
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tfb[(x*240 + (239 - y))] = keyboardOverlay[(y*320 + x)];
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}
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}
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if(shiftToggle)
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{
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for(x=26; x<29; x++){
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for(y=149; y<152;y++){
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tfb[((x)*240 + (239 - (y)))] = RGB8_to_565(0,255,0);
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}
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}
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}
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}
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Touch_DrawOverlay();
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void Touch_Update(){
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if(lastKey){
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Key_Event(lastKey, false);
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lastKey = 0;
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}
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if(hidKeysDown() & KEY_TOUCH){
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hidTouchRead(&touch);
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tick = Sys_FloatTime();
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}
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if(hidKeysUp() & KEY_TOUCH){
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Touch_ProcessTap();
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}
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}
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void Touch_KeyboardToggle()
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{
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if(keyboard_toggled)
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{
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shift_toggled = 0;
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Key_Event(K_SHIFT, false);
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}
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if(keyboardToggled)
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shiftToggle = 0;
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Key_Event(K_SHIFT,false);
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keyboard_toggled = !keyboard_toggled;
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keyboardToggled = !keyboardToggled;
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Touch_DrawOverlay();
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Touch_DrawOverlay();
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}
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void Touch_TouchpadUpdate()
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void Touch_ProcessTap()
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{
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char key = 0;
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if(touch.px > 268 && touch.py > 14 && touch.py < 226)
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key = K_AUX9 + (touch.py - 14)/42;
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if(key != last_key)
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{
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if(last_key)
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Key_Event(last_key, false);
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if(key)
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Key_Event(key, true);
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}
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last_key = key;
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if(touch.px > 268 && touch.py > 14 && touch.py < 226 && !keyboardToggled)
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Touch_SideBarTap();
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else if (touch.py > 62 && touch.py < 188 && touch.px > 12 && touch.px < 308 && keyboardToggled)
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Touch_KeyboardTap();
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else if (touch.py > 214 && touch.px > 142 && touch.px < 178)
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Touch_KeyboardToggle();
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}
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void Touch_KeyboardUpdate()
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void Touch_SideBarTap()
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{
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char key = 0;
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if(touch.py > 62 && touch.py < 188 && touch.px > 12 && touch.px < 308)
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key = keymap[((touch.py - 62) / 21) * 14 + (touch.px - 12) / 21];
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if(key == K_SHIFT && key != last_key)
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{
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shift_toggled = !shift_toggled;
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Key_Event(K_SHIFT, shift_toggled);
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Touch_DrawOverlay();
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}
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else if(key != last_key)
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{
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if(last_key && (last_key != K_SHIFT))
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Key_Event(last_key, false);
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if(key)
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Key_Event(key, true);
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}
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last_key = key;
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uint16_t y = (touch.py - 14)/42;
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lastKey = K_AUX9 + y;
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Key_Event(lastKey, true);
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}
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void Touch_Update()
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void Touch_KeyboardTap()
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{
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if(hidKeysHeld() & KEY_TOUCH)
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{
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hidTouchRead(&touch);
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if(!keyboard_toggled)
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Touch_TouchpadUpdate();
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else
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Touch_KeyboardUpdate();
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}
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if(hidKeysDown() & KEY_TOUCH)
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{
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if (touch.py > 214 && touch.px > 142 && touch.px < 178)
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Touch_KeyboardToggle();
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}
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if(hidKeysUp() & KEY_TOUCH)
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{
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if(last_key && (last_key != K_SHIFT))
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{
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Key_Event(last_key, false);
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last_key = 0;
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}
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}
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char key = keymap[((touch.py - 62)/21) * 14 + (touch.px - 12)/21];
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if(key == K_SHIFT){
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shiftToggle = !shiftToggle;
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Key_Event(K_SHIFT,shiftToggle);
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Touch_DrawOverlay();
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}
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else {
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Key_Event(key, true);
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lastKey = key;
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}
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}
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16
source/touch_ctr.h
Normal file
16
source/touch_ctr.h
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#ifndef __TOUCH__
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#define __TOUCH__
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//Touchscreen mode identifiers
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#define TMODE_TOUCHPAD 1
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#define TMODE_KEYBOARD 2
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#define TMODE_SETTINGS 3
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void Touch_TouchpadTap();
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void Touch_KeyboardTap();
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void Touch_ProcessTap();
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void Touch_DrawOverlay();
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void Touch_Init();
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void Touch_Update();
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#endif
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