mirror of
https://github.com/nzp-team/glquake.git
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161 lines
3.7 KiB
C
161 lines
3.7 KiB
C
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/*
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Copyright (C) 2017 Felipe Izzo
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include <3ds.h>
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#include "keyboard_overlay_bin.h"
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#include "touch_overlay_bin.h"
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int keyboard_toggled;
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static u16* touchpad_overlay;
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static u16* keyboard_overlay;
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static char last_key;
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static int shift_toggled;
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static u16* tfb;
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static touchPosition touch;
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//Keyboard is currently laid out on a 14*4 grid of 20px*20px boxes for easy(lazy) implementation
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char keymap[14 * 6] = {
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K_ESCAPE , K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, 0,
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'`' , '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', K_BACKSPACE,
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K_TAB, 'q' , 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '|',
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0, 'a' , 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', K_ENTER, K_ENTER,
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K_SHIFT, 'z' , 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0, K_UPARROW, 0,
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0, 0 , 0, 0, K_SPACE, K_SPACE, K_SPACE, K_SPACE, K_SPACE, K_SPACE, 0, K_LEFTARROW, K_DOWNARROW, K_RIGHTARROW
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};
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void Touch_DrawOverlay()
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{
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u16* overlay;
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int x, y;
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if(keyboard_toggled)
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overlay = keyboard_overlay;
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else
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overlay = touchpad_overlay;
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for(x = 0; x < 320; x++)
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for(y = 0; y < 240; y++)
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tfb[(x*240 + (239 - y))] = overlay[(y*320 + x)];
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if(keyboard_toggled && shift_toggled)
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{
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for(x = 26; x < 29; x++)
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for(y = 149; y < 152; y++)
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tfb[(x*240 + (239 - y))] = RGB8_to_565(0,255,0);
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}
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}
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void Touch_Init()
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{
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tfb = (u16*)gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL);
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touchpad_overlay = (u16*)touch_overlay_bin;
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keyboard_overlay = (u16*)keyboard_overlay_bin;
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shift_toggled = 0;
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Touch_DrawOverlay();
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}
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void Touch_KeyboardToggle()
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{
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if(keyboard_toggled)
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{
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shift_toggled = 0;
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Key_Event(K_SHIFT, false);
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}
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keyboard_toggled = !keyboard_toggled;
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Touch_DrawOverlay();
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}
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void Touch_TouchpadUpdate()
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{
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char key = 0;
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if(touch.px > 268 && touch.py > 14 && touch.py < 226)
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key = K_AUX9 + (touch.py - 14)/42;
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if(key != last_key)
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{
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if(last_key)
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Key_Event(last_key, false);
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if(key)
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Key_Event(key, true);
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}
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last_key = key;
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}
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void Touch_KeyboardUpdate()
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{
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char key = 0;
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if(touch.py > 62 && touch.py < 188 && touch.px > 12 && touch.px < 308)
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key = keymap[((touch.py - 62) / 21) * 14 + (touch.px - 12) / 21];
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if(key == K_SHIFT && key != last_key)
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{
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shift_toggled = !shift_toggled;
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Key_Event(K_SHIFT, shift_toggled);
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Touch_DrawOverlay();
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}
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else if(key != last_key)
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{
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if(last_key && (last_key != K_SHIFT))
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Key_Event(last_key, false);
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if(key)
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Key_Event(key, true);
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}
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last_key = key;
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}
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void Touch_Update()
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{
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if(hidKeysHeld() & KEY_TOUCH)
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{
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hidTouchRead(&touch);
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if(!keyboard_toggled)
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Touch_TouchpadUpdate();
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else
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Touch_KeyboardUpdate();
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}
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if(hidKeysDown() & KEY_TOUCH)
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{
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if (touch.py > 214 && touch.px > 142 && touch.px < 178)
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Touch_KeyboardToggle();
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}
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if(hidKeysUp() & KEY_TOUCH)
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{
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if(last_key && (last_key != K_SHIFT))
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{
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Key_Event(last_key, false);
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last_key = 0;
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}
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}
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}
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